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Magic Market Index for April 19, 2019
  • posted a message on Peasant Commander - Rules and Banned List
    Peasant Commander also known as Peasant Elder Dragon Highland (pEDH)

    Philosophy of Peasant Elder Dragon Highlander
    1. Peasant Commander was designed after Elder Dragon Highlander but meant to focus more on the social aspect as that seems to have been lost in the many years that the format has been around. Many Commander play groups entered an arms race period which decks keep getting improved to one-up another and then people end up with Competitive Commander decks( also known as cEDH). This trend has led the commander social aspect to disappear a bit and this was our groups attempt to bring that back.

    The additional thing that led our group to create this format is the fact Commander decks tend to get expensive and by only using Common and Uncommon card decks tend to be under $100 USD for some of the most expensive and most average around $50 USD which allows players to easily make multiple decks.

    This format was not meant to replace Commander altogether but intended to make a subset of Commander for those who want to focus in on more low power, social games.

    The Deck Construction Rules:
    2. Players Choose a Rare Legendary creature as their commander for their deck.

    3. A Card's Color identity is its color plus the color of any mana symbols found on the card. A color identity is determined prior to the start of the game and can not be changed by game effects. Reminder text does not change or effect color Identity.

    Card in a deck may not have card that have a color identity that is outside the commander's color identity.

    4. A Peasant Commander deck must have exactly 100 cards, including the commander.

    5. With exception to basic lands and cards that have specific text allowing any number of them, you may not have two card that share a card name.

    Banlist
    6. Commander is played with Vintage legal cards. Cards are legal to play with as of their set's prerelease.

    The following cards are officially Banned in Peasant EDH. These cards are not to be played with unless you receive prior agreement from your Playgroup. The Banned list is broken down to Banned in the deck and Banned as Commander.

    Banned List



    Banned Commanders:


    7. We maintain our watchlist for card that are under review in the format.
    Watchlist Cards


    Watchlist Commanders



    8. One thing that I often found I wish I knew was why cards are banned. Wizards often posts small notes to why cards are banned but to help with transparency We have posted the main three reasons cards are banned. Eventually we will type up something going over each card individually but until then here are our reasons card are banned as of current.

    Reasons for banning cards:

    Perceived barrier or entry: Similar to Commander certain cards are available to the format that are just too expensive for the format as they would be required for nearly every deck that can tun them would have to include them to complete.

    Unfavorable Game State: Certain cards create a very unfavorable game state for plays. These games lead to plays not having as much fun in the format and as this is meant to be a fun cheap format that isolated the vision of the format.

    Homogenization of the Format: Certain cards are banned for causing most decks to play the same.

    Play Rules
    9. Players begin the game with 30 life.

    10. Commanders begin the game in the command zone. While a commander is in the command zone it may be cast subject to all timing restrictions that apply to creature. It's owner must pay 2 for each time the commander has been cast previously from the command zone. This is an additional cost.

    11. If a Commander would be put into a library, hand, graveyard or exile from anywhere, its owner may choose to move it to the command zone instead. This is a replacement effect.

    12. Being a Commander is not a characteristic [MTG CR109.3], it is a property of the card and tied directly to the physical card. As such, "Commander-ness" cannot be copied or overwritten by continuous effects. The card retains it's commanderness through any status changes, and is still a commander even when controlled by another player.

    13. Unlike standard Commander and EDH rules, Commander damage is not counted and dealing 21 commander damage to a player does not result in a lose of game.

    14.Commanders are subject to the legend rule.
    Posted in: Variant Commander
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    okay there has been a lot of things going on in the past 24-48 hours.

    Here is a high light of rules reminders:
    • Any attacks on another user or person will not be tolerated.
    • Trolling and or baiting users into a flaming post is not acceptable.
    • Posting jokes or comments without contributing to the discussion is considered spamming.
    • In-depth Decklist discussion is not allowed in the state of modern.

    Before anyone continues posting this is a reminder to read the rules on the first post of the thread.

    If you see a post that violated that rule please use the report function found on the bottom of the post and make a note for the moderators. If you feel there is more to discuss that doesn't cover a single post please private message a Moderator.

    If the rules continued to be ignored we will be forced to lock the thread.

    Ulka
    Posted in: Modern Archives
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Mergatroid_Jones: card seems fun. seems like it would a fun card in most limited sets. Solid card.

    VolrathTheRisen: I love the lore and feel of the card. It fits in the theme well while pushing a tad.

    JamBlock: The bison herd had me reading it a few time but then i realized the brilliance in the flavor.

    Subject16: I love this crad. I would gladly play it but pheonixs are a middle eastern and then european mythos creature so it doesnt fit the theme as much.

    mirrislegend: I love this take on the Iroquois god of thunder. Solid card simple but effective.

    Cardz5000: The bronco is super cool, i love the tribal effect that causes a stampede. However Horses are not native to north america. I will give this one a bit more of a pass on the lore as the more recent North american history is heavily involving horses.

    PanchoPonceN: I like this but I do feel this is a tad broken as its ceiling is so high.


    The winner is Jamblock.

    Lets "exchange control"
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    I will judge tomorrow during the day. I've had 3 12 hr days at work this week so I dont have time to judge atm but will tomorrow
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Daxos, Orpheian Oracle2WU
    Legendary Creature - Human Warrior
    Protection from Planewalkers
    Whenever ~ deals combat damage to a player, return target planeswalker from a graveyard to play with one loyalty counter on it.
    "Though she may have struck him, he didn't fall. But as she fell he swore he would rescue her."
    3/3

    IIW:North America Wildlife and Native Peoples Plane
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Azhri, Slum Razer 2RW
    Legendary Creature - Angel Mythic
    Flying, Vigilance
    Whenever a player taps a land on another player's turn, destroy that land.
    Whenever a land is destroyed, gain 2 life.
    3/4


    Boros Control is never show anymore nor is Land destruction.

    IIW: North America Wildlife and Native Peoples Plane
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Individually spoilertagged judgments...
    [spoiler=Quebec’s Fort Knox]Ulka - Syrup Maker
    Is this... is this an MtG-based reference to Canada's weird command economy on maple syrup?

    Even if that reference is unintentional, I love it! But I'm still not convinced that "GGG: 2 life & draw" is safe to unleash upon the non-Canuck population.


    I had thought about putting a spigot counter on the forest when tapping and making the tree tapper only able to put the spigot on a tree with out one to keep it more manageable but it seemed cluttered. but I'm glad you like it.

    any way MAd Max is up:

    Witness Me! 1R
    Instant
    Target creature gains double strike and trample until end of turn. Sacrifice it at the end of turn.
    "I will see you in Valhalla were all is Shiny and Chrome."

    IIW: North America Wildlife and Native Peoples Plane
    Posted in: Custom Card Contests and Games
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from Leelue »
    How do you ever break the symmetry on bottomless pit while piloting control? That doesnt make sense to me offhand.


    Depends on the deck but i know my group has used land tax and rhystic study in non monoblack versions. in the Monoback version I know we have normally just wanted to use it to put fatties into the bin to reanimate and then keep their hand size down to help reduce options.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Syrup Maker 2G
    Snow Creature - Human (Uncommon)
    You may choose not to untap Syrup Maker during your untap step.
    Tap an Untapped Forest: Tap Syrup Maker.
    GG, Untap : Create a colorless Syrup artifact token with "Sacrifice this artifact: Gain 2 Life and Draw a card."
    "Maple, Oak, Ent I can make Syrup from any of them."
    1/2

    IIW: North America Wildlife and Native Peoples Plane
    Posted in: Custom Card Contests and Games
  • posted a message on Baird - Mono White Superfriends
    I want more Ajanis in your deck. We all need more Mr. Ajnai Business cat.

    Also Gideon Jura, Gideon of the Trials, and Gideon, Champion of Justice all seem like they could have a home here
    Posted in: Multiplayer Commander Decklists
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Overly-full Spittoon 1
    Artifact
    Tap an untapped creature: Put a charge counter on ~.
    Remove X Charge Counters: Tap all creatures with toughness less X or less where X is equal to the number of charge counters removed.
    "Only the bravest and Toughest can clean out the spittoon."

    IIW:North America Wildlife and Native Peoples Plane
    Posted in: Custom Card Contests and Games
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Plaguecrafter, Bottomless Pit, Torment of Scarabs are 3 cards that i use in my cube and have really helped make monoblack control work
    Posted in: Pauper & Peasant Discussion
  • posted a message on The One Word Card Game
    Shrek, the Layered 9GG
    Legendary
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Shrek, the Layered 9G
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Shrek, the Layered
    Posted in: Custom Card Contests and Games
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