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Last active Thu, May, 23 2019 13:25:20
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Apr 18, 2014Personally, I am the aggro player in my metas, I find that is a perfectly decent way to play. I play a tempo Rafiq deck that uses no MLD but rather than just packing it full of glass cannons aims to wipe 1 person before turn 7 and then from there abuse the living hell out of frost titan ( yes he is a pet card) But point being, I could runt this deck which aggros perfectly fine or play a turn 3 or 4 win combo deck. Atleast with Aggro there is some interaction. In a combo deck all they do is say" hey I'm just going to sit back and try to build a nuke" where as Aggro is soldiers in the trenches. Multiplayer games of EDH are like World Wars, there are many ways to win. Sure Aggro can make games go fast but so do 5 combo decks just sitting back and building their boards.Posted in: Commander (EDH)
Apr 18, 2014Ulka posted a message on [[Budget]] Everytime I build an EDH deck it ends up so top heavy. =(. Do you have any suggestions for value 1 - 3 cmc creatures?rotting ratsPosted in: Commander (EDH)
goblin welder like ISBPathfinder suggest. (gets outta control quite fast)
for 1v1: Hypnotic Specter
for multiplayer: Liliana's Specter
Apr 18, 2014I would also ramp with Nature's lore, Farseek, and if you can afford it Three Visits. They all allow the grab of a shockland or original duel land. Harrow might not get you as far in the game with your current land base but if you are willing to drop terramorphic expanse and evolving wilds for 2 more basics then you might actually find some decent use out of it.Posted in: Commander (EDH)
Apr 16, 2014Mishra, Lord of Middle EarthPosted in: Multiplayer Commander Decklists
Why Play Mishra?
[Mishra, Artificer Prodigy is an interesting choice for a commander. To an unexperienced eye he is a worthless card in EDH as it is a singleton format. To a more experienced eye, he is a shuffle effect every time you play an artifact spell. To one that understands stax, Mishra becomes absolutely insane with several cards including possibility storm. Further discussion and explanations on this can be found in the piloting section.
Individual Card Breakdowns
Mana Rocks are a key piece to this deck. The deck is based off of artifacts and their interaction with Mishra and these little guys are a fantastic key top the deck as they allow you to accelerate very efficiently early game while still allowing you to not have dead draws late game as this still enable shuffle effects of in the best case turn into a inkwell leviathan in addition to getting a tad more gas. Now time to talk about each mana rock more indepth.
Basalt Monolith: With Rings of brighthearth creates infinite colorless mana. This is a key part of the deck as with a Sensei’s Divining Top
Coldsteel Heart: This two drop rock allows you to make any color. This can be very powerful as this gives us colors early on. This coming off a turn 1 sol ring can be extremely powerful.
Darksteel Ingot: Indestructible mana rock. The amount of mass artifact removal my group now runs due to this deck and another artifact deck that tend to wreck the playgroup.
Dimir Signet: The guild rocks. These allow use to manipulate all the colorless mana this deck makes and filter it into colored mana.
Dreamstone Hedron: The most expensive mana rock in the deck. Its mana when you need it, a divination when you don’t.
Fellwar Stone: Normally in a tricolor deck this taps for at least 2 colors. I have only had 1 game were it tapped for one color or less.
Izzet Signet: The guild rocks. These allow use to manipulate all the colorless mana this deck makes and filter it into colored mana.
Mana Vault: typically a worse sol ring but with Unwinding clock it becomes a much powerful mana rock.
Rakdos Signet: The guild rocks. These allow use to manipulate all the colorless mana this deck makes and filter it into colored mana.
Sol Ring: One of the most controversial card in EDH. It’s a great card that I should need to explain too much in why it is in here.
Clock of Omens: Untaps various artifacts while tapping down mana rocks when not needed. With the rings of brighthearth and basalt monolith you can infinitely untap every artifact on your side.
Cranial Plating: one of the decks obscure win cons but can be really entertaining to swing with a 23/4 Mishra. Otherwise one on a wurmcoil engine leads to a large gain in life.
Nevinyrral's Disk: Disk is the old school artifact boardwipe. However it does take an untapping and 1 mana to activate; it still remains a gold standard for artifact wipes. With guardian beast or darksteel forge it becomes a very fun time.
Oblivion Stone: another artifact based boardwipe. It isn’t as good as disk as it requires a l
Prototype Portal: This is an easy token producer for the deck. As the deck loves to dump itself onto the field this card tend to become a very fun and key piece to deck’s functionality. From a darksteel citadel to a spine of ish sah to a Sharding Sphinx the possibilities are endless and each one a bit more absurd than the last.
Rings of Brighthearth: Allows us to abuse the excess of colorless mana this deck produces to copy activated abilities. Goes infinite with Basalt Monolith
Sensei's Divining Top: Sensei’s Divining top is a very key card to the deck. It allows for us to manipulate the top 3 cards for possibility storm. Top is the best at what it does for this deck as it often is free due to it only costs 1 and with Etherium Sculptor is a common thing to see in the first 5 turns. In addition, Top allows us to draw our entire deck if you want when you the rings Basalt Combo.
Spine of Ish Sah: Spine is a piece of universal removal that is located on an artifact. Can’t really ask for more.
Strionic Resonator: Allows for multiple triggers of possibility storm and Mishra which can be devastating as our artifact spell become 3 for 1’s rather than the typical 2 for 1’s that we are normally used to.
Trading Post: Utility post. It’s our swiss army knife at recurring artifacts and drawing cards when needed. As good as it is it doesn’t seem to be overly relevant at times but can be game changing at other times.
Unwinding Clock: One of my favorite cards in the deck. It enables us to with flash, to take turns on everyone else’s turns which can be amazing as most would assume. Otherwise It allows our artifact creatures to attack and then be able to defend our life and planewalkers afterwards.
Baleful Strix: a small deathtoucher that comes down early on, providing us with a really easy defense. The card draw it gives also can be really useful at times but isn’t always the key piece like it is in legacy.
Darksteel Colossus: It’s no blightsteel colossus for 1 reason alone: Bribery. Darksteel is a powerful beatstick that when equipped with cranial plating more often than not becomes fatal.
Etched Champion: I often have metalcraft by the time I drop Champion. This gives us protection from all colors so it can block a non-trampling ground beater without any worry.
Etherium Sculptor: one of my favorite 2 drops in the game. He enables us to drop our artifacts for 1 less. This means free Sol ring or a mana vault which can accelerate the game significantly.
Etherium-Horn Sorcerer: repeatable cascading attached to a mechanized body. What’s not to love? Even without our Possibility Storm out, he enables easy board state growth as he starts grabbing smaller things and setting it up for the big beaters to come in afterwards.
Inkwell Leviathan: A large beat stick with evasion and is very hard to remove.
Lodestone Golem: This guy slows down opponent’s plans typically as I seem to be the main artifact player in my battlecruiser meta. He enables us to apply a tiny bit of stax without fully dedicating towards stax.
Moltensteel Dragon: A nice little dragon that with a Priest of Yawgmoth can be abused as a ramp spell but more often than is just a large flying beatstick that we can pump to deal the final blow.
Myr Retriever: Artifact recursion attached to an artifact! I love this little guy as I love all myr. Although he is known for an infinite combo it is not useable in this deck as much as I want it to be.
Phyrexian Metamorph: best clone in the game for this deck. I nearly always pay the life for it and often it copies with sol ring, cranial plating, or Etherium-Horn Sorcerer.
Sharding Sphinx: This guy snowballs like none other. Each artifact creature creates an artifact thopter token when they do damage and yes the thopters make more thopters. This give us artifacts for stuff like Cranial plating or Slobad, Goblin Tinkerer.
Shimmer Myr: This shiny little guy enables falsh for us. This means we can start to mess around and durdle on other people’s turns which typically leads to us winning a few turns afterwards.
Solemn Simulacrum: Mr. Crums is an all-star in non-green strategies for ramping but also has the draw stapled onto his death which can really help us perform and provide more threats.
Soul of New Phyrexia: Soul of New Phyrexia is like a Darksteel forge on a stick. With the copious amounts of mana this deck makes, we are able to often use its ability several times in a turn cycle.
Sphinx Summoner: A tutor that grabs anyone of these great 17 creatures for a nice cost of 5. It also has a decently large flying body which always helps.
Steel Hellkite: So this maybe one of my favorite cards from when I started playing standard the second time around. I love nuking out people’s resources so this guy normal hits to wipe a sol ring or Signets.
Wurmcoil Engine: Wurmcoil doesn’t really need too much of an explanation other than it’s a lifelinking beater that we have many ways to tutor up or cheat out.
I made this deck as a themed deck for Lord of the Rings. The deck has made no sacrifices in power for theme but rather embraces the theme and is making it fit within the deck. As the picture in the beginning shows Mishra is Sauron, Lord of Mordor.
The other alters will be shown here:
Link to a more competitive stax style Msihra can be found Here by the fantastic Bur
Here is a link to my Altarist's Facebook page if you want to ask him something:Here
Jan 15, 2014I do really like those especially Pontiff of Blight I will make sure to pick one up because man he sure makes a good reanimation target on top of just another zombie.Posted in: Multiplayer Commander Decklists
I don't know if I am going to play Gray Merchant of Asphodel, I haven't payed attention to what my devotion has been but I'll pay attention next time I play.
I don't know why Vengeful Dead didn't make the list. I have one and he was in the pile of cards I went through for the deck. I don't know why he didn't make the list.
And I also haven't really found soulless one good or bad but he just ended up in the deck. So when I adjust I will make sure to drop him for Vengeful Dead.
Jan 15, 2014So I have always wanted a Zombie EDH and really really hate Megrim... So I decided to go with the living wizard controlling a bunch of zombies and Erati seemed like the most logical choice since I really want to play Necromancer's Covenant, Rooftop Storm, and Lich Lord of Unx. Currently I am hunting for improvements to the deck as this is the first draft.Posted in: Multiplayer Commander Decklists
Personally I am trying to avoid spending out the butt on the deck as this is a more for fun Deck and I really am trying to keep flavor in the deck and a decent reanimator package. So if anyone has good suggestions for reanimation parts let me know.
and the deck list:
Ertai, the Corrupted
Dec 4, 2013If i may, I didn't read every one of the 16 pages. I read several a week or two ago but I have a few sugestions from my Old Crosis deck that I ran 2 years ago:Posted in: Multiplayer Commander Decklists
Breathstealer's Crypt: Stops everyone from gaining creatures and as you are running very few, this guy will help. Vile Consumption also helps when going creature less/ few creatures.
Insidious Dreams: set up a kill combo for next turn or just order the top 20% of your deck.
Dec 4, 2013This is my first deck posted on here so forgive me if I do things wrong.Posted in: Multiplayer Commander Decklists
Okay so I am getting tired of my competitive EDH decks because as much fun as winning is my group has become a bit overpowered and I want to help us take a step in the fun direction. So After looking through my binder i found Curse of Misfortunes. This card made me realize with the new Commander set that just came out they added more curses and that This could be a really fun mechanic to mess with. And then later that night I ended up watching Monty Python and the Holy Grail and Bam! I had the Idea for a Witch EDH. (If you haven't seen The witch scene of Monty python or just want to watch it again here is the link:Witch Scene
But all jokes aside, this deck is made to make jokes and be overly thematic even if it takes away from game play. So right now I am looking for as much help as I can get Making this Witch EDH better and more fun and themed.
So any help would be great
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