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  • posted a message on Raff Capashen: Flash, like it oughta be...
    From the random deck of the day thread:

    I'd consider the sagas, which would be good at flash speed because you can generally surprise the table and trigger the second chapter.

    For your deck specifically, I'd consider:
    • Fall of the Thran: meta dependent, of course, but you can make it so that you destroy all lands at instant speed, and you rebuild much faster.
    • The Antiquities War: your artifact count is 18, but you also have 10 artifact creatures. I think a count of 28 artifacts is enough to justify running this one.

    Have you considered them? I have tried them, but I like Phyrexian Scriptures best, and obviously you can't use it.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Random Deck Discussion: 3drinks Edgar Contamination [6/16]
    I'd consider the sagas, which would be good at flash speed because you can generally surprise the table and trigger the second chapter.

    For your deck specifically, I'd consider:
    • Fall of the Thran: meta dependent, of course, but you can make it so that you destroy all lands at instant speed, and you rebuild much faster.
    • The Antiquities War: your artifact count is 18, but you also have 10 artifact creatures. I think a count of 28 artifacts is enough to justify running this one.

    Have you considered them? I have tried them, but I like Phyrexian Scriptures best, and obviously you can't use it.
    Posted in: Commander (EDH)
  • posted a message on Where to go, after MtGSalvation?
    I don’t know about the hatred towards the primer committee. I do it also as a “labor of love”. Just like I receive nothing for my two primers, I receive nothing for my time on the committee. Each time I review someone’s application and make suggestions, I’m not doing so in order gain an “air of authority” or because of some power trip, but more to help the author. It’s a shame that so many, including past members, feel differently. And since my time on the committee, I do not ever remember a time where I felt compelled to make some suggestion just because we “can’t accept on the first request”, and I do not recall ever seeing another member post that either. Must have been before my time?
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Blasted Landscape
    This card was a beating in MM2017 limited.
    Posted in: Commander (EDH)
  • posted a message on Odd Pronunciations
    Happens a lot for me. The one that immediately comes to mind is the planeswalker Garruck.
    Posted in: Commander (EDH)
  • posted a message on SLIVERS ARE BACK! Time to brew.
    You'll find a very great and thorough thread by CruxMDQ here that will accomplish what you want to with this post.
    Posted in: Commander (EDH)
  • posted a message on Random Deck Discussion: 3drinks Edgar Contamination [6/16]
    Regarding Intruder Alarm: yup, the issue is that some of my better blink sources, like Roon, return EoT and so do not interact quite as amazingly with it. But yes, Mistmeadow Witch and Eldrazi Displacer are incredible with it. I should dig up my old copies...
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from DirkGently »

    Anyway, we got urza! Seems...fine? Good value? Not amazing imo, although there's probably some combo I can't see.

    I think he's really really good. Goes infinite with thopter/sword combo, but is naturally good in artifact-heavy decks. Gives you board presence, mana production, and a way to finish off a table with infinite colorless mana.
    Posted in: Commander (EDH)
  • posted a message on Random Deck Discussion: 3drinks Edgar Contamination [6/16]
    Quote from OCPunisher »
    Getting back to the deck of the week...is Spell Crumple still worthy of a spot over OG Counterspell, or Disdainful Stroke, or Dovin's Veto, etc?

    This deck seems tailor-made for a Training Grounds. Didn't see any discussion of it in your thread, but it does serious work for me in Scarab God.

    Lastly, a friend of mine used to have a Roon deck and he mentioned that one of his most underrated cards was Loxodon Warhammer. He said that it solved a lot of specific problems and shored up a lot of weaknesses. Might be something to try out.

    You're right, Spell Crumple lost most of its appeal when the tuck rule came into being. I'll probably replace with Counterspell.

    Training Grounds is good and should probably be in the deck. I have my only copy in a Sliver deck currently, so I just make do with other cards I have available.

    Loxodon Warhammer is great and I use it in multiple decks. I'm wondering if your friend plays against a lot of agro decks, as I'm typically losing with this deck to something worse than incremental damage. Does he have a more agro-oriented deck?
    Posted in: Commander (EDH)
  • posted a message on Random Deck Discussion: 3drinks Edgar Contamination [6/16]
    Quote from Reaper9889 »

    I can see what you are saying and many seems ro agree, so it matters little what I think, but if we restrict discussion about a deck to ones that have played with that commander before (which is basically required in order to discuss matchups or most things beyond cards - heck even cards get somewhat annoying when you have to search through the thread for discussions on the cards), we do risk killing the thread - only one so far has seemingly played Roon for instance and the value of the thread would decrease a lot if only one or two posted per deck.

    I see what you are saying. But as a primer author whose deck is up right now, I can tell you that I still appreciate feedback and fresh perspectives, even if it’s just “you should try X card”, and even if that card has been discussed before. Traffic to my thread and getting people interested in Roon are both big boons for me and my thread. I do not want people to be discouraged from posting about my Roon deck just because they haven’t played the deck - rather the opposite. I’ve had back-and-forth conversations with lots of regulars on my thread, and I’d love some new opinions! Feel free to drop by.
    Posted in: Commander (EDH)
  • posted a message on Admiral Beckett Brass - yarr, there be pirates!
    I definitely think this deck could go all-in on creature theft and sacrifice, and I’ve considered that in the past. I wonder if I use Mob Rule to steal a player’s creatures, hit him/her with 3+ pirates with Admiral Beckett Brass on board, will I be able to trigger the permanent theft at end step, or are they not under that player’s control when the Beckett trigger goes off?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Small yet satisfying EDH plays
    4-player game, the Lord Windgrace deck had stabilized at 5 life and had the table controlled. That player cast a Torment of Hailfire where X=31, which represented lethal to the board. We were all tapped down except the Scion of the Ur-Dragon had 2 lands untapped.

    With the torment on the stack, the Scion player cast Rakdos Charm, mode was each creature does 1 damage to its controller. Windgrace player had 6-7 creatures and died before the torment resolved.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Prismatic Vista is really good, and I'll take a dozen. Been waiting on that one for a while.
    Posted in: Commander (EDH)
  • posted a message on [[Competitive]] Lord of Tresserhorn - Don't Tell Me What I Can't Do!
    Changelog Update:

    5/19/19:
    +Liliana, Dreadhorde General, Gleaming Overseer
    -Bloodchief Ascension, Karn Liberated
    Why: Through testing, my list has morphed into one that doesn't look quite like my original thread. These two have been taken out for testing, and I haven't missed them. Bloodchief Ascension does nothing until it has 3 counters, and once it does, it makes you Archenemy. Karn Liberated is great removal for probably permanent types (enchantments and artifacts) but lately I haven't been facing down ones that this deck cannot simply fight through. On the other hand, Liliana, Dreadhorde General is AMAZING for the deck: the static ability should fill our hand, the plus makes fodder, the minus is amazing removal, and the ultimate should end the game. Gleaming Overseer provides evasion to all my tokens and gives me two bodies on turn 3, which can help with casting Lord of Tresserhorn early.

    I also considered Eternal Taskmaster, Vizier of the Scorpion, Dreadhorde Invasion, and Eternal Skylord. After speaking to my playgroup, all people who know this deck and have played against it dozens of times, I think Gleaming Overseer provides the best perk to my tokens (menace) on an aggressively-costed body and obviously Liliana, Dreadhorde General is just an awesome card for the deck. I held off on the Vizier, Invasion, and Skylord because, as my opponents pointed out, this deck is not all about making tokens. While I often have tokens available, they aren't the focus of this deck, and therefore the token buff is almost an afterthought for me. If I want to change up the build a bit to be more focused on tokens, I'd immediately add those three cards. Eternal Taskmaster is just very mana intensive, and I already have some great recursion at a better rate.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Random Deck Discussion: 3drinks Edgar Contamination [6/16]
    Quote from OCPunisher »

    Roon, the flicker rhino. One may question how exactly they decided a rhinoceros with a basketball sized fist was the appropriate character to give the dainty ability to flicker things to and fro, but I would remind you that flickering cards is typically quite literally picking things up and putting them down. Gotta have those rhino biceps. Personally, my favorite card here is Venser, the Sojourner: the plus is on theme, and the ult terrifies people so much, they often (in my experience with Venser) forget that his -1 just sucker punches people to death. And the thread does claim it typically wins through combat.

    The one card that sticks out to me in this list is Armada Wurm. I understand its purpose, but I find it difficult to believe that a pair of mostly vanilla bodies is worthy of a slot in a three-color deck with access to so many different possible cards. Also, that casting cost seems a little tricky for my taste. Can't think of a better replacement at this time, but one has to be out there...[/quote]
    Actually tstorm had a good suggestion that he (she?) posted in my thread - Precursor Golem. But yes, good call, it is probably subpar.
    Posted in: Commander (EDH)
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