I don't really think they're that necessary... What do they really kill that you need them for aside from walkers (Immortal Sun and Spyglass both kill those). Yes I think if you're going to a higher level event make room for 4 but probably over 1-2 doomfall and 2 or 3 other slight cuts to the shell I suggested. Probably going down 1 tutor I just really enjoy the wish package and want to see it often. It will get rid of Teferi etc. Divest can handle a lot of stuff, duress cleans up removal for freebooter etc. Lots of varied hand hate is key. Also, Cast Down Vs Walk The Plank comes down to if UW Historic is a real deck, play WtP ad some number of Divest, we're a controlling midrange deck so adjust according to meta.
You have HoG for scarab and Hazoret. I can see upping the number but you can also hit them in hand from Divest/doomfall
Again, if I had easy access to them I would. I just feel they're unreasonably high price at the moment.
I am currently messing around with my own version of this but haven't had time to test it. I feel like maybe people are thinking of MBC like a typical control with a few win cons to get there eventually, I don't feel this is correct. I feel like you want the wish package but you also want to stay low enough to the ground to where you don't just get run over by aggro. Suggestions are appreciated!
While fooling around with a turboland list i ran across a UG ramp deck that 5-0'ed on Thundermo_Hellkite's stream. It was a donation list from JadeArrow that used some cards I originally passed over and one I think was missed. Anyway it's been doing ok but could use some help with the mana base I'm relatively terrible at it.
Familiar seems fine and would be the first choice i'd go to other than Banewhip. It's what I used to run and did fine for what it was. The lifegain is often relevant. The thing is if you look at the Non Budget list the puzzleknots got cut. I think they're fine but not needed if you run Champion. The other benefit of Champion over the Puzzleknot is it's a 4/4 body, which is relevant. It isn't easy to kill and opponents have to go through it. It'll at least replace itself. I don't feel it's situational at all. The card is good and has won me plenty of games. It'll live through a demon without Pan out, or dies with one and that's fine because you can use it again.
The thing is you can't just base it off having a Panharmonicon out. There are games where you won't draw one or it'll get Abrade'd really quick. Having other artifacts to eat those abrades are great. I really like Aethersphere in this, it works well with the Demon (free energy) and gains life.
After stealing a few ideas from SaffronOlive's list I have an updated version but it has yet to be tested. From watching the gameplay, he very well might have gone 5-0 had he played Noxious at the end of the game instead of drawing 4 cards and going into dead to glorybringer range. This has potential.
I would like to fit a third doomfall and possibly a 3rd push in the main, but no idea what to cut. I feel like he really missed by not playing Champion, especially since he has Gifted Aetherborn in the list. I would like to play those too but I think Banewhip might be better than I initially gave it credit for.
Exactly, this isn't a combo deck on Plunderer guys. It's much more of a midrange deck that functions in the way the original Jund decks did. Most of the spells create advantage on their own. Plunderer doesn't fit anything I want to do except the Oathsworn+monument. Which is cute, but once your opp is onto it good luck. The list I posted earlier did well for me my lone loss being black red aggro. I beat Grixis, Mono Black Aggro and UB control. The loss was due to flooding out (9 land 4 spells). I also didn't have contempt and 1 gifted aetherborn so I ran 1 more Chupacabra md, it's probably staying. I also ran 3 harsh scrutiny in the side aswell as +1 Golden Demise.
The list I posted doesn't have many sac outlets but you don't really need them, the monument is just for explosiveness reach and life gain to help when racing aggro.
While looking at cards on gatherer I noticed a pretty powerful synergy between Oathsworn Vampire and Bontu's Monument. While this won't happen every game it's a pretty powerful concept that can slide into a mono black vampires list. I've been playing it online to some success. Here's the list after a few edits
See red is an interesting option in red too, but we already have Solidarity to give first strike. Theres a red 2cc enchantment from Kaladesh though I can't remember it's namebut gives +2+1 and menace. Menace is a good form evasion especially on a flier.
Flying is great which is why I run One With The Wind in addition to Cartouche Of Knowledge, giving me 8 ways to give evasion. While I like Stormtamer a blue one drop isn't where our mana lets us be. The manabase is mediocre at best because of the low land count. I've had times I couldn't cast both blue spells in hand without getting blown out because i no longer had dive down.
Glad people like the Honor Guard. He worked well for me but that was pre rotation. Good to know he's still worth playing. I like the idea of Oketra over sacred cat as flood protection too. Turning it on is easy sometimes but others we will struggle. We will also fail to hit 4 land a lot unless you run more than 20.
With the deck lacking a clear good 3 drop the best available are two mentioned in the post above, banewhip and Filligree Familiar, not sure if either are worth a 3 mana investment though on turn 3 which is why I didn't have any 3 drops in really. I don't mind the idea of a couple puzzleknots over 1 or 2 Champion Of Dusk. I had been playing this with 24 land and while it worked i was struggling and always HOPING to draw a land so i could hit my 4 5 6 on curve.Skysovereign is another good option and may find its way at least into the board. The thing I worry about is crewing vehicles that take more than 1 power, something Like Harvester may be good aswell. I can see cutting down a demon but he's been a beast vs UW aura's and was even good to beat Snek with a Pan out since the deck carries a ton of removal even for big creatures.
Squire and Fourth Bridge are interesting but not sure they fit. I don't have a lot of ways to gain advantage from milling something over with the explore. Fourth Bridge is a removal on a dude, which is kind of the theme in the deck. I could see playing this in the side, possible over a moment of Craving and an Expertise or something. Not sure.
The aggro matchups feel pretty one sided, unless they get off to an amazing start and you have 0 interaction til turn 3 or 4. I feel like every midrange/control deck has that issue at times though.
Edit:
I was even considering possibly running Ammit Eternal as the 3 drop of choice. Mainly because it's an aggressive threat that's rather big and will put the pressure on. I realize it has 0 synergy with Panharmonicon though. Not sure the deck should require a pan to play things, they should be good enough on their own which the cards I'm playing are generally aside from Freebooter can miss.
Played a straight UW version of this at the store championship and I didn't lose a match (only had like 8 players.)
I think I'm going to splash black for Cartouche Of Ambition though after a few games with it. In theory it's crazy good on the creatures I'm playing. Anyway here's the list.
Sideboard is unchanged, but the changes from the maindeck are 7 deserts with 4 deserts hold in place of 1 Saving Grace and 3 Cartouche of Ambition. I beat ramunap red, black red aggro, Grixis Thopters and ramunap red again.
You have HoG for scarab and Hazoret. I can see upping the number but you can also hit them in hand from Divest/doomfall
Again, if I had easy access to them I would. I just feel they're unreasonably high price at the moment.
21 Swamp
1 Arch Of Orazca
3 Cabal Stronghold
Creatures: 15
3 Kitesail Freebooter
4 Glint-Sleeve Siphoner
4 Dread Shade
1 Gonti, Lord Of Luxury
3 Ravenous Chupacabra
3 Mastermind's Acquisition
3 Divest
2 Duress
3 Live Fast
2 Walk The Plank
4 Doomfall
Instant: 3
3 Fatal Push
1 Divest
1 Fatal Push
1 Duress
1 Lost Legacy
1 Hour Of Glory
2 Sorcerous Spyglass
1 Demon Of Dark Schemes
1 Noxious Gearhulk
1 Arguel's Blood Fast
1 Dispossess
1 Bontu's Last Reckoning
1 The Immortal Sun
2 Golden Demise
If I had Contempt's I'd be playing them, though I would like suggestions as to what to cut when I put them in (Anything larger than FNM I'd get them)
1 Arch of orazca
2 Field Of Ruin
1 Cascading Cataracts
2 Desert Of The Indomitable
2 Desert of the Mindful
2 Ipnu Rivulet
3 Hashep Oasis
1 Scavenger Grounds
4 Botanical Sanctum
4 Forest
4 Island
3 Carnage Tyrant
4 Merfolk Branchwalker
4 Wildgrowth Walker
4 Jadelight Guardian
4 Wayward Swordtooth
2 Vizier Of Many Faces
Sorcery: 13
4 Enter the Unknown
3 Entrancing Melody
3 Hour Of Promise
2 River's Rebuke
1 Wildest Dreams
1 Carnage Tyrant
1 Nezahal, Primal Tide
3 Thrashing Brontodon
2 Commit // Memory
4 Negate
1 Nissa, Vital Force
1 Entrancing Melody
1 River's Rebuke
1 Wildest Dreams
Let me know what you think? It's really fun to play and can have some outrageous sequences.
-1 Kitesail Freebooter
-3 Banewhip Punisher
+2 Filigree Familiar
+2 Gifted Aetherborn
The thing is you can't just base it off having a Panharmonicon out. There are games where you won't draw one or it'll get Abrade'd really quick. Having other artifacts to eat those abrades are great. I really like Aethersphere in this, it works well with the Demon (free energy) and gains life.
2 Desert Of The Glorified
4 Ifnir Deadlands
2 Scavenger Grounds
3 Field of Ruin
14 Swamp
Artifacts: 7
2 Aethersphere Harvester
1 Skysovereign, Consul Flagship
4 Panharmonicon
Creatures: 23
4 Dusk Legion Zealot
4 Kitesail Freebooter
3 Banewhip Punisher
1 Yahenni, Undying Partisan
4 Ravenous Chupacabra
2 Gonti, Lord Of Luxury
2 Champion Of Dusk
2 Demon Of Dark Schemes
1 Noxious Gearhulk
2 Fatal Push
Planeswalker: 1
1 Liliana, Death's Majesty
Sorcery: 2
2 Doomfall
2 Doomfall
4 Duress
1 Aethersphere Harvester
1 Demon Of Dark Schemes
1 Fatal Push
1 Moment Of Craving
3 Lost Legacy
2 Yahenni's Experise
I would like to fit a third doomfall and possibly a 3rd push in the main, but no idea what to cut. I feel like he really missed by not playing Champion, especially since he has Gifted Aetherborn in the list. I would like to play those too but I think Banewhip might be better than I initially gave it credit for.
SaffronOlive posted this list tonight for Budget Magic.
The list I posted doesn't have many sac outlets but you don't really need them, the monument is just for explosiveness reach and life gain to help when racing aggro.
1 Scavenger Grounds
4 Ifnir Deadlands
18 Swamp
Artifact: 4
4 Bontu's Monument
Creatures: 29
1 Bontu the Glorified
3 Champion Of Dusk
4 Dusk Legion Zealot
2 Gifted Aetherborn
4 Oathsworn Vampire
2 Ravenous Chupacabra
4 Sanctum Seeker
4 Skymarch Bloodletter
3 Vicious Conquistador
2 Yahenni, Undying Partisan
4 Fatal Push
2 Ravenous Chupacabra
2 Gifted Aetherborn
3 Vraska's Contempt
4 Duress
1 Moment Of Craving
1 Golden Demise
2 Bontu's Last Reckoning
Flying is great which is why I run One With The Wind in addition to Cartouche Of Knowledge, giving me 8 ways to give evasion. While I like Stormtamer a blue one drop isn't where our mana lets us be. The manabase is mediocre at best because of the low land count. I've had times I couldn't cast both blue spells in hand without getting blown out because i no longer had dive down.
My list after updates looks like
4 Irrigated Farmland
4 Glacial Fortress
5 Island
4 Plains
3 Shefet Dunes
Creatures: 20
4 Adorned Pouncer
4 Sram, Senior Edificer
4 Adanto Vanguard
4 Skymarcher Aspirant
2 Oketra The True
3 Legion's Landing
4 Cartouche Of Knowledge
4 Cartouche of Solidarity
4 Curious Obsession
4 One With The Wind
Instant: 3
3 Dive Down
1 Dive Down
3 Negate
3 Fragmentize
3 Tocatli Honor Guard
3 Baffling End
2 Squire's Devotion
I've also considered a red splash for Consuming Fervor to really speed up our clock. Thoughts on it?
Squire and Fourth Bridge are interesting but not sure they fit. I don't have a lot of ways to gain advantage from milling something over with the explore. Fourth Bridge is a removal on a dude, which is kind of the theme in the deck. I could see playing this in the side, possible over a moment of Craving and an Expertise or something. Not sure.
The aggro matchups feel pretty one sided, unless they get off to an amazing start and you have 0 interaction til turn 3 or 4. I feel like every midrange/control deck has that issue at times though.
Edit:
I was even considering possibly running Ammit Eternal as the 3 drop of choice. Mainly because it's an aggressive threat that's rather big and will put the pressure on. I realize it has 0 synergy with Panharmonicon though. Not sure the deck should require a pan to play things, they should be good enough on their own which the cards I'm playing are generally aside from Freebooter can miss.
Here's the list, it's rough and only been through a few tests but has won most of them if not all including vs grixis, vs uw auras, and vs ub control
2 Arch Of Orazca
3 Field Of Ruin
4 Ifnir Deadlands
16 Swamp
Artifact: 3
3 Panharmonicon
Creatures: 24
4 Dusk Legion Zealot
4 Gifted Aetherborn
3 Kitesail Freebooter
4 Ravenous Chupacabra
2 Gonti, Lord Of Luxury
4 Champion Of Dusk
2 Demon Of Dark Schemes
1 Noxious Gearhulk
4 Fatal Push
1 Moment Of Craving
1 Vona's Hunger
2 Vraska's Contempt
4 Duress
1 Kitesail Freebooter
1 Arguel's Blood Fast
2 Silent Gravestone
3 Moment Of Craving
1 Vraska's Contempt
3 Yahenni's Expertise
Thoughts on how I can improve this? It seems like something is there though like I said it's rough.
https://www.mtggoldfish.com/deck/904232#paper
Edit: Also, I realize this deck is comically cheap but it is pretty effective.
I think I'm going to splash black for Cartouche Of Ambition though after a few games with it. In theory it's crazy good on the creatures I'm playing. Anyway here's the list.
4 Irrigated Farmland
4 Glacial Fortress
2 Drowned Catacomb
4 Concealed Courtyard
3 Plains
2 Island
1 Swamp
Creatures: 16
4 Adanto vanguard
4 Adorned Pouncer
3 Sacred Cat
4 Sram, Senior Edificer
1 Tocatli Honor Guard
3 Aethersphere Harvester
Enchantments: 17
4 Cartouche of Solidarity
4 One With The Wind
4 Cartouche Of Knowledge
3 Cartouche of Ambition
2 Saving Grace
Instant: 4
4 Dive Down
4 Negate
3 Spell Pierce
1 Sacred Cat
3 Tocatli Honor Guard
4 Aether Meltdown
Sideboard is unchanged, but the changes from the maindeck are 7 deserts with 4 deserts hold in place of 1 Saving Grace and 3 Cartouche of Ambition. I beat ramunap red, black red aggro, Grixis Thopters and ramunap red again.
https://www.youtube.com/watch?v=CsupNQ6G2ZU&t=127s