Magic Market Index for Feb 8th, 2018
Magic Market Index for Feb 1st, 2018
Magic Market Index for Dec 28th, 2018
  • posted a message on Standard Wizard Deck
    First off, welcome to the boards. You should be posting under deck creation.

    Secondly about the deck itself, there are tons of issues. There's only 17 lands and over 60 cards. A deck like this wants 20-22 lands and decks should never go over the minimum 60 cards. There's also no consistency with so many 1-2 copies of cards when you should be running 3-4 of the best cards. Don't stick cards into the deck just because you can.

    If you want to see an optimized Wizards deck, this is a good start:
    Posted in: Standard (Type 2)
  • posted a message on Hydra
    Quote from thesedaiv »
    Okay, I see that Utopia works with Karametra. You can get a lot of mana, not infinite. The Arbors would help get infinite mana. I also don't know what the cost of Arena is, I don't play it. I play Paper magic & MTGO where Arbors are like $5 tops, fetches are also $10-25 tops.

    Arena is Standard only and F2P.
    Posted in: Deck Creation (Modern)
  • posted a message on as a female player the new art style females is getting really annoying
    I never thought a female player would have a problem with a more diverse cast of female character art. I mean, why would it make sense for a female knight/warrior/etc be dressed so scantily clad if the male equivalent is suited up? Why would it be okay some male characters to be ugly but all female ones have to be sexy?
    Posted in: Magic General
  • posted a message on Why does each expansion just release the same exact card type over and over?
    Quote from void_nothing »
    Quote from idSurge »
    Aggro, is what would happen. Just to clarify. :p
    Truer words have never been spoken.

    If there's no consistency there's just who can beat the other guy's face in the fastest, forever.

    That's exactly what you have now. Have you tried Arena? The constructed events and the top tier in ranked is just all aggro. Mono red and red burn decks. A few white/red aggro decks. That's it. Despite all their mechanics, still nothing else performs like drag and drop aggro.

    They are flooding Bo1 because that's where aggro has the advantage. They're much less in quantity in Bo3 once the other decks get to side in anti-aggro cards.
    Posted in: Magic General
  • posted a message on Why does each expansion just release the same exact card type over and over?
    Quote from Ulquiorra9000 »
    Whoa, you're REALLY oversimplifying things here. The five colors are distinct for a reason. Blue doesn't ramp extra lands, black doesn't destroy artifacts, green doesn't counter, etc. Each color has staple effects like burn, countering spells, getting lands, pumping creatures, drawing cards, pumping all creatures, and so on. But that's just the basic, simple stuff of how each color works, and cards like those keep the game from getting too complicated and help fill out sets for draft and so on. Otherwise, sets would be more like 80 cards, and that's just silly. And there's TONS of all sorts of neat effects and creatures among all five colors! I"m guessing you're fairly new to the game, because each color has so many cool cards and various effects in them, from huge creatures to flashy sorceries to planeswalkers and utility lands. No way is blue JUST countering stuff or white is ONLY lifegain and soldier tokens. Each Magic set is in the same game, after all. If you're really feeling unexcited by new sets, maybe you should make your own Cube or even just take a break from the game.

    Each color DOES have cool cards and effects. Unfortunately they dont see play because the best cards are the tried and true ones that are repeated over and over in every expansion, so that the meta never REALLY feels any different. Blue control decks play the same now as they did during the last standard cycle and the one before that. I guess that's my point. I'd like to see what would happen if WOTC just STOPPED feeding into the meta and let things change.

    And what's your proposal? And why do you think it's "all the same?" Last rotation blue had midrange strategies with Scarab God and Teferi control. This rotation there's drakes, Mono Blue Tempo, and control. How is that playing the same way?

    Just because they print more counters or more burn spells doesn't mean they are playable either. A lot of them or situational it comes to deck building to figure out which one is the best for the deck.
    Posted in: Magic General
  • posted a message on Need helping deciding what other colors to make my deck
    Are we talking just mono white? More removal and boardwipes if you want to control the board. Stuff like Oblivion Ring for non creatures, Wrath of God for more boardwipes. I would recommend boardwipes that exile or unsummons creatures but it's hard to not to wipe out your own stuff. If you want cards like Avacyn, Angel of Hope or Selfless Spirit can make your creatures indestructible from your own wipes. Gideon, Ally of Zendikar is also a good army in a can that avoids your wipes too since he avoids them as a creature or planeswalker. In terms of the best PW in white, it's definitely Elspeth, Sun's Champion. She stabilizes and wins the game on her own.
    Posted in: Magic General
  • posted a message on Biogenic Ooze
    Fairly similar to Tendershoot Dryad, but I can see this taking over much better and faster. This is also a really good payoff for a mana sink.
    Posted in: The Rumor Mill
  • posted a message on Reddit Preview? Sphinx of New Prahv
    What overwhelming meh.

    I was expecting an Unsummon on a stick or at least a flying lifelinker with above average stats.
    Posted in: The Rumor Mill
  • posted a message on Sideboard Help
    Not a comment on the sideboard but you have way too many counters but not enough card draw.
    Posted in: Deck Creation (Standard)
  • posted a message on explore decks
    The split cards are only good because of the versatility of being able to play both.
    Posted in: Deck Creation (Standard)
  • posted a message on Upgrading the Golgari intro deck
    Intro decks are made in a way that there's no way to improve on it to be competitive at FNM without changing the whole thing. I wouldn't bother unfortunately.
    Posted in: Budget (Standard)
  • posted a message on Is there a way to remove emblems?
    Quote from highlandwulf »
    i think emblems are a garbage addition to the game, everyones response is kill the card before it turns into an emblem..because at that cannot kill the emblem..and the card is emblem isn't a's an invulnerable ability to screw you every turn. I just got beat by a player that had teferi hero of dominaria..ok, so he's playing constant counter spells puts out one creature..and spells spells spells..kills my every chance to get rid of his enchantments and creature and then when he's had that hero long enough it turns or he turned it into an he can just sit back with a hand full of counters and exile everything on my side of the board..and all the stuff i managed to try and lock down his stuff with. You lot seem to think that's a good addition? HAHAHA

    Well salt certainly doesn't remove emblems.

    Like with any deck with PWs, if you let it go that far to ultimate you weren't going to win in the first place, no matter if they did ultimate or not. Teferi just happens to better on average to stick around, but every deck right now has answers and he's terrible against aggro so...
    Posted in: Magic General
  • posted a message on If Wizards is going to create things like Dimir then they need to create ways to deal with them
    I don't play but from what I hear they don't. I've seen mostly complaints about blue/Teferi being unfair, followed by a few complaints about removal shouldn't be instant speed and Merfolk being overpowered.
    Posted in: Standard (Type 2)
  • posted a message on If Wizards is going to create things like Dimir then they need to create ways to deal with them
    Honestly with the release of Arena there are tons of new players, especially from Heartstone. Blue's counters/draws are completely new to handle and there's a ton of complaints compared to normal (just check out Reddit).
    Posted in: Standard (Type 2)
  • posted a message on Seal Away destroyed during combat step allows attacker to remain attacking?
    Did your opponent destroy Seal Away when it entered the battlefield and you were choosing the Molderhulk? Seal Away has to enter and then choose a target, and your opponent in response with the target on the stack blew it up.
    Posted in: Magic Rulings
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