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  • posted a message on Four New Hyrbrids
    wow. I really like those designs. Except for the UR... it is too much strain on your resources. Maybe if it was a 2/7 then you would feel protected. But I would rather it have you discard 2 cards. (edit: OH, I did not notice the target player clause)

    The GB is a bit boring after the fiz, thou..

    I would only make the elk more simic in flavor. Elk isn't very krasis aligned.
    Posted in: Custom Card Creation
  • posted a message on MTG FB preview - Uncommon Myriad creatures
    Quote from ShadowFenril »
    Also I /hate/ how much reminder text Myriad has. Good lord.
    A myriad of words!
    Posted in: The Rumor Mill
  • posted a message on Shadows Over Innistrad April 2016
    What irks me is actually the horror and victorian theme. The timing doesnt bother me because of the speed of the new release structure.
    Posted in: The Rumor Mill
  • posted a message on "Magic Duels: Origins" on PC/Xbone/PS4/iOS, full F2P
    Quote from Fjams »
    About time.. :p
    Can you combine the cards from BFZ and Origins?
    I think we can only Guess. I would guess yes.
    Posted in: The Rumor Mill
  • posted a message on Boros Manland Spoiler?
    What's bothering me about it is that the name font literally isn't in the right place (see attached). IF this is the real image, which I doubt, then Wiz needs to work on their QA...
    Add to that the different text box font size, sharpness and placement. Also, the 1 is totaly wrong.

    When wizards spoiled Munda, ambush leader the jpeg, which was about 600 DPI quality, was a perfect digital representation of what gets printed.

    I could have made that mock up way more legit looking.
    Posted in: Rumor Mill Archive
  • posted a message on Enemy Manlands
    dudelands

    (ani)matelands

    Posted in: Speculation
  • posted a message on The first rare you ever pulled?
    flooded strand. And as a 12 year old I hated pulling a land and traded it, for cheap probably.
    Posted in: Magic General
  • posted a message on Regional PTQ Promo 2016 - Snapcaster Mage
    I like the art, even thought it reminds me of theros.
    Posted in: The Rumor Mill
  • posted a message on When will the next Deck Builder's Toolkit come out?
    for your first question go read here http://magic.wizards.com/en/articles/archive/mm/metamorphosis
    it pretty interesting.
    Posted in: Magic General
  • posted a message on BFZ Box/Fat Pack Release Shenanigans
    oh well, it just suck when people like to use capitalism as an excuse to be a dick.

    my LGS is full of fatpacks and moxes though. The problemhere is economic recession.
    Posted in: The Rumor Mill
  • posted a message on Woodland Wanderer
    I believe this card will certainly rise in price...
    Posted in: The Rumor Mill
  • posted a message on Lets Talk BFZ Strategy!
    Quote from Vertea »
    In most of the sealed sims I've done, Sultai and Grixis eldrazi seem the easiest to build. A lot of good options and a lot of scions. I'll be very excited to see what the actual pools are like.
    Yeah, Im really excited to run theses kind of decks in pre release.
    Posted in: New Card Discussion
  • posted a message on Lets Talk BFZ Strategy!
    Quote from Yamahako »
    Quote from Themisto »
    Quote from Yamahako »
    I see a few possible deck builds, and I'm SURE there's some I haven't seen yet - and would love to hear some other people's take on it.

    Blue/Green Eldrazi-Ramp - This deck has the most cards that put Scions into play, and in blue has support to pump them us, and in green has ramp options. This is probably the best deck to cast the bigger Eldrazi - SPLASH: Black, colorless matters cards and 1 Scion maker

    Blue/Green Converge - This deck has the most converge cards and both the multicolor cards in this combo have converge. Green has the tools to get all the different colors in play, and Blue has some reasonable (for limited) tricks and draw. SPLASH: Red, decent converge spell

    Black/White Life-Gain(Drain) - This deck uses some great cards in black and white that activate when you gain life. Black has a lot of steal a point of life from the opponent which triggers it on its own, so you might be able to pull off mono-color with this. However, the white cards are pretty solid even if you don't care about the life gain. SPLASH: Green, decent retreat and a couple of lifegain spells

    Red/White Allies - This deck uses most of the good allies, and the HUGE majority of rally effects. Red and White get some reasonable removal as well. There's a lot of allies in other colors, but Rally effects are where its at for Allies. SPLASH: Green, all but one rally effect not in Red and White are in Green (there's 1 in black).

    Black/Blue Ingest - This deck uses most of the Processors and Ingest cards - all but 2 actually - Ingest probably isn't anywhere near strong enough to mill, but the bonus effects of the processor cards are actually pretty solid if you can consistently use them. SPLASH: None, there's 1 green processor, and 1 red ingest card if you're desperate.

    Red/Green Landfall - Each color, except green and red, get 3 landfall cards. Green and Red get WAY more so this is obviously the plan for this deck. If you get the instant speed landfall enablers I could see this being pretty strong. SPLASH: If you have a color with solid options in its 3 landfall options its probably not a bad idea to splash it since you'll be wanting heavy land anyway

    Blue/White Awakening - This might be good if you get some of the solid ramp in this set (GreaterMindStone and the Elfdrazi), all the good awakening is in these colors. SPLASH: Black has the next highest number of awakening spells at 3, so that might be an option.

    Anyone see any other telegraphed archetypes in this set?
    Wizards seems to be trying to support all 10 color combinations. You missed:
    Black Red Eldrazi aggro sludge crawler, carrier thrall, forerunner of slaughter, dominator drone, nettle drone, vile aggregate, swarm surge
    Black Green eldrazi sacrifice: bone splinters, carrier thrall, vampiric rites, zulaport cutthroat, altar's reap, voracious null, rot shambler and the devoid BG cards
    Red blUe eldrazi spells in general. can ramp and remove/control


    Awesome thanks - yeah I noticed the Black/Green deck a little while ago while looking over cards prepping for the pre-release. Red/Black agro makes a lot of sense, so should have been obvious - but there's no strict synergy the same as the others.

    Red Blue Devoid spells makes a lot of sense given the uncommon and rare in Red/Blue, still not major synergy unless you land the uncommon, but it makes sense that they are trying to make it work.

    Still its weird that there are basically 2 Blue/Green decks - since Converge and Ramping Eldrazi aren't really cohesive - I don't know if you'd try to put them both in the deck. I wonder if the Blue/Green Scion Ramp deck wasn't intended (its really strong).
    converge is centered in UG but it is really 4-5 colors. the 3 common converge cards are far from enough to make a deck.
    tajuru stalwart 3/4 for 3 is nice, assuming you have the 3 color at turn 3 or 4...
    brilliant spectrum this card... it seems all around bad. It almost requires 4 colors to be decent, and it is still sorcery and discard 2
    roilmage's trick its cool but man I wish it was 3cmc

    skyrider elf
    woodland wanderer
    infuse with the elements
    exert influence even if you get a 3 power creature, it is already way better than control magic
    those are the good ones, at 3 colors they are already above average, I would guess. But 2 are uncommons and 2 are rares.

    the other color spells do contribute to the decks plan, but are also rare
    radiant flames anti aggro
    painful thruths all around nice
    unified front an uncommon that actually really wants to be in a ally deck, but 3 1/1 for 4 is nice in limited. \snd you just might happen to have an ally around to trigger rally.
    bring to light great card, too bad it doesnt work with other converge spells.
    Prism array blah, i wont comment

    of course all of this will also need the green fetching, ramping and fixing as well as the rare dual lands and evolving wilds to really work decently
    seek the wilds
    lifespring druid
    natural connection
    sylvan scrying
    nissas's renewal
    I believe, in the end, You have to be really lucky to make a converge draft/sealed deck so that is why UG eldrazi ramp also exist
    Posted in: New Card Discussion
  • posted a message on Lets Talk BFZ Strategy!
    Quote from Yamahako »
    I see a few possible deck builds, and I'm SURE there's some I haven't seen yet - and would love to hear some other people's take on it.

    Blue/Green Eldrazi-Ramp - This deck has the most cards that put Scions into play, and in blue has support to pump them us, and in green has ramp options. This is probably the best deck to cast the bigger Eldrazi - SPLASH: Black, colorless matters cards and 1 Scion maker

    Blue/Green Converge - This deck has the most converge cards and both the multicolor cards in this combo have converge. Green has the tools to get all the different colors in play, and Blue has some reasonable (for limited) tricks and draw. SPLASH: Red, decent converge spell

    Black/White Life-Gain(Drain) - This deck uses some great cards in black and white that activate when you gain life. Black has a lot of steal a point of life from the opponent which triggers it on its own, so you might be able to pull off mono-color with this. However, the white cards are pretty solid even if you don't care about the life gain. SPLASH: Green, decent retreat and a couple of lifegain spells

    Red/White Allies - This deck uses most of the good allies, and the HUGE majority of rally effects. Red and White get some reasonable removal as well. There's a lot of allies in other colors, but Rally effects are where its at for Allies. SPLASH: Green, all but one rally effect not in Red and White are in Green (there's 1 in black).

    Black/Blue Ingest - This deck uses most of the Processors and Ingest cards - all but 2 actually - Ingest probably isn't anywhere near strong enough to mill, but the bonus effects of the processor cards are actually pretty solid if you can consistently use them. SPLASH: None, there's 1 green processor, and 1 red ingest card if you're desperate.

    Red/Green Landfall - Each color, except green and red, get 3 landfall cards. Green and Red get WAY more so this is obviously the plan for this deck. If you get the instant speed landfall enablers I could see this being pretty strong. SPLASH: If you have a color with solid options in its 3 landfall options its probably not a bad idea to splash it since you'll be wanting heavy land anyway

    Blue/White Awakening - This might be good if you get some of the solid ramp in this set (GreaterMindStone and the Elfdrazi), all the good awakening is in these colors. SPLASH: Black has the next highest number of awakening spells at 3, so that might be an option.

    Anyone see any other telegraphed archetypes in this set?
    Wizards seems to be trying to support all 10 color combinations. You missed:
    Black Red Eldrazi aggro sludge crawler, carrier thrall, forerunner of slaughter, dominator drone, nettle drone, vile aggregate, swarm surge
    Black Green eldrazi sacrifice: bone splinters, carrier thrall, vampiric rites, zulaport cutthroat, altar's reap, voracious null, rot shambler and the devoid BG cards
    Red blUe eldrazi spells in general. can ramp and remove/control
    Posted in: New Card Discussion
  • posted a message on Battle for Zendikar is up on Gatherer
    Quote from cyberium_neo »
    Quote from harlannowick »
    Quote from cyberium_neo »
    I remember a few days back they made an announcement about closing their forums. I wonder if they want to reduce the server traffic by reducing functions. Doubt it, but Wizards always give me the feel that they want to save money while making MUCH more, like this new frequent rotating standard, more black border on their cards, 25 expedition foil lands, etc.

    How is more black border on their cards a money making scheme?


    Not money making, but perhaps money saving. I don't see the reason of removing colors from card border, and for a printer, color inks at times are more expensive than black ink, so my assumption is that printing more black reduces the cost per print run (like taking a shorter shower per day to reduce annual water bill).

    As I said, it's a guess, since I don't know the price of ink in the industry, but some of the game changes in recent years made me feel that they want us to cycle cards more quickly while giving us reasons to buy more, such as with expedition lands, which is why I suspects.
    the new card frame has narrower upper and lateral borders. The bottom solid bottom border however... but I think it looks good and fixes the readability of the info text completely.
    Posted in: The Rumor Mill
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