- Santiclause
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Member for 11 years, 2 months, and 1 day
Last active Thu, Apr, 7 2016 14:45:52
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Feb 4, 2014Santiclause posted a message on Launch Giveaway!My favourite card is Wirewood Symbiote. I first played in Odyssey/Onslaught, and I was enamored of Elves. Wirewood Symbiote was, and remains, one of the most versatile and interesting cards to play when you're doing anything Elven.Posted in: Announcements
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You have "4 Dryad Militant" listed in "Other"... what are those supposed to actually be?
I'd recommend Ultimate Price over Victim of Night because you've got a lot of colour-specific costs so that might hurt you a bit.
Otherwise, looks fine to me. You might want to have 4 of the Rancors since you're an aggro deck.
Re: Disentomb/Ghoulcaller's Chant: really not a good reason to run those cards. Something like Hunger of the Howlpack would serve this purpose better, if you really were looking to use up the card slots like that.
However, you're R/G midrange without Huntmasters. C'mon man. I think you should replace the 4 Strangleroots with Farseeks, and the 3 Rubblebelt Raiders with Huntmasters.
The Boros Reckoner is perfectly fine without the infinite lifegain loop. That's not what makes it strong.
You've just mixed your one drops up, so you've got green and red creature one drops. You just lost consistency for no real gain whatsoever. The Noble is a much larger threat than the Experiment One, unless you get lucky on the draws and manage to evolve the Experiment twice.
Other than that, the only other change is the two Gruul Charms. Gruul Charm is really, really not the greatest mainboard card...
I think that your old list would've done you much better. The thing with aggro is, yes, you're going to want to focus almost primarily on one specific mana colour, because you want consistency with your land draws so that you have consistently strong opening hands. Adding the 8 duals and taking advantage of BTE for the GCR/Rancor/Flinthoof is perfectly acceptable - those are all extremely strong cards in an aggro deck.
If you wanted to increase the green source count, I'd say replace 2 mountains with 2 Temple Gardens (in the old list), but leave everything else more or less the way it was. You could take out the two KWR, add a mountain, and add another Reckoner... take out the Madcap Skills and get another Hellrider and two more Ash Zealots... etc. That's all just fine tuning. The foundation is solid, though.
This is an actually cogent response. I didn't think it could be any trademark or copyright infringement (Cockatrice wasn't doing anything with trademark/copyright), and was wondering if it was because the Cockatrice client actually has all the combat phases and some of the barebones mechanics already implemented. Since apparently (if you are to be believed) tapping is patented by WotC, I can entirely see what legal grounds they have to shut it down. Patents are the true king of software legal battles, and Cockatrice seems caught in a minefield.
Actually...
Yes.
Heroin addiction is a serious issue that isn't solved by jail time. Drug laws in the United States of Awful are a gigantic step backwards from helping people who need help.
Just take a look at Portugal's drug policies...
Given that Ash Zealot and Boros Reckoner both require all-red, I think the deck (as it stands) is better off with that mana base. If necessary, you could take out a mountain or two and put in selesnya shocklands (so that we at least don't hurt Boros Reckoner's chance of hitting the field quickly).
Hmm. Actually, I might take only 3 boars and get a 3rd madcap skills. I dunno, up to you.
Brimstone Volley is kind of a crap card IMO, swap 1 out for spear and 1 out for rancor.
4 Dryad Militant
4 Experiment One
4 Burning-Tree Emissary
4 Flinthoof Boar
4 Lightning Mauler
4 Wild Beastmaster
4 Ghor-Clan Rampager
4 Rancor
4 Madcap Skills
Instants
4 Searing Spear
Lands
11 Forest
1 Mountain
4 Stomping Ground
4 Rootbound Crag
The curve is really... well, it's mostly 1 and 2 drops, with the WBM sitting at 3CC and GCR is a 4CC drop (but it will basically never be used that way). Is there another, better bomby 3/4 drop for green? Wolfir Silverheart is a bit too expensive for fast aggro, and at least WBM can give you a solid turn 4 swing with rancor, madcap or GCR. That's rather conditional though...
I mean, Champion of Lambholt will give a bunch of evasion with the same combination of cards, and can at least pump from other critters as well. Wolfir Avenger is also a solid 3 drop beater who won't go down without a fight, so I'm wondering if that's preferable.
Thoughts?
Oh, I just saw that the domris are SB. Which makes sense because you don't have that many critters (only 21), but... domri is more of a midrange than an aggro walker, so I'm not sure if you'd want to board him in against aggro... maybe against control as a fast wincon?
Nope. Evolve is an ETB trigger, the keyrune is already on the battlefield - it just changes to become an artifact creature. Doesn't, unfortunately, evolve your stuff.