I don't really understand the point you're making here.
Implied that shock by itself is not good enough which why it needs upside. Bringing up brute force isn't really that fair. Shock by itself not worth it, pump by itself not worth it. Give added versatility and reevaluate.
The effect isn't comparable to shock at all. I play multiple shock-with-upside cards and zero red pump effects. If the pump alone was comparable to shock, wouldn't a lot more cubes run brute force, which is better twice over?
And if shock was powerful enough wouldn't you be playing shock in addition to those cards that were shock with upside? I don't think the effect is comparable to firebolt, in that I agree with you. However, shaman may be like many other cards where the power level lays in the versatility. How many cards make the cut in cube because the sum is greater than its parts individually and collectively. I'm hoping that this card, with its individually clunky and overcosted parts, gives me that type of value because of options.
I'm always trying to add more combat tricks into the cube so attacking and blocking decisions don't become automatic. The problem is that most aren't worth a card in cube standards. Was floored when i saw Ghor-C Rampager and now this card. As others have said red lacks depth at the three spot, another great reason to try it out. Lets hope it isn't too clunky. I plan on testing this and am excited to do so.
I think he's an okay card. But if you were half as honest with your evaluation of him as you are arguing against other great Golgari cards (Troll, Vraska, etc) he doesn't really stack up either. He's a sac outlet which is nice, and he gives you value from your dead creatures (which Golgari doesn't really need more of considering reanimation, creature recursion and a density of threats that get value from being in your 'yard) you're left with a gold gray ogre with a steep regeneration cost. He's just not good enough to stack up agains the competition.
For any cube under 810 cards, I'd say there are FAR too many better options.
I am being perfectly honest, thank you! I am just not overrating the cards that I think you are. You keep on saying better options exist but I look at your list and 4 of them are mainstays in my cube (Deed, Pulse, Decay, Shaman) the rest are not better. We are talking about that 5-7 range power level for Varolz, which you haven't provided better alternatives. I do not have to defend the cards that are already in my cube, they are there for a reason. If you are wondering why it doesn't seem like I am being fair then consider the obvious.
First, I am being fair to troll. Lotleth is a fine card but the way it plays out is that it is a slightly better putrid leech that fits into an archetypal deck. I love when my opponent dumps creature cards their yard because they want to apply pressure with troll. The only way that his ability isn't card disadvantage is if your aim is to reanimate soon. Sorry I don't like spewing value by discarding cards freely. Lotleth troll is a card that RTR preview season we were drooling over and it's turned out to be decent but not gamebreakingly good. I am considering the alternative because of the perceived upside of giving every card scavenge. Like I will continue saying, the pros are there but I am not here to defend this card because it is IN my cube already.
Why shouldn't we be hard on Vraska? We should be hard on every card. There are few planeswalkers in cube that players can ignore and sometimes this is how it plays out. For a 5 mana planeswalker she isn't as good as I thought she would be. Her plus ability is irrelevant and easy to play around. Sometimes my drafters are able to ignore her on the field. Once again, I do not need to justify her strengths because she is already in my cube but at the 4-5 rank.
Second argument is that two cards you list maybe better in terms of power level but you are ignoring cube context. Important thing to remember when talking about Putrid Leech and Dreg Mangler is that black and green aggro are myths. So I ask you what deck are those cards being played in? Putrid Leech at least goes better into midrange strategies, I enjoyed playing it as a powerful two drop in Jund decks. However Mangler is an irrelevant card.
If I were to put Life// Death back in the cube I would have to classify it as a black card. I have been witness to your argument with Kojiro on Far // Away. I find it interesting that you can honestly suggest the inclusion of Life // Death as a guild card when you know full well you wouldn't because one half of the card is decent at best. If I weren't playing the card for both of its sides then why consider it? Furthermore I could not justify including this in my cube at this point, which would have to be a black card as previously stated, because I have reached the saturation point of reanimation spells in my cube.
Why do I want Glissa? She is not better, she is a hard to kill beater.
Maybe your games play out a bit differently but golgari doesn't always get to play reanimation or have creatures that innately give you value in the yard. ETB creatures value comes and goes, in the graveyard the body is left over.
Rock decks were the decktype I told you this shined in. This card has won me games, if it were unplayable jank this could not be the case.
For all of the pros I listed the cons would be:
-irrelevant initial body size
-regeneration cost can be restrictive at times ( the cost ties nicely into its scavenge ability)
-a slower efficiency than I would like
-powerful cards should be able to do it on their own without the need to scavenge
Is that more fair for you?
EDIT: I reread this over, please wtwlf do not take this as a caustic response. This is not its intent.
First, off I agree that Varolz is worse than Pernicious Deed, Pulse and Decay. That was implied when I told you that those weren't being considered as possible cuts.
Putrefy is a card I'm no longer considering. I know this will sound tautological but Decay is better in the situations in which it is better. When decay works on a signet turn two or an early drop creature I appreciate it more. The spell stays because of the cost/uncounterablility.
Spiritmonger is not better than Varolz. He is a dumb dorky beater, I don't care for him. While there was a time when due to be undercosted was powerful, I don't think it is worth any consideration.
Lotleth troll tends to be overrated by members on the board. I don't know what games I play that I have a plethora of creatures in hand to discard to make it a relevant threat. Most times its an upgraded version Oona's prowler. With that said, some games are decided by an early troll and I make a minor concession that it has the ability to take over a game. However, I don't see this happen as often as it is made out to be.
Vraska. For a walker to make a significant impact at 5 mana I find that both of its first two abilities need to be utilized. I put her in the second class of walkers at 5 cmc. Gideon and Jace Memory Adept are worth the cost, Elspeth Tirel, Venser, the Sojourner and Vraska are less so.
Out of what you listed and apart from Garruk Relentless (in Green already), only Deathrite Shaman is powerful enough for a cube my size.
Look I am not on here to defend the card. I am asking for some insightful advice, that which I do not feel just saying "Bad card is bad" is providing me.
Somethings that attract me to Varolz and make it more than EDH fodder:
-Green/Black 3 drops are weak
-Sacrifice outlets are underrated and can have a powerful effect on game states
-Creatures with cheap regeneration need to be considered
- Early drop that has the ability to affect the late game are a premium
-Giving scavenge to each creature card in your graveyard effectively gives you half a card's worth of value
-Having the option to scavenge gives you a mana sink, which aren't abundant in cube
-The scavenge ability on cube cards is proportionally more powerfully because of the cost- Power/Toughness ratio of your average creature
-Being able to scavenge and not being forced to invest on him allows for you to diversify your threats and makes this rise beyond "big dumb beater" category
-Many times slight power buffs are enough to meaningfully affect combat
In my testing I have found that in rock style/attrition decks it was an all-star and not in the least bit clunky. Out of my three drop I was able to make the most of each of my turns by using my mana to the fullest. The perceived clunkiness was not there because the decks it was best in were scavenging utility creatures and low drops that had out lived their use on the game state.
Remember this before responding, I am not trying to defend the card but be fair to it. I don't know if it will pass its try-out but I feel that had I wrote it off I would have done my cube a great disservice.
There was little discussion about Varolz when he was revealed. I figured that this was because it was assumed the card ranked golgari 5-7. However, I need some advice on if it makes my final cut.
Recently, I've reclassified hybrid out of multicolor/guild and into mono-colored spots ( please no headache about this contentious move! I did it to bolster weaker colors-black, while maintaining my multicolor power level). By doing this I freed up a space, the one that was previously held by deathrite shaman.
The two cards I see as potential cuts, are Vraska and Troll. In all honesty I though these would both play out better than they do. Vraska has performed more than lotleth but I have a tough time cutting a relevant two drop that helps enable reanimator.
There are many pros to Varolz that I see. He is a cheaper, regenerating creature that effectively acts as a mana sink in the late game. I also think he would play better out in cube than any other format because of the Cmc-power/toughness ratio of your average creature. Scavenge here may look very promising. The fact that this card is 3 Cmc is very enticing for me, who is continually trying to lower my cubes Cmc while retaining relevant threats ( what can I say games that have good early, mid and late game are more interesting).
With all of this said, can someone give me their input. Is this card even worth trying to find a spot, am I considering making the wrong cuts?
Don't know if this is the right place to post this but I figured I could get some constructive advice, insight. Much appreciated!
On a side note the testing has seen both sides of Varolz but the same could be said for the two weaker cards of this guild.
Has anyone found any cards from Gatecrash that would work really well in the Dimir Section of the cube? I'm currently playing Psychatog and Recoil. I added Nightveil Specter which I think works OK. I'm using the Specter until I get something better. I know I could just add Shadowmage Infiltrator but don't want to do that. I was looking for something more unique I could add. When I first looked at the complete Gatecrash Set I couldn't think of anything that was really good. Boros got the best cards for cubing and many of the most valuable cards in the set. The most expensive cards Dimir got was Lazav, Dimir Mastermind and Duskmantle Seer. I don't know if either Lazav or The Seer are cubeable cards. Would you run either in your cube?
Duskmantle Seer is incredibly good. Tempo based strategies are always something heavily drafted in my cube. Dark Confidant is not an apt comparison. He plays out more like the Sulfuric Vortex for tempo, when backed up with soft counters.
In all honesty, I wouldn't be running Recoil over Shadowmage Infiltrator . Also don't forget the best wall of blossoms ever printed Baleful Strix.
Kranny posted this awhile back, it should help you. This is how we learned how to auction draft. It may be one of the only draft formats where drafting is more fun than the actual playing.
Just finally got around to posting my cube list and uploading deckstats. In the comparison thread my cube has come back most similar to yours. I really enjoy your list and think we have similar card evaluations. Would you do me a favor and glance over my list. I'll be updating some mistakes and add a synopsis to each color. I feel lost with black. If you see any glaring holes or missing cards Id love it. I'm trying use eidolon's functional suggestions as a guide.
[SIZE="1"]*Excludes lands as fixing but includes lands that are classified as spells.[/SIZE]
Card Selection
Functional Reprints: Sure. Proxies: Yes. Having only been introduced to Magic in the last 5 years, I do not have the ABU duals and some fetches. I was initially opposed to proxying. I grew less stubborn when I realized it was essential for a good draft format. I use my own custom foil proxies. Fancy: As best as I can do. I am in the process of trying foil/alter out every card. Powered: No. Portal: Yes. Un- Cards: No. Banned Cards for Power-Level:Sol Ring and Mana Crypt (any reusable fast mana without drawback). Even though I am well aware of how the likelihood of games starting with Sol Ring/Mana Crypt in the opening hand and producing a degenerate effect on turn 2 is small, I want skill intensive games.
Cube Design
Pack Distribution: The entire cube is randomized prior to drafting. I usually pile shuffle the whole thing twice then side shuffle piles until I feel they’re totally random. The only time I completely organize the cube is when I have a big update of 3 or more cards or after the release of a new set.
Draft Formats: 6-8 person draft with 3 packs of 15 cards or 6 person 6 pack sealed. 1-3 person Auction/ Fact or Fiction/ Winston/Winchester/ / Sealed. Sideboards: Yes. Color Balance: Yes. Gold Balance: Yes. Hybrid/Split/Kicker as Gold: While I used to force myself to working within a given parameter for classifying a card, I found that hybrid grew increasing difficult to categorize. I place cards based on functionality. For example, I do not support green aggro so I find it disingenuous to have Dryad Militant or Boggart Ram-Gang in a respective guild. They are classified for whatever purpose suits them best. It comes down to whatever makes for the best drafting experience.
I'd rather be playing aetherize. That's not saying much.
Implied that shock by itself is not good enough which why it needs upside. Bringing up brute force isn't really that fair. Shock by itself not worth it, pump by itself not worth it. Give added versatility and reevaluate.
And if shock was powerful enough wouldn't you be playing shock in addition to those cards that were shock with upside? I don't think the effect is comparable to firebolt, in that I agree with you. However, shaman may be like many other cards where the power level lays in the versatility. How many cards make the cut in cube because the sum is greater than its parts individually and collectively. I'm hoping that this card, with its individually clunky and overcosted parts, gives me that type of value because of options.
I am being perfectly honest, thank you! I am just not overrating the cards that I think you are. You keep on saying better options exist but I look at your list and 4 of them are mainstays in my cube (Deed, Pulse, Decay, Shaman) the rest are not better. We are talking about that 5-7 range power level for Varolz, which you haven't provided better alternatives. I do not have to defend the cards that are already in my cube, they are there for a reason. If you are wondering why it doesn't seem like I am being fair then consider the obvious.
First, I am being fair to troll. Lotleth is a fine card but the way it plays out is that it is a slightly better putrid leech that fits into an archetypal deck. I love when my opponent dumps creature cards their yard because they want to apply pressure with troll. The only way that his ability isn't card disadvantage is if your aim is to reanimate soon. Sorry I don't like spewing value by discarding cards freely. Lotleth troll is a card that RTR preview season we were drooling over and it's turned out to be decent but not gamebreakingly good. I am considering the alternative because of the perceived upside of giving every card scavenge. Like I will continue saying, the pros are there but I am not here to defend this card because it is IN my cube already.
Why shouldn't we be hard on Vraska? We should be hard on every card. There are few planeswalkers in cube that players can ignore and sometimes this is how it plays out. For a 5 mana planeswalker she isn't as good as I thought she would be. Her plus ability is irrelevant and easy to play around. Sometimes my drafters are able to ignore her on the field. Once again, I do not need to justify her strengths because she is already in my cube but at the 4-5 rank.
Second argument is that two cards you list maybe better in terms of power level but you are ignoring cube context. Important thing to remember when talking about Putrid Leech and Dreg Mangler is that black and green aggro are myths. So I ask you what deck are those cards being played in? Putrid Leech at least goes better into midrange strategies, I enjoyed playing it as a powerful two drop in Jund decks. However Mangler is an irrelevant card.
If I were to put Life// Death back in the cube I would have to classify it as a black card. I have been witness to your argument with Kojiro on Far // Away. I find it interesting that you can honestly suggest the inclusion of Life // Death as a guild card when you know full well you wouldn't because one half of the card is decent at best. If I weren't playing the card for both of its sides then why consider it? Furthermore I could not justify including this in my cube at this point, which would have to be a black card as previously stated, because I have reached the saturation point of reanimation spells in my cube.
Why do I want Glissa? She is not better, she is a hard to kill beater.
Maybe your games play out a bit differently but golgari doesn't always get to play reanimation or have creatures that innately give you value in the yard. ETB creatures value comes and goes, in the graveyard the body is left over.
Rock decks were the decktype I told you this shined in. This card has won me games, if it were unplayable jank this could not be the case.
For all of the pros I listed the cons would be:
-irrelevant initial body size
-regeneration cost can be restrictive at times ( the cost ties nicely into its scavenge ability)
-a slower efficiency than I would like
-powerful cards should be able to do it on their own without the need to scavenge
Is that more fair for you?
EDIT: I reread this over, please wtwlf do not take this as a caustic response. This is not its intent.
First, off I agree that Varolz is worse than Pernicious Deed, Pulse and Decay. That was implied when I told you that those weren't being considered as possible cuts.
Putrefy is a card I'm no longer considering. I know this will sound tautological but Decay is better in the situations in which it is better. When decay works on a signet turn two or an early drop creature I appreciate it more. The spell stays because of the cost/uncounterablility.
Spiritmonger is not better than Varolz. He is a dumb dorky beater, I don't care for him. While there was a time when due to be undercosted was powerful, I don't think it is worth any consideration.
Lotleth troll tends to be overrated by members on the board. I don't know what games I play that I have a plethora of creatures in hand to discard to make it a relevant threat. Most times its an upgraded version Oona's prowler. With that said, some games are decided by an early troll and I make a minor concession that it has the ability to take over a game. However, I don't see this happen as often as it is made out to be.
Vraska. For a walker to make a significant impact at 5 mana I find that both of its first two abilities need to be utilized. I put her in the second class of walkers at 5 cmc. Gideon and Jace Memory Adept are worth the cost, Elspeth Tirel, Venser, the Sojourner and Vraska are less so.
Out of what you listed and apart from Garruk Relentless (in Green already), only Deathrite Shaman is powerful enough for a cube my size.
Look I am not on here to defend the card. I am asking for some insightful advice, that which I do not feel just saying "Bad card is bad" is providing me.
Somethings that attract me to Varolz and make it more than EDH fodder:
-Green/Black 3 drops are weak
-Sacrifice outlets are underrated and can have a powerful effect on game states
-Creatures with cheap regeneration need to be considered
- Early drop that has the ability to affect the late game are a premium
-Giving scavenge to each creature card in your graveyard effectively gives you half a card's worth of value
-Having the option to scavenge gives you a mana sink, which aren't abundant in cube
-The scavenge ability on cube cards is proportionally more powerfully because of the cost- Power/Toughness ratio of your average creature
-Being able to scavenge and not being forced to invest on him allows for you to diversify your threats and makes this rise beyond "big dumb beater" category
-Many times slight power buffs are enough to meaningfully affect combat
In my testing I have found that in rock style/attrition decks it was an all-star and not in the least bit clunky. Out of my three drop I was able to make the most of each of my turns by using my mana to the fullest. The perceived clunkiness was not there because the decks it was best in were scavenging utility creatures and low drops that had out lived their use on the game state.
Remember this before responding, I am not trying to defend the card but be fair to it. I don't know if it will pass its try-out but I feel that had I wrote it off I would have done my cube a great disservice.
Recently, I've reclassified hybrid out of multicolor/guild and into mono-colored spots ( please no headache about this contentious move! I did it to bolster weaker colors-black, while maintaining my multicolor power level). By doing this I freed up a space, the one that was previously held by deathrite shaman.
My current golgari list looks like:
Pernicious Deed
Maelstrom Pulse
Abrupt Decay
Vraska the Unseen
Lotleth Troll
The two cards I see as potential cuts, are Vraska and Troll. In all honesty I though these would both play out better than they do. Vraska has performed more than lotleth but I have a tough time cutting a relevant two drop that helps enable reanimator.
There are many pros to Varolz that I see. He is a cheaper, regenerating creature that effectively acts as a mana sink in the late game. I also think he would play better out in cube than any other format because of the Cmc-power/toughness ratio of your average creature. Scavenge here may look very promising. The fact that this card is 3 Cmc is very enticing for me, who is continually trying to lower my cubes Cmc while retaining relevant threats ( what can I say games that have good early, mid and late game are more interesting).
With all of this said, can someone give me their input. Is this card even worth trying to find a spot, am I considering making the wrong cuts?
Don't know if this is the right place to post this but I figured I could get some constructive advice, insight. Much appreciated!
On a side note the testing has seen both sides of Varolz but the same could be said for the two weaker cards of this guild.
Duskmantle Seer is incredibly good. Tempo based strategies are always something heavily drafted in my cube. Dark Confidant is not an apt comparison. He plays out more like the Sulfuric Vortex for tempo, when backed up with soft counters.
In all honesty, I wouldn't be running Recoil over Shadowmage Infiltrator . Also don't forget the best wall of blossoms ever printed Baleful Strix.
http://www.youtube.com/watch?v=fmzoDPsxbnE
Kranny posted this awhile back, it should help you. This is how we learned how to auction draft. It may be one of the only draft formats where drafting is more fun than the actual playing.
Thank you for the wonderful work on the podcast. I had only recently stumbled upon it. I find it incredibly useful and insightful.
What if we stapled Oracle of Mul Daya onto Future sight?
Creature - Elf Wizard
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library.
2/3
Not entirely sure as to how to template a card like this.
Basic Information
Cube Size: 540 Cards
Breakdown: 71 of each color, 105 multicolor/fixing, 80 colorless/Lands
Deck Stats:
CMC: 3.01
CMC White: 2.91 [61% Creature- 39% Spell]
CMC Blue: 3.13 [34% Creature- 61% Spell- 4% Land]
CMC Black: 2.77 [47% Creature- 51% Spell]
CMC Red: 2.62 [53% Creature- 47% Spell]
CMC Green: 3.38 [70% Creature- 29% Spell- 1% Land]
CMC Multicolor: 3.15 [43% Creature-47%- 10% Land]*
CMC Colorless: 3.16 [23% Creature- 61% Spell]
[SIZE="1"]*Excludes lands as fixing but includes lands that are classified as spells.[/SIZE]
Card Selection
Functional Reprints: Sure.
Proxies: Yes. Having only been introduced to Magic in the last 5 years, I do not have the ABU duals and some fetches. I was initially opposed to proxying. I grew less stubborn when I realized it was essential for a good draft format. I use my own custom foil proxies.
Fancy: As best as I can do. I am in the process of trying foil/alter out every card.
Powered: No.
Portal: Yes.
Un- Cards: No.
Banned Cards for Power-Level: Sol Ring and Mana Crypt (any reusable fast mana without drawback). Even though I am well aware of how the likelihood of games starting with Sol Ring/Mana Crypt in the opening hand and producing a degenerate effect on turn 2 is small, I want skill intensive games.
Cube Design
Pack Distribution: The entire cube is randomized prior to drafting. I usually pile shuffle the whole thing twice then side shuffle piles until I feel they’re totally random. The only time I completely organize the cube is when I have a big update of 3 or more cards or after the release of a new set.
Draft Formats: 6-8 person draft with 3 packs of 15 cards or 6 person 6 pack sealed. 1-3 person Auction/ Fact or Fiction/ Winston/Winchester/ / Sealed.
Sideboards: Yes.
Color Balance: Yes.
Gold Balance: Yes.
Hybrid/Split/Kicker as Gold: While I used to force myself to working within a given parameter for classifying a card, I found that hybrid grew increasing difficult to categorize. I place cards based on functionality. For example, I do not support green aggro so I find it disingenuous to have Dryad Militant or Boggart Ram-Gang in a respective guild. They are classified for whatever purpose suits them best. It comes down to whatever makes for the best drafting experience.
Cube Contents
White:
White Stats
White Creature:
1 Dryad Militant
1 Elite Vanguard
1 Isamaru, Hound of Konda
1 Mother of Runes
1 Savannah Lions
1 Steppe Lynx
1 Student of Warfare
// 2CC
1 Accorder Paladin
1 Kor Skyfisher
1 Leonin Relic-Warder
1 Lone Missionary
1 Mistral Charger
1 Nearheath Pilgrim
1 Porcelain Legionnaire
1 Precinct Captain
1 Soltari Monk
1 Soltari Priest
1 Soltari Trooper
1 Stoneforge Mystic
1 Stormfront Pegasus
1 Thalia, Guardian of Thraben
1 Wall of Omens
1 Blade Splicer
1 Boros Reckoner
1 Fiend Hunter
1 Flickerwisp
1 Mirran Crusader
1 Mirror Entity
1 Silverblade Paladin
1 Soltari Champion
1 Spectral Procession
1 Stillmoon Cavalier
// 4CC
1 Hero of Bladehold
1 Kor Sanctifiers
1 Ranger of Eos
1 Restoration Angel
1 Sublime Archangel
1 Baneslayer Angel
1 Cloudgoat Ranger
1 Karmic Guide
1 Reveillark
// 6CC
1 Sun Titan
// 7CC
1 Angel of Serenity
1 Elesh Norn, Grand Cenobite
// XCC
1 Mikaeus, the Lunarch
White Non-Creature:
1 Windbrisk Heights
// 1CC
1 Condemn
1 Enlightened Tutor
1 Land Tax
1 Mana Tithe
1 Path to Exile
1 Swords to Plowshares
// 2CC
1 Balance
1 Disenchant
1 Honor of the Pure
1 Journey to Nowhere
1 Seal of Cleansing
1 Ajani, Caller of the Pride
1 Glorious Anthem
1 Oblivion Ring
// 4CC
1 Ajani Goldmane
1 Armageddon
1 Day of Judgment
1 Elspeth, Knight-Errant
1 Faith's Fetters
1 Parallax Wave
1 Ravages of War
1 Wrath of God
1 Elspeth Tirel
1 Gideon Jura
// 6CC
1 Catastrophe
Blue:
Blue Stats
Blue Creature:
Blue: U
1 Enclave Cryptologist
// 2CC
1 Looter il-Kor
1 Phantasmal Image
1 Spellskite
1 Snapcaster Mage
1 Waterfront Bouncer
// 3CC
1 Aether Adept
1 Fettergeist
1 Kira, Great Glass-Spinner
1 Man-o'-War
1 Phyrexian Metamorph
1 Sea Gate Oracle
1 Serendib Efreet
1 Vendilion Clique
1 Dungeon Geists
1 Glen Elendra Archmage
1 Sower of Temptation
1 Venser, Shaper Savant
// 5CC
1 Meloku the Clouded Mirror
1 Mulldrifter
1 Riftwing Cloudskate
// 6CC
1 Consecrated Sphinx
1 Frost titan
1 Sphinx of Jwar Isle
1 Inkwell Leviathan
Blue Non-Creature:
1 Academy Ruins
1 Faerie conclave
1 Shelldock isle
// 1CC
1 Ancestral Vision
1 Brainstorm
1 Force Spike
1 Mystical Tutor
1 Ponder
1 Preordain
1 Spell Pierce
// 2CC
1 Counterspell
1 Cyclonic rift
1 Daze
1 Impulse
1 Into the Roil
1 Mana Drain
1 Mana Leak
1 Memory Lapse
1 Miscalculation
1 Remand
1 Standstill
1 Compulsive Research
1 Crystal shard
1 Forbid
1 Frantic search
1 Jace Beleren
1 Psionic Blast
1 Thirst for Knowledge
1 Tinker
1 Vedalken Shackles
// 4CC
1 Control Magic
1 Cryptic Command
1 Deep Analysis
1 Fact or Fiction
1 Gifts Ungiven
1 Jace, Architect of Thought
1 Jace, the Mind Sculptor
1 Opposition
1 Bribery
1 Force of Will
1 Jace, Memory Adept
1 Tamiyo, the Moon Sage
1 Treachery
// 6CC
1 Upheaval
// XCC
1 Condescend
1 Repeal
Black:
Black Stats
Black Creature:
1 Carnophage
1 Deathrite Shaman
1 Diregraf Ghoul
1 Fume Spitter
1 Gravecrawler
1 Sarcomancy
1 Vampire lacerator
// 2CC
1 Bloodghast
1 Blood Scrivener
1 Dark Confidant
1 Nezumi Graverobber
1 Nantuko Shade
1 Oona's Prowler
1 Pack Rat
1 Vampire Hexmage
1 Bone Shredder
1 Gatekeeper of Malakir
1 Geralf's Messenger
1 Hypnotic Specter
1 Vampire Nighthawk
// 4CC
1 Abyssal Persecutor
1 Braids, Cabal Minion
1 Crypt Ghast
1 Nekrataal
1 Murderous Redcap
1 Skinrender
1 Bloodgift Demon
1 Shriekmaw
1 Shadowborn Demon
// 6CC
1 Grave Titan
1 Massacre Wurm
// 7CC
1 Sheoldred, Whispering One
// 8CC
1 Griselbrand
// XCC
1 Tombstalker
Black Non-Creature:
1 Snuff Out
1 Volrath's Stronghold
// 1CC
1 Cabal Therapy
1 Dark Ritual
1 Despise
1 Dismember
1 Duress
1 Entomb
1 Inquisition of Kozilek
1 Reanimate
1 Thoughtseize
1 Vampiric tutor
1 Animate Dead
1 Bitterblossom
1 Chainer's Edict
1 Dance of the Dead
1 Demonic Tutor
1 Diabolic Edict
1 Doom Blade
1 Exhume
1 Go for the Throat
1 Hymn to Tourach
1 Sinkhole
1 Ultimate price
1 Liliana of the Veil
1 Necromancy
1 Necropotence
1 Phyrexian arena
1 Recurring Nightmare
// 4CC
1 Consuming Vapors
1 Damnation
1 Diabolic Servitude
1 Liliana of the Dark Realms
// 5CC
1 Living Death
// XCC
1 Mind Twist
1 Profane Command
Red:
Red Stats
Red Creature:
1 Figure of Destiny
1 Goblin Guide
1 Goblin Welder
1 Grim Lavamancer
1 Jackal Pup
1 Legion Loyalist
1 Mogg Fanatic
1 Tattermunge Maniac
1 Rakdos Cackler
1 Reckless Waif
1 Spikeshot Elder
1 Stromkirk Noble
1 Ash Zealot
1 Ember Hauler
1 Gore-House Chainwalker
1 Hellspark Elemental
1 Kargan Dragonlord
1 Keldon Marauders
1 Lightning Mauler
1 Plated Geopede
1 Stormblood Berserker
1 Torch Fiend
// 3CC
1 Ball Lightning
1 Boggart Ram-Gang
1 Chandra's Phoenix
1 Manic Vandal
1 Pyrewild Shaman
1 Zo-Zu the Punisher
1 Avalanche Riders
1 Flametongue Kavu
1 Hellrider
1 Hero of Oxid Ridge
// 5CC
1 Kiki-Jiki, Mirror Breaker
1 Siege-Gang Commander
1 Thundermaw Hellkite
1 Zealous Conscripts
// 6CC
1 Inferno Titan
Red Non-Creature:
1 Fireblast
// 1CC
1 Burst Lightning
1 Chain Lightning
1 Faithless Looting
1 Forked Bolt
1 Firebolt
1 Lightning Bolt
1 Reckless Charge
// 2CC
1 Arc Trail
1 Incinerate
1 Magma Jet
1 Mizzium Mortars
1 Searing Blaze
1 Searing Spear
1 Shrine of Burning Rage
1 Smash to Smithereens
1 Arc Lightning
1 Brimstone Volley
1 Char
1 Flames of the Firebrand
1 Molten Rain
1 Pillage
1 Staggershock
1 Sulfuric Vortex
1 Wheel of Fortune
// 4CC
1 Koth of the Hammer
1 Sneak Attack
1 Chandra Nalaar
//6CC
1 Burning of Xinye
1 Wildfire
// XCC
1 Rolling Earthquake
1 Bonfire of the Damned
Green:
Green Stats
Green Creature:
1 Arbor Elf
1 Avacyn's Pilgrim
1 Birds of Paradise
1 Experiment One
1 Fyndhorn Elves
1 Joraga Treespeaker
1 Llanowar Elves
1 Ulvenwald Tracker
// 2CC
1 Devoted Druid
1 Fauna Shaman
1 Lotus Cobra
1 Mire Boa
1 River Boa
1 Rofellos, Llanowar Emissary
1 Sakura-Tribe Elder
1 Scavenging Ooze
1 Strangleroot Geist
1 Tarmogoyf
1 Wall of Blossoms
1 Wall of Roots
1 Wild Mongrel
1 Eternal Witness
1 Call of the Herd
1 Ohran Viper
1 Kitchen Finks
1 Somberwald Sage
1 Troll Ascetic
1 Uktabi Orangutan
1 Viridian Shaman
1 Wolfir Avenger
1 Yavimaya Elder
// 4CC
1 Deadbridge Goliath
1 Master of the Wild Hunt
1 Obstinate Baloth
1 Oracle of Mul Daya
1 Thrun, the Last Troll
1 Vengevine
1 Wickerbough Elder
1 Acidic Slime
1 Deranged Hermit
1 Indrik Stomphowler
1 Thragtusk
1 Vorapede
1 Wolfir Silverheart
// 6CC
1 Primeval Titan
// 7CC
1 Hornet Queen
1 Pelakka Wurm
// 8CC
1 Craterhoof Behemoth
1 Terastodon
1 Woodfall Primus
Green Non-Creature:
1 Treetop Village
//1CC
1 Nature's Claim
1 Rancor
// 2CC
1 Channel
1 Farseek
1 Life from the Loam
1 Regrowth
1 Survival of the Fittest
1 Sylvan Library
1 Cultivate
1 Genesis
1 Kodama's Reach
// 4CC
1 Garruk Wildspeaker
1 Garruk Relentless
1 Harmonize
1 Natural Order
1 Garruk, Primal Hunter
1 Plow Under
1 Rude Awakening
// XCC
1 Green Sun's Zenith
Multicolor and Fixing:
Multi Stats
Azorius:SymUW:
1 Celestial Colonnade
1 Detention Sphere
1 Geist of Saint Traft
1 Supreme Verdict
1 Venser, the Sojourner
1 Tundra
1 Flooded Strand
1 Hallowed Fountain
1 Glacial Fortress
1 Seachrome Coast
Boros:SymRW:
1 Ajani Vengeant
1 Aurelia's Fury
1 Boros Charm
1 Lightning Helix
1 Slayers' Stronghold
1 Plateau
1 Arid Mesa
1 Sacred Foundry
1 Clifftop Retreat
1 Battlefield Forge
Dimir:SymUB:
1 Baleful Strix
1 Duskmantle Seer
1 Far // Away
1 Psychatog
1 Shadowmage Infiltrator
1 Underground Sea
1 Polluted Delta
1 Watery Grave
1 Creeping Tarpit
1 Darkslick Shores
Golgari:SymBG:
1 Abrupt Decay
1 Lotleth Troll
1 Maelstrom Pulse
1 Pernicious Deed
1 Vraska the Unseen
1 Bayou
1 Verdant Catacombs
1 Overgrown Tomb
1 Woodland Cemetery
1 Llanowar Wastes
Gruul:SymRG:
1 Bloodbraid Elf
1 Ghor-Clan Rampager
1 Huntmaster of the Fells
1 Sarkhan Vol
1 Tin Street Hooligan
1 Taiga
1 Wooded Foothills
1 Stomping Ground
1 Copperline Gorge
1 Raging Ravine
Izzet:SymUR:
1 Electrolyze
1 Fire // Ice
1 Izzet Charm
1 Prophetic Bolt
1 Ral Zarek
1 Volcanic Island
1 Scalding Tarn
1 Steam Vents
1 Sulfur Falls
1 Shivan Reef
Orzhov:SymWB:
1 Lingering Souls
1 Obzedat, Ghost Council
1 Sorin, Lord of Innistrad
1 Vindicate
1 Unburial Rites
1 Scrubland
1 Marsh Flats
1 Godless Shrine
1 Isolated Chapel
1 Caves of Koilos
Rakdos :SymBR:
1 Dreadbore
1 Falkenrath Aristocrat
1 Lavaclaw Reaches
1 Terminate
1 Badlands
1 Bloodstained Mire
1 Blood Crypt
1 Blackcleave Cliffs
Selesnya:SymWG:
1 Gavony Township
1 Mirari's Wake
1 Stirring Wildwood
1 Qasali Pridemage
1 Voice of Resurgence
1 Savannah
1 Windswept Heath
1 Temple Garden
1 Horizon Canopy
1 Sunpetal Grove
Simic :SymUG:
1 Edric, Spymaster of Trest
1 Prime Speaker Zegana
1 Shardless Agent
1 Simic Sky Swallower
1 Trygon Predator
1 Tropical Island
1 Misty Rainforest
1 Breeding Pool
1 Hinterland Harbor
1 Yavimaya Coast
Isle of MisfitsWUBRG
1 Sphinx of the Steel Wind
1 Tezzeret Agent of Bolas
Colorless/Artifact:
Colorless Stats
Creature:
1 Goblin Welder
// 2CC
1 Perilous Myr
1 Phyrexian Revoker
//3CC
1 Squee Goblin Nabob
1 Lodestone Golem
1 Molten-Tail Masticore
1 Solemn Simulacrum
// 5CC
1 Duplicant
1 Precursor Golem
1 Wurmcoil Engine
// 7CC
1 Myr Battlesphere
// 8CC+
1 Sundering Titan
1 Kozilek, Butcher of Truth
Mana Rocks/Accelerants:
1 Chrome Mox
1 Mox Diamond
// 1CC
1 Mana Vault
// 2CC
1 Azorius Signet
1 Boros Signet
1 Coldsteel Heart
1 Dimir Signet
1 Golgari Signet
1 Grim Monolith
1 Gruul Signet
1 Izzet Signet
1 Mind Stone
1 Prismatic Lens
1 Orzhov Signet
1 Rakdos Signet
1 Selesnya Signet
1 Simic Signet
1 Chromatic Lantern
1 Coalition Relic
1 Worn Powerstone
// 4CC
1 Thran Dynamo
//5CC
1 Gilded Lotus
Equipment:
1 Bonesplitter
1 Skullclamp
// 2CC
1 Umezawa's Jitte
1 Lightning Greaves
1 Grafted Wargear
1 Loxodon Warhammer
1 Sword of Body and Mind
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of War and Peace
1 Batterskull
Utility:
1 Engineered Explosives
// 1CC
1 Cursed Scroll
1 Pithing Needle
1 Sensei's Divining Top
// 2CC
1 Ankh of Mishra
1 Scroll Rack
1 Winter Orb
1 Crucible of Worlds
1 Mimic Vat
1 Tangle Wire
// 4CC
1 Icy Manipulator
1 Nevinyrral's Disk
1 Smokestack
1 Memory Jar
// 7CC
1 Karn Liberated
Lands:
1 City of Brass
1 Evolving Wilds
1 Gemstone Mine
1 Maze of Ith
1 Mishra's Factory
1 Mutavault
1 Rishadan Port
1 Reflecting Pool
1 Strip Mine
1 Tectonic Edge
1 Terramorphic Expanse
1 Wasteland
On Deck/Testing
On Deck:
No current on deck cards
[/SIZE]
Testing:
Change Log
Crypt Ghast
Duskmantle Seer
Experiment One
Ghor-Clan Rampager
Obzedat, Ghost Council
Prime Speaker Zegana
Boros Charm
Simic Charm
On Deck:
No current cards