Quote from FlyingDelver »And thats exactly what I meant, we need to find the right half. And thats just not going to happen, we aren't consistant enough for that.
Not to be rude, but I feel like you’re getting way too pessimistic about Jund in the absence of card selection, Delver. Wrong half problems happen from time to time and it sucks when it does, but that’s why matchups are bo3. In games 2+3 you should ideally have 60 cards that are all live. If you don’t, then mulligan until you find a hand of cards that can win.
In game 1 you occasionally get wrong half problems because you don’t know what your opponent is playing. But that’s not super common anyways. Most decks play permanents and all decks play spells. That makes the majority of our cards live. Not every deck in modern is as consistent as humans or tron, but jund is far far more consistent than the average modern deck and I think there’s still room for improvement.
Also, thanks Tundra and Burgos for your suggestions. 9 fetches would synergise much better with tracker but I’m a little concerned with not taking too much pain because of how aggro-centric modern is of late. I kinda want a treetop village or ravine for a 25th land, but it’s just hard to make cuts as I like every card in my 75 right now. I’ve been grinding games on cockatrice to streamline the maindeck as much as possible.