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  • posted a message on Work that Name
    Clear Body 2W
    Enchantment - Aura
    Flash
    Enchant Creature
    As ~ comes into play, choose a color. Enchanted creature has protection from the chosen color.
    Destroy all enchantments that are attached to creature.
    Enchanted creature gets +0/+2.

    Next:
    Act of Valor
    Peaceful Meadow
    Chaos Storm
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Babbling Brook 3GG
    Sorcery
    If you lost life last turn, you may gain 2 life for every 1 life lost.
    Be still now, rest.
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Winged Executioner 2BB
    Creature - Horror
    Flying
    During your upkeep you lose one life, and place a -1-1 counter on target creature you control other than ~.
    If you cannot, sacrifice ~.
    During your opponents upkeep, they may lose one life, if they do, place a -1-1 counter on ~.
    7/7
    In every life, there is death, in every death, there is the executioner...

    Next:

    Magnetic Tudor
    Chronosphere
    Star-Crossed Nisse



    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Aerial Sweep 2GU
    Enchantment
    Sacrifice five token creatures: Target player's creatures cannot attack for the next five turns.
    UG: Put a 0/1 green Squirrel enchantment artifact creature token
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    War 2R
    Instant
    All creatures you control have "T: This creature deals 1 damage to target creature or player."
    //
    Peace 2W
    Instant
    Untap all creatures they neither deal nor receive combat damage.
    Fuse (You may cast one or both halves of this card from your hand.)

    First split card....
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Lacerating Fulmination 3RR
    Enchantment
    If a player would tap a basic land for a mana ability, that land deals 1 damage to all creatures he or she controls.
    If a player would tap a non-basic land for a mana ability, that land deals 1 damage to him or her.
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Lightning Screen RW
    Instant
    Only play during the combat phase and only after attackers have been assigned, and before blockers are declared.
    ~ deals 2 damage to all attacking creatures target player controls, and +0/+1 to all of your creatures until end of turn.

    Next:
    Galvanized Heartstone
    Dispatch The Riders
    Utopia Spray
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Ritual Of Bones BBB
    Instant
    Until end of turn, players may play cards in their graveyards as though they were in their hands.
    "Dance ye forgotten souls, drink the ale from your fore-fathers and live as
    though ye never perished..."
    Posted in: Custom Card Contests and Games
  • posted a message on Thinking of coming back to game after a year off; would like to buy a box
    Quote from thg
    Quote from infinity2174
    So just to make sure I'm clear on what you are saying. I open a pack worth 3.99. I open a pack with 15 cards. Depending on the rare, I could trade it back in for double or triple the worth. That's losing money? I guess I don't see the logic. For example; During the GTC pre-release my son pulled a Breeding pool. At that time the LGS was doing trade in value double for the new cards. So he got a trade in value worth 10.00. They offered him 4 packs of cards. He opened up a foil Boros, and an Aurelia and a Sacred Foundry from 3 of the 4 packs. Ok lucky pulls. So what? But it happens more often then what you would think...


    In the long run, you pay more for the packs (especially at $3.99 a pop -- lots of places they are cheaper than that) than you get for trading the cards in. You might get lucky with a few packs, or even a box, but it evens out pretty quickly (card distribution is not random). We tend to remember the good pulls and forget the bad ones.

    Oh, and some stores do open packs to get singles to sell. Because they pay about $75 per box and sell singles at non-buylist prices, they can crack packs and make money.




    I get what you are saying and agree with you 100%. That's not what I'm really saying, but it's a moot point. Players are going to continue to do what they do and get the cards they get...and like Infinitii said, glad someone is coming back, rather than whining and quitting. Cheers!
    Posted in: Magic General
  • posted a message on The Alphabetical Card Game
    Imp Halfling 3B
    Creature - Zombie Imp
    Flying
    During your upkeep return target creature card from your graveyard to the battlefield.
    Exile that creature at the beginning of the next end step. If you cannot, sacrifice ~.
    Unearth 4BB (Return this card from your graveyard to the battlefield. It gains haste.
    Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
    4/3
    Posted in: Custom Card Contests and Games
  • posted a message on Thinking of coming back to game after a year off; would like to buy a box
    So just to make sure I'm clear on what you are saying. I open a pack worth 3.99. I open a pack with 15 cards. Depending on the rare, I could trade it back in for double or triple the worth. That's losing money? I guess I don't see the logic. For example; During the GTC pre-release my son pulled a Breeding pool. At that time the LGS was doing trade in value double for the new cards. So he got a trade in value worth 10.00. They offered him 4 packs of cards. He opened up a foil Boros, and an Aurelia and a Sacred Foundry from 3 of the 4 packs. Ok lucky pulls. So what? But it happens more often then what you would think...
    Posted in: Magic General
  • posted a message on Thinking of coming back to game after a year off; would like to buy a box

    I disagree; as I was stating my opinion on the matter. It works wonderfully for me and others in my local area. There are 4 LGS's in my area where people want to complete sets, or want that crap rare for an edh deck, or whatever. So it may not work for YOU, but that doesn't mean it WON'T work for others. I'm competitive, and I'll be glad to take that 95% if you want to give them to me, I'll PM you my address and I'll even pay for shipping.
    Posted in: Magic General
  • posted a message on Thinking of coming back to game after a year off; would like to buy a box
    Unless you are buying it for trade fodder. Then if that's your thing, then it's not so foolish. Especially if you can pick up a box at like 99 bucks. But I wouldn't do it if you were looking to collect pieces to finish a deck. That is foolish.
    Posted in: Magic General
  • posted a message on The Alphabetical Card Game
    Effaced Memories 2B
    Enchantment - Aura
    Enchant creature
    Enchanted creature has "When this creature attacks, it's controller discards 1 card at random, and loses 1 life."
    When ~ is placed in your graveyard from the battlefield, you may shuffle it into your library.

    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Blighted Break-Beak 1B
    Creature - Bird {C}
    Flying
    T: Target land becomes a swamp in addition to it's current type until end of turn.
    1/1
    Posted in: Custom Card Contests and Games
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