I'm not a standard type of player at this time, but I do play limited ALOT. To me, this seems like a great card to throw out and stick it on a fatty even a vanilla 4/4 or 3/3 just to get that overrun effect. I mean correct me if I'm wrong, but Overrun isn't even standard legal so it's comparison is moot. Just saying...I don't think it'll see standard play unless something makes it a total bomb staple card to have....but definitely will be fun to play with in draft/limited/sealed/block...
Zions Pinnacle2GG Enchantment - Aura
Enchant Creature
When enchanted creature attacks, target creature gains hexproof, trample and gets +1+1 until end of turn.
Quakeling3RRR
Creature - Shapeshifter R: ~ deals 1 damage to each creature and each player. R: ~ gets trample until end of turn. R: ~ gets +1/-1 until end of turn. 1: ~ gets -1/+1 until end of turn.
6/7
Uproar3U Instant
You may return a card you control with converted mana cost of 4 or greater to your hand instead of paying ~ mana cost.
Until end of turn, lands you control have "T: Return target permenant with converted mana cost 4 or greater to target players hand."
Rip AwayU Instant
As an additional cost to play ~, Return an untapped island to your hand,
Counter target creature spell unless it's controller pays 3.
Vexed Nether ShadowWWW Creature - Shadow
Flying
When an opponent plays a black spell, ~ gains lifelink during your next combat phase.
When an opponent plays a blue spell, ~ gains "When this creature attacks, draw a card" during your next combat phase.
4/4
Dessicated Valley Land
~ comes into play tapped unless you control a Swamp or Island. t: add R or W to your mana pool. t: Sacrifice ~, search your library for a Mountain or Plains card and put that card onto the battlefield tapped. Then shuffle your library.
Or a four mana wrath with a one mana white tranquil?
Enchantment - Aura
Enchant Creature
When enchanted creature attacks, target creature gains hexproof, trample and gets +1+1 until end of turn.
Creature - Shapeshifter
R: ~ deals 1 damage to each creature and each player.
R: ~ gets trample until end of turn.
R: ~ gets +1/-1 until end of turn.
1: ~ gets -1/+1 until end of turn.
6/7
Instant
Put 4 1/1 black maggot creature tokens with Deathtouch on to the battlefield, exile them at the end of the turn.
Absolute Hatred 1BB
Instant
Destroy target permanent. Each player loses 2 life.
Instant
You may return a card you control with converted mana cost of 4 or greater to your hand instead of paying ~ mana cost.
Until end of turn, lands you control have "T: Return target permenant with converted mana cost 4 or greater to target players hand."
Instant
As an additional cost to play ~, Return an untapped island to your hand,
Counter target creature spell unless it's controller pays 3.
Sorcery
Gain 1 life for each permanent on the battlefield, each card in all players hand, and for each card in all graveyards.
Creature - Shadow
Flying
When an opponent plays a black spell, ~ gains lifelink during your next combat phase.
When an opponent plays a blue spell, ~ gains "When this creature attacks, draw a card" during your next combat phase.
4/4
Instant
Target player gains 3 life
//
Spice 1B
Instant
Target player loses 3 life
//
Everything Nice 1WB
Instant
Destroy target permanant
Fuse
Next:
Explosion//Implosion
Raise the Stakes
March of the Martyrs
Land
T: Add B to your mana pool.
1Bt: Creatures target opponent controls get -1-1 until end of turn.
Land
~ comes into play tapped unless you control a Swamp or Island.
t: add R or W to your mana pool.
t: Sacrifice ~, search your library for a Mountain or Plains card and put that card onto the battlefield tapped. Then shuffle your library.