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  • posted a message on commander damage
    Just use a notepad or equivalent.

    Also, why would you spread commander damage across all 3 opponents at once on a voltron deck?

    Edit - Also also, why not just use two d10s to track your life.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Discussion Thread for the Rules Committee Commander Advisory Group
    But he did provide one. They all seem to at least live in America. Seeing how other formats have different meta's in different parts of the world it would be fair to assume the same would be true for EDH, with different cards being problematic in some places while not at all in others.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Can PoK return after a few years in exile?
    I'm not sure what either of you are arguing at this point, but just because it apparently wasn't clear.

    I would jam Sylvan Primordial, PoK, Tinker, and Recurring Nightmare into any deck in their colors, support or no.

    I wouldn't (and don't) jam PE into every single deck.


    Since I'm talking about myself, and exclusively about myself, the statement "any deck" is a shorthand for "any deck I would build". You can disagree by expanding the "any deck" to mean literally any deck, but that's not what I'm talking about. I'm also not talking about cEDH since that doesn't matter for the banlist... where I'd only expect Tinker to make a big splash and PE only sees tons of play in Thrasios/x decks, and barely anything else.

    My second post did push more into a literal "any deck", but I was mostly referring to how I would build things. So I also stand by it.

    However, if you're going to expand it to literally "any deck", then obviously that wouldn't be the case. No card sees 100% play: not basic lands, not sol ring, and not mana crypt. As Pokken pointed out the requirements (if any, because self imposed restrictions aren't requirements) are so low that it is absolutely fair to assume that the vast majority of decks would be capable of running them to at least medium effect, Nightmare being the sketchiest of those I suppose.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Can PoK return after a few years in exile?
    I'd use a slot for mana fixing or tutoring any half decent artifact in my deck any day. Dunno what your point is.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Can PoK return after a few years in exile?


    You put rn into a creatureless control deck?

    Put tinker into a deck with only sol ring as an artifact? Or two rocks and a solemn?

    Put sylvan primordial into a low ramp aggro deck?

    They definitely reach problematic casual omnipresence...but they still require support.

    It's how much support and what type.

    Pok was creatures or instants - very low bar for support.

    Sylvan primordial was green deck with some ramp or reanimation. Low bar again with commonly played support.




    Yeah, because that reasoning was 100% solid, lol.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    His made up "makes mana too quick score".
    Posted in: Commander Rules Discussion Forum
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    I have yet to see any casual decks running PE in three very different, mostly casual, and very far apart lgs.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Can PoK return after a few years in exile?
    > Implying any half way decent control deck has literally 0 creatures

    > Implying any half way decent deck doesn't have more than just sol ring
    Hell, just trading a late game crypt for a signet or an early signet for a Crypt/Sol Ring can be good enough, or switching a signet you don't need for a better one can be good enough. Even better if you are playing a real deck that has non-rock artifacts.

    > Implying a creature that blows up pillowfort cards while thinning your deck of lands isn't good for aggro even if it's high on the curve

    All of that vs... needing enough rocks and/or dorks and multiple ways to keep drawing cards.
    Sure some commanders can replace the need for 'multiple ways to keep drawing cards' such as Tasigur or Thrasios, but they both need over 5 mana in rocks/dorks, and tasigur needs them to generate specific colors... Azami technically needs less, but then you'd need to have more wizards in play to lessen the chances of bricking...oh and she costs 5 mana herself so it's unlikely you're playing both on the same turn.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Can PoK return after a few years in exile?
    I would jam Sylvan Primordial, PoK, Tinker, and Recurring Nightmare into any deck in their colors, support or no.

    I wouldn't (and don't) jam PE into every single deck.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    The earliest you're most likely playing a Dox Engine is T3 and it requires something like T1 land, mana dork, T2 land, signet (or on t1 if you had it), T3 land dox engine, and that taps you out and costs you 6 out of the 10 cards you've drawn up until that point in the game. So for you to win from there you would require one of the 5 cards you'll have on t4 to be enough gas to keep you drawing or a combo piece.

    Sure, you could get it out faster with Crypt, Vault, Sol Ring, etc, but that first one is a much better argument for makes too much mana too quickly than something that will in general be a turn 4+ problem, with a whole round (3->4) to deal with it.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Tasigur, the Golden Fang: Razaketh Flash Hulk Combo
    Cool!

    And thanks, just got back from playing a few games. Players seem to be a bit more on the casual spectrum what I have seen, and I it looks like I will be cutting Grafdiggers, Mnemonic, and Seeds. Not sure what I will slot in yet though...

    Into more comp pots Mnemonic should still be good as a value play since other people will have been wheeling or using strong cards, but I have not been able to really test it in that scenario.
    Posted in: Competitive Commander (cEDH)
  • posted a message on [POLL] Planeswalkers as playable generals
    Yeah, singling out Gideon Champion of Justice seems awkward, he's at his easiest to ulti when he's also at his hardest to protect. His + does nothing, and his 0 is kinda just there.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [POLL] Planeswalkers as playable generals
    Quote from Taleran ยป
    You guys seemingly skip over any of my posts whenever I talk about the power level of decks involved it is really very strange actually.

    Addressing the fact that if the decks are not super powerful then the Planeswalker deck will also be less powerful never seems to come up, for some reason these decks always have the removal and the mana and the cards to keep playing the game and trying to play Ultimate against 3 opponents of similar power.


    That doesn't seem right. Lower powered metas are highly creature based, usually with little real CA, which means landing an early PW or wiping the board ups the odds of allowing your walker to either go off or generate enough advantage to set you far ahead. As the power level gets higher the number of answers goes up and lowers the odds of the PWs getting out of control.

    In either case, like some people have already mentioned, if the counterargument that PWs aren't going to survive long enough because that's what usually happens anyways is correct then why make them legal? If there's a planeswalker you really like and you feel like it represents you better than your commander just stuff it behind your actual commander in a clear sleeve and let people know your actual commander is the creature.

    Also in reference to the argument that people naturally regulate themselves, if that was the case the banlist would contain exactly 0 cards and pubstompers wouldn't exist.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Tasigur, the Golden Fang: Razaketh Flash Hulk Combo
    Grafdigger's Cage is just such a great hate piece at a very low opportunity cost. Besides Flash it also hits things like storm, Yisan, and Yawgmoth's Will. It's more of a flex spot right now since I haven't really played at the new LGS, but it's a good blind choice.

    Tidespout can also bounce my around Sol Ring, Vault, and Crypt with a signet to generate infinite colored mana to go off so it should be decent. As a sidenote there were some other versions of Tasigur that used Oath of Druids to rush out Tidespout and do the above to win.

    I wouldn't run Trinket Mage though. I don't want it in every game, and the deck should have enough interaction where it isn't super important. The only other targets for it would be the 0 and 1 cmc rocks, but that would feel kinda slow. It works better in things like PW Teferi since it doesn't have black, the rocks are combo pieces and it can also grab the cage or voltaic key.

    Also, thanks!

    That'd be pretty cool, run it by him!
    Posted in: Competitive Commander (cEDH)
  • posted a message on [POLL] Planeswalkers as playable generals
    Because it's much easier to ultimate a planeswalker that you can cast whenever you want than it is to do it with one you had to draw into within 99 cards.
    Posted in: Commander Rules Discussion Forum
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