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  • posted a message on Skred Red
    Even if opponent got a few basics, Moon IS gonna hurt their manabase a lot. Double-symbols and lands with additional effects are out


    This is an underrated fact. It's not very apparent, because you can't actually see the lines you're preventing. You kind of have to figure it out by experience. A blood moon even though they have basics out can work kind of like a trinisphere and limit them to a spell a turn.
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Opt seems like a strictly worse Anticipate for our deck, I don't see how it's even worth testing. The issue is not mana cost, but color. We usually only have one U for the first couple of turns and I'd rather tap it for Anticipate 99% of the time over Opt. The only time I would rather have Opt over Anticipate is on turn 1, and if I don't have a map that turn. Even then, I'm more likely to lead with a tron land than an island.

    Replacing all your thirsts for Opt is the biggest mistake you can make. I think anyone not running x4 thirst does not fully comprehend the power level of that card in our deck.
    Posted in: Control
  • posted a message on Skred Red
    Quote from CTonyJab »
    Congrats Cedric_CZ!!!

    I was wondering why most of the Skred decks have been running only 3 Blood Moon??? Is there a reason?


    It keeps bouncing between 3 and 4. Some argue that the extra copies are redundant, and others argue that the increased chances of having it early far outweighs the risk of drawing redundant copies. I personally run 4 because I think it's THAT strong. I don't mind drawing extra copies because I like it against discard/counters/removal
    Posted in: Control
  • posted a message on Skred Red
    Monored superfriends with multiple Obliterates in the mainboard yessssssssss
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Thirst is instant speed, you're not really taking a turn off to cast it. Even if you do, its often worth it. You can argue the same for Anticipate, you'd "take a turn off" to cast it just like TFK.

    Supreme will/Anticipate gives you the best one card out of 3-4 from the top of your deck. TFK gives you up to 3 of the best 3 cards from the top. I honestly think Anticipate and SW are thirsts #5-6, no reason to run them when you still have #3-4 available
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Not running 4 thirst seems always wrong to me. Its the best card in our deck imo

    How good was ulamog for you?
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    For the low cost of 2 mana and turning all your expedition maps into expedition bricks, you can at best turn your opponent's deck into freebye.dec and at worst trade 1 for 1 with removal/counterspell.
    Posted in: Control
  • posted a message on Skred Red
    Spitebellows can get around reality smasher's ability too. In theory, you can cheat it out real quick with Chandra/Koth and use it to wall creatures out by hardcasting it since it's leave the battlefield trigger. what the hell
    Posted in: Control
  • posted a message on Skred Red
    Wow Spitebellows seem spicy as hell!!

    I like. Maybe with Reckoners too
    Posted in: Control
  • posted a message on Skred Red
    How about Wurmcoils in our deck? Death Shadow and E-Tron have a really hard time beating it if it resolves. We have plenty of ramp bring get it out quickly, and P&K does a good job at buying time for it
    Posted in: Control
  • posted a message on Skred Red
    Quote from Redlion1904 »
    Not Crater's Claws, but I've been using Banefire and I will be subbing one of my Angers for an Earthquake.


    Earthquake + Boros Reckoner + our dragons and thopers surviving OMG
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    What did you guys cut for Supreme Will? I'm looking at Cyclonic Rift and maybe my 1-of anticipate right now..
    Posted in: Control
  • posted a message on Skred Red
    Im going to start slinging Skred again starting next week. Any advice for the new meta after 9 months of not playing the deck? I suppose bskull is not good anymore after k-command and Push?
    Posted in: Control
  • posted a message on Skred Red
    SSG is really good in the sideboard, especially mixed in with rabblemasters. Turn 2/3 Koth can single handedly win the game.
    We used to run 4 stormbreaths, but then everybody copied adonis2k, and went down to 1-3 and 4 P&Ks. Personally, my list still runs 4 stormbreaths, but that's my preference and I haven't played in a long time.
    Posted in: Control
  • posted a message on Skred Red
    The most frustrating part of modern right now is that a third of the time, fair decks don't even get a chance to play magic. Between turn 2 TKS, or Turn 1 discard + turn2 tasigur with stubborn backup, there is not much you can do besides sit there an pretend the game isn't over for another 2 turns.
    Posted in: Control
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