Nylea + her bow are very experimental. My group wanted to see how they would play. I thought Thassa was pretty established as a powerhouse at this point from testing in other cube lists?
Updated cube with Theros cards we've been wanting to test. A few of these are experimental to see how they will play out and may not stick around.
Also swapping out Wolf Run + Slayers Stronghold for Black and Green cards to balance the colored sections exactly to 60 cards each and the Guild Colors to 9 cards each including lands.
City and State: Allen Park, MI (10 min SW of Detroit)
MTGS Screename: mutestar21
Powered: nope
Un cards: nope
Portal cards: yes, Proxies of Imperial Recruiter, Rolling Earthquake
Special theme: none
Number of Cards: 450
Cube link: threadcubetutor
Currently we get a group of 2-4 for draft and sealed games once a week. Please PM if interested, always looking for more.
Funny you mention it. Bonehoard was a last minute replacement. The Vraska slot was intended to be Everflowing Chalice but we couldn't find the one we had planned for the swaps.
Either way, mostly a placeholder until the next update wave.
We already are running Evolving/Terramorphic actually. Strip Mine & Wasteland we've been actively staying away from as more of a house rule against early land destruction strategies. While super effective, they tend to be unfun/annoying games for our group.
Ancient Tomb is a really good idea. Definitely going to try and work that in at some point.
Decent size update tonight. Handful of big name proxy cards we've been wanting to try out. Also, cutting some excess cards from guild section for colorless replacement to balance down to 5 spells per guild.
The relic warder just wasn't seeing the kind of play I thought he would. I'm not sure if the WW cost was too prohibitive or if he was too easy to kill. Eternal Dragon has been something I wanted to test out. I like thinking of it as a spell for the cycle primarily and a recurring threat for games that go long. This way I don't really think of it as a 7 drop in cube.
Is there a card you like as a better candidate than the relic warder for the cut?
Oh ha, I should probably explain. Some of the updates going forward are going to pair down some of the Gold slots to be 4 lands / 5 spells per guild. I may continue to trim going forward but I want to see how this balance works.
As it stands BR, GW, and GB are all up cards that could stand to be replaced for something colorless.
Candidates at the moment for the next wave of cuts are
Oh explosives are in so 9 targets. But yes, there's a few glaring ones that need to be worked in. I'm going to definitely try to work in another 5+ targets for the next update. Great suggestions.
Here's the list of the 90 cards added.
There's a ton of new M14 and lots of older stapes we've been missing.
Much of the new stuff is for testing purposes and may be shifted out in the next update if it doesn't work.
Change is coming for upgrading to 450 soon. Playgroup has expanded slightly and there's a bunch of cards we've been wanting to try out for some variety. I'll post an update when we make the move.
What cards are you looking at testing from DTK, if anything?
450 MP Cube
Nylea + her bow are very experimental. My group wanted to see how they would play. I thought Thassa was pretty established as a powerhouse at this point from testing in other cube lists?
Updated cube with Theros cards we've been wanting to test. A few of these are experimental to see how they will play out and may not stick around.
Also swapping out Wolf Run + Slayers Stronghold for Black and Green cards to balance the colored sections exactly to 60 cards each and the Guild Colors to 9 cards each including lands.
Elite Vanguard --> Soldier of the Pantheon
Spirit Mantle --> Spear of Heliod
Elspeth Tirel --> Elspeth, Sun's Champion
Coralhelm Commander --> Memory Lapse
Keiga, the Tide Star --> Thassa, God of the Sea
Lilliana of the Dark Realms --> Hero's Downfall
Diabolic Servitude --> Whip of Erebos
Kessig Wolf Run --> Tormented Hero
Reckless Charge --> Hammer of Purphoros
Brimstone Volley --> Lightning Strike
Kargan Dragonlord --> Firedrinker Satyr
Somberwald Sage --> Boon Satyr
Deadbridge Goliath --> Polukranos, World Eater
Wall of Roots --> Sylvan Caryatid
Krosan Grip --> Bow of Nylea
Slayers Stronghold --> Nylea, God of the Hunt
Ghor-Clan Rampager --> Xenagos, the Reveler
Duskmantle Seer --> Ashiok, Nightmare Weaver
Fire/Ice --> Steam Augury
MTGS Screename: mutestar21
Powered: nope
Un cards: nope
Portal cards: yes, Proxies of Imperial Recruiter, Rolling Earthquake
Special theme: none
Number of Cards: 450
Cube link: thread cubetutor
Currently we get a group of 2-4 for draft and sealed games once a week. Please PM if interested, always looking for more.
Either way, mostly a placeholder until the next update wave.
We already are running Evolving/Terramorphic actually. Strip Mine & Wasteland we've been actively staying away from as more of a house rule against early land destruction strategies. While super effective, they tend to be unfun/annoying games for our group.
Ancient Tomb is a really good idea. Definitely going to try and work that in at some point.
Gideon's Lawkeeper --> Weathered Wayfarer
Wake Thrasher --> Psionic Blast
Fettergeist --> Serendib Efreet
Rite of Replication --> Jace, Architect of Thought
Bloodgift Demon --> Shadowborn Demon
Bloodline Keeper --> Braids, Cabal Minion
Innocent Blood --> Smallpox
Guul Draz Assassin --> Gravecrawler
Dauthi Slayer --> Dauthi Horror
Blasphemous Act --> Rolling Earthquake (proxy)
Blistering Firecat --> Imperial Recruiter (proxy)
Great Sable Stag --> Gaea's Cradle (proxy)
Knight of the Reliquary --> Library of Alexandria (proxy)
Tidehollow Sculler --> Gerrard's Verdict
Olivia Voldaren --> Mana Crypt (proxy)
Vraska, the Unseen --> Bonehoard
Armada Wurm --> Pithing Needle
Is there a card you like as a better candidate than the relic warder for the cut?
Spirit Mantle?
Elspeth Tirel?
Thanks for the input.
As it stands BR, GW, and GB are all up cards that could stand to be replaced for something colorless.
Candidates at the moment for the next wave of cuts are
Vraska, the Unseen
Armada Wurm
Olivia Voldaren
May possibly give the Vivid land cycle a shot in place of some cards that get thinned out in Gold.
Burning-Tree Emissary --> Cursed Scroll
Riftwing Cloudskate --> Crystal Shard
Sundering Growth --> Regrowth
Pyrewild Shaman --> Keldon Marauders
Leonin Relic-Warder --> Eternal Dragon
Right now he hits
Sol Ring
Mana Vault
Chrome Mox
Mox Diamond
Skullclamp
Sensei's Divining Top
Lotus Bloom
Bonesplitter
I wouldn't be opposed to going the route of adding targets as well.
Thanks for the input
Some recommended swaps
Austere Command --> Steppe Lynx
Soul Snare --> Parallax Wave
Dissipate --> Faerie Conclave
Talrand, Sky Summoner --> Tinker
Clone --> Trinket Mage
Sign in Blood --> Chainer's Edict
Gatekeeper of Malakir --> Cemetery Reaper
Grim Return --> Dance of the Dead
Red Sun's Zenith --> Devil's Play
Terestodon --> Kalonian Hydra
Ulvenwald Tracker --> Wall of Roots
Obstinate Baloth --> Wall of Blossoms
Conjurer's Closet --> Grafted Wargear
Here's the list of the 90 cards added.
There's a ton of new M14 and lots of older stapes we've been missing.
Much of the new stuff is for testing purposes and may be shifted out in the next update if it doesn't work.
Full list with links in OP.
WWW
Mirror Entity
Angel of Serenity
Imposing Sovereign
Austere Command
Emeria Angel
Glorious Anthem
Leonin Relic-Warder
Fiend Hunter
Revoke Existance
Frontline Medic
UUU
Keiga, the Tide Star
Clone
Talrand, Sky Summoner
Riftwing Cloudskate
Opposition
Venser, Shaper Savant
Kira, Great-Glass Spinner
Fettergeist
Rite of Replication
Dissipate
BBB
Vampire Lacerator
Liliana's Reaver
Bitterblossom
Knight of Infamy
Grim Return
Slaughter Pact
Sheoldred, Whispering One
Liliana of the Dark Realms
Thoughtseize
Profane Command
RRR
Ogre Battledriver
Grim Lavamancer
Jackal Pup
Young Pyromancer
Chandra, Pyromaster
Char
Reckless Charge
Firebolt
Wheel of Fortune
Flames of the Firebrand
Hell's Thunder
GGG
Scavenging Ooze
Woodfall Primus
Treetop Village
Vengevine
Elvish Mystic
Great Sable Stag
Obstinate Baloth
Krosan Grip
Oracle of Mul Daya
Ulvenwald Tracker
WUBRG
Boros Reckoner
Lightning Helix
Clifftop Retreat
Murderous Redcap
Olivia Voldaren
Lavaclaw Reaches
Simic Sky Swallower
Progenitor Mimic
Hinterland Harbor
Vraska, the Unseen
Abrupt Decay
Woodland Cemetery
Armada Wurm
Knight of the Reliquary
Stirring Wildwood
Ghor-Clan Rampager
Raging Ravine
Vindicate
Tidehollow Sculler
Isolated Chapel
Turn // Burn
Prophetic Bolt
Sulfur Falls
Geist of Saint Traft
Sphinx's Revelation
Oona, Queen of the Fae
Psychatog
XXX
Mishra's Factory
Mana Vault
Molten Tail Masticore
Oblivion Stone
Sundering Titan
Lotus Bloom
Conjurer's Closet
Engineered Explosives
Hex Parasite
Phyrexian Revoker
Evolving Wilds
Terramorphic Expanse
Domri Rade --> Sarkhan Vol
Change is coming for upgrading to 450 soon. Playgroup has expanded slightly and there's a bunch of cards we've been wanting to try out for some variety. I'll post an update when we make the move.