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  • posted a message on The Book of Exalted Deeds emergency ban for standard 2022
    They run into the same problem every set.

    It needs to be at least 1 non-basic land destruction in every standard, at all times.

    A bunch more non-basic land destruction if possible, but the corner stone to not be dead in the pool is to have an answer that is viable for all decks.


    Field of Dead was a problem and every land that turns into a issue has to have a answer, if not, bad things happen.


    The book should say the ability only works while its a creature, the fact it doesnt produces the same combo with Mutavault, even better as its cheaper.

    The fact its not a persistent problem in older formats is the simple existence of land-destruction, proper counterspells and removal.


    There is a nonbasic that destroys lands in standard currently. It's actually a pretty good one, sees play in multiple formats.

    The issue is, that mechanics like Adventure and Escape create so much inherent card advantage without costing any tempo loss at all are highly prevalent, so sacrificing a land, or risking being stuck out of a color is too high a cost to include Field of Ruin.
    Or, you know, the fact Field of the Dead is not legal in Standard 2022. You know, the *Arena Only* format where they let people play with only cards that will be around after the rotation? The only one that Book of Exalted Deeds has been banned in? The one without a single card with Adventure or Escape?
    Posted in: The Rumor Mill
  • posted a message on The Book of Exalted Deeds emergency ban for standard 2022
    Quote from Grixh »
    Quote from Flamebuster »
    And they were doing so well with sets released in 2021 so far.

    Like why ban it for Standard 2022 and not for the format moving forward post-rotation? The combo pieces will still be intact so how is this any different or going to solve anything?

    Future Future League needs to be reintroduced.

    'buster


    Either there's something that will solve the problem in Innistrad: Midnight Hunt or they didn't want to reveal that there isn't. All it takes is a Field of Ruin or Ghost Quarter reprint or something similar.

    Could also just be they want to wait and see how it is with IMH since they noted the deck isn't that good.
    It's also specifically being banned because it's a Bo1 format, which prevents sideboarding in solutions to it. Even bad land destruction could chase it out of the format if it threatened to be a problem in a Bo3 format. I'd be very surprised if this "combo" is a concern moving foward.
    Posted in: The Rumor Mill
  • posted a message on [AFC] Draconic Rage precon— LoadingReadyRun preview
    Quote from Jh216 »
    So with Neverwinter Hydra you might end up paying 8 mana for a 3/3... I think I’ll skip, thanks.
    While possible, you're highly unlikely to do so (only a 0.46% chance). You'll have extremely good odds of getting an 8/8 or better (83.8%), which seems reasonable given the upsides of trample and Ward 4.
    Posted in: The Rumor Mill
  • posted a message on [AFR] The book of Exalted deeds, Blue dragon and 2 others -Leaked video
    Quote from Lectrys »
    Quote from wallycaine »
    Quote from Lectrys »
    Thanks to my Mutavault, I AM INVINCIBLE!

    Do be careful that only combo decks are going to fall for that trick. Aggro and control decks probably have the removal.
    Note that mutavault keeps the ability after reverting to a land. While it's certainly possible they are running removal for lands, it's likely to be much less if they have any.

    Removal that hits 2/2 manlands while they are creatures is sadly pretty common in Modern. There's Lightning Bolt, Fatal Push, Path to Exile, Lava Dart (both halves combined), Unholy Heat, Kolaghan's Command, Solitude, Dismember, Walking Ballista, Asmoranomardicadaistinaculdacar (more than half the time, she has enough Food)...not to mention generalized removal and bounce like Cryptic Command (yes, control opponents will be that desperate), Assassin's Trophy, and Vindicate.

    Get to Legacy and you can reduce the removal numbers down to Bolt and Swords to Plowshares, and then you can up the combo deck density in the meta. Unfortunately, Wasteland is format-warping good and common in Legacy, and decks that cheat in Emrakul, the Aeons Torn are significantly more common in Legacy, and Emrakul's Annihilator 6 will eventually get your Mutavault.
    While there's a lot of removal that hits mutavault while it's a creature, you only need 1 turn where they tapped out to dodge it. After that, none of that creature removal matters if you don't turn it back into a creature, which you never have to do. Given the strict color requirements and telegraphed nature of the combo, it's unlikely to do much competitively, but it's intriguing jank.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Mothership 7/5 - Grand master of flowers (bahamut), White dragon and Monk of the open hand
    Quote from Faruel »
    Wow he is so mediocre and gimmicky. He loses his Planeswalker status when he has 7 or more loyalty markers? I double checked this and Gideons effect always mentioned something like ... "he is still a Planeswalker". Does this mean that he loses his activated abilities, too? He has some ways to protect himself but I don't know seems strange this one.
    By losing his planeswalker status, he maintains the activated abilities (because loyalty abilities can function on any permanent), but can't be attacked or have counters removed by damage anymore, which is rather important if he's going to be attacking and blocking. Essentially, it's a 1 way upgrade, unless your opponent has cards that remove loyalty counters.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Good Morning Magic 07/02— Fighter Class
    Quote from Cragplate »
    if i pay two time 3 mana i activate the level 2 two times?
    No. Each level up ability can only be activated once, and you can't go backwards in level.
    Posted in: The Rumor Mill
  • posted a message on [AFR] The book of Exalted deeds, Blue dragon and 2 others -Leaked video
    Quote from Lectrys »
    Thanks to my Mutavault, I AM INVINCIBLE!

    Do be careful that only combo decks are going to fall for that trick. Aggro and control decks probably have the removal.
    Note that mutavault keeps the ability after reverting to a land. While it's certainly possible they are running removal for lands, it's likely to be much less if they have any.
    Posted in: The Rumor Mill
  • posted a message on [AFR] "Hadar's Messenger" and "Venom Troll"— hobbyjapan.co.jp previews
    Quote from SilverWolf_27 »
    Why do they seem to be costed as if 20 is the only possible outcome?
    At uncommon, 4 mana "return this card to hand from the graveyard" would already be extremely strong, given its high power. It's definitely not costed like it's going to come into play every time.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Good Morning Magic 07/01— Delina, Wild Mage
    Quote from pierrebai »
    I'm not sure how that 0-day errata makes Wizards seems maths-challenged vs how power of 4 work. With 5s per roll, you have a one-in-16-millions chance of keeping rolling after *one minute*. One in *256 thousand billions* of still be rolling after two minutes.

    Edit, it's 15 inclusive, so the odds are a bit lower, but still...
    You're neglecting the possibility that you targetted pixie guide in the first place. Then you roll 2 dice and pick the highest on the first roll, bumping your odds to 51% or so to roll again. Then you roll 3 dice on the next roll, so your odds to keep the streak going go up. Somewhere around 20 pixie guides in play, you're pretty likely to keep rolling 15+ on at least *one* of your 20+ d20's, to the point that you can't actually stop anymore. So without the may, you'd have to keep rolling until you get all the dice to be 14 or less.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Planar Ally— Brent Vos preview
    In D&D "Heaven" and "Hell" are entirely separate from the Material planes.


    Well and isn't theros heaven entirely separate from theros material world as well? I dont think Gideon for example, can ever interact with the physical world again (and is not a place where you planeswalk in or out either)
    Gideon, they've repeatedly mentioned, did not actually go to the Theros afterlife. And as Elspeth shows, the underworld 100% *is* a physical place on Theros you can escape from and go back to the physical world.



    That said, we're dealing with two different types of planar systems with Magic and D&D. Magic's seperation of planes requires you to be a Planeswalker and have an inborn "spark" to travel to them. D&D just requires that you be a high enough level, or have a sufficently powerful magic item, and you can cross planes to your hearts content. Expecting the two systems to line up perfectly on their definition of what a "Plane" is is a project that is doomed from the start.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Mothership 6/30— Yuan-Ti Malison, You Find a Cursed Idol, and more legendary creatures
    Quote from boombox_smk »
    Quote from FunkyDragon »
    Quote from boombox_smk »
    Was you find a cursed idol too strong as an instant?


    It seems as though cards that have venture has an activated ability, have to be activated at sorcery speed. That's probably why it's a sorcery.
    Bar the Gate says otherwise.


    If you're looking for exceptions to rules, welcome to Magic: the Gathering. Your statement also doesn't disprove my statement that: "It seems as though cards that have venture has an activated ability, have to be activated at sorcery speed. That's probably why it's a sorcery." Showing me an instant—not a card with an activated ability—isn't an example of the opposite of what I said, and it'd doesn't necessarily negate that it still might be a reason as to why that's a sorcery. Blue tends to have better instants and sorceries than Green. It's also almost a guarantee that a counterspell will be in each Standard set that in same way showcases or enables the set mechanics. That's not a surprise. Bar the Gate being an instant says nothing to the contrary of what I said.
    I'd also add that, because it's a counterspell (and one specifically for creatures and planeswalkers) and therefore requires another spell to be on the stack, it's harder to use Bar the Gate as a combat trick, since you can't suddenly complete a dungeon on command in the middle of combat.
    Posted in: The Rumor Mill
  • posted a message on Secret Lair: Stranger Things
    Quote from DL_Ojutai »
    I'm not really into TWD or Stranger Things but think it's cool that the crossover stuff exists. Hasbro used to make the ALIEN toys, and that's one that I REALLY want to see. The Dark Tower would be awesome and absolutely fits MtG flavor. Not sure what else I'd be into off the top of my head. But yeah, I say bring it on.

    I don't LOVE the print-to-List idea that much, only insofar as it seems to be a forced reason to buy Set Boosters, the existence of which I don't really get. It still seems as sort of an unnecessary product to me. But otherwise I think it's a cool way to ensure we get MtG versions of anything that turns out to be potentially playable, and I don't have a better solution off-hand.
    A good way to think of it is less "make people buy set boosters", and more "people are already going to be buying set boosters, so this helps get enough copies in circulation without absolutely flooding the market with them".
    Posted in: The Rumor Mill
  • posted a message on [MH2] Dauthi Voidwalker— Masters of Modern preview
    One thing one has to think about is weighing attacking vs. being able to react at instant-speed to anything of interest being exiled, which may be necessary, e.g., stealing a big beater at the end of your opponent's turn so it gets pseudo-haste and ends the game the following turn.

    (As the card says "you may play it this turn" I don't see any usual timing restrictions apply, you should be able to play sorceries and permanents on your opponent's turn, right? Mayby only if the stack is empty...)
    Because it says "this turn", you have to obey all the normal timing restrictions. So you'd only be able to steal instants during your opponent's turn, likely to prevent the shenanigans you're mentioning.
    Posted in: The Rumor Mill
  • posted a message on [MH2] Dauthi Voidwalker— Masters of Modern preview
    One relevant thing to remember is that a 3/2 Shadow creature is not the same thing as a 3/2 unblockable. Sure, it likely won't be blocked, but it also won't be blocking much either. This is going to be an absolutely awful card to drop when you're behind. Voidwalker will be great when you're ahead and the 3 damage a turn is relevant pressure, but I think people will be disappointed if they think a BB 3/2 shadow creature with no other rules would be playable outside the most aggro of decks.
    Posted in: The Rumor Mill
  • posted a message on [MH2] Captain Ripley Vance— ManaCurves preview
    Why should this go in a storm deck? Copies of storm cards are placed on the stack, not cast.
    If you're playing enough spells to make the storm count worth anything, you're casting at least 3 spells that turn.

    Most relevantly, as an uncommon, this is intended for Limited. Green/Red is the storm archetype, which this helps with.
    Posted in: The Rumor Mill
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