Magic Market Index for July 20th, 2018
Magic Market Index for July 13th, 2018
Magic Market Index for July 6th, 2018
  • posted a message on Lord Windgrace from DOM artbook - possibly from C18?
    Quote from FlossedBeaver »
    Windgrace SHOULD be Jund. Mountains, forests and swamps are the most pronounced biomes on Urborg, Windgrace's homeland and the place he swore to protect from artifice after Yawgmoth's defeat. I mean the guy literally became one with Urborg in his dying moments (which probably means that he's the maro-sorcerer of the island now which I really hope we get a card of).

    If Windgrace isn't the face of the Jund lands deck I'll literally eat cat fur.

    You’re going to be awfully put out when you discover he’s the face of the Esper deck. Has everyone really forgotten about Aryel already?
    While possible, there's far more Windgrace red cards than there are white or blue. He's the face of the red card of the Planeswalker cycle, after all.
    Posted in: The Rumor Mill
  • posted a message on Full Gallery is up
    Quote from wallycaine »
    It's still blue and green, it's just secondary in black. They're trying the shift to enable them to have a blue/black overlap keyword, as that's been something they've been looking for for a long time.

    What happened to Skulk? thought it was the right direction for UB
    It turned out to be a lot harder to design than they wanted for an evergreen keyword. It's basically useless/feels wrong past a certain power (even 3 power skulk creatures were pushing it), discourages pumping, and generally didn't play as well with other mechanics as they would have liked. If it had been super popular, they might have been able to shoehorn it in anyways, but it wasn't. It mostly got an "eh, okay" reaction, which is not where they want keywords to be.
    Posted in: The Rumor Mill
  • posted a message on Full Gallery is up
    Quote from netn10 »
    Flash is now a black keyword, not blue or green... very interesting.
    It's still blue and green, it's just secondary in black. They're trying the shift to enable them to have a blue/black overlap keyword, as that's been something they've been looking for for a long time.
    Posted in: The Rumor Mill
  • posted a message on Ajani's Last Stand
    That artwork is top notch. A+++++++++++ and then some. Smile

    I just wish you could start with this on the battlefield like one of the Leylines if it were in your opening hand.
    Being able to get a turn one 4/4 flyer would probably be a bit much.
    Posted in: The Rumor Mill
  • posted a message on Spellslinger's opening titles has spoilers
    Quote from Havrekjex »
    Quote from headminerve »
    "+2/+0" seems to be the stats on the sword. If the equip is :2mana:, that would be an ok card. It may be the time Wizards stops being afraid of equipments. This one would still be way below the X&Y swords in terms of power with such stats.
    I think equipment has the Mox problem - they are very hard to make well balanced for constructed, and a very good one could easily break or at least warp an entire format. This means that they make sure to err on the safe side, which again means most of them are clunky and unexciting.
    It also doesn't help that they waaaaaay overshot the mark on power level in Mirrodin block (because they were thinking of them in terms of how powerful enchantments needed to be to see play), and so equipment since that point has had to live in the shadow of the Swords cycle and sundry other extremely powerful equipment.
    Posted in: The Rumor Mill
  • posted a message on Apex of Power - Red Mythic
    Quote from pierrebai »

    When blue gets a mythic spell that costs around 10 mana, you either draw your entire deck or cast anything you want forever more for free.

    In red?

    You temporarily draw 7 and maybe get your mana back in one color for one shot.

    Wizards thinks they design red spell showing off its impulsive side. The rest of the world see them once again prove that red gets trampled by blue every single time power-wise. In reality red is really light brown.
    To be fair, the "draw my deck" card is 12 mana. The difference between 10 and 12 mana is pretty large, power level wise. Add in the fact that this is a "free" spell, which have frequently burned them in the past, and it's pretty clear they're trying to push the power level for red. It may not tickle your fancy, but not every card is for every person.
    Posted in: The Rumor Mill
  • posted a message on [M19] Commons leaked in Dominaria Packaged Product
    Quote from Lumovanis »
    Was archaeomancer too strong for standard?
    I'd actually guess it's a case of archaeomancer being too weak in limited, rather than too strong, or at least not playing out in as fun of a way. Bumping up his size to a 2/2 makes it into an actual creature, and thus worth slightly more.
    Posted in: The Rumor Mill
  • posted a message on Full spoiler is up
    Quote from Dontrike »
    Quote from Ryperior74 »
    Gavin hart explained why imperial mask wasn't in it

    It because it's not collected too much and he rather have cards that people would want to get in the set

    Weird how with Battlebond they do something like this, but when it came to Masters sets we would get things like Long-Forgotten Gohei.
    To be fair, the full quote from Gavin was about how it wasn't something people wanted AND it didn't play in a fun way. Presumably, they felt that Long-Forgotten Gohei was fun in the limited format, or had at least some people who wanted it.
    Posted in: The Rumor Mill
  • posted a message on Full spoiler is up
    Quote from CatParty »
    Just realized they really missed an opportunity to reprint Team Spirit in blackboarder here...
    Team Spirit is kinda horribly underpowered by today's standards, and they couldn't do a straight reprint anyways since they can't change the card boarders.
    Posted in: The Rumor Mill
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from ilovesaprolings »
    Yeah but all your points are very goodstuffy. A deck isn't supposed to have everything. If i make a Ghave saproling deck, i'll miss paradox haze t inergize with my fungus, or Purphoros and burn at the stake. If i make a Rith saproling deck, i will have those explosive red cards but i'll miss things like deathspore thallid and grave pact. That's what make decks different.
    A mardu warrior legend won't have green raw power, so it will have to rely more on combat manipulation, meanwhile an abzan warrior legend won't have the fast and explosive red cards, so it will have to rely more on swarming, ramping and aggroing hard.
    Najeela deck will be all the same and i'm willing to bet that some months from now 5% of Najeela decks will be warrior tribal and the other 95% will be goodstuff/combo.
    The thing is, a Mardu Warrior legend already exists. An Abzan Warrior Legend already exists. There's more of each, along with Naya and Jund Warrior Legends as well. It turns out that they're not exactly popular, because removing one of the main colors of your tribe just makes you feel like you're handicapping yourself, and it's not fun. And despite what you may think, all four of those colors are main colors of the tribe, because they've managed to put major support cards in all of them. This isn't missing out on some token support cards that would kinda sorta be nice. This is not being able to run the cards that explicitly reference your tribe in the deck that is that tribe. Having to choose between Chief of the Edge, Lovisa Coldeyes, and Bramblewood Paragon, for example, is not something that makes people interested in playing a tribal legend.
    Posted in: Commander (EDH)
  • posted a message on Full spoiler is up
    Quote from Colt47 »
    Quote from Colt47 »
    Why pay 4 generic and 1 green for a beater when those resources could put out two individual creatures that could have extra effects to them?
    Because it only costs one card instead of two. If your team is tapping out to cast one creature a turn, and the other team is tapping out to cast two creatures a turn, you are going to accumulate cards while they don't. This gives you options later.

    Additionally, Assist significantly smooths out draws. In 2HG limited, it's rare for both partners to draw perfectly on-curve. What do you do when you are on turn 2 with no 2-drops? With Assist, you can contribute to your partner. It also massively smooths out both mana screw and mana flood - the only thing it doesn't fix is colored mana requirements.

    2HG is my primary format and I can tell you Assist is absolutely a wonderful mechanic. We have wanted something like this for years.

    If you say so. Charging Binox and Dwarven Lightsmith seem horrible outside draft / limited in this set, but if someone is playing limited with a friend than there sometimes isn't another option.
    I mean, they're both commons. Being horrible outside draft/limited is... kinda a given, with playability outside of that the exception, not the rule.
    Posted in: The Rumor Mill
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from Lithl »
    Quote from Ryperior74 »
    oh for one of them best we got for a budget option of the efreet is Frenetic Sliver
    Frentic Sliver is a terrible alternative to Frentic Efreet. You can activate Frentic Efreet 10,000 times and flip 10,000 coins. You can activate Frentic Sliver 10,000 times and flip one coin.
    On the flip side, playing Frenetic Sliver lets you get some extra coin flips in for fairly low cost. Frenetic Efreet generally means you're comboing out, which some players may not be as much of a fan of.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from Weebo »
    I hope they slow down with the 5C abilities now that we've gotten 4 new 5C general options in the last year. It feels like they're trying to design for EDH, but the color restrictions are a defining part of the format and a lot of the 5C designs end up as a miss. Najeela would have been super appealing to me in 2-3 colors and I'm not even sure I'll pick up a copy as printed.

    Honestly i feel the same. We already got a 5-color dragon tribal, we really need more 5-color tribal stuff?
    I prefer them them do be tricolored, you know, less is more and stuff like that. Being restrained on some colors give the deck some identity. A 5-color deck will always look a little goodstuff-y.
    And sometimes these legendaries straight up fails at being tribal and just became goodstuff/combo general. Look at Tazri. I think the same will happen to Najeela.

    Meanwhile thrilling encore is amazing and will be a staple
    The issue is that any 3 color warrior commander misses out on a big chunk of warrior tribal cards, because they've managed to spread the tribal rewards across 4 different colors. There's already a warrior typed commander for any 3 color combo within WBRG, so any 3 colors they pick are A) already able to be used and B) going to leave something out. And once you've gone to 4 color, it's actively easier to just add the 5th color than to try and make a design that doesn't use blue. So that's most likely why they went with 5 color for this warrior commander, as the big complaint was that you couldn't fit all the warrior tribal rewards into the same deck. Now you can.
    Posted in: Commander (EDH)
  • posted a message on (Let's get ready to) Fumble
    Quote from Lectrys »
    Quote from theMarc »
    Quote from Lectrys »
    Quote from Dontrike »
    I consider this a better Grip of Phyresis. I guess it doesn't hit protection and hexproof creatures, but you could steal more from your opponent.
    What if you have no creatures and all they have is a Batterskull on a Germ token and a True-Name Nemesis with your name on it? You're stuck putting the Batterskull on their TNN or just plain not casting Fumble. At least you can fully claim their Batterskull with Grip of Phyresis.
    Yes, thank you for finding the most niche, corner-case situation. Kinda like how Shock is better than Lightning Bolt when you're getting Mindslavered and you've got nothing but 3 toughness creatures in play.

    I mean, you could've just pointed out that many popular equips give hexproof or shroud, so targeting the equipment is more reliable than targeting the creature, but, no, it's fine; your example's way better. Wink

    It's not that corner case when both Batterskull and True-Name Nemesis are commonly played in Legacy--often in the same deck. I could replace TNN with Stoneforge Mystic, but TNN is funnier because it has protection from YOU but is still a valid creature to have your equipment forcibly attached to.

    Batterskull being able to bounce itself for 3 mana is the bigger problem, but I've seen Grip of Phyresis several times in Legacy sideboards.
    Since you gain control of the equipment, True Name Nemesis can't have the equipment attached to it (It's the E of DEBT: Damage, Enchanted/Equipped, Blocking, and Targeting). So while you don't get the free equip off Fumble in that situation, you still have stolen their Batterskull free and clear.
    Posted in: The Rumor Mill
  • posted a message on Grothama All Devouring Magic Mics
    Quote from Ryperior74 »
    Quote from Crazy Pierre »
    Sweet card that can side-enrage dinos is cool and build-around-y. Like. Smile

    You need temple altisaur in play for this to be hand for enrage
    While Altisaur makes it pure value for enrage, there's definitely turns where you'll be willing to let your dinos die for the enrage trigger+card draw. Turning this and a pair of Ripjaw Raptors into 10 cards seems like value, for example.
    Posted in: The Rumor Mill
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