- wallycaine
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Member for 7 years, 11 months, and 23 days
Last active Tue, Jan, 26 2021 20:56:48
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wallycaine posted a message on [CUBE][KHM] DoomskarDoomskar, you want to avoid committing anything else you care about to the board, to avoid overextending into a wrath. If it's Starnheim Unleashed, you want to commit more to the board so you can race around the 4/4 vigilant blocker.Additional exciting thing about having them both is that they require exactly the opposite approaches to play into them as an aggro deck. If it's Posted in: Cube New Card Discussion
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wallycaine posted a message on [KHM] Orvar, the All-Form— r/MagicArena previewLargely because the card advantage swing on "murder your dude, make a copy of him" would be ridiculously strong. This way you're at least typically investing cards into getting your copies, not just getting them for free for playing your kill spells as kill spells. Posted in: The Rumor Mill
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wallycaine posted a message on [KHM] Mothership 1/18— DoomskarNothing about this implies that? Doomskar's regularly happen as the planes cross and separate again. This, obviously, is a rather large one, but there's no indication it's going to end with all the planes merged. Posted in: The Rumor Mill
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wallycaine posted a message on [KHM] Protectora gloriosa (Glorious Guardian?) - Preview @pperez_4Restoration Angel does the same thing, so it's not unprecedented. And unfortunately, any other way of preventing the infinite is just clunky, having to call out the card by name or some other aspect (non-cleric?), which doesn't fit as flavorfully as "of course the angels only save non-angels"The "non-angel" clause is pretty standard, it's a good flavorful way to prevent 2 of these from going infinite. It does suck a little in a set with Angel tribal, but Posted in: The Rumor Mill
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wallycaine posted a message on [KHM] Tundra Fumarole— ChannelFireball previewSince it gives colorless mana, it's extremely hard to chain them. Each Fumerole only pays for 1 of the next, unless you've got a way to filter it... And if the filter isn't snow too, then you'll lose the extra mana for the second onward.Posted in: The Rumor Mill
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wallycaine posted a message on [KHM] In Search of Greatness— Duende Gaming previewSince it does count lands, you can still drop a 1 drop if you've only got this and lands out. Obviously not the optimal use, but worth remembering when a wrath resets you. It also doesn't check until the ability resolves, so if you've got a flash permanent, you can sneak that out before the check.Posted in: The Rumor Mill
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wallycaine posted a message on [KHM] In Search of Greatness— Duende Gaming previewSince it does count lands, you can still drop a 1 drop if you've only got this and lands out. Obviously not the optimal use, but worth remembering when a wrath resets you. It also doesn't check until the ability resolves, so if you've got a flash permanent, you can sneak that out before the check.Posted in: The Rumor Mill
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wallycaine posted a message on [KHM] Jorn, God of Winter and Kaldring, the Rimestaff— Brian Kibler previewBoth sides cost 3, I'm not sure how you're getting it being 5? Posted in: The Rumor Mill
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wallycaine posted a message on [KDM] Warstorm surge reprint - Rootwater gamingImmerstrum is one of the 10 realms. It's the one filled with Demons. Posted in: The Rumor Mill
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wallycaine posted a message on [KHM][CUBE] Toralf, God of Fury // Toralf's HammerRam Through, because the excess damage isn't dealt to the creature, it's dealt to the player instead.He's got a "noncombat" clause on his ability, so it has no interaction with his trample. Additionally, he actually doesn't interact well with non-combat sources that actually have (effective) trample, such as Posted in: Cube New Card Discussion
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wallycaine posted a message on [KHM] Divine Gambit and Tibalt's Trickery— More cards lost in the Card Image GalleryThe random mill is almost certainly a way to prevent using it to cheat in a fatty/expensive spell. While a shuffle ala Chaos Warp could accomplish the same thing, I believe they've been trying to cut back on shuffle effects in standard, as they represent a "loading screen" in competitive paper play. It can't just mill a set number of cards, because then you'd be able to just set up your spell that far down. By milling 1-3 cards, though, there's uncertainty and inconsistency that prevents it from being a reliable way to cheat out (if you put your spell 4 cards down, you might only mill 1 and one of the other two cards could be a spell you hit first. Any higher, and you risk milling it out). So basically they were trying to solve the "how can we make this random without shuffling" puzzle, and milling a random number between 1 and 3 (easily determined using a d6) seems like the best solution.Posted in: The Rumor Mill
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wallycaine posted a message on [KHM] Eradicator Valkyrie— Carlos Romao previewSigrid, God-Favored), hence their confusion. I think the issue is that Hexproof from was never intended entirely as a replacement for Protection, it's just viewed as a variant on Hexproof now.They also brought "Protection From" back recently (See Posted in: The Rumor Mill
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wallycaine posted a message on [KDM] Morrite of the frost - Glam shatterskullGiven this is just an uncommon, I'm doubtful this is the only legendary snow creature in the set.Posted in: The Rumor Mill
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wallycaine posted a message on [KHM] Eradicator Valkyrie— Carlos Romao previewYou are correct. Posted in: The Rumor Mill
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wallycaine posted a message on [KHM] Replicating Ring - Kripparrian previewReplicating Ring stays on the battlefield when the ability "goes off", it just makes 8 Replicated Rings and removes the counters.Nothing about Replicating Ring's ability would make Mechanized Production go to the graveyard? Posted in: The Rumor Mill
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