- Varal
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Member for 11 years, 2 months, and 20 days
Last active Fri, Dec, 8 2017 14:57:49
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May 22, 2014Varal posted a message on The "Don'ts" of Multiplayer Deckbuilding EtiquetteI feel one aspect that's often frowned upon is killing people with direct damage such as Fireball or the dreaded Hurricane for the draw.Posted in: Cz Blog
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Apr 28, 2013Varal posted a message on Mastering Multiplayer: The Art of Drawing CardsRed has the crazy Wheel of Fortune.Posted in: Cz Blog
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Apr 28, 2013Varal posted a message on Counterspells in MultiplayerI think one utility of counterspells is to protect your own threats. Who cares about card disadvantage if you can protect Damia, Sage of Stone or Consecrated Sphinx?Posted in: Cz Blog
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Apr 28, 2013Varal posted a message on Fairness in MultiplayerI think the only "fair" thing is to have everyone play the best deck possible, otherwise if you agree on playing less powerful decks, you gets the problem of people trying to make the best possible decks in your new "format" with a maximum power level with everyone trying to get as close to the limit as possible. I think you'll always end up with overpowered decks if people think this way.Posted in: Cz Blog
Obviously, the "everything goes" way while being the only literally fair way isn't what should happen since it's not the state that most people wants to be in. I would say that as long as everyone has a reasonable chance to win the game and to enjoy playing then your deck is fine. If people start to gang up on you every games or tell you that they don't enjoy playing against a deck, then it means that you're "unfair". When I say don't enjoy, I'm not talking about them disliking your deck because it interacts with their game plan but because you're ruining the fun with your Eggs deck.
This means that everything is metagame dependant and you shouldn't strive to beat the metagame but to simply be part of it. I think it's fine to play Blood Moon if your opponents play 3 colors monstrosity without basic lands. It's also fine for your opponents to play Rest in Peace if the graveyard is abused all the time. You can also play Armageddon if your opponents abuse the multiplayer dynamics and politics by skewing their mana curves with high casting costs or simply if ramping becomes degenerate.
I think any aspect of the game can be frowned apart by your group but usually removing one aspect of the game will allow another one to abuse the absence and this other aspect will become "unfair".
My EDH playgroup is currently highly frowning upon anything infinite and my old group frowns upon combos killing everyone at once (They still talk about the time I played a Chimera combo deck 10 years ago.)
On another topic, I'm not sure if it is the case and I plan to test it someday, but I think that the absolute best multiplayer decks are not all "unfair" combo decks. Has anyone ever did a special night where everyone brought the absolute best deck they could built? - To post a comment, please login or register a new account.
Foils tend to increase way faster than everything else but they seem to be the mtg equivalent of triple gold-embossed baseball card with a piece of shirt inside. It's not because something is rare than it's expensive. A lot of people want cards because they're expensive. They might be out for a future someday. I'm sure Alpha Black Lotus will always be expensive but Foil Japanese Brainstorm I'm not sure.
A collectible is only valuable as long as there is collector and only increase as collectors increase. Wizards is really good right now at balancing the cards price and increasing the player pool but it doesn't mean the player pool will increase forever. How many people do you meet nowadays that are big Backgammon fan or Nine Man's Morris fan?
In the real world, different commodities behave differently. If the economy doesn't go well (upcoming reprints) stocks (fetchlands) will be traded for more stable investments like gold, cash and bonds (Reserved List cards). Once the economy goes better (no more reprints) the stable investments are traded for stocks. Understanding what drives demand helps understand future prices, offer and demand.
The higher a card is the slower it grows. It's way easier for a $50 card to climb to $200 than for a $300 card to go to $1200. It's for this reason that I think many expensive Reserved List cards will be traded for cheaper cards after the next Modern reprint.
Do you think that its really the increase in Modern that rippled to the other formats with people trading their recently increased Modern staples for Legacy staples and Vintage staples. Do you think the raise will affect slightly less premium cards like non-blue duals? Would the price of everything go down when fetchlands will be reprinted?
Feel free to discuss any topic related to the recent increase in price like its cause, its impact on future prices or any interactions between constructed format prices.
There seems to have been a recent raise in their price but StarCityGames used to have the best prices on MP/signed power especially during their sales. Don't be afraid to ask for scans and ask questions about it. Cards are 3D objects and you can't see all the damage on a scan. Don't settle for non-tournament legal cards, most of the appeal of power is the ability to play vintage and you'll be glad to have it when a sanctioned event comes along. I find it hard to pay a significant chunk of the value for cards that are the same as proxies for all practical purposes. I don't know if it's only SCG but they had big raise in their power price in the last year or so. They used to have Black Lotus at $1000, now it's $1500. The whole game is going up in price and vintage staples seems to be on the raise too after some years of relative stagnation.
What if they have everything else they need in real life. Maybe they want to get more out of their money than just a big inheritance.
Winter Orb and Armageddon are also really good but leads to a different style of play.
Coat of Arms is a classic that I've always loved and cheaper than it used to be way back then.
Here we see the difference between cube and multiplayer. While almost every mana producing lands are outclassed by dual/fetch/basic, it isn't the case in singleton format where there's room for the subpars lands.