2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on R/G Land Destruction Closet
    I recently stumbled across this thread after making one of these decks myself! I really enjoy the land destruction concept in today's Standard format. Because so many decks rely on a wider range of colors, strategic land destruction can be pretty crippling to many decks out there. Here's what I've been running on MTGO (with fairly decent success - I'm sure everyone hates me):



    The ideal situation is T1 Arbor Elf, T2 Elvish Archdruid, T3 Acidic Slime/Elvish Archdruid, T4/T5 Sylvan Primordial.

    There're a couple of things going for the deck:
    1. Elvish Archdruid can give you a pretty solid Elvish Army. I've won some games without ever using land destruction at all.
    2. Sylvan Primordial winning is pretty straight forward. There're very few creatures that can handle a 6/8. There are even fewer that can deal 8 damage and even less fliers that can survive 6.
    3. Silklash Spider is highly effective against the occasional Delver Deck or Descration Demon deck.
    4. Acidic Slime is a solid deterrent against big creature attacks. It's an excellent staller.
    5. Most people don't see this deck often, so they're never really sure what exactly to remove or counter.

    A few notes about the deck's weaknesses:
    1. This deck is fairly susceptible to creature removal and wipes. Fortunately, there are a lot of creatures in the deck to rely on. The goal is to remove lands before wipes become a reality. I'm a fan of killing white dual lands when I see Islands/Plains.
    2. Token decks can be a challenge without Rancor to push damage through.
    3. Mulligan if you're not seeing ramp up early. You can get away without the Land Destruction early on, but it's mostly a lost game if there's no ramp up.

    Other loose notes:
    - If you're playing against control, hold a Bramblecrush (or Slime) to knock out a Detention Sphere or O-Ring.
    - I haven't figured out an appropriate sideboard yet, but I suspect Giant Growth and Wildwood Rebirth would be pretty helpful.
    - I like Elvish Visionary because it's a draw card option along with being a card that will grow with Elvish Archdruid out.
    - I'm not sure I like Wolfir Avenger in the deck. He has fairly poor synergy, but he can be quite an effective chump blocker with regenerate.
    Posted in: Standard Archives
  • posted a message on Box Mapping Thread - GTC Gatecrash Edition
    I didn't get a chance to do the booster pack selections.
    This is a US Box.

    Left
    Prime Speaker Zagana
    Diluvian Primordial
    Fathom Mage
    Stolen Identity
    Signal the Clans
    Sylvan Primordial
    Gyre Sage (Consuming Aberration)
    Rubblebelt Raiders (Island)
    Frontline Medic
    Alms Beast
    Realmwright
    Soul Ransom (Zameck Guildmage)

    Middle
    Ooze Flux
    Illusionist's Bracers
    Biomass Mutation (Skyblinder Staff)
    Angelic Skirmisher (Ooze Flux)
    Glaring Spotlight
    Spark Trooper
    Blind Obedience
    Aurelia's Fury
    Consuming Aberration
    Watery Grave (Forced Adaptation)
    Deathpact Angel
    Foundry Champion

    Right
    Immortal Servitude
    Gideon, Champion of Justice
    Nightveil Spectre
    Mind Grind
    Luminate Primordial (Bomber Corps)
    Breeding Pool (Hindervines)
    Simic Manipulator
    High Priest of Penance
    Crypt Ghast
    Ogre Slumlord
    Godless Shrine
    Biovisionary
    Posted in: New Card Discussion
  • To post a comment, please or register a new account.