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  • posted a message on [MH2][CUBE] Fury
    Bringer can clear almost any flyer in the cube and deal 4 to a PW, can kill a utility creature and do 4 to a PW, can just straight do 4 to a PW if there's no blockers in play and be around to attack next turn, and can do 4 hasty damage to the face, not to mention can kill creatures that come down later, something fury can't do, not to mention the evasion. Time will tell of course, but I think glorbyringer will remain the premier red 5 (outside of combo enablers).
    Posted in: Cube New Card Discussion
  • posted a message on [MH2][CUBE] Fury
    Quote from steve_man »
    I like this more than any other red 5-drop that isn't a critical archetype enabler / payoff like Kiki-Jiki / Zealous Conscripts / Through the Breach. I think this easily better overall than Siege-Gang Commander / Thundermaw Hellkite / Glorybringer / etc.


    I think there is no way this is better than glorybringer TBQH. Yeah, the flexibility is nice, but glorybringer is such a bigger impact when you play it on 5 than this is and it doesn't die to all the bolt variants. And thundermaw is just such a reliable finisher I haven't found a more consistent top end that essentially guarantees you're getting in for 5 no matter what, although I am definitely higher on thundermaw than the consensus.

    It might be better than siege gang, which has definitely waned by comparison over the years, but siege-gang gives you such inevitability if it isn't killed. I think the swap for this is FTK, not one of the 5's, unless you're rigidly enforcing CMC slots.
    Posted in: Cube New Card Discussion
  • posted a message on [MH2][CUBE] Hard Evidence
    Interesting in that it's a line that gives you a body in the spells matter deck while also giving you more gas (albeit more expensive than most cantrips). Also gives you an artifact if you care about that. This card does a lot of things, but I think even all of them added together end up not enough for me. Cool design though.
    Posted in: Cube New Card Discussion
  • posted a message on [MH2][CUBE] Fury
    I feel like I'm taking crazy pills lol. Pyrokinesis has been on no one's cube radar for a long time as far as I know, and the evoke effect on this is essentially the same, if slightly worse (trading instant speed for the ability to hit a walker), so you're relying on the creature half to put it over the top, and the creature half is something that I really don't want in aggro decks. It's 5 mana, meaning it's competing in aggro with things like Glorybringer and Thundermaw, as well as the plothora of good red 4's for aggro, and it's a terrible post-wrath play unless they have a PW in play (I'm assuming you can pick 0 targets so it doesn't have to kill itself on an empty board).

    As I said, I would happily play this in midrange lists as it's probably just better than FTK. But in aggro I don't think this would ever make my final 40, but might come in as a sideboard card against the green decks with lots of elves or the aggro mirror where you will always get the 2-for-2 and have an outside chance at a 3-for-2, but that's pretty narrow.
    Posted in: Cube New Card Discussion
  • posted a message on [MH2][CUBE] Barbed Spike
    Yeah I was looking at this one too. Stormfront Pegasus isn't even that far off anymore as a good aggressive creature, and this is better than ol' stormy in several ways (gives you 2 artifacts for decks that care about that, gives you 2 permanents to sac if that comes up, if you need to bounce a permanent as a cost you can bounce the equipment and be left with a 1/1 flyer, and of course you can equip it when that's a good line), and the only real downsides are that the thopter can die to naturalize, flicker, and bounce. I may try and find room for this.
    Posted in: Cube New Card Discussion
  • posted a message on [MH2][CUBE] Rakdos Headliner
    I class Rakdos Cackler as a R card (since it sees much more play in R decks) so I have 1 more spot in my rakdos section, and I think I will definitely test this. A 3/3 attacker on t2 is big game. Just wish I had more cards that were good to pitch in mono-R (only hellspark and firebolt come to mind).
    Posted in: Cube New Card Discussion
  • posted a message on [MH2][CUBE] Fury
    Ha! As predicted in the Grief thread, the red one can't go to face, and is trash for aggressive decks. Also no flash. COME ON. At least it's better than force of garbage or whatever the red one that made elementals was (I still LOL at them thinking that card was remotely on the same level as the blue one), but pyrokinesis is NOT a good card, even at instant speed, nor is this one. I have 0 interest in aggro in a card that's either a 5 drop or makes me pitch an almost certainly relevant card just to clear a blocker, maybe 2.

    This is probably playable in non-aggro decks (compares favorably to FTK in any deck that is happy with 5-drops, I will probably test it over FTK or another red 4), but I'm so annoyed they gave us evoke pyrokinesis instead of evoke bolt.
    Posted in: Cube New Card Discussion
  • posted a message on [MH2] [CUBE] Bloodbraid Marauder
    Yeah getting to 4 types in aggro is hard. You need a fetch, an instant, a sorcery, and a creature to die basically, cause you aren't gonna be getting any other types in the yard on average.
    Posted in: Cube New Card Discussion
  • posted a message on [MH2][CUBE] Dauthi Voidwalker
    Oh look, another amazing card from this set lol. Bye scrapheap scrounger, it's been real.
    Posted in: Cube New Card Discussion
  • posted a message on [SCD] - [MH2][CUBE] Archon of Cruelty
    This is a great fatty, but the only big reanimation target I still have in black is Griselbrand, and I don't think this is better. I may try and find room somewhere else though...
    Posted in: Cube New Card Discussion
  • posted a message on [SCD] - [MH2][CUBE] Kaldra Compleate
    Quote from wtwlf123 »
    Pretty cool Stoneforge target, an okay ramp payoff, and a decent card to Welder into play. One of those cards that's not stellar in one role, but gains value because multiple different decks can take advantage of it. I might end up testing it out and seeing how it does.


    You're gonna need to do like a top 40 article for this set lol.
    Posted in: Cube New Card Discussion
  • posted a message on [MH2][CUBE] Lose Focus
    I think this is probably worse than both mana leak and miscalc, and the question is do I want a 3rd version of that effect?

    Perhaps since I'm still running condescend/disallow/supreme will, one of those is cuttable? Disallow has been very meh so I think that's the swap I'll make.
    Posted in: Cube New Card Discussion
  • posted a message on [SCD] - [MH2][CUBE] Kaldra Compleate
    I don't think this is a new batterskull, I think it's more like a new wurmcoil/battlesphere, and it doesn't compare well to those two IMO.
    Posted in: Cube New Card Discussion
  • posted a message on [MH2][CUBE] Damn
    Just insane. Windmill slam. Only question is which Orzhov card gets the axe.
    Posted in: Cube New Card Discussion
  • posted a message on [MH2][CUBE] Solitude
    Damn I'm pretty sure 3WW flash lifelink swords a guy 3/2 would be a slam dunk, and the game it has against cheaty decks is wild. Easy easy include. I think I like this more than grief.
    Posted in: Cube New Card Discussion
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