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  • posted a message on [450][Unpowered] Flutter Cube Ƹ̵̡Ӝ̵̨̄Ʒ - COM13 Update
    Quote from wtwlf123
    Oh crap, your cube is unpowered. My bad. He shuts off moxen and fast mana in addition to all the common walkers and equipment and stuff. He's likely not as good in the early game in this cube. Carry on! :p


    Ha, yeah, running him MD makes way more sense in a powered cube. I thought I was just totally missing something lol =P
    Posted in: Cube Lists
  • posted a message on [450][Unpowered] Flutter Cube Ƹ̵̡Ӝ̵̨̄Ʒ - COM13 Update
    Quote from wtwlf123
    I'll maindeck Revoker in most every deck. Especially a beatdown one.


    Really? I feel like I would rather have almost any 2-drop in game 1 than a revoker that is probably at best gonna be naming a PW after 1 activation, at which point I would rather be playing something that just hits them.

    I mean, I would probably almost always side it in after game 1, but having to be reactive with it 100% in game one, and not even knowing what you should be worried about, makes it seem pretty mediocre to me as a game 1 card.
    Posted in: Cube Lists
  • posted a message on [450][Unpowered] Flutter Cube Ƹ̵̡Ӝ̵̨̄Ʒ - COM13 Update
    I was the red drafter, and I have to say, despite probably 4 packs during the course of drafting being stone blanks for me (having no red cards at all, but this was all in pack 2, pack 1 I got a playable or great card almost every pick, had like 13 playables and Manic Vandal after pack 1), the deck ended up pretty good. Obviously maindecking phyrexian revoker is not exactly where I want to be, but I was pretty happy to be playing most of the other cars.

    I ended up in red because I decided to force it. I had been just doing sort of "good stuff" decks the last couple of drafts and while they were fine, I wanted to try an actual archetype and thought I would start with one of the easier to build ones. Thus, I first-picked ankh of mishra and went from there!

    Round 1 went as described by flutter, so no need to really expand on it.

    Round 2 was against the G/W midrange deck, and I just ran him over before he could stabilize. There were some notable events, though.

    Game 1 I hit ankh of Mishra on t2 (after a t1 guide), and followed it up with a t3 sword. He managed to stick a turn 4 thrun, but I followed up with phyrexian revoker naming thrun and sword on guide, forcing him to chump. I swung for lethal next turn.

    Game 2 I just ran him over with low drops.

    Over all I think my deck was strong, and I drew very well which made it seem super consistent (where it was probably just pretty consistent)
    Posted in: Cube Lists
  • posted a message on SMK Games Massachusetts
    Quote from Hagalaz
    YMG should be familiar to many players, even those not from that region, even some that don't even play magic. Not only was it a hugely successful team with multiple pro tour presences (which turned into hall of fame presences), but it also had V:TES tournaments many years ago.


    And is now out of business.
    Posted in: Magic General
  • posted a message on Innistrad dual land question
    They seem to be pretty happy with only ally-color duals in the core set. My guess is after the all-the-colors good stuff we are seeing now, they will probably dial back the ease of playing many colors in the sets coming up.
    Posted in: Standard Archives
  • posted a message on Confused on which to play first - Master Biomancer or Corpsejack Menace
    Yeah, you should always play the menace second IMO.

    This is what happens

    You have a 1/1 experiment one and cast master biomancer. Experiment one is now a 2/2 and you have a 2/4 biomancer. You then cast Corpsejack Menace. It hits the battlefield, triggering both evolve on the experiment and the Biomancer trigger on itself. Since it is on the battlefield when both triggers resolve, its replacement effect will apply. So, Experiment one gets 2 counters, and is a 4/4, and Corpsejack Menace gets 4 counters from the biomancer instead of 2, so he's an 8/8.

    Thus, you have a 4/4, a 2/4, and an 8/8.

    Playing it the other way, you do get a bigger experiment 1 (5/5, he will get 2 counters from evolve when you play the menace and another 2 from the biomancer), but your menace stays at 4/4.
    Posted in: Magic General
  • posted a message on Things to do with unused Magic Cards.
    Quote from asmallcat
    Make a "transform" cube.

    The front of all the cards is scorned villager

    The back is a completely random card (including sorceries, instants, lands, etc). Play and see what happens when they transform!


    Just so everyone knows, this was not my idea. I think I read it on ChannelFireball? Don't really remember.

    Either way, just don't want to claim something I didn't come up with.
    Posted in: Magic General
  • posted a message on Dealing with drafters who shout out their picks
    Quote from HoodedPumpkin
    No, as long as you are not swapping cards it would still not be against the rules in any way at all.
    People can ask advice and get advice even while deck building, even in tourney situations.
    If it is distracting other people, then you might get someone giving you a nudge or something.


    Hmmm, interesting. I guess I just assumed it was against the rules because it is against the rules in sealed deck at Competitive REL to discuss your pool with anyone before submitting your deck.

    Not to mention it would just be a bad idea since you might play the person you are discussing it with, or someone you are playing might overhear you.
    Posted in: Magic General
  • posted a message on Dealing with drafters who shout out their picks
    Quote from PhyrexianExile
    Just a question that sort of fits in this vein...at our first draft, my lady-friend wanted to ask me a couple of questions about what she had drafted just after finishing the actual draft and right before play began, as everyone was assembling their decks. We were quietly having this conversation after stepping away from our respective tables.


    Is this frowned upon? She's still a card-slinger in training and just wanted a bit of advice...but I certainly don't want to doom myself or her in the process and get into trouble with my LGS.


    In an LGS FNM scenario, which is REL, this is fine. You can ask people for advice and talk about your deck.

    At a tournament, however, this would be against the rules.
    Posted in: Magic General
  • posted a message on Dealing with drafters who shout out their picks
    I do not think you should be yelling out cardnames during an fnm draft.

    obviously cube or mystery draft you should yell away.
    Posted in: Magic General
  • posted a message on Things to do with unused Magic Cards.
    Make a "transform" cube.

    The front of all the cards is scorned villager

    The back is a completely random card (including sorceries, instants, lands, etc). Play and see what happens when they transform!
    Posted in: Magic General
  • posted a message on [450][Unpowered] Flutter Cube Ƹ̵̡Ӝ̵̨̄Ʒ - COM13 Update
    I was the one playing the 4-color control deck (went 4-0 in 2 matches before I had to bounce), and I would say I was mostly happy with my deck.

    Manabase - I was supremely happy with this, although I imagine as people get more experienced I won't be able to snap up such insane fixing.

    PW's - I was happy with all of them, although elspeth 2.0 was definitely an all-star for me. Lingering souls into elspeth make the dudes into flashback souls gain a million was a pretty huge play for me in multiple games. Tamiyo is obviously also amazing

    Controlly cards - Never got to play force spike at a relevant time, but the other removal and counterspells definitely did work. Disc was good, although not against the troll aesthetic/thrun deck I was facing in round 2 (although it did bring me the win in that game, when I flashbacked firebolt on my turn, disced on his turn to kill hus thragtusk and tap his regenning thrun and lol troll when he had lethal on board, enabling to cast the arc lightning for the win on my turn, which was fun). Miscalculation was awesome, as expected.

    Overall - I wanted 1 more walker (I let a memory adept go for fixing at some point during the draft, which ended up being a terrible choice), more wraths and removal, and less creatures. I think ideally I probably would have only played auger and St traft, maybe geists and image in the board to kill hexproof legends. Wildfire was as expected, fun and backbreaking when it resolved. Still, I think it was a good first draft.

    Cards that did not impress me, either in my deck or others -
    New ajani - Haven't seem him in an aggressive shell, but he just seems so mediocre
    Dungeon Geists - It's fine, but I feel like we will find stronger 4-drops. So bad to instant speed removal at end of turn when you are counting on the tap.
    Posted in: Cube Lists
  • posted a message on Cards in recent core sets that break the colour pie?
    Quote from Kryptnyt
    Vampire Nighthawk is an incredibly aggressively costed cheap flier in a color that is supposed to have overcosted or drawbacked small fliers. It's one of the biggest culprits in years.
    Angelic Arbiter has a very blue effect.
    Archon of Justice can remove lands, something white usually has trouble with.
    Benalish Veteran has a suspiciously green ability, as does Crusader of Odric.
    Duskmantle Prowler is an abomination of random off-color nonsense.
    Elderscale Wurm does something I'd expect a white card to do.
    Entangling Vines.
    Excommunicate.
    Fog bank.
    Gem of Becoming. I'm counting this as a Grixis one.
    Someone take over from //gatherer.wizards.com/Pages/Search/Default.aspx?page=10&action=advanced&set=|[%22Magic%202010%22">|[%22Magic%202011%22]|[%22Magic%202012%22]|[%22Magic%202013%22]"]here.


    Vampire nighthawk feels very black and vampire-y to me, and black has often gotten aggressively costed creatures that have a heavy black requirement (see phyrexian obliterator)
    Angelic arbiter feels completely white. See orim's chant, silence, rule of law
    Benalish veteran is clearly an homage to infantry veteran, and bonuses when attacking certainly fall within white's color pie (see http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&color=+[W]&text=+[whenever]+[attacks]+[+] )
    For prowler the exalted is fine (as it got moved to black in m13, and it makes sense there with black's focus on the one as opposed to the many), but I agree haste is odd.
    Elderscale wurm is a weird one, but mythics are kind of allowed to break the color pie. Would have made more color pie sense as a simple lifegain though, I agree (like "at the beginning of your end step, gain 7 life) since that is easily green
    Entangling vines is just a continuation of the snakes from Kamigawa
    Excommunicate says hello to oust and condemn
    Gem is colorless, and is little different than Armillary Sphere
    Posted in: Magic General
  • posted a message on [[SCD]] Cloven casting
    stitch in time for the lulz, you would get an average of a time walk out of it =P
    Posted in: Commander (EDH)
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