Been asking for the reverse of this (CMC 3 or less) for like ten years.
That is never gonna happen in NWO. Maybe in a commander-like product.
I often wonder if people know what NWO means. NWO is a particular model of design meant to keep a balanced level of complexity at Common, in order to make the game easier for new players. A reverse of this spell would be perfect under NWO, what makes it quite unlikely is its power level, which would be insane at 2 CC.
Well, it's also used a shorthand for their entire current design philosophy, which is perfectly reasonable.
For me it's just a matter of the cards being easier to pick up. I have a hard time getting sleeved cards off the table sometimes, but it's super easy to pick up cards off a mat.
Also, and this is a little bit of a jerk move, in crowded events they get you a little extra breathing room.
Junk, just because I like the color combination and think it and Mardu will have the best removal, and I don't like trying to go aggressive in sealed since you often don't get the necessary low drop density.
Lol I've shopped on TCG player maybe 6 times, and twice I've had major issues with a seller, doesn't seem like TCG is much better.
I've never had an issue with a seller not sending the cards or something like that, but my main complaint with TCG players is wildly inaccurate card grading. It's fine for bulk stuff, which is pretty much all I buy from them, but I'd never buy like $30+ cards from TCG player given what I've seen some sellers think "near mint" and "lightly played" mean on that site.
How many creatures can you kill with a fully Delved Murderous Cut that a Ghastly Demise with four cards in the graveyard can't kill? There's the titans and a handful of other beaters, which without running numbers, seems like a fair tradeoff to me for the ability to use your kill spell on almost every 2/1, 2/2 or 3/2 that's beating you down. And late game, Ghastly Demise has the upsides of not requiring the loss of resources from your graveyard and the toughness restriction becoming negligible.
demise is nonblack, which is super relevant. Also, if demise misses on cards in yard, it misses completely. This can be cast on 5 or 4 if you absolutely have too. I think it's much better than demise, while agreeing that it's still worse than black's cream of the crop removal. I still love this card though and will push to test it.
Yeah, I think he's one of white's stronger morphs (certainly behind exalted angel, but probably second?) and I like that he has the flexibility that bears with upside always provide. If you want to support morph, especially at 2+ per color, he seems like a shoe in for testing. I also like that he survives bolt when he flips.
I want to test this. 3 is a pretty empty spot on the curve, and I find myself wanting to morph something like Blistering Firecat a lot.
Does this graveyard trigger work if they kill it when it's a morph? Because that makes it a lot more appealing in a controlling deck.
No, it doesn't, meaning you never, ever, ever want to cast this face down. Which means it's a four-drop, which means it doesn't compete with red's current options for anything but very large cubes.
Hm, I'm not sold on that card. I wish it was a straight anthem with that ability instead...
Me too. I'm not saying it's a great card, but I do like it more than this and think the resiliency this anthem provides is more valuable than a single creature that drains once. But neither are cards I am waiting for with bated breath.
I totally agree. Assume you're building a cube that will force 1 card of each shard/wedge for a moment though (I think a lot of med-large size cube managers will do this after this set). How do you think it compares to the other options in this combination?
I think I like the junk anthem better than this card. It grows your team and then gives you evasive threats after your guys die off. It's also amazing if you get it down before a wrath effect.
It is amazing as a stabilizing card, but I don't think it's powerful enough unless you are pushing a wedge theme. I sound like a broken record, but it takes a pretty amazing card for me to think 3 colors is worth it in cube (stuff like bolas and sphinx).
I think no haste and 1 toughness are the death knells for this card. So many ways to deal with it, and if you play it on-curve you can't morph it to save it for 2 turns at least. Not to mention most aggressive red decks never want to get to 6 mana. I think this is most often a 4-mana 4/1 flyer that leaves behind a 2/2 when it does and nothing else, and I don't think that's good enough or enough what red wants to be doing.
Without evasion, Pearl Lake Ancient is just more chump fodder for Elspeth tokens.
It's a limited beater.
It's not even that great in limited. 6/7 with no evasion for 7, even with flash and expensive bounce options, aren't what most limited decks are looking for. This guy is probably sealed deck only.
I have a really hard time evaluating these charms. Like, the flexibility is amazing, there's pretty much never going to be a situation where you don't want at least one part of it, but then...3-color. It's so hard to cast this a lot of the time, and it feels real bad when you really need that mana leak, don't have you third color, and really wish this was just mana leak. How much better is this than bant charm? Bant charm has unconditional removal, not fight removal, and can deal with problematic instants and artifacts better than this card can, while this charm is better against planeswalkers by being able to both counter them and falter-kill them. I think the two cards are close, and not many cubes are running bant charm.
In the end, I think this falls into the same category as the other wedge charms spoiled so far - great if you are including wedge cards in yoru cube or pushing multicolored cards in your cube, not worth it otherwise. Which is sad, because I love cards that create interesting decisions.
Well, it's also used a shorthand for their entire current design philosophy, which is perfectly reasonable.
That is never gonna happen in NWO. Maybe in a commander-like product.
Also, and this is a little bit of a jerk move, in crowded events they get you a little extra breathing room.
I've never had an issue with a seller not sending the cards or something like that, but my main complaint with TCG players is wildly inaccurate card grading. It's fine for bulk stuff, which is pretty much all I buy from them, but I'd never buy like $30+ cards from TCG player given what I've seen some sellers think "near mint" and "lightly played" mean on that site.
demise is nonblack, which is super relevant. Also, if demise misses on cards in yard, it misses completely. This can be cast on 5 or 4 if you absolutely have too. I think it's much better than demise, while agreeing that it's still worse than black's cream of the crop removal. I still love this card though and will push to test it.
No, it doesn't, meaning you never, ever, ever want to cast this face down. Which means it's a four-drop, which means it doesn't compete with red's current options for anything but very large cubes.
Me too. I'm not saying it's a great card, but I do like it more than this and think the resiliency this anthem provides is more valuable than a single creature that drains once. But neither are cards I am waiting for with bated breath.
I think I like the junk anthem better than this card. It grows your team and then gives you evasive threats after your guys die off. It's also amazing if you get it down before a wrath effect.
It's not even that great in limited. 6/7 with no evasion for 7, even with flash and expensive bounce options, aren't what most limited decks are looking for. This guy is probably sealed deck only.
In the end, I think this falls into the same category as the other wedge charms spoiled so far - great if you are including wedge cards in yoru cube or pushing multicolored cards in your cube, not worth it otherwise. Which is sad, because I love cards that create interesting decisions.