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    posted a message on [CUBE][SLD] Doric, Nature's Warden
    Quote from Mangolassi »
    Sadly I don't think this card has threat of activation. The transform ability looks triggered, not activated.


    Correct. Your opponent will know if it's a 3/3 or 6/6 before they have to block.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [LTR][CUBE] Reprieve
    Quote from wtwlf123 »
    I think black offers a lot to the spells matters shell, and Witch has been awesome. Tutors, discard spells, and K Command are sweet in those decks.


    Yeah in my experience the deck is always URx, and the x is white or black based on whether I see witch or mentor in the draft. Both W and B offer nice additions to the deck as a tertiary support color or as a full third color if your mana works out.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Set (P)review - My top 20 Phyrexia: All Will Be One (ONE) cards for the cube!
    Quote from hoodwink »
    though I'll confess I don't really understand the distinction you're making with Conduit


    I believe Wtwlf's point was that you can activate Conduit on your turn and use it, then play instants and creatures with flash on your opponent's turn to sort of get around the "only cast one spell on your turn" restriction of the card.

    Wtwlf, as always, thanks for these posts. They are so helpful in compiling buy lists.
    Posted in: Articles, Podcasts, and Guides
  • 1

    posted a message on This or That discussion.
    Quote from steve_man »
    Quote from MrConfusion »
    Background: I am looking over the big mana rocks in my colorless section in a 360 Unpowered Cube. I know for sure I am including Grim Monolith and Coalition Relic, but am struggling with choosing the other two from the following list:

    Pick Two:




    Personally I've cut Thran Dynamo / Hedron Archive a long time ago, so those would be my picks. I'm not a fan of 4-cmc cards that primarily just ramp. 3-cmc is my cutoff for that now.


    I think Dynamo is the best of those FWIW as it's the best rate that you can use immediately. It only costs you a single mana if you can run a 2 spell turn. I'd probably run powerstone and dynamo if I had to pick 2 (although I run Dynamo, Archive, and Powestone). I personally hate chalice. Yeah, it scales, but you're never casting it for 6, at 2 there are so many better options and at 4 it's an archive you can never cash in, which is a card I would never play.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [ONE]{CUBE] Ossification
    I'd rather spend 1 more mana and get the flexibility of the O-ring variants.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE][ONE] Bloated Contaminator
    Obviously GGG is a completely different animal, but Old-Growth Troll was a complete whiff in my cube and it was a 4/4 trample for 3 with multiple upsides.

    It's kind of crazy that this is where we are, but a 2G 4/4 trample would be an average-at-best cube card nowadays.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [ONE][CUBE] Migloz, Maze Crusher
    3 mana 4/4 that can attack with menace on turn 4, and you even have the line of turn 3 make a 4/4, turn 4 disenchant and attack with the menace body? Seems pretty good. I think this is probably testable in any cube that supports gruul aggro.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE] [BRO] Ashnod, Flesh Mechanist
    It's not really mana ramp, the powerstones are so so specific in what you can do with the mana. Think this is an easy pass.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [BRO][CUBE] Surge Engine
    Quote from TheGroglord »
    I think I'll try it, though I wish I could use non-blue mana. Would Phyrexian blue have too broken?


    Absolutely lol. A 2 generic mana 3/2 unblockable that made you pay 2 life when it ETB'd would be one of the best aggro creatures ever, and this would be a lot better than that. You could have a 5 power unblockable attacker on turn 3 by paying 4 total mana and 4 life over 2 turns.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [UNF][CUBE] "Lifetime" Pass Holder
    Ok, so for those, like me, who had no idea how attractions work, once this guy puts one into play:

    "At the beginning of your first main phase on each of your turns, you roll to visit your Attractions by rolling a six-sided die. If the result is lit up on an Attraction you control, you visit that Attraction, causing that Attraction's visit ability to trigger. You visit Attractions only for this special die roll or if a card specifically tells you to roll to visit your Attractions. Other die rolls caused by spells and abilities won't cause visit abilities to trigger."

    So, you're rolling 1 d6 a turn and 1/6th of the time you get to return this guy to play (plus you get some random benefit from the attraction - I suppose if you're letting people add attractions for free they will just always pick the best 3 to put in their attraction "deck"). I don't think I'd think an etb tapped 2/1 for B that let you roll once a turn to return it to the battlefield for free and you had to hit a 6 would be even close to good enough for modern cube. I'd put it below basically every recursive black 1 and 2-drops that are seeing any cube play, and I think I like it less than some other no-longer-playable 2/1's in black that weren't recurrable but had other upside (the bestow one, for instance). So you're only really playing this because it's an ok aggro creature that gives you a benefit from cards you didn't draft and lets you occasionally spike a lucky roll and get 2 of the attractions in play.

    Even if I didn't hate the theme of this set (I do), even if I didn't hate what WOTC did with legality in this set (I do), I have 0 interest in including a card that people will really only draft because it gives them access to cards from outside the drafting process that are good if they roll a certain number on a die at the start of each of their turns. Ugh.

    On a side note, everything about the design of this set feels clunky and awful. Stickers? More annoying versions of contraptions/venture into the dungeon? Quadrupling down on caring what people are wearing? Just the easiest pass ever.
    Posted in: Cube Card and Archetype Discussion
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