Quote from Goodking »I don't like 'can't block' very much
If you're blocking, you're losing!
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Quote from TheGroglord »
I've ran Strix for years so I may give this a shot over it for variety now that I cut tinker. Is its the correct swap? Likly not, but this little guys too cut not to try.
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Quote from asmallcat »For those that don't know (I didn't), commit a crime targeting your opponent or anything they control (essentially) so in addition to normal draw spells removal will also pump this creature.
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Quote from asmallcat »Valki God of Lies v Daretti, Ingenious Iconoclast v Kolaghan's Command, pick one.
Other cards in section are Fire Covenant and Chaos Defiler (Covenant is being tested, may not stay).
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Quote from asmallcat »Valki God of Lies v Daretti, Ingenious Iconoclast v Kolaghan's Command, pick one.
Quote from asmallcat »Other cards in section are Fire Covenant and Chaos Defiler (Covenant is being tested, may not stay).
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Quote from asmallcat »Valki God of Lies v Daretti, Ingenious Iconoclast v Kolaghan's Command, pick one.
Other cards in section are Fire Covenant and Chaos Defiler (Covenant is being tested, may not stay).
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Quote from rantipole »Once again, thanks for writing these reviews! I'm sorry I don't have anything insightful to say here. It's just not a good set for cube, so I got nothin'. With a 465-card cube, this set is a total bust.
Cheers,
rant
Quote from Alan Yuan »This was just a terrible set. Escape Tunnel is likely the only card I’ll be adding - I’m an advocate for evolving wilds variants
Quote from MadRobot »Huge props to you for finding 20 cards in this set worth talking about. Bringing back Morph in 2024... good grief.
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Surprised to not see a thread about this yet. I'm of the opinion that swords are too slow for cube nowadays, but this is definitely one of the best we've seen and I find protection from instants and sorceries much more interesting than protection from colors (I really don't like how protection from colors wins the game against some decks and does nothing against others). I don't like how this sword does basically nothing if you don't have a spell in hand, but if you even have just a bolt it goes off. I think it's slightly worse than fire and ice still, but I would have this as the second best sword ahead of body and mind.
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It's more that it's just another thing players have to internalize for a couple (at most) cards because the card doesn't tell you what it does. Monarch is extremely easy to internalize because the payoff is just draw a card and the swap condition is simple.
Initiative is not really easy to internalize (if you asked me what all the rooms in the dungeon do I honestly couldn't tell you), but it's easy to remember that it's very strong and there's enough density of high power cards with initiative that it's worth the squeeze.
Rads are another "upkeep" trigger (although it's main phase 1 like sagas for some reasons - I assume to avoid the feel bad of milling a card you scryed to the top?) to keep track of that will have no impact on the game most of the time, is not really easy to remember (you mill and then based on what you mill different things happen, oh and you have to mill a different number of cards next turn based on what you mill), and both players have to track the thing.
Now, if an absurdly powerful and unique card is in one of these decks that uses rads, will I run it? Yeah, and I'll probably consider running this at that point too. But while a scalable languish is certainly powerful, it's not powerful or unique enough to make me want to deal with the mechanic alone. And I'm further frustrated by the fact that this card could have just been in Modern Horizons 3 and completely omitted the rad text and still been great, the only reason it has the rad text is because it has to fit the flavor of the UB fallout decks.
Edit - I also don't run any of the "ring tempts you" cards for the same reason. There are certainly some that are on the edge power level wise, but the ring is annoying to remember and not worth it for me.
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Even though on balance Rads are a downside for the control deck, I think being scalable is a big enough upside that I'm safe saying this is just a better Languish, so if you are running languish this is an upgrade.
Even if I was running Languish, though, I really wouldn't want to deal with Rad Counters, especially since neither version of the card has reminder text.
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I completely forgot cloak gave ward 2 (poor manifest, getting outclassed lol). That does make it better, but not enough better. This is one of those cards (absent needing it for artifact synergies) that I consider "air" - never bad, but never more than fine and not worth taking a limited cube slot.
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Lol I knew it was 8, the point I was making (in my head) was how powerful it was to be attacking for 8 on turn 3, and my brain just typed 4. Good times.
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Not to mention my green 5's have nothing I'd want to cut for this card. Even for what I think is the weakest, Biogenic Ooze, just absolutely takes over the game and leaves value behind if your opponent kills it. Sure, this gets to hit for 5 immediately, but I have only 4 humans in green and so this is basically just its stats.
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