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  • 1

    posted a message on [AFR][CUBE] Monk of the Open Hand
    Too many other good W one drops that always have 2 power IMO.
    Posted in: Cube New Card Discussion
  • 1

    posted a message on [AFR][CUBE] You Find Some Prisoners
    I also think draw one of the top 3 of your opponent's deck is better than cycling if the mana cost is the same. The downside is, of course, that if you're missing red you can't "cycle" this.
    Posted in: Cube New Card Discussion
  • 1

    posted a message on [AFR] [CUBE]: Grazilaxx, Illithid Scholar
    "one or more" + only 2 toughness + the competition for U 3-drops these days kills this for me I think.
    Posted in: Cube New Card Discussion
  • 2

    posted a message on [MH2][CUBE] Fury
    Thank god lmao I was honestly pissed


    Sorry about that. I should maybe learn how to play this game sometime


    They've worded this ability like 16 different ways over the years, and we've learned that unless there's a may you have to do it, so it's easy to misread this one. Why they've forgone may just to save 4 characters in the text box is beyond me.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [MH2][CUBE] Fury
    -MUST find a target; Solitude and even Subtlety avoid self-targeting, Grief and Endurance don't really care, but Fury cannot be played onto an empty field.


    Literally didn't even notice that until I read your comment.

    **** why do they keep doing this, just make it a "may" for god's sake. We're probably still going to test it but this type of stuff always bothers me


    Wait is it a must? I thought the "any number of targets" let you pick 0. See e.g. the oracle rulings on Kuldotha Flamefiend "You may choose zero targets. If you do, Kuldotha Flamefiend deals no damage, but you may sacrifice an artifact."

    Edit - MTG salv doesn't have oracle rulings, so here's scryfall - https://scryfall.com/card/2xm/134/kuldotha-flamefiend

    Edit 2 - Lol super ninja'ed.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [MH2][CUBE] Hard Evidence
    Interesting in that it's a line that gives you a body in the spells matter deck while also giving you more gas (albeit more expensive than most cantrips). Also gives you an artifact if you care about that. This card does a lot of things, but I think even all of them added together end up not enough for me. Cool design though.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [MH2][CUBE] Fury
    I feel like I'm taking crazy pills lol. Pyrokinesis has been on no one's cube radar for a long time as far as I know, and the evoke effect on this is essentially the same, if slightly worse (trading instant speed for the ability to hit a walker), so you're relying on the creature half to put it over the top, and the creature half is something that I really don't want in aggro decks. It's 5 mana, meaning it's competing in aggro with things like Glorybringer and Thundermaw, as well as the plothora of good red 4's for aggro, and it's a terrible post-wrath play unless they have a PW in play (I'm assuming you can pick 0 targets so it doesn't have to kill itself on an empty board).

    As I said, I would happily play this in midrange lists as it's probably just better than FTK. But in aggro I don't think this would ever make my final 40, but might come in as a sideboard card against the green decks with lots of elves or the aggro mirror where you will always get the 2-for-2 and have an outside chance at a 3-for-2, but that's pretty narrow.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [MH2][CUBE] Fury
    Ha! As predicted in the Grief thread, the red one can't go to face, and is trash for aggressive decks. Also no flash. COME ON. At least it's better than force of garbage or whatever the red one that made elementals was (I still LOL at them thinking that card was remotely on the same level as the blue one), but pyrokinesis is NOT a good card, even at instant speed, nor is this one. I have 0 interest in aggro in a card that's either a 5 drop or makes me pitch an almost certainly relevant card just to clear a blocker, maybe 2.

    This is probably playable in non-aggro decks (compares favorably to FTK in any deck that is happy with 5-drops, I will probably test it over FTK or another red 4), but I'm so annoyed they gave us evoke pyrokinesis instead of evoke bolt.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [MH2][CUBE] Dauthi Voidwalker
    Oh look, another amazing card from this set lol. Bye scrapheap scrounger, it's been real.
    Posted in: Cube Card and Archetype Discussion
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