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  • posted a message on [MID][CUBE] Memory Deluge
    I was initially off this as it feels like they have been pretty scared of powerful draw spells since Khans (can't say I blame them) so I just kind of assumed this would be another miss, but the more I thought about the more I liked it. As others have pointed out, there's a lot of times this is just better than FoF - if you don't care about binning cards, and your opponent is good, you almost never get the 2 best cards off a FoF. Here, you will always get the best 2 cards out of the top 4, which is great. It trades being slightly harder to cast and digging one less deep for a flashback mode that will be relevant in maybe 10% of games, but REALLY relevant when it is.

    I'm testing this over compulsive research, which has just felt meh for a few years now.
    Posted in: Cube New Card Discussion
  • posted a message on Set (P)review - My top 20 Innistrad: Midnight Hunt (MID) cards for the cube!
    Great and helpful as always. Think I'm higher on Arlinn than you (I think it's floor even without combos is a pretty decent planeswalker), but reasonable minds and all that =P
    Posted in: Articles, Podcasts, and Guides
  • posted a message on [MID][Cube] Smoldering Egg
    We support Jeskai spells matter, but this feels like worse than what we're currently running. If I wanted an additional option I'd run this, but the deck feels like it's in a good place with existing options.
    Posted in: Cube New Card Discussion
  • posted a message on [MID][CUBE] Sungold Sentinel
    What do you all think about this vs Remorseful Cleric?


    Remorseful cleric is both a better aggro creature and a better GY hoser IMO. Sure this is better when it can freely attack, but unless you have coven it can't, and you can't sac it in response to a removal spell nor at instant speed.
    Posted in: Cube New Card Discussion
  • posted a message on [MID][CUBE] Adeline, Resplendant Cathar
    It feels like Brimaz never does enough for us, so I will be swapping him out for this. The ability to play this then hit with your 2-drop and also get a 1/1 immediately is huge, and the blocking portion of Brimaz just never seemed to matter.
    Posted in: Cube New Card Discussion
  • posted a message on [MID][CUBE] Sungold Sentinel
    I don't like it. GY exile is irrelevant in the majority of games, and I think Coven will be harder to have active than people are giving in credit for. I like all my current W 2's better than this.
    Posted in: Cube New Card Discussion
  • posted a message on [MID][CUBE] Suspicious Stowaway // Seafaring Werewolf
    Yeah, this is essentially a strictly better looter-il-kor (minus the aforementioned and very narrow scenario where you're a reanimator deck and this is the only discard outlet you have, and your opponent is willing to take their turn 2 or 3 off to make this flip). Easy swap. What a great card.


    As an aside, this is precisely what werewolves need to be playable. No matter how good the back side of a werewolf is, unless the front is a card you would play all by itself, they are never good enough for cube because taking a turn off is too punishing in way too many decks and your opponents can flip them back too easily. Although forcing it to be the same player that casts two spells, and allowing you to flip by passing even if they have an instant, will certainly help a ton, I'm still not interested in any card that I'm not happy playing even if it stays on day side the whole time.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][MID] Light up the Night
    Oh, and with the recent addition of shatterskull smashing, the need for a scalable red X removal spell is lower. I do miss having a fireball variant in the cube for the big mana decks, so I may test this anyway, but I think it will probably be a side grade to devil's play at best.
    Posted in: Cube New Card Discussion
  • posted a message on [MID] [Cube] Brutal Cathar // Moonrage Brute
    If I wanted another one of these effects after palace jailer, this would be the one, but the O-ring effects are just so much more durable and flexible.
    Posted in: Cube New Card Discussion
  • posted a message on [MID][CUBE] Arlinn, the Pack's Hope
    I've kind of wanted to slot in a way to go infinite with Bombardment for the decks that run it and redcap as a little bonus, and this is pretty good on its own. I'll probably test it.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][MID] Light up the Night
    I like the front side of the card, but I don't like that the flashback does literal nothing if you don't have a PW in play (you can't even ping for 1 because you can't cast it for X=0).

    It's been a long time since fireball or devil's play were good for us, and I don't know if this is enough to change that.
    Posted in: Cube New Card Discussion
  • posted a message on [540][Powered] wtwlf123's Cube
    Quote from wtwlf123 »
    As an aside, thanks to Newez over on reddit for creating my appreciation post. Much appreciated. Always nice to see that there are a few folks out there that like to hear me ramble on about cube stuff. Cheers all.


    As a newly minted Reddit celebrity, how do you plan to cope with this newfound fame? :p
    Posted in: Cube Lists
  • posted a message on [MID][CUBE] Consider
    Yeah, I'm definitely lower on brainstorm than most lol. I guess it was crazy.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][MID] Wrenn and Seven
    Yeah with how many good expensive green PW's there are, since I don't run a lands package, I don't think this gets there for me. I'mm currently running Nissa Who Shakes the World and Vivien, Monster's Advocate as my 5's, both of which I think are stronger, and I think this doesn't compare well to Primal Hhunter either, which in exchange for being slightly harder to cast gets a +1 that protects it instead of a -3, and a substantially better draw ability (albiet as a -3 instead of a +1). Think I'd put primal hunter back in before I considered this.
    Posted in: Cube New Card Discussion
  • posted a message on [MID][CUBE] Consider
    I'm actually not running brainstorm right now because of the relative lack of shuffle effects in cube (and I don't love cards that really want fetchlands to be good), so I like the cards that can get cards off the top of the library. Is it crazy to think that this might be better than brainstorm in cube?

    And I think instant speed pushes it past serum visions and slight of hand - you still get to see 2 cards if your top card is meh, and you can leave countermagic up on turn 2 and still cast this.

    Edit, not to mention the small (but real) upside of being able to put cards in the yard for flashback, snappy, reanimator, etc.
    Posted in: Cube New Card Discussion
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