Magic Market Index for April 12, 2019
 
Magic Market Index for April 5, 2019
 
Magic Market Index for March 15th, 2019
  • posted a message on [CUBE][WAR] Bleeding Edge
    It's funny how the amass cards get worse in multiples. Like this making a 2/2 is pretty good (although probably not cubable). Making a 1/1 into a 3/3 is a lot worse.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][WAR]Wall of Runes
    This seems supremely meh to me. An 0/4 is basically not a card, and scry 1 is definitely not a card. I don't think I'll even want to play this in normal WAR limited.
    Posted in: Cube New Card Discussion
  • posted a message on [WAR][CUBE] Narset, Parter of Veils.
    Too narrow IMO, and too easy to miss on the -2.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][WAR] Return to Nature
    On Manglehorn, at least in unpowered, the tap clause is not worth not being able to kill enchantments.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][WAR] God-Eternal Oketra
    I actually think the raise dead ones were way more resilient than the indestructible ones, since they didn't die to 0 toughness. Also, they didn't need to turn on at all.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][WAR] Return to Nature
    I'm still running Deglamer because I think giving more than white instant-speed disenchant is important, but I'll definitely swap for this.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][WAR] War of the Spark-- Almost Playables
    casualties of war

    While this card is not playable except in the weirdest of cubes, I ******* love super decimate.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][WAR} The Elderspell
    Yeah, since there's now a fair amount of destroy target creature or PW effects, this seems unnecessary with how narrow it is. Like, the 2 sorcery speed 1BB ones with minor upside (ruinous path and never // return) both seem better to me, and I'm only running once of them.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][WAR] Sarkhan, the Loveless
    Worse. Doesn't have haste so can't hit for 4 by himself the turn you play him, dies to instant speed removal (and opens all your other PW's up to instant speed creature kill), and can't kill creatures.

    Yeah, if he lives for 3 turns and makes 2 dragons, it's pretty good, but otherwise meh.

    And I don't even run dragonspeaker anymore.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][WAR]- Blast Zone
    Not being able to kill tokens kills this for me.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][WAR] Finale cycle
    I'm surprised people are so hype for the fact that the green one can pull from the yard. It seems like a very minor upside - you aren't cheating anything into play as you're paying the full CMC +2, so it's not like you're gonna entomb for this. I guess it's nice that you can pull some utility creatures back, or loop with eternal witness, but the GY part is about 5% of the card for me.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][WAR] God-Eternal Kefnet
    Quote from dschumm »
    I'm only luke warm on it as I prefer Tallrand and Thing in The Ice as spells matters cards. What I do find intriguing is the mild boost to spells matters and recursive nature of the threat. Many of my blue decks, especially the spells deck, are win-con light. They can really struggle it their engines get killed. This dude is much harder to get rid of. Many blue decks will let this just get killed and cast it again later, saving counters for exile effects. Similarly durable beaters are usually 6 mana (except for True Name Nemesis) so I might have to try this.

    And once again blue gets the cheap one. I will never understand why wizards changed this part of the color pie, but we get the benefits.


    Eh, I think this is far less of a spells matter card and much more of a value card. You play it for the 4/5 flying body for 4 and hope to hit value 1/4 of the time IMO.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] [WAR]Ugin, the Unspeakable
    Quote from asmallcat »
    that +1 is gonna create some annoying memory issues since you have to track which card is tied to which spirit. I guess you just use the face-down card as the token. Also, since it sounds like you can only look at each card once, and then you're gonna have to remember which card is better and which token you want to block with.


    Just put the card under the token it's attached to. I think the little memory game is actually one of my favorite things about the card. I like that it supports mono-brown, but I'm not going to play this unless I happen to open it.


    My main point is if you exile 3 cards, you need to be very careful keeping your tokens in order to make sure you know which is which.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][WAR] Finale cycle
    Quote from opterown »
    Quote from Daemion »
    Do I understand it right? The green one potentially gives you two creatures, one from your library and one from your graveyard?

    No, I believe you get only one creature only, but the translation could be off.


    Yeah, the and/or just means you can search both or either. The "a creature" clause is what matters, and that means 1.

    What do people think of the green finale vs tooth and nail, if you had to run 1? 12 mana is a lot more than 9, but at 12 you get a huge effect.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] [WAR]Ugin, the Unspeakable
    I guess if you want a 3rd big colorless PW, this is your guy, but the ramp is pretty narrow and being on a six drop feels very meh to me. So it's really all about the other 2 abilities, and the removal leaves him very vulnerable and can randomly miss some threats, and the 2/2 draw a card when it dies feels very good but 6 mana is a lot. I like new Lili at 6 more than this guy.

    Edit - that +1 is gonna create some annoying memory issues since you have to track which card is tied to which spirit. I guess you just use the face-down card as the token. Also, since it sounds like you can only look at each card once, and then you're gonna have to remember which card is better and which token you want to block with.
    Posted in: Cube New Card Discussion
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