Magic Market Index for Feb 8th, 2018
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Magic Market Index for Dec 28th, 2018
  • posted a message on Wizard Confidant
    this needs discard and with as many instants you have I would suggest 3-2 opt serum visions

    I really dont know if it is worth playing retort.

    Like when is it better than leak, or remand, or logic knot? and when is it worse?
    Posted in: Deck Creation (Modern)
  • posted a message on [SCD] Supreme Will
    So from what I have seen I feel like this card is highly underplayed.

    I don't really understand why.

    It doesn't catch stuff super early but it starts catching stuff pretty early if you have to then if its something you are fine letting through or they dont have anything it lets you find a better answer or something that generates card advantage. For the most part you'd have to have either glimmer or syncopate or both to have the same flexibility.

    Can someone tell me why this card seems to not be very well represented in standard.
    Posted in: Standard (Type 2)
  • posted a message on Modern URx Wizards (Wizard Tribal)
    Quote from Zerve »
    So this is the list I've been running for a bit, and a few comments on some cards. Sideboard is still a WIP, but I'm pretty happy with the mainboard overall.

    Ghitu Lavarunner - He's the real deal. Much better than Delver of Secrets IMO. Turned off he's a 1/2, and turned on he's a 2/2 with haste. A lot more consistent in this deck than trying to flip a delver. Also nice synergies with Thought Scour and my spicy inclusion Curious Obsession.

    Grim Lavamancer - A nice 2-of. Does bad in multiples, but can really take over in longer games. Feed him with thought scour and fetches.

    Electrolyze - This deck has a lot of burn going face, so we need a way to refill our hand and dump extra mana. Snap-Electrolyze costs 5 and it only comes up in the longest of games. I've been impressed with this card every time I've cast it in this deck.

    Opt, Thought Scour, Serum Visions - Cantrips and prowess triggers. I included Thought Scour as a combat trick, and also something to help fuel Lavarunner, Lavamancer, and Snaps.

    Curious Obsession - The spicy inclusion. This deck was really lacking ways to draw cards. Throw this on a Stormchaser, he escapes bolt range permanently (and swings as a 3/5 the turn it comes down). Even works well Lavarunner, giving you a hasty 3/3 on the ground that draws a card each hit. I really cannot stress how powerful this card is when left unchecked. Paired with your hasty threats almost guarantees that this will get at least ONE hit in. Also does well on a Soul-Scar giving the opponent a lose-lose situation when deciding how to block.

    I've specifically chosen not to include Adeliz, the Cinder Wind. While I think she's a great card in some situations, I can't see the benefit of playing something like Kiln Fiend instead, and not limiting yourself to Wizards. 3 Mana is a lot in a deck which wants to chuck spells and bolts as fast as possible with a super low curve. I can agree that she is a powerhouse if you are allowed to untap with her, or situationally late game when you have a ton of extra mana to drop her and one to three extra spells. The way I see it, if you already have 2/3 other wizards and untap successfully on turn 4, you have probably already won, regardless of Adeliz.

    ok if you arent playing anything more than wizards lightning for the tribal aspect you should drop ghitu lava runner and soul scar mage for goblin guide and monastarey swiftspear, and if lightning is good enough like that then play lava spike or lightning strike.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Lantern Control
    Looking at the metagame it seems like damping sphere main over grafdiggers is easy life it helps even against dredge early since they really like casting multiple spells and don't like playing all their lands to hold onto for conflagration.

    And since this is such a strong card in multiple matchups is it possible to be able to tune the mb better against burn and jund? A mb cb and weldingjar? Whir for jar to protect main lock pieces and cb to crush burn.
    Posted in: Control
  • posted a message on [Primer] Pauper Turbo Fog
    hey guys,
    I am just starting trying the list seems like it has game against everything delver is a different approach than other decks.

    One thing I'm curious about. has anyone tried entourage of trest? at least in side? (green monarch) with the ability to always throw down fogs you can prevent them from taking the monarch and also can be a free fog since it blocks 2 creatures which is often all they may have depending on the matchup.

    Secondly, how do you deal with burn? like if they get out of their creatures they just can kill you with 10 spells which really isnt much. I won a match against burn and lost 1 but the one i won he just drew like complete crap like all fireblasts and stuck on 1 land while i just threw down 3 erasures and chained out brainstorms. and in the second game he got stuck on 2 lands never saw a damage creature and I drew all my life gain. The matchup seems really unfavorable even with 3 hydroblasts out of the sideboard.

    Which I want to say that I find pristine talisman 1 of radiant fountain and 2 simic bounce lands to really make the mana base work well. I've gotten up to 55 life in a game before I even started trying to deck my opponent.

    Posted in: Paper Pauper and Peasant Primers
  • posted a message on "What Deck Should I Play" thread

    Quote from RDSRedemption »
    Quote from Ayiluss »
    Quote from RDSRedemption »
    Hey guys, i need some advice. I currently have Jund(can convert to Junk), Bogles (without Canopy, i just built this last week), U-Tron, UR Through the Breach, Death and Taxes. I have 6-7 PPTQs coming up and i want to crush them. I normally play Jund but lately i have been facing Tron and other decks that try to just go bigger. I really like Bogles for that reason but i also dont have the Canopys and due to being 19 and needing to save my money for my car i cannot get them until the Spring at the earliest. UR Through the Breach is my little pet, its so much fun. It functions similarly to old Twin lists and once it gets to 5 mana gets a Breach and an Emrakul down. Its really consistent, i have built two versions and we just got the Eldrazi Wish spoiled im brewing with. I played Pod for a year before it got the hammer, switched to Junk, and then to Jund. So i have most of my experience with that shell. Lots of big mana decks in the area, i have Fulminators, Crumble, Slaughter Games in the board but it still seems bad.

    If you want to beat big mana decks like Tron I would go with Infect. It has great game against these decks by being faster than them and them not playing enough (suitable) interaction. I wouldn't go with Bogles though. I don't play it myself so I could be wrong here but I would expect Bogles to have bad game against Tron as well because of the big amount of sweepers Tron plays.

    Infect would be pretty good except there are more UR/URW players here than any other archetype. My local meta has like 10-15 people always playing blue based control even when it isnt good. Paths, Snaps, Bolts, everywhere. I can consistently beat those decks down with my Jund deck but the top tables are all riddled with Tron and Valakut/Breach decks. Im thinking i just have to have Crumble in my SB along with the Mages and S-Games.

    Also i dont have alot of money, so buying a new deck is pretty much out of the question.

    is the actual card blood moon not very good for you? also if you are having issues with the top tables and they are always land based comboish decks, play 4 ghost quarter/some number of tectonic edge, and 4 surgical sideboard.
    Posted in: Modern
  • posted a message on "What Deck Should I Play" thread
    Cards you already own: Snaps scalding tarns
    Colors you like to play: w/e
    Style you like to play: not aggro, something that is better the more you play it and has game against everything.
    Level you want to play at: in paper at the highest level possible

    I assume this will be jund, I am curious if there will be some other options available. From what I can tell most of the T1 decks have a lot of autopilot and just go over other decks and knowing the matchup is king. I am wondering if T1.5 decks are able to consistently put up results if there is a much higher familiarity than your average deck and can be tailored for any metagame.

    Also I love life from the loam and mystical teachings but those doesnt seem to be in competitive deck just now.
    Posted in: Modern
  • posted a message on W/U Tempo Fliers
    so based on the mtg goldfish deck maindecking the 8 2/1 flash fliers. changed the deck some to include the morph instant/sorcery counter. been playing the thopter spy network and havent bought hangarback walker or declaration.

    Now this deck seems to have gotten 3 decent cards spoiled already.

    Thalia (maybe 2 of more likely a 1 of), unsubstantiate. O you need to CoCo? well I think ill wait a turn. O you have a 6/6 thalias lieutenant? Ill bounce that. and blessed alliance. sac that, gain 4, untap 2? tempo plays allday and a mana sink late game.

    If anyone else has been playing this deck let me know your thoughts etc. This deck already has about a 63% winrate against the field when I am piloting it.
    Posted in: Standard Archives
  • posted a message on Time Walk
    Are people playing silence in this deck? seems like a perfect match.
    Posted in: Modern Archives - Established
  • posted a message on Ascendancy Storm
    What is this decks biggest problem to those of you who have been successful what do you lose to?

    Not enough speed.

    Not able to put together a critical mass of components/fold too easily to disruption. (enough manadorkss, cards in hand etc)

    Or that you are too likely to fizzle.
    Posted in: Combo
  • posted a message on Print this Wizards (so I can play it in modern)
    Quote from GofyTomcat1 »
    I'd like to see a Prowess supporting planeswalker:

    Jeskai Planeswalker RWU

    Planeswalker _____________

    +1: until end of turn, whenever you cast a noncreature spell, draw a card.
    -2: Choose one: ________ deals 3 damage to target creature or player and you gain 3 life, or return target creature to its owner's hand, or put three 1/1 Monk creature tokens with Prowess onto the battlefield.
    -8: You get an emblem with "creatures you control have Prowess" and "whenever you cast an instant or sorcery spell, it gains a Flashback cost equal to its converted mana cost until end of turn."
    SL: 3

    your -2 is insane.

    how about -3:put 2 1/1 red/blue/white soldier tokens with prowess onto the battlefield. and no other options.

    starting loyalty 4

    rest of it is fine

    Hell I would play an instant that was rwu place 3 1/1 s with prowess. Hell yes I would play a walker that could do that lightning helix unsummon then draw a card next turn and do it again. that one activation wins you the game on its own then you have so many other options and CA.

    The card you suggested would be significantly better than JtMS.

    Is this too pushed?

    Enduring Disbelief UUU
    Counter target spell, draw a card.

    I feel like it doesn't break standard as UUU is REALLY rough, and isn't easily abused in modern. Less flexible cryptic sounds.. fine?

    Too good imo, I would say put it in a phyrexian set and make it UUU(PG) (also make phyrexian generic mana) so could pay 3 mana lose t2 life or you could pay triple/quad blue /and a generic.

    Moonglove Weaver 1UB
    Creature- Faerie Wizard
    Flash, Flying
    When Moonglove Weaver enters the battlefield Each opponent gains 2 life.
    When Moonglove Weaver leaves the battlefield you may search your library for an instant or sorcery card with a cost of 2 or less; if you do, cast that spell without paying its mana cost.

    ????????????????????? what. So you think that snapcaster mage isn't good enough? You want to make a significantly better version in a crazy relevant creature type and boost the stats. not to mention draw three from ancestral.

    That card would be plenty playable at UUBB way too insane at 1UB. Also addendum, any instant (or sorcery if you really want to push the card) with cmc exactly 1 or 2.

    Also this would just be stupid with split spells.

    would you play this card

    2/2 flash flying when this enters the battlefield choose 1; place 4 1/1 white bird creature tokens with flying onto the battlefield; destroy all lands.

    I know I would put it in every deck.

    Card concept is busted. I mean look at sunforger. they think a similar affect should cost 8 mana over 3 installments with way more restrictions and be on an equipment thereby requiring a creature.
    Posted in: Modern
  • posted a message on Eldritch Moon General Discussion Thread
    Quote from Oskeo »
    Sure, okay, but that doesn't speak to the insignifigance of the event, just your values as a reader. The Planeswalkers face no danger from a planar threat. They can just leave. That's why Jace felt the need to organize a group of Planeswalkers that bothered to care. If the Eldrazi threat were to manifest as a personal struggle on one of the Planeswalkers, a more likely scenario would be, for instance, Liliana failed to sympathise with Zendikar, then a week later everyone stopped hearing from her because Emrakul crossed her path while she was planeswalking and left her stuck in the Blind Eternities. If you want cruelty, you're looking in the wrong place. The Eldrazi are not cruel, you're just a pest under their "feet".

    The thing is, good writing makes you care about what happens.

    It s the same thing with comic books. Sure cities get destroyed but the superheroes are all dandy.
    Posted in: Magic Storyline
  • posted a message on Highest Story Awareness Ever
    Quote from Jay13x »
    Quote from jshrwd »
    It's a book. You can find it with a quick Google.

    Looks like it was poorly received.
    We can be a little more helpful than this :p

    Quote from KSlidz »
    Quote from Mockingbird »
    I feel like some of the background information as to why BFZ was a mess is needed as well. It wasn't just that the story was bad, the story suffered on two fronts. First is Rise of the Eldrazi did not score well with story gurus. The biggest evidence being the Teeth of Akoum being retconned as far out of existence as Wizards could get it. It's kind of weird to build a sequel on a first installment that for almost all intents and purposes doesn't exist.
    what is akoum and what happened that was retconned.

    I have a full summary of the novel In the Teeth of Akoum and a discussion of the retcons in this article.

    Thanks thread was a good read.
    Posted in: Magic Storyline
  • posted a message on Eldritch Moon General Discussion Thread
    Quote from Kazooki117 »
    I think that whatever is up with the Helvault has more to do with Sorin's manipulation of it than the material it is made of. The material may have made it possible, but I don't think a silver moon as is is capable of being a prison. That being said, it seems like Nahiri, being a lithomancer/planeswalker, might be capable of changing it along those lines. She's not a neowalker anymore so it will likely be more difficult, but seems possible.

    well considering the moon was the source of a light that made nahiri incapable of moving in the most recent story I would say that there is something to it.
    Posted in: Magic Storyline
  • posted a message on Highest Story Awareness Ever
    Quote from Mockingbird »

    I feel like some of the background information as to why BFZ was a mess is needed as well. It wasn't just that the story was bad, the story suffered on two fronts. First is Rise of the Eldrazi did not score well with story gurus. The biggest evidence being the Teeth of Akoum being retconned as far out of existence as Wizards could get it. It's kind of weird to build a sequel on a first installment that for almost all intents and purposes doesn't exist.

    what is akoum and what happened that was retconned.
    Posted in: Magic Storyline
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