Hello all, may I just suggest few of ideas to Jund?
First of all Sylvan Library is awesome! During each game I must admit that there is huge difference between have it or not. Library gives us everyturn "SCRY 3" which is great and with 9 - 10 fetches lands its wonderful. Therefore Iam forto play 2 in the meta - it even gives you bigger chances to draw SB cards or answers you need.
Second one small Life from the loam I dont know why but this card is really useful agains all midrange and control decks.
You can waste opponents lands and then play LFTL and waste again. (I lost on tournament against BUG against this crazy stuff! - everyturn waste, decay my goyfs and bye bye) (just think about this strategy as about plan B. (I would even try to play 1 land like Horizon canopy or one cycling land just for fun.
One Grim Lavamancer, would be also optional or not? I know we play punishing fire and so on but one cheap creature who can deal 2 dmg (kill enemies DTS, BOBS, Delvers) is not bad or not? (just one - not more)
I know that many people will dissagree but still its only idea how to update Jund and give it a little bit more power and make it more versatile deck.
I dont know. Dont we have Punishing Fire? - cuz this can kill almost everything. As I see Deathblade deck lists, I dont see anything Jund doesn't have answer for.
Just one little question about discard cards-
I know that usually ROCK and Jund play around 7 cards. But what about playing Cabal Therapy? Combined with Lingering Souls it can be real pain for enemy to play with us. Even more than just Hymn or not?
Or which combination you think is the best?
Right now Iam on 2x Inquistion of Kozilek, 2x Thoughseize and 3x Cabal therapy.
_ Answered on my own - Tested - therapy is out, replaced by 3x Hymn
Iam sorry but me personally I dont like Finks.. they are just 3/2 small lifegainers.. who can die twice.. you need to rework your land base cuz of them and they wont help you against strong aggro decks.. Cards like Ghor-clan Ramp will ignore your finks.. and then your finks are only 2/1.. but thats only my opinion..
and i would add some more killing cards.. today modern is ruled by affinity, tron and pod decks.. and the key to slow them is :
Affinity - kill the on carring Cranial Platin, while combat phase.. then take care of each signal pests and later make him sac champions.. (you need control! )
Tron - You need to have anything to slow him.. use as much hand control as you need (iam talking about the game n. 1).. make your land creatures big.. and attack with feeded Scavenging ooze and kill him as fast as you can.. G2. Use sowing salts.. easy win.. bye lands..
Pod deck - Kill everything on a board! PLAY AGGRO! CONTROL HIM.. do everything you need but do it really quickly..
I wrote allmost same deck like you.. and i must admit.. that I miss flying creature.. but this 3 color jund.. is less suicidal because of lands.. i ussually fetch only for one color land because of blackcleave.. dont need two shock lands in second turn.. its strong..but id like to say you..
-1 Raging ravine (you always need just one in game.. dont need more.. )
-1 Maelstrom Pulse ( you always need just one in game.. dont need more.. )
Think about Thoughtseize - do you really need 4? 3 is enough..
I know that its a step back. .but i was thinking about only 3 color jund.. I fought a lot of but lost pretty much against Aggro decks.. But this works even against Aggro decks..
Iam thinking about any kind of replacement of Hellkite, but he still looks like the best choice - Huntmaster looks slow and get shocked very often, Olivia - strong but I miss mana, she uses really much mana to deal even 2 dmg..
Maybe 4 Lilianas would be nice specially now when planeswalkers rules are about to change.
And sideboard is hard to make too..
First of all Sylvan Library is awesome! During each game I must admit that there is huge difference between have it or not. Library gives us everyturn "SCRY 3" which is great and with 9 - 10 fetches lands its wonderful. Therefore Iam forto play 2 in the meta - it even gives you bigger chances to draw SB cards or answers you need.
Second one small Life from the loam I dont know why but this card is really useful agains all midrange and control decks.
You can waste opponents lands and then play LFTL and waste again. (I lost on tournament against BUG against this crazy stuff! - everyturn waste, decay my goyfs and bye bye) (just think about this strategy as about plan B. (I would even try to play 1 land like Horizon canopy or one cycling land just for fun.
One Grim Lavamancer, would be also optional or not? I know we play punishing fire and so on but one cheap creature who can deal 2 dmg (kill enemies DTS, BOBS, Delvers) is not bad or not? (just one - not more)
I know that many people will dissagree but still its only idea how to update Jund and give it a little bit more power and make it more versatile deck.
Can anyone guide me what to cut?
4x Deathrite Shaman
4x Dark Confidant
4x Tarmogoyf
3x Stoneforge Mystic
3x Knight of the reliquary
4x Thoughtseize
3x Hymn to tourach
3x Abrupt Decay
4x Swords to plowshares
3x Lingering Souls
3x Liliana of the veil
1x Batterskull
1x Jitte
23x Land
I was thinking about cutting one Knight of the reliquary and one land card.
I know that usually ROCK and Jund play around 7 cards. But what about playing Cabal Therapy? Combined with Lingering Souls it can be real pain for enemy to play with us. Even more than just Hymn or not?
Or which combination you think is the best?
Right now Iam on 2x Inquistion of Kozilek, 2x Thoughseize and 3x Cabal therapy.
_ Answered on my own - Tested - therapy is out, replaced by 3x Hymn
and i would add some more killing cards.. today modern is ruled by affinity, tron and pod decks.. and the key to slow them is :
Affinity - kill the on carring Cranial Platin, while combat phase.. then take care of each signal pests and later make him sac champions.. (you need control! )
Tron - You need to have anything to slow him.. use as much hand control as you need (iam talking about the game n. 1).. make your land creatures big.. and attack with feeded Scavenging ooze and kill him as fast as you can.. G2. Use sowing salts.. easy win.. bye lands..
Pod deck - Kill everything on a board! PLAY AGGRO! CONTROL HIM.. do everything you need but do it really quickly..
-1 Raging ravine (you always need just one in game.. dont need more.. )
-1 Maelstrom Pulse ( you always need just one in game.. dont need more.. )
Think about Thoughtseize - do you really need 4? 3 is enough..
4x Deathrite Shaman
4x Dark Confidant
4x Tarmogoyf
2x Scavenging OOze
4x Liliana of the Veil
4x Lighting Bolt
3x Abrupt Decay
3x Terminate
3x Thoughtseize
1x Maelstrom Pulse
2x Batterskull
4x Verdant Catacombs
4x Marsh Flats
1x Stomping Ground
1x Overgrown Tomb
1x Blood Crypt
2x Swamp
1x Forest
1x Mountain
4x Blackcleave Cliffst
1x Rootbound Crag
2x Treetop Village
2x Raging Ravine
And Its even ''Ecological'' to my life total..
4x Dark Confidant
4x Tarmogoyf
4x Deathrite Shaman
2x Thundermaw Hellkite
3x Ajani Vengeant
2x inquisition of Kozilek
3x Thoughtseize
2x Abrupt Decay
2x Path to Exile
4x Lightning Bolt
3x Lingering Souls
24x Lands
Iam thinking about any kind of replacement of Hellkite, but he still looks like the best choice - Huntmaster looks slow and get shocked very often, Olivia - strong but I miss mana, she uses really much mana to deal even 2 dmg..
Maybe 4 Lilianas would be nice specially now when planeswalkers rules are about to change.
And sideboard is hard to make too..