Bree was noticeably confused, unaccustomed to random outbursts of mild kindness.
"And I'm usually weary of children with swords strapped around their waists, most of them end up being vampires, and not the kind that want to buy a girl a drink."
The statuesque drow extended her murky grey hand towards the good doctor as a gesture of good faith.
"I find around here when someone says that something is interesting, it usually means that someone is thinking about how to bash that something over the head if it causes problems. My name is Bree and my only intent was to wait for adventurers seeking out those bastards, if your threesome is set I will leave."
The dark elf turned to exit and began pacing out of the guild house.
"Have a nice life, try not to get killed and all that."
A particularly tall woman with murky grey skin walked into a familiar place with her enforcer's sigil proudly pinned onto the breast pocket of her trench coat. Walking down the halls of the south wing, Bree stood at the attention of the receptionist, patiently waiting to be addressed.
Stats & Descriptions Name – Aalish "Bree" Drow Race – Dark Elf Age – 23 Affiliations – Enforcer Appearance & Apparel – Standing just a few inches shy of six feet, Bree has always been noticeable amongst the woman of her race. While the woman's short black hair, cropped just above her ears, wiry musculature, dead set green eyes and the scar right below her left eye intimidate some, her natural physique, angled face and statuesque, almost slender, form attract many men with the courage to approach. Her skin tone is dark and murky, due to the magics which have always seemed to follow her.
A life of servitude has led Bree to desire the finer things in life. While not always affordable, the woman makes do. She typically wears black leather knee high boots, a V necked white blouse with a brown leather vest over it and fine linen pants. Her jacket is a black cotton trench coat with a sash that wraps around her waist and buttons that line the middle from top to bottom in two columns. Bree wears no jewelry except for a small jade hoop in each ear. Personality – Growing up in indentured servitude has led Bree to use humor as a defense mechanism. While her people were torn between anger and complacency, Bree took the middle ground, plotting her escape and hiding hatred all while putting on a friendly face. Her humor may be a bit dark for many she comes in contact with, and her deadpan delivery confuses many, however, anyone who knows Bree for more than a few minutes can generally catch on to the fact that she tries to make others smile. Despite her friendly, albeit it slightly macabre and irreverent disposition, the Drow can't help but put off the impression that anger lurks just below the surface. The woman puts many perceptive people on edge, like a dog whose been beaten one too many times, knowing her questions are usually not as benign as they seem. Background– Bree grew up in servitude to her elven masters under the supervision of her complacent father who seemed eager to please his boss, a mother who spent most of her time in a deep depression and several siblings. As farm workers for a prosperous land owner, Bree worked with many others of her kind and from a young age took it upon herself to bring some modicum of joy to her fellow servants. Upon reaching her teenage years, the woman's skill was utilized by her master who requested she use her diplomatic abilities to detect signs of unrest amongst the workforce. After refusing, the woman was assaulted by the elf in charge, scarring her face and leaving her without option. Unable to bear anymore, the woman falsified a small escape and while the guards were distracted, left silently into the night never looking back. Life on the outside was difficult at first, Bree never felt accepted amongst those who knew only freedom and spent many years bouncing from city to city, doing her best to aid the citizenry and enforce justice without recognition. She finally settled in Sylvan where the odd menagerie of beings made her feel like less of an outsider and the broad acceptance of harmless indulgence in pleasure was at least a fun way to spend her coin and pleasantly distant from the harsh reality she grew up in.
Skills/Weaknesses ABYSS - Your attunement to dark magics passively alters your body, stirring your inner darkness and turning you into an embodiment of ineffable shadows. Through concentration you can, if necessary, cause these changes to demanifest temporarily, though doing so drains your focus and ability to use spells. Lvl 1.Your skin becomes dusky and as cold as a corpse. Your mind is filled with shadows and cannot be altered by external magics.
Ambidextrous: Can fight with the same fineness while wielding two weapons that most possess using only one.
Lie to Me
Confessor's Grip
Charming Creep: An irreverent sense of humor and sly smile mixed with a general aura of unease creates an eerie natural charisma effect, hard for people to tell whether or not its based on intimidation.
Shutter Punch: Locked until 80 BPs.
Stealth Combat -
Lvl 1. You learn to soften your footfalls so they make no sound.
Weapons
> A pair of steel katara, holstered at each side of the drow. The triangular blades extend to roughly a foot and a half beyond the woman's knuckles.
>Pair of Bloodstone Imbued iron Throwing Knives
Items Eyes of Justice
>Base Ability
Pack of cigarettes and a book of matches.
A monocle that belonged to her former master, never worn. Argent's Cloak - Grant wearer knowledge of with Distraction and Carry spells. Does not apply to buying spells in those arts. Can cast and maintain one of these spells for you. Jade Guard Breastplate - Bronze weapons and armor, rusted to a bright sea-green. Each enchantment on it increases its hardness by 2 (this does not allow for further enchantments to be added).
> Sapphire Incore 2 Phantom Iron Ingots - Attacks with weapons made of (or limbs clad in armor made of) that are blocked, parried or stopped by armor still cause the phantom pain as if they had hit, though do no damage.
"And I'm usually weary of children with swords strapped around their waists, most of them end up being vampires, and not the kind that want to buy a girl a drink."
"I find around here when someone says that something is interesting, it usually means that someone is thinking about how to bash that something over the head if it causes problems. My name is Bree and my only intent was to wait for adventurers seeking out those bastards, if your threesome is set I will leave."
The dark elf turned to exit and began pacing out of the guild house.
"Have a nice life, try not to get killed and all that."
"Crimson Smile you say?"
Name – Aalish "Bree" Drow
Race – Dark Elf
Age – 23
Affiliations – Enforcer
Appearance & Apparel – Standing just a few inches shy of six feet, Bree has always been noticeable amongst the woman of her race. While the woman's short black hair, cropped just above her ears, wiry musculature, dead set green eyes and the scar right below her left eye intimidate some, her natural physique, angled face and statuesque, almost slender, form attract many men with the courage to approach. Her skin tone is dark and murky, due to the magics which have always seemed to follow her.
A life of servitude has led Bree to desire the finer things in life. While not always affordable, the woman makes do. She typically wears black leather knee high boots, a V necked white blouse with a brown leather vest over it and fine linen pants. Her jacket is a black cotton trench coat with a sash that wraps around her waist and buttons that line the middle from top to bottom in two columns. Bree wears no jewelry except for a small jade hoop in each ear.
Personality – Growing up in indentured servitude has led Bree to use humor as a defense mechanism. While her people were torn between anger and complacency, Bree took the middle ground, plotting her escape and hiding hatred all while putting on a friendly face. Her humor may be a bit dark for many she comes in contact with, and her deadpan delivery confuses many, however, anyone who knows Bree for more than a few minutes can generally catch on to the fact that she tries to make others smile. Despite her friendly, albeit it slightly macabre and irreverent disposition, the Drow can't help but put off the impression that anger lurks just below the surface. The woman puts many perceptive people on edge, like a dog whose been beaten one too many times, knowing her questions are usually not as benign as they seem.
Background– Bree grew up in servitude to her elven masters under the supervision of her complacent father who seemed eager to please his boss, a mother who spent most of her time in a deep depression and several siblings. As farm workers for a prosperous land owner, Bree worked with many others of her kind and from a young age took it upon herself to bring some modicum of joy to her fellow servants. Upon reaching her teenage years, the woman's skill was utilized by her master who requested she use her diplomatic abilities to detect signs of unrest amongst the workforce. After refusing, the woman was assaulted by the elf in charge, scarring her face and leaving her without option. Unable to bear anymore, the woman falsified a small escape and while the guards were distracted, left silently into the night never looking back. Life on the outside was difficult at first, Bree never felt accepted amongst those who knew only freedom and spent many years bouncing from city to city, doing her best to aid the citizenry and enforce justice without recognition. She finally settled in Sylvan where the odd menagerie of beings made her feel like less of an outsider and the broad acceptance of harmless indulgence in pleasure was at least a fun way to spend her coin and pleasantly distant from the harsh reality she grew up in.
Skills/Weaknesses
ABYSS - Your attunement to dark magics passively alters your body, stirring your inner darkness and turning you into an embodiment of ineffable shadows. Through concentration you can, if necessary, cause these changes to demanifest temporarily, though doing so drains your focus and ability to use spells.
Lvl 1.Your skin becomes dusky and as cold as a corpse. Your mind is filled with shadows and cannot be altered by external magics.
Ambidextrous: Can fight with the same fineness while wielding two weapons that most possess using only one.
Lie to Me
Confessor's Grip
Charming Creep: An irreverent sense of humor and sly smile mixed with a general aura of unease creates an eerie natural charisma effect, hard for people to tell whether or not its based on intimidation.
Shutter Punch: Locked until 80 BPs.
Stealth Combat -
Lvl 1. You learn to soften your footfalls so they make no sound.
Weapons
> A pair of steel katara, holstered at each side of the drow. The triangular blades extend to roughly a foot and a half beyond the woman's knuckles.
>Pair of Bloodstone Imbued iron Throwing Knives
Items
Eyes of Justice
>Base Ability
Pack of cigarettes and a book of matches.
A monocle that belonged to her former master, never worn.
Argent's Cloak - Grant wearer knowledge of with Distraction and Carry spells. Does not apply to buying spells in those arts. Can cast and maintain one of these spells for you.
Jade Guard Breastplate - Bronze weapons and armor, rusted to a bright sea-green. Each enchantment on it increases its hardness by 2 (this does not allow for further enchantments to be added).
> Sapphire Incore
2 Phantom Iron Ingots - Attacks with weapons made of (or limbs clad in armor made of) that are blocked, parried or stopped by armor still cause the phantom pain as if they had hit, though do no damage.
Spells
Body
Level 1: Strengthen
Level 2: Mask
Gold
33
Battle Posts
11
Bounty Points
1