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  • posted a message on [Primer] ABZAN: WBG Abzanimals (Or: Ways To Kill People With Siege Rhino)
    Quote from SSJRanulf »
    Unless you drop it on turn 1, it often doesn't set the opponent far behind in my experience. If Thoughtsieze was a resilient threat instead, then you'd be threatening to end the game sooner. If it was a source of card advantage, then instead of going 1 for 1 and losing a little life, you'd be ahead on cards/have a walker out. If it's a Sylvan Caryatid, then you can keep a worse opening hand in terms of lands and not need to mull.

    Thoughtsieze is a powerful card, but I just don't see it as that good in the mirror. When it's been used against me, I've only been crunched by it 1 out of 5 or more times. It's the same philosophy as the modern Jund Mirror or any other grindy game; if tempo is kept close to even, whoever draws more value (good cards, more cards, walkers that stick, ect.) has the advantage. And I don't see Thoughtsieze as doing enough to disrupt tempo in this mirror match to be worth the considerable lose of value.
    I don't think it's quite so necessary to play Thoughtseize T1. You'll get the most effect out if it if you can resolve it the turn before they have enough mana for their key play (usually T3-4).

    I do hate it late-game, though, and a LOT of matches go long in this format. Depending on the matchup, that means both players are likely in topdeck mode.

    Looking at the prevalent matchups, Abzan, Mardu, and Jeskai Tempo are all likely to get into topdecking with us, and the in latter two we're careful about every point of life. Against Jeskai Tokens and other fast aggro decks we're also carefully watching our life totals, and we have other answers to their strategies. When facing Sultai Whip, Thoughtseize can be useful, but again we have other answers. That leaves constellation, combo, and control matchups where I think Thoughtseize is truly the better choice.
    Posted in: Standard Archives
  • posted a message on [Primer] Jeskai Tempo
    Quote from aqualog »
    @Charlieguide I wonder alot of the same. I am new to the deck myself and upon initially looking at the deck I am curious what the plan against Drown in Sorrow is.

    Could Swan Song be a useful sideboard card against Abzan decks? I noticed it's not in the list put out by Yuuya Watanabe or any of the competitive lists run lately. Is the 2/2 flier too much to overcome?
    Quote from Parasite »
    negate will work

    BTW- is this the Jeskai tokens-Ascendancy thread too? If not, I can't find it either...weird!

    I haven't seen any chatter about Jeskai Tokens elsewhere. At least for now, I think the powers that be are considering it to be an offshoot of Jeskai Tempo.

    I think I would lean towards Negate to avoid having to bother with the 2/2 flier. On the other hand, U is often a LOT easier to work into the curve than 1U.

    As an Abzan player with a slightly more aggressive curve, I think my game plan against you is early 1-for-1 trades with Fleecemane Lion, Bile Blight, and Drown in Sorrow (I count Drown as a 1-for-1 against token generators, but it answers your would-be card advantage). If I see the board clear when I have four mana open, I start dropping Siege Rhino and Reaper of the Wilds, while Utter End and (post board) Deicide or Erase answer Ascendancy to keep things from getting out of control.

    It all seems good on paper; but that one counterspell that you get through can mean a lot. Does anyone have experience with this? I'd like to know about large-scale testing, rather than individual match results.
    Posted in: Standard Archives
  • posted a message on [Primer] Jeskai Tempo
    Those of you playing the newer Ascendancy - Tokens version, what is your gameplan vs Abzan? It seems that Bile Blight and Drown in Sorrow - often maindecked - could really hose this deck.
    Posted in: Standard Archives
  • posted a message on [Primer] ABZAN: WBG Abzanimals (Or: Ways To Kill People With Siege Rhino)
    Quote from tchntm43 »
    You have some limited ability to get rid of unwanted late-game caryatids. With a Courser out, you will occasionally be able to use a temple or windswept heath to move a caryatid (or other unwanted card) off the top of the library.

    Against aggro, there really isn't a late game. If they don't win early, you have won. It doesn't matter if you get a dead draw or two later on. Caryatids are strong there. I've actually tried pulling out 2 Caryatids against midrange post-sideboard, it seems okay.

    You can't rely on Courser and Scry to clean up your late-game draws; by that time, it's not unusual for the board to be mostly clear, and we're probably not holding lands that late, either.

    Against aggro, I'd MUCH rather have Fleecemane. Either it eats a burn spell, or more likely, blocks favorably (and sometimes both, and I heard somewhere that two-for-ones are good). In other words, playing T2 Fleecemane instead of Caryatid eliminates the need for T3 Siege Rhino by establishing a stronger early board presence. If the lion lives to your next untap step and you resolve a T3 removal spell, you've just swung tempo in your favor.
    Posted in: Standard Archives
  • posted a message on [Primer] ABZAN: WBG Abzanimals (Or: Ways To Kill People With Siege Rhino)
    I'm really having trouble accepting that Doomwake Giant is better than Drown in Sorrow.

    It's nice to have a 4/6 body, but we have plenty of other beefy options. Drown costs two mana less, kills bigger creatures (notably Goblin Rabblemaster (not just his tokens), Seeker of the Way, Zombie tokens, and Hornet Queen (not just her tokens)), plus it comes with a Scry.

    It's all well and good that you can set up multiple triggers with Doomwake -- if he's not removed first -- but look at how you accomplish that. Courser is the only other enchantment consistently run in Abzan. To add synergy for Doomwake, you're replacing Sorin with Whip and dropping Utter End for Banishing Light. Both of these changes are clearly downgrades. Sorin is a two-for-one against most decks, and less mana investment for more effect. Banishing Light isn't instant speed and can be blown up, often in very problematic fashion (I know I'm usually HAPPY when my opponents run it).

    Please tell me if I'm missing something, but why would I choose the more mana-intensive option with less effect that encourages me to compromise the quality of other cards in the deck?
    Posted in: Standard Archives
  • posted a message on [Primer] ABZAN: WBG Abzanimals (Or: Ways To Kill People With Siege Rhino)
    Quote from zugzug »
    I've noticed an increase in the number of people maining Brimaz in the traditional midrange builds, anyone know the reasoning behind this? It just seems so very win-more in the mirror. I'd much rather run Anafenza since that at least hoses Sultai. Also how many dorks are people running these days? I'm currently on 2 Mystic and a full set of Caryatids.

    I liked Brimaz when I first started running Abzan - alongside 6 two-drops, 3 Courser, and 2 Anafenza. He was very effective in almost any situation, especially alongside Sorin. (Of course, most opponents aren't going to let that last very long.) In the end, I didn't trust my mana base to produce WW on T3 without sacrificing the capibility to also produce early GG or BB, so I reluctantly pulled Brimaz and (less reluctantly) added Reaper of the Wilds.

    I have never run mana dorks in this build; I'd much rather run a clean curve full of threats, and we have good ones. Think about how many mana sources you're running - I'd guess at least 30, counting lands and dorks - and how that affects your late-game topdecking.

    With the right 25 land and the card advantage of Abzan Charm and Courser, we can reliably expect to get to five lands with two available sources of each color, so we can still play the usual 2 Wingmate Roc and (if you like him) Ajani at the top of the curve.

    Bottom line: if you run Brimaz - and he is good - you'll need 3-4 Caryatids to assure your 17-18 W sources.
    Posted in: Standard Archives
  • posted a message on [Primer] ABZAN: WBG Abzanimals (Or: Ways To Kill People With Siege Rhino)
    Quote from ThirdDegree »
    I've been playing this deck since KTK dropped to varying degrees of success. Been massaging it all along the way. I play the slower, more plainswalker heavy list (I am at work and don't have my list in front of me, otherwise I'd post it): 2 Ajani Mentor, 2 Elspeth, and 2 Sorin along the usual cast of characters. Recently, I've cut down to 3 Caryatids and 24 lands. The mana fixing is great, and I play a lot of temples/taplands so being able to essentially catch back up on curve is pretty helpful. However, has anyone been running without them? I am thinking of going up to 25 lands and cutting them entirely. Seeing them late game is just so painful, and the matches I lose are usually decided by horrible late game draws.
    I've been running Abzan with 25 lands and no Caryatids since I picked it up a couple of months ago. If you read back a few pages in this forum, you'll see it was a popular topic for a while.



    My goal was to lower the curve and present threats more consistently, and I feel it's working. The two-drop creatures are very good early, but even better as the game progresses and we have more mana available. (I'm strongly considering a 3/3 split after T2 Reaper performed so well vs control last weekend.) Anafenza is an inexpensive big body that happens to hose Sultai gimmicks. I only run 3 Courser because I always want one, but the second usually just gets in the way. Reaper is simply amazing, and I'm giving a lot of thought to squeezing in a third.

    I don't find myself wishing for Elspeth or Ajani in the least - there are just so many good cards available to us. Thoughtseize was once in the main, but I moved it to the side when fast decks like rabble, heroic, and mono-B started showing up in large numbers locally. I'm currently reworking the SB and haven't had much opportunity to test Soul of Innistrad, but I love what it might do against UB control. Still, those and the Nissa are the biggest question marks in my mind.

    Without Caryatids, I still have enough sources of each color to be about 80-85% likely to get two of that color when I want it. That, to me, is the Caryatid trade-off: 10% better mana efficiency (and over 90% feels GOOD) vs 10% better late-game top-decking. The current meta has a lot more late game than early, so I've chosen the latter. If I changed the mana base at all, it would be to drop one W source and add a B.

    My competition isn't as stiff as yours, but we do have a good core of solid players running your typical mix of top-tier decks. I'd love to hear your thoughts!
    Posted in: Standard Archives
  • posted a message on [Primer] ABZAN: WBG Abzanimals (Or: Ways To Kill People With Siege Rhino)
    Quote from batdown »
    The idea would be to board out caryatid for GW, so no threat loss. I also don't quite understand your logic regarding having to resolve a threat to get use out of GW. If we don't resolve threats in the game is over anyway.Not using a card because it depends on our resolving threats is pretty defeatist.

    You just said it yourself: if we don't resolve threats the game is over. A typical U/B control deck has as many "answers" (i.e. counterspells and removal) as we have threats. Gods Willing "answers" their removal, and that's fine, but it doesn't challenge their counterspells -- or Perilous Vault, or Ætherspouts -- while a creature or PW does. That means that, yes, if you play an early creature with W open and the opponent is relying on early removal w/ no counterspells (or you played it before they had counter mana), your creature will last until a Spouts, Vault, or a response (probably Murderous Cut or Negate) to your GW.

    You might also think of it this way: if you're in topdeck mode and the control player is, too, would you rather rip a Gods Willing or, say, Nissa or Reaper of the Wilds?

    This isn't a defeatist mentality, it's a strategy based on numbers and specific card matchups.

    Quote from dogfromhell »
    2 nissas are for the control matchup. One usally boards out Heros Downfall for it. Ive heard the nissas are good vs mardu midrange
    Wouldn't we want to keep in Downfall to answer Ashiok? I initially boarded out all removal vs control, but Ashiok kept giving my opponents easy wins. I'd rather board out Wingmate Roc, which is a five-mana investment for a creature with two abilities that are probably irrelevant in this matchup (you're unlikely to trigger raid unless the opponent has a plan).
    Posted in: Standard Archives
  • posted a message on [Primer] ABZAN: WBG Abzanimals (Or: Ways To Kill People With Siege Rhino)
    Quote from batdown »
    what about gods willing in the sideboard against u/b control?

    That's just one less threat in your deck, and a card that requires you to actually have resolved a threat in order to make it work.

    In the last few weeks I was getting owned by U/B control, so I went back to the drawing board. I made some minor changes to my SB and haven't seen enough situations with them to evaluate yet. I did, however, change my overall strategy and went 4-0 in games last night. Here's what worked for me:

    1) Turn two Rakshasa Deathdealer was amazing. If it lives until your next untap (and they don't have much early removal), ALWAYS keep regen mana open, and force them to deal with it while you build up your hand.

    2) Abzan Charm is amazing in this matchup: EOT you draw two cards or they tap mana to counterspell, opening a window for your next turn.

    3) Nissa, Whip, and Sorin all create card advantage, and the latter can also use his ultimate to shut down their win cons.

    4) Late in the game, Deathdealer, Reaper of the Wilds, and Fleecemane Lion are very hard for them to deal with, IF you can get around counterspells.

    5) My newest experiment (the one that hasn't seen results yet) is Soul of Innistrad. Most of U/B's counterspells and removal would have virtually no bearing on the restock ability, which creates huge card advantage. Dissipate, Silence the Believers, Vault, and Ashiok all get in the way, but only the latter two are commonly played, and for the most part we can work around all of them.

    The only spells I run vs this opponent are Thoughtseize, Abzan Charm, Hero's Downfall, and Utter End (the latter two are mostly for Ashiok). Except for the 25 lands, every other card can do damage or make something that does, and almost all of them create some form of card advantage.
    Posted in: Standard Archives
  • posted a message on [Primer] ABZAN: WBG Abzanimals (Or: Ways To Kill People With Siege Rhino)
    Does anyone have any experience facing U/B Pure Control with Abzan? I've had trouble with it at my LGS since it appeared a couple weeks ago.

    My initial thought was that we could (especially with a non-Caryatid build) apply consistent pressure with threats & card advantage, but when my opponent and I compared notes after the match, we realized he actually had more answers than I had threats -- and I have 26 creatures & planeswalkers, plus 3 Thoughtseize. So, if he has more removal & counterspells than our threats, what's the plan?

    I'm thinking of running 4 Mistcutter Hydra in the side. Boarding Reaper of the Wilds and Rakshasa Deathdealer (already 2 each in the main) also seems good. And how about Soul of Innistrad to gain significant card advantage, even if it's countered? (Or is that just the same as Whip?)
    Posted in: Standard Archives
  • posted a message on [Primer] ABZAN: WBG Abzanimals (Or: Ways To Kill People With Siege Rhino)
    Quote from redrex0031 »
    How can the standard Ari Lax list beat Hornet Queen???

    This is why we come to these forums, and continue to evolve. Nothing in this format is consistent enough to be a "standard list" right now.

    With HQ and all the decks running smaller creatures in Standard right now -- Mardu, Rabble Red, Heroic & Prowess, Jeskai Combo, etc -- I run 2 Bile Blight and 2 Drown in Sorrow in the main. As Dogfromhell stated, End Hostilities could work well too, depending on your meta.
    Posted in: Standard Archives
  • posted a message on [Primer] ABZAN: WBG Abzanimals (Or: Ways To Kill People With Siege Rhino)
    Quote from batdown »
    If you're replacing caryatids with lands, how does that help your mid to late game topdecking?

    Most decks run 24-25 lands, whether or not they play Caryatids. That 28-29 (including plant walls) is a LOT of mana sources, and obviously almost 50% for dead late-game topdecks.

    The theory shouldn't be to replace Caryatid with lands; it should be to run the most effective cards on a solid curve with a reliable mana base.

    When we curve up to 5, maybe 6, it's nice to have the ramp Caryatid provides, but with card draw from Abzan Charm and Courser we shouldn't NEED it. We can build a very competitive deck with a solid curve up to 5, running 25 lands and no ramp, but we have to be disciplined in our builds and run enough early-drops to make them a likely pull.
    Posted in: Standard Archives
  • posted a message on [Primer] ABZAN: WBG Abzanimals (Or: Ways To Kill People With Siege Rhino)
    Quote from zazamos »
    I went 3-2 last night; 0-2 against Jeskai Combo, 2-1 against Rabblered, 2-1 against Mardu Midrange, 0-2 against Temur Midrange/Tempo, then 2-0 against a monoblack discard deck. My FNM deck:





    Notable deck changes from the last deck list:
    Took out Elvish Mystic, Rakshasa Deathdealer, Thoughtseize and Sylvan Caryatid
    Added Fleecemane Lion, Pharika, God of Affliction, Anafenza, the Foremost, Sorin, Solemn Visitor, Doomwake Giant, and Liliana Vess.



    I wanted to go a more aggro route so I took out the Elvish Mystics and Sylvan Caryatids because I wanted to try a more threat-dense deck. Nothing feels bad like drawing a Caryatid late game when you're trying to topdeck answers. I noticed the lack of Caryatid immediately especially against tempo decks like Jeskai Wins/Combo/Whatever it's called now and other aggro decks and I added those in in Game 2 and performed much better. My direct replacement for the Caryatids were Fleecemane Lions. The Lions never were able to get monstrous because they were removed early or I had to 1 for 1 trade against a pumped Seeker of the Way. Honestly I was okay with that and I noticed that I was able to untap with Siege Rhino more often, or my Walkers would live for more than a turn without too much molestation. I really like Caryatids in MB, but I'll try another week without the Caryatids to get a more solid impression. I do know that casting T2 Lion is more difficult than T2 Caryatid, so there were was more than one game where I had a lion in my opening hand with a few lands but would have to take a point of damage to be able to cast T2 lion, or even in some situations I was unable to cast T2 lion...

    I also completely removed Thoughtseize and left the playset in the SB. After a few tournaments with and without the Seizes in MB, I think I'm going to put the 4 back into the MB. I like the ability to Turn 1 Thoughtseize and pluck something really nice from the opponent's hand and I feel that with enough life gain in the deck otherwise you can still have an early Thoughtseize or three and still be able to stabilize.

    Reaper of the Wilds: I'm putting another MB. Being able to scry from a chump block is astonishing. Plus the big body and good abilities makes this a very difficult card to deal with on board. Even if you have to wrath if everything is dying at the same time with your Reaper you still can put scry triggers from other creatures dying on the stack. Oh, your deck wanted you to draw lands for the next 5 turns against their uncontested Sarkhan? No problem, let Reaper put those lands to the bottom of your deck and give you an Abzan Charm instead! Soooo ridiculous.

    Anafenza, the Foremost was a singleton and the few times I played her I was unimpressed, and importantly my opponent was unimpressed as well. The +1/+1 counters are nice, but I like her more for her 4/4 than the counters. Definitely going to pull.

    Liliana Vess I feel this is a SB option and less MB. The tutor effect is great but it's relatively slow and against more aggressive-minded decks if you're trying to scrap a win out of nothing having to wait a turn to draw it is really tough. Regarding walkers, I feel 2 Elspeth, Sun's Champion, 2 Sorin, Solemn Visitor and 1 Ajani, Mentor of Heroes is the right number for me.

    Doomwake Giant was only okay. I won a few games with them but they were helpful for me in the sense that a 4/6 was helpful, and not so much their Constellation ability. Only one game I was able to clear some 1/1 Goblins from Hordeling Outburst and a Goblin Rabblemaster stall by being able to 4 for 1 with the Doomwake Giant, but I think I'd rather have a Drown in Sorrow for those types of moments instead.

    Pharika, God of Affliction did help me win a game, surprisingly. However I think I would've been happier with a Whip of Erebos instead. I played the God because of the Doomwake Giants.

    Thoughts for next time:

    I'm going to experiment with Brimaz, King of Oreskos instead of Anafenza and pull out the Liliana. Also go to 3 Wingmate Roc and 2 Reaper of the Wilds.

    Good thoughts overall. I like that you're using your SB to experiment; it seems that, like me, you don't have a ton of time to playtest.

    Remember to give a lot of thought to your mana base without Caryatids. If you want to run a lot of 5-6 drops like Roc, Ajani, and Elspeth, you may want more than 24 lands. (I've also considered running 23 lands and 4 Caryatids, but I'd rather have better late-game topdecking than 90% mana reliability in the early turns.)

    Similarly, if you want to run Brimaz, you'll definitely want to increase the number of W sources. That's the #1 reason I don't run him: too much pressure on the mana base. Running 3-drops that ask WW, BB, and GG means you should have at LEAST 15 sources of each color, preferably 18, and that's tough to do without Caryatid.
    Posted in: Standard Archives
  • posted a message on [Primer] ABZAN: WBG Abzanimals (Or: Ways To Kill People With Siege Rhino)
    Quote from DoctorLobo »
    I was curious on your guy's opinions on if it's ever worth risking a faultier manabase and side out Caryatids. Against U/B Control, one of Abzan's weakest match ups, I'm torn between siding them out so that I have more consistent threats later in the game, or keeping them in so I can attempt to ramp into bigger threats before U/B gets online. Another example is against the slower variants of B/G decks, as top-decking a caryatid later in the game is always painful. What is everyone's thoughts on if they are ever alright to put in the SB games 2 and 3?

    That is exactly why several of us on this forum don't run Caryatids at all. The tempo loss and poor topdecking are simply not worth the extra 5-10% efficiency, and "one turn sooner" doesn't matter in games that run long.
    Posted in: Standard Archives
  • posted a message on [Primer] ABZAN: WBG Abzanimals (Or: Ways To Kill People With Siege Rhino)
    I'm getting extremely frustrated with my results lately. My local meta is rife with rabble red, Azorius and Jeskai heroic, and a splash of Mardu, Abzan, and Dimir control. I haven't been able to beat the fast decks in the last 4 tournaments; today I faced rabble red twice and lost two games to Harness by Force after I thought I'd stabilized with Siege Rhino, and another two games to mana screw/flood.

    I'd love to hear any feedback you have on my deck and strategy -- and retirement is certainly an option at this point.


    I plan to drop at least one Deathdealer and add a fourth Fleecemane. Today was the first time I tried Reapers; they had been Boon Satyr, but I always found myself "waiting for the right moment" to cast them. Maindeck Drown in Sorrow is a meta call, and it has helped.

    I specifically moved Thoughtseize to the SB after much discussion in this forum about late-game topdecking. That's also the reason you don't see any Caryatid.

    Lands: 17 G sources, 17 B, and 15 W; 15 Untapped 10 tapped. I'm considering dropping a fetch and a Plains for a Temple of Plenty and a Swamp; or perhaps drop the same for a Forest and a Caves of Koilos. Basically, I'm not sure I want 4 fetches because I eventually want GG and WW, and I'd like another B source without going to 26 land.

    But with all those minor changes, I feel like I'm missing something big-picture. WTF does it take to beat a rabble deck? I've had success with this deck in the past; am I just having a streak of bad luck, or perhaps playing badly, or are these bad matchups and I need to rethink my deck choice?
    Posted in: Standard Archives
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