Quote from whocansay »Wonderful showing for The Rock in Philly yesterday. I think he would have taken the whole thing down if he had just sacrificed the zombie to Kalitas in game 2 and swung for 7 to put him out of double-bolt range. Your thoughts?
Quote from zcowan »Wow lot of thought into this Charileguide! Awesome!
So with Mission Briefing.. i think my biggest argument for it (or snapcaster) is that it allows for additional time warps specifically... it also allows for 5 exhaustion when you only run 3. These are the key cards and it smooths things out a lot. I don't think that snapcaster or mission briefing is 100% necessary, but I think over time playing either you notice that the progression of time warp into part the water veil into snap/mission briefing + time warp is a lot better then not having it...
And the only reason I don't run snapcaster and go for the mission briefing is because it allows for a quicker flip of Thing in the Ice
That being said, with timewalkinonsunshine's UR list, you can see how aggressive the bolt snap bolt was.. and in that one match he was able to bounce his snapcaster with jace to end the game.. so I think if you are running a second color splash of any sort, snapcaster becomes a lot better in that circumstance
As for the sideboard, I think it would be better to run Dispel over spell pierce. Generally if you are playing against a control matchup, they'll have the 2 extra mana. And there aren't many matchups where spell pierce is that strong.. Same applies with storm/other matchups where spell pierce would be sided in - dispel is usually better... especially when it is dispel and negates being sided in together... other than that I like the sideboard tech! I really should make a spreadsheet like that! so organized haha
I just noticed that against some matchups since you aren't running Jace; without him and in cutting all 3x thing in the ice it makes your only win condition Part the Waterveil.. that seems risky given the rise in surgical extraction...
It may be useful to keep at least 1 if not 2 and only trim on them. Generally most decks will remove their answers to creatures anyhow against us since they win more so by disrupting the extra turns then by killing the land/thing
Quote from timewalkinonsunshine »Grand Prix Atlanta tournament report is up on reddit!
@charlieguide, thanks for the writeup, especially the sideboard guide! This is a pretty cool take on mono-U. I agree with @zcowan that the idea of sideboarding out all Thing in the Ice and leaving Part the Waterveil as the only wincon leaves me kind of uneasy. I also think that Thing is good against Storm because it lets you deal with Empty the Warrens tokens by bouncing them. Keep testing and let us know how your list evolves!
Quote from Madcaplaughs »what are your thoughts about putting trickbind/disallow on sideboard for spirits matchup?
Quote from timewalkinonsunshine »I don't think that Trickbind or Disallow do much of anything against Spirits. You'd much rather kill something than just counter a Mausoleum Wanderer activation or a Spell Queller trigger, and counterspells are generally bad against low to the ground decks with Cavern of Souls and Aether Vial.
Quote from Part the Waterveil »Hey guys
I have been away from game for about 2 years now. I was playing the original mono blue list before the unbanning of Jace. I was wondering what the best way to build mono blue turns is now. It seems like there are so many new resources and I have no idea where to begin.
I would like to play mono-blue so only help with mono-blue please :D.
I would also like to keep the list fairly streamlined, so any suggestions on the most optimal mono-blue list around!
Quote from tweedls »Hello all!
I've been interested in this archetype for a while and I'm finally going to build into it, could someone refer me to a good stock list that I could go off of?
Thanks in advance!
Quote from Grim_Flayer »
Keep up the solid discussion, everyone, and just so you all know, I've got a decent amount of U Turns content up on my fledgling channel now:
Deck Tech (lengthy and beginner-friendly, while hopefully offering insight to veterans as well)
Match vs Ponza (audio's a little garbly here but nothing too bad)
Match vs Abzan
Match vs Titanshift
Check 'em out, and me know if you have any suggestions. More matches to come!
Quote from zdarketethemighty »
I play 3 Fields of Ruin in addition to Mikokoro, Inkmoth and Gemstone. The cost is that sometimes you don't have enough blue sources, but still 17 out of 23 lands
It helps against tron, colonnade, inkmoth nexus and so many other decks.
Quote from Grim_Flayer »Quote from charlieguide »2) I LOVE Thing in the Ice in this deck! At worst, it slows down the opponent's development when deployed early. If they Path to Exile it, it's like we just cast Rampant Growth and made them discard a card. Most often, it ends the game far more quickly than our other options.
Thing is off-the-charts incredible here. I see that you're maindecking a full playset (@purklefluff also mentioned considering Thing in the main a little while back). AS a BGx player, I still can't quite get behind this. Assassin's Trophy will certainly be the cause of a big upswing in such decks--even if it's only temporary--and IMO, straight up BG Rock will gain and retain the most meta share when all it said and done. This is bad news for maindeck Thing, because Golgari decks want to play 4x Fatal Push and 4x Trophy (plus other removal like Maelstrom Pulse and Liliana of the Veil) for the most part. So while I don't think Thing in the main is strictly incorrect or anything, I will say that we gain a lot of percentage points by blanking opponents' G1 removal with them in the side instead.
Quote from charlieguide »2) I LOVE Thing in the Ice in this deck! At worst, it slows down the opponent's development when deployed early. If they Path to Exile it, it's like we just cast Rampant Growth and made them discard a card. Most often, it ends the game far more quickly than our other options.
3) Ancestral Vision might be better than Howling Mine as the fifth card-draw spell.
I think it is, at least in the context of your build with the Things main. For more traditional builds, I have come to like a split of both. 4x Dictate supplemented by 1-2 each of JtMS, AV, and Mine seems like the stock recipe we want to be working from.
3) Ancestral Vision might be better than Howling Mine as the fifth card-draw spell.
Quote from zcowan »Alright guys! Since I always am here bouncing ideas around for the deck, I figured I should share my excitement here lol...
I finally finished building my all time favorite deck - High Tide for Legacy!! It has a lot of similar components to this deck in that it is an off the radar combo but is a lot of fun to play (and it is the reason I got into Taking Turns)
So with that being said, I have gotten all nostalgic and may go to a mono blue version of taking turns for a bit.. Was wondering the group's thoughts on As Foretold taking the place of Howling Mine and going for more cantrips and more Ancestral Vision?
Also what is your views on Boomerang? Have you tried it @GrimFlayer? I used to run it a while back and it wasn't right for the meta but now im thinking it may be a bit better since decks like Jeskai/UW are trying to slam down a Teferi/Jace and run away with the game.. Seems like Boomerang into exhaustion would be perfect
Quote from Spigushe »Hi everyone !
When Jace, the Mind Sculptor was unbanned, I switched my win-condition to it because it helps a lot digging the deck and it gives some help to get the board in check. Recently, I added Nexus of Fate to the list and I haven't played much these days. I would like to hear what you have to say about my list as I do not have much time to playtest by now and I will attend a PPTQ soon with it.
Here's the list I'm currently playing :
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
// 23 Lands1 Flooded Strand1 Misty Rainforest1 Polluted Delta1 Scalding Tarn15 Island1 Snow-Covered Island2 Gemstone Caverns1 Mikokoro, Center of the Sea// 9 Mines1 Howling Mine1 Search for Azcanta4 Dictate of Kruphix3 Jace, the Mind Sculptor// 10 Turns4 Time Warp3 Temporal Mastery2 Nexus of Fate1 Part the Waterveil// 14 Interaction3 Gigadrowse3 Exhaustion2 Snapcaster Mage3 Remand3 Cryptic Command// 4 Cantrips4 Serum Visions// Sideboard1 Surgical Extraction1 Dispel3 Chalice of the Void2 Negate2 Ceremonious Rejection2 Damping Sphere3 Thing in the Ice1 Search for Azcanta
Quote from zcowan »So couple side notes @charlieguide; not sure if cost is a factor
But since you are running mono blue you can afford some leniency in your mana base.. I would recommend trying to run: Geier Reach Sanitarium, Mikokoro Center of the Sea, and Gemstone Caverns/Inkmoth Nexus possibly over time.. They all do a really good job at smoothing out areas in the deck while not digging into spots reserved for key spells
Also, I would probably cut a cryptic for another draw engine.. Ancestral Vision alone isn't reliable unless you are chaining turns since they will most likely outpace you.. I would recommend at least one Howling Mine.. even though im not a fan of it since it dies to SOOOO much artifact hate, it does do the job efficiently when it resolves and your opponent passes back even once. Plus cryptic is late game interaction honestly so running more than 2 in a deck like this throws off the curve
Other than that, everything looks right on! Glad our discussions have helped in a way! I honestly love this deck to the point where even losses are fun. Its just such a niche combo that people are never expecting and when you win you feel unbeatable. It reminds me of High Tide in legacy in that sense
Quote from Grim_Flayer »... If I responded to the Mage with Snap->Truth on some beaters, I could stay alive for a turn, but would then have two draws to find exactly my other Truth to bounce the Teeg and then go off. My other line was to let the Mage resolve, hope he named Truth instead of Gigadrowse, and then Gigadrowse his board down, giving me a better chance to topdeck one of my other three Gigadrowses to stay alive. (I had no other castable instants or sorceries in hand, so either way I wasn’t likely to flip Thing next turn). I went with what I think was the correct line—letting the Mage resolve—and the dude promptly named Gigadrowse. GG WP...