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  • posted a message on [[M14]] [Discussion] Ogre Battledriver
    i'm glad it's a warrior and fits in my Gruul warriors deck, Obsidian Battle-axe gives him haste!!! Smile
    Posted in: New Card Discussion
  • posted a message on RG Warrior Deck Need your advice
    i also have a Warrior deck which is originally mono-green but converted to RG. you can look at my list below. i splashed red for lightning bolt, kwr, and other red warriors



    marisi's twinclaws for me is much better than raiders specially if you have the axe on the field. skinbrand goblin is additional warrior which can also be used as bloodrush.. regarding 1drops, i'm not sure on pit-skulk 'cause there are times i prefer twinblade's ability.. balloon brigade is there for flying.. hope this helps
    Posted in: Modern Archives - Deck Creation
  • posted a message on Is Hexproof becoming too common?
    Quote from Distuth
    I made an account just to argue with these guys. Make of that what you will.

    Anyway. Hexproof isn't the problem. Removal is. Removal is BIG. I don't think that can be argued at this point. Almost every deck (the main exception are combo decks) has removal, or else it can't function. How many types of things can you say that about in magic? Enchantments of any kind? Creatures? Equipment? Non basic lands? Basic lands? Yeah...None of those are necessary for all decks. but removal is. Removal. is. Big. Hexproof is one of the few things that can deal with it while still allowing things like equipment, enchantment and pump spells to function.

    So until hexproof came around, we only had one way around removal, and that was based on limiting ALL interaction with it, on both players sides. All interactions with the creature were obvious. If I block this shroud creature, do I have to worry about it being pumped? Nope! He can't target it either!

    Shroud removed all risk/reward from that creature. Hexproof brings those back in. I don't see the problem with that.



    I also made an account like you to argue on this one.. i agree with your post, shroud makes your opponent not worried at the creature if they blocksince you cant do anything to it while hexproof allows combat tricks.. but i also agree with the posts here that it shouldnt be put in creatures like gost and invisible stalker.. imo it should be limited to green since it is supposed to be creature dependent color and has limited removal.. putting it in a control color really hurt since it is very difficult to deal with like gost.. so hexproof is not the problem, its the creature and color whre they put it..
    Posted in: New Card Discussion
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