Ninjas being one of the limited cornerstones is kinda boggling, but I dig it because of the result.
I'm hoping for 1-2 more proper Ninjas, but I think the enabler suite is already there in Scrying Man Faerie, Tormented Changling, etc. Although those are commons that WU Blink andd WB Changling want in draft, so they won't always be available.
Fourth card is Cerulean Wisps or something to make it blue for Grand Architect. Pretty meh overall.
EDIT: The combo, not the card itself. Gehrman aesthetic goes well in the Innistrad+ cube I am planning.
Grand Architect already makes things blue, it + whatever you're going off with is a pretty solid engine. Not terribly hard to make work. I think Architect is the hard piece to hunt down with tutors.
This is the rule baggage on Tribal as a Supertype,
Tribal is a type, not a supertype.
I always get that one wrong, I'm not sure how I keep forgetting.
Thanks for that clarification. The rest of my point still stands that it's a type that makes it so you can put the wrong subtype (for the other types on the card) onto a card.
Apparently my memory is terrible today - I fixed my post.
Lapsing on all the things with a Mistform/Changeling ability isn't really too important, as Boldwyr is the key here. That's the card that defines Coward as a creature subtype, which means everything else that cares about creature subtypes cares about it now. Adaptive Automaton can become a Coward if you want it to be.
Nice, works well against the changelings that will be running around limited and maybe we will get some more coward cards in the set as well for extra gravy.
Except Coward isn't a creature type according to Gatherer...
All Subtypes are defined to a specific card type (or two, in the case of Arcane). This is the rule baggage on Tribal as a Supertype, giving a creature subtype to a non-creature card.
Coward is simply unique in that it is a creature type never printed on a card nor token. (Saproling exists in a similar place, it exists on tokens but not on actual cards.)
That's my thought, if you're in a casual/multiplayer format where your deck is 'flicker things' or 'revive things' this is a perfectly fine 60th (for 100card)/34th (for 60card) add.
Not amazing, but it's fine. Just very outside of what the set purports itself as.
New force is very good, but the downsides are most certainly significant. The most significant limitation is not being able to use it for alt-cost during your own turn, so you can't use it protect your own stuff. Then, you can try to use it to stop your opponent from doing dumb things, but only if they are noncreatures. That still will encompass a significant portion of counterspell usage, but the limitations are real. Some archetypes will likely benefit much more than others, not to mention it is still probably not that good against most fair decks.
It wants to be used to impede your opponent without the concern of 'taking off a turn' to keep the mana up. Without giving combo decks a tool that can't be matched.
It's not elegant, but it is quite effective to only be used the way it is meant to be used. (Unless you're really hard up and pay retail for it on your turn.)
I believe Gideon and Lili are both already accounted for. We have the 5 gods, Niv, Bolas, Gideon, Lili, Roalesk, and the new red mythic. That leaves four open mythic spots.
Given the number of times Sexymsjackson23 has listed White and Black's second mythic slots as open (like the reply I quoted), I figured it was safer to mention it. I appreciate the work maintaining the number crunch, but they list Gideon and Lili as 'separate' from the second white and black slots in replies.
I'm aware there could be three mythics in either color, but there could be three mythics in any color, the trends lately have been pushing away from that however.
The elder Spell could also be the unbalanced WB still missing. I think it was never stated that the spell needs to be in Bolas colors.
Fair, it feels more on brand for the big bad Bolas spell to be Bolas castable (and being UR means it is also Niv-Mizzet castable, which just feels extra on brand).
I suppose it could be the missing Dimir Spell as well.
I'm hoping for 1-2 more proper Ninjas, but I think the enabler suite is already there in Scrying Man Faerie, Tormented Changling, etc. Although those are commons that WU Blink andd WB Changling want in draft, so they won't always be available.
Thanks for that clarification. The rest of my point still stands that it's a type that makes it so you can put the wrong subtype (for the other types on the card) onto a card.
Not sure why anyone would, but you can do that.
Coward is simply unique in that it is a creature type never printed on a card nor token. (Saproling exists in a similar place, it exists on tokens but not on actual cards.)
It also has some cute flavortext attributed to Norin the Wary to seal it. Solid Limited card, amusing flavor. Get wrecked Changelings.
If you're playing Urza you might as well be all in on the awful.
Not amazing, but it's fine. Just very outside of what the set purports itself as.
It's not elegant, but it is quite effective to only be used the way it is meant to be used. (Unless you're really hard up and pay retail for it on your turn.)
Especially at 7?
Like, I'd drop the 'gain 4 life' for a 'put a +1/+1 counter on target creature' so you can have more intricate setting up boards.
Oh well, it's still too expensive for the deck I have that would want it.
I'm aware there could be three mythics in either color, but there could be three mythics in any color, the trends lately have been pushing away from that however.
Fair, it feels more on brand for the big bad Bolas spell to be Bolas castable (and being UR means it is also Niv-Mizzet castable, which just feels extra on brand).
I suppose it could be the missing Dimir Spell as well.
But I'd rather it wasn't. For personal reasons.
(I am greedy and want more Dimir Legends.)