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  • posted a message on Four ninja cards
    Ninjas being one of the limited cornerstones is kinda boggling, but I dig it because of the result.

    I'm hoping for 1-2 more proper Ninjas, but I think the enabler suite is already there in Scrying Man Faerie, Tormented Changling, etc. Although those are commons that WU Blink andd WB Changling want in draft, so they won't always be available.
    Posted in: The Rumor Mill
  • posted a message on Twisted Reflection and Vesperlark
    I really like Twisted Reflection, especially given how entwining it just kills anything short of 7 power.
    Posted in: The Rumor Mill
  • posted a message on Farmstead Gleaner
    Quote from fleshrum »
    Fourth card is Cerulean Wisps or something to make it blue for Grand Architect. Pretty meh overall.

    EDIT: The combo, not the card itself. Gehrman aesthetic goes well in the Innistrad+ cube I am planning.
    Grand Architect already makes things blue, it + whatever you're going off with is a pretty solid engine. Not terribly hard to make work. I think Architect is the hard piece to hunt down with tutors.
    Posted in: The Rumor Mill
  • posted a message on Farmstead Gleaner
    Quote from Morphling »
    Quote from Ryperior74 »
    THATS ANOTHER Grand Architect infinite!


    What is the first one? Sneaky
    Pili-Pala
    Posted in: The Rumor Mill
  • posted a message on Pyrophobia
    Quote from Crypt Rat »
    Quote from xElianx »
    Mutavault cant block this turn.
    Will this even affect a Mutavault that isn't a creature at the time?
    It effects any coward during declare blockers, even if they aren't on the board at the time the spell resolves.
    Posted in: The Rumor Mill
  • posted a message on Pyrophobia
    Quote from KavuMonarch »
    This is the rule baggage on Tribal as a Supertype,


    Tribal is a type, not a supertype.
    I always get that one wrong, I'm not sure how I keep forgetting.

    Thanks for that clarification. The rest of my point still stands that it's a type that makes it so you can put the wrong subtype (for the other types on the card) onto a card.
    Posted in: The Rumor Mill
  • posted a message on Pyrophobia
    Apparently my memory is terrible today - I fixed my post.
    Lapsing on all the things with a Mistform/Changeling ability isn't really too important, as Boldwyr is the key here. That's the card that defines Coward as a creature subtype, which means everything else that cares about creature subtypes cares about it now. Adaptive Automaton can become a Coward if you want it to be.

    Not sure why anyone would, but you can do that.
    Posted in: The Rumor Mill
  • posted a message on Pyrophobia
    Quote from Auspicious »
    Quote from Mr_Lord_Mr »
    Nice, works well against the changelings that will be running around limited and maybe we will get some more coward cards in the set as well for extra gravy.

    Except Coward isn't a creature type according to Gatherer...
    All Subtypes are defined to a specific card type (or two, in the case of Arcane). This is the rule baggage on Tribal as a Supertype, giving a creature subtype to a non-creature card.

    Coward is simply unique in that it is a creature type never printed on a card nor token. (Saproling exists in a similar place, it exists on tokens but not on actual cards.)
    Posted in: The Rumor Mill
  • posted a message on Pyrophobia
    For anyone not clicking on the link:

    Pyrophobia 1R
    Sorcery
    Common
    ~ deals 3 damage to target creature. Cowards can't block this turn.


    It also has some cute flavortext attributed to Norin the Wary to seal it. Solid Limited card, amusing flavor. Get wrecked Changelings.
    Posted in: The Rumor Mill
  • posted a message on Urza, Lord High Artificer (Command Zone Preview)
    Might as well throw in a Crucible of Worlds for that but it would work.
    It'll tap for U so why not?

    If you're playing Urza you might as well be all in on the awful.
    Posted in: The Rumor Mill
  • posted a message on Pondering Mage
    Quote from Gutterstorm »
    Maybe in Roon of the Hidden Realm. Maybe.
    That's my thought, if you're in a casual/multiplayer format where your deck is 'flicker things' or 'revive things' this is a perfectly fine 60th (for 100card)/34th (for 60card) add.

    Not amazing, but it's fine. Just very outside of what the set purports itself as.
    Posted in: The Rumor Mill
  • posted a message on MOCS Championship Spoilers Complete
    Quote from plushpenguin »
    New force is very good, but the downsides are most certainly significant. The most significant limitation is not being able to use it for alt-cost during your own turn, so you can't use it protect your own stuff. Then, you can try to use it to stop your opponent from doing dumb things, but only if they are noncreatures. That still will encompass a significant portion of counterspell usage, but the limitations are real. Some archetypes will likely benefit much more than others, not to mention it is still probably not that good against most fair decks.
    It wants to be used to impede your opponent without the concern of 'taking off a turn' to keep the mana up. Without giving combo decks a tool that can't be matched.

    It's not elegant, but it is quite effective to only be used the way it is meant to be used. (Unless you're really hard up and pay retail for it on your turn.)
    Posted in: The Rumor Mill
  • posted a message on MOCS Championship Spoilers Complete
    Quote from CatParty »
    ...Where did these two cards come from? (spoiler source?)
    They did spoilers after Match 1 of each round in the Semi-Finals and Finals.
    Posted in: The Rumor Mill
  • posted a message on Planar Celebration
    I kinda wish one of the modes helped enable Proliferate?

    Especially at 7?

    Like, I'd drop the 'gain 4 life' for a 'put a +1/+1 counter on target creature' so you can have more intricate setting up boards.

    Oh well, it's still too expensive for the deck I have that would want it.
    Posted in: The Rumor Mill
  • posted a message on War of The Spark Name and Number Crunch
    Quote from Dusk707 »

    I believe Gideon and Lili are both already accounted for. We have the 5 gods, Niv, Bolas, Gideon, Lili, Roalesk, and the new red mythic. That leaves four open mythic spots.
    Given the number of times Sexymsjackson23 has listed White and Black's second mythic slots as open (like the reply I quoted), I figured it was safer to mention it. I appreciate the work maintaining the number crunch, but they list Gideon and Lili as 'separate' from the second white and black slots in replies.

    I'm aware there could be three mythics in either color, but there could be three mythics in any color, the trends lately have been pushing away from that however.

    The elder Spell could also be the unbalanced WB still missing. I think it was never stated that the spell needs to be in Bolas colors.
    Fair, it feels more on brand for the big bad Bolas spell to be Bolas castable (and being UR means it is also Niv-Mizzet castable, which just feels extra on brand).

    I suppose it could be the missing Dimir Spell as well.

    But I'd rather it wasn't. For personal reasons.

    (I am greedy and want more Dimir Legends.)
    Posted in: The Rumor Mill
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