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The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
 
All Sets Are Good: Prophecy
  • posted a message on 4 Pirates cards from Player.One
    Quote from Ava »
    Quote from pierrebai »
    Pitiless Plunderer creates an endless stream of treasures (and infinite mana) with march of the machines...

    EDIT: wrong! Treasures have no mana cost and die before you can sac them for mana. Okay, you need an anthem too...
    At least you would have lots of death triggers. Smile
    Just add Purphoros and say 'and now you all die.'
    Posted in: The Rumor Mill
  • posted a message on Thunderherd Migration Ben Hayes Twitter
    Quote from schindar »
    How did I know someone would read my post and immediately read the card back to me as if I didn't have any idea what the text on Doom Blade was. I reference Doom Blade because it represents an entire category of Magic cards (black removal). Vraska's Contempt would be a fine draft uncommon at its mana cost. Judging by pure power-level though, no it is not even in the same ball park as Doom Blade. It doesn't so much as crack the top 20 as far as targeted black removal goes. Yet here we are in 2017 being asked to pony up real money for a $5 rare that will NEVER see play outside the money pit that is limited/standard and is COMPLETELY outclassed by common cards printed 5 years ago.
    You made the common blunder of thinking a very good common from back in the day is a universal answer in all situations? I agree that Contempt shouldn't be a five dollar cards, but if you think that every possible deck would rather have Doomblade, you're just flat out wrong.

    In faster formats, where every point of mana counts, you'd rather have Doomblade... unless you know the format swings toward walkers then you probably want Downfall instead. Because if you can't get in on their walkers with creatures, and you're in black, you probably want to just kill them. I'd take Contempt if I know I have to deal with things that recur easily or are generally indestructible. You're mistaking 'usually better' or 'often better' as 'always better this other card is garbage' which is just patently untrue.

    I just checked the most recent Standard Top8, every deck has something Doomblade is just a dead draw against that Contempt actually solves.
    Posted in: The Rumor Mill
  • posted a message on "Disperse in the Wind" .:. seen posted by @SaffronOlive
    Quote from Greyimp »
    Dire Fleet Poisoner and Hostage Taker come to mind for this but is it worth the slot? Spicy one of maybe?
    This definitely feels like a 1-of or 2-of (if you wanna be really cheeky) in anything using a Pirates Standard deck, you have a lot of raid triggers that you can reuse, and on occasion you just wanna take that one blocker off the board to Flung in for a win.
    Posted in: The Rumor Mill
  • posted a message on Blood Sun
    Re: Lotus Vale, Scorched Ruins

    There's a slight hitch in the ruling being 1:1 with the other 'enters the battlefield' rulings. They don't:
    If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.

    4/1/2008: If you don't sacrifice the lands, Scorched Ruins never enters the battlefield — it goes directly to your graveyard.
    Which makes it more like an additional casting cost than an ETB trigger, or an ETB replacement. Both cards have this errata and ruling.
    Posted in: The Rumor Mill
  • posted a message on Thunderherd Migration Ben Hayes Twitter
    Quote from schindar »
    Cards like this are the reason why I no longer play retail Magic. Cube and Kitchen Table are where it's at. I'm not going to shell out $5 for Vraska's Contempt when Doom Blade is an infinitely better card at $.25 . I'm thankful that I got back into the game around Zendikar/Scars. Unlike the trash printed these days, those cards have stood the test of time and are still very playable (and they make up like half of the entire playable Modern pool).
    Unless you need to kill a Black creature, a creature with Regenerate, or a Planeswalker, and in all cases you want them not to get it back with an E Wit or other forms of recursion. The card price variation is, yes, all standard, but even when Contempt isn't in standard it'll find homes in decks.

    Yes, Doom Blade is cheaper in a lot of cases, but it's also flat junk useless in a lot of cases too. So your comparison falls very flat here. Especially if you think Rampant DinoGrowth will be a five dollar card.
    Posted in: The Rumor Mill
  • posted a message on "Disperse in the Wind" .:. seen posted by @SaffronOlive
    Situations where this card is 'better' than blink spells:
    - Board wipes.

    Situations where this card is 'better' than Unsummon effects:
    - Exile is a lot harder to interact with than Hand, this is mostly a defensive play but occasionally not putting a card in their hand allows you to better control their hand with discard effects.
    - Your opponent plays Phage.

    But an important thing to note:
    - You don't have to instantly replay the creature. Putting a Snapcaster or E Wit in cold storage until next time you really need it is super cool.
    Posted in: The Rumor Mill
  • posted a message on Thunderherd Migration Ben Hayes Twitter
    I am - bring on the land destruction and efficient mill decks. Also - get rid of cards like Evolving Wilds that make it too easy for non green-centric decks to access all colours (im extremely annoind it is being reprinted this set - i was hoping to see it rotate out) Three colour goodstuff is in my opinion one of the main things killing the game right now. Colour strengths and weaknesses mean less when you can cherrypick.
    I'm more okay with the idea of land control (land doesn't untap during controller's untap) and land destruction if it doesn't out and out prevent the other player from playing. Same with Mill. Both need to be stronger, but not in such a way that the game stops being fun.

    For instance destroying their lands if they have more than you, or if they have more than X reasonable count of land feels more like playing a game then 'I'm going to keep you at zero lands have fun playing!' decks of yore.

    Mill itself I have no immediate fix ideas, other than 'I drink your milkshake' mill like Dead Man's Chest, or a less fragile version of Circu (copies of cards milled/exiled can't be cast). So that mill actually does something to the game state on its own, while you work them to zero.
    Posted in: The Rumor Mill
  • posted a message on Thunderherd Migration Ben Hayes Twitter
    Quote from Scarap »
    I just wonder why rampant growth is "too strong". I've never felt like it was that strong, am I missing something or is WoTC just being incredibly stingy with their power budget?
    Short version? When Land destruction was a thing land tutoring wasn't as defended from interactivity. But as they dialed back land interaction that means that freely ramping in a land is very safe compared to a mana dork, which is very unsafe as every color has an answer to them (blue a little less so than the others). With them moving a way from 'T1 Dork T2 Ramp T3 Big things' you can't expect someone to play a T2 Dork when a T2 Ramp spell exists. Thus, we get here, T2.5 Ramp spells.

    The changes to other parts of the meta do swing into each other like this. I mean, if you want back Rampant Growth we'd need efficient unfettered Land Destruction. Who is in on that?
    Posted in: The Rumor Mill
  • posted a message on By Gnome Means
    I am going to use this.

    To win with Blaze counters.
    Posted in: The Rumor Mill
  • posted a message on Maro Twitter - More or Less
    If you want to be decidedly unfun, and argue there is no six for Baron Von Count's doom counter... why are you playing an Un set?

    Otherwise most interactions just mean that the number on the spell being cast no longer matches the number on Baron Von Count so the effect would just fizzle that time and the Baron Von Count player would have to try again later.
    Posted in: The Rumor Mill
  • posted a message on Maro Twitter - More or Less
    See, I wanna just respond to The Countdown is at One with this, make the subgame start everyone on 0 life and see how the person playing this handles that result.
    Posted in: The Rumor Mill
  • posted a message on Buzzing Whack-A-Doodle
    Quote from void_nothing »
    Well that's hard to evaluate, isn't it?
    11/10 if you're running Baron Von Count
    Posted in: The Rumor Mill
  • posted a message on The Countdown Is at One - Yet Another Sub Game card, ManaLeak Spoiler
    It'll be fun to cast this in a multiplayer game while you have Baron Von Count at 1.

    "Now the two of us shall play a little sub-game..."
    "But there are three of us."
    "Right, silly me, I forgot." -Destroys the person who spoke up- "Where was I? Oh yes, the two of us shall play a little sub-game..."
    Posted in: The Rumor Mill
  • posted a message on The Countdown Is at One - Yet Another Sub Game card, ManaLeak Spoiler
    New goal in life: Overload Mizzix's Mastery with this card in the bin. We find out if the rest of my spells kill everyone after this quick subgame of doooooooooooooooooooooooom!
    Posted in: The Rumor Mill
  • posted a message on Magic: the Amateuring spoilers
    New goal in life: Give Party Crasher Vigilance.

    YOU GET ATTACKED, AND YOU GET ATTACKED, AND YOU GET ATTACKED!
    Posted in: The Rumor Mill
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