Results from a two player triple deck sealed. (180 cards each 3 decks each, smash all 3 decks vs all 3 opp. Decks)
Kytheon: great. Flipped a few times indestructable was huge.
Jace: great. Flipped twice, both times great.
Something of note, stealing the new flipwalkers in creature form isn't as good, and actually limits what you doo with them after you steal them. (Fun interaction)
Talent of the telepath: interesting/good. Cast twice once unmastered just harmonize. 2nd time mastered options were silimgar command, abrupt decay, wheel of fortune. Sounds awesome except he had no targets for decay, all his dudes were etb with more than 3 toughness, and I had 7 cards in hand to his 1. The milling them was relevant for a necromancy though.
Whirler rogue:good only cast once. But have so many options for my next turn he couldn't answer enough things. Fun and flexible.
Scan-clan: ok. Renowned 4/4 times. Only burned him once, probably could have been any 3 drop aggro guy.
Molten vortex:good. Outright stole a game, and locked up another. The extra angle of attack made it better than just another burn spell.
That's all that made in to play.
Small sample but I like this set for cube.
This isn't a new format but, lots of people forget it's an option.
Our favorite two player is two deck / three deck sealed.
If we have he time (4 hours) we play 3 deck sealed.
12 packs of 15. And you build 3 decks.
Then you play deck A vs deck A, BvB and CvC, then CvA, CvB, BvC, BvA, AvB, AvC.
So that every player 1 deck plays every player 2 deck.
Total 9 matches. Which gives an over all winner to the night as well.
If we are short on time (about 2 hours) we play two deck sealed.
8 packs of 15 and you each build 2 decks.
Then you play AvsA and BvsB, then AvsB and BvsA.
1. Balance
2. Elspeth, Sun champion
3. Stoneforge Mystic
4. Hero of Bladehold
5. Wrath of God
6. Armageddon
7. Porcelain Legionaire
8. Oblivion Ring
9. Thalia, Guardian of Thraben
10. Path to Exile
11. Reveillark
12. Mother of runes
13. Isamaru, Hound of Konda
14. Swords to Plowshares
15. Land tax
16. Unexpectedly Absent
17. Elspeth, Knight-Errant
18. Brimaz, King of Oreskos
19. Imposing Sovereign
20. Parallax Wave
Chaos warp has been a mostly sideboard card(mortars being main deck almost always), but it does something for red that it has no other way to do. Maybe it is time to cut the warp...
Grudge has been nothing but good, I don't see cutting it anytime soon.
Last revision has gone over quite well.
This time we have a much smaller update.
Reasons for updates:
Balance the land / Signet colors (Realized some colors had way more land/signets in them.)
Added a boost to aggro (Bringing back the other staple equipment)
Minor additions to test
Double penalizing them on smoke stack would be good. Although you have to spend 4, which may be your whole turn. You 0,2,4 them 2,4,6. Seems pretty back breaking.
Recent Joy of cubing podcast had a brief discussion on Contagion Clasp. Got me wondering what % of your cube would need to be benefited by the proliferate before this was good enough to include?
Currently my cube has just over 10% of cards that could make use of the clasp(and not all to the best effect).
This seems a bit low, but a few of the cards could be pretty good with the clasp helping out.
For example:
Planeswalkers
Parallax Wave
Saproling Burst
Undying creatures
I tried with the updated file.
Couldnt run with java 7, but could with java 6.
After it ran the results file was not changed.
Deleted the results file and ran it again, no file was created.
I am running windows 7
Any other questions or troubleshooting you need, let me know.
http://www.cubetutor.com/home/463
Cheers!
Kytheon: great. Flipped a few times indestructable was huge.
Jace: great. Flipped twice, both times great.
Something of note, stealing the new flipwalkers in creature form isn't as good, and actually limits what you doo with them after you steal them. (Fun interaction)
Talent of the telepath: interesting/good. Cast twice once unmastered just harmonize. 2nd time mastered options were silimgar command, abrupt decay, wheel of fortune. Sounds awesome except he had no targets for decay, all his dudes were etb with more than 3 toughness, and I had 7 cards in hand to his 1. The milling them was relevant for a necromancy though.
Whirler rogue:good only cast once. But have so many options for my next turn he couldn't answer enough things. Fun and flexible.
Scan-clan: ok. Renowned 4/4 times. Only burned him once, probably could have been any 3 drop aggro guy.
Molten vortex:good. Outright stole a game, and locked up another. The extra angle of attack made it better than just another burn spell.
That's all that made in to play.
Small sample but I like this set for cube.
Our favorite two player is two deck / three deck sealed.
If we have he time (4 hours) we play 3 deck sealed.
12 packs of 15. And you build 3 decks.
Then you play deck A vs deck A, BvB and CvC, then CvA, CvB, BvC, BvA, AvB, AvC.
So that every player 1 deck plays every player 2 deck.
Total 9 matches. Which gives an over all winner to the night as well.
If we are short on time (about 2 hours) we play two deck sealed.
8 packs of 15 and you each build 2 decks.
Then you play AvsA and BvsB, then AvsB and BvsA.
Just what we enjoy.
Cheers
1. Balance
2. Elspeth, Sun champion
3. Stoneforge Mystic
4. Hero of Bladehold
5. Wrath of God
6. Armageddon
7. Porcelain Legionaire
8. Oblivion Ring
9. Thalia, Guardian of Thraben
10. Path to Exile
11. Reveillark
12. Mother of runes
13. Isamaru, Hound of Konda
14. Swords to Plowshares
15. Land tax
16. Unexpectedly Absent
17. Elspeth, Knight-Errant
18. Brimaz, King of Oreskos
19. Imposing Sovereign
20. Parallax Wave
Mizzium Mortars is staying and chaos warp is out
Morphling is staying and Aeon Chronicler is out
Updated the following:
Main post of this page
Tapped out
Deckstats
Personal spreadsheet
Although Aeon Chronicler is in more smaller cubes than morphling is, although personally i like morphling more
Chaos warp has been a mostly sideboard card(mortars being main deck almost always), but it does something for red that it has no other way to do. Maybe it is time to cut the warp...
Grudge has been nothing but good, I don't see cutting it anytime soon.
This time we have a much smaller update.
Reasons for updates:
Balance the land / Signet colors (Realized some colors had way more land/signets in them.)
Added a boost to aggro (Bringing back the other staple equipment)
Minor additions to test
Updated the following:
Main post of this page
Tapped out
Deckstats
Personal spreadsheet
As usual any input is welcomed.
Recent Joy of cubing podcast had a brief discussion on Contagion Clasp.
Got me wondering what % of your cube would need to be benefited by the proliferate before this was good enough to include?
Currently my cube has just over 10% of cards that could make use of the clasp(and not all to the best effect).
This seems a bit low, but a few of the cards could be pretty good with the clasp helping out.
For example:
Planeswalkers
Parallax Wave
Saproling Burst
Undying creatures
I have updated:
The original post (all the analyzing included)
Tappedout.net
Deckstats.net
Reasons for update:
Cut guilds to 6 each
Colors up to 81 each
Bring Cube overall closer to staple 360/450 sized cubes.
Thanks for the time. My bad for thinking I had Java already updated.
Couldnt run with java 7, but could with java 6.
After it ran the results file was not changed.
Deleted the results file and ran it again, no file was created.
I am running windows 7
Any other questions or troubleshooting you need, let me know.