I play mostly Multiplayer and was hoping to make something fun, because if I play something serious I tend to get ganged.
Uhm... Playing black-red decks filled with CZ's killer elite might not be the message you want to send if "fun" and not getting "ganged" are your intention.
Maulers, demigods, quakes and clamps are great ways of saying "guys I'm out to kill y'all and I can handle all you throw at me"!
In short, you might want to play more silly / weak cards and vague blue-green-red synergistic three or four card engines.
Post Scriptum:
I'd add some recursion, GY to deck and card draw.
If you want to build in an alternative win old school style: Homarid Spawning Bed and pump.
P.S. The hexmage also eats -1/-1 counters of the Zenith. (For example if the counters are on the Titan, kind of fun doing that when it attacks right after the board was wiped using a reanimated hexmage.)
Uhmm... Cz, your post is pretty unreadable for less experienced players.
On topic:
Maybe a few less lands?
Maybe Necrotic Slivers to recycle with the Sun Titans?
Maybe a few more win conditions or heavy hitters?
Like Divinity of Pride...
Each upkeep the priest gets a +1/+1 counter wearing the ring.
Every turn you can kill an extra time before having to pay 2. Plus if the ring gets destroyed the counters remain.
I understand the charm of Indestructability but the ring certainly has it's use.
You might need trample for the first (preferably with deathtouch) and maybe Fling effects for the second.
I'd go for two Unrests but to me all graveyards are just extra hands...
With all that blinking you might want to add a singleton Angelic Chorus?
I have friends that prefer seals to other hate and they hardly ever regret that choice.
Maybe a little more air defense?
(In my games the person without air defense tends to die first.)
However blue has a lot of draw and access to this:
I prefer the very affordable elixer and the power of Time Spiral.
OK, I just searched for time twister, that's not a budget card...
Uhm... Playing black-red decks filled with CZ's killer elite might not be the message you want to send if "fun" and not getting "ganged" are your intention.
Maulers, demigods, quakes and clamps are great ways of saying "guys I'm out to kill y'all and I can handle all you throw at me"!
In short, you might want to play more silly / weak cards and vague blue-green-red synergistic three or four card engines.
Go for throats with your other decks.
Won't win you friends though...
Post Scriptum:
I'd add some recursion, GY to deck and card draw.
If you want to build in an alternative win old school style: Homarid Spawning Bed and pump.
Bonus entry: blue pump...
Style points for the city, goofball points for the influence...
P.S. The hexmage also eats -1/-1 counters of the Zenith. (For example if the counters are on the Titan, kind of fun doing that when it attacks right after the board was wiped using a reanimated hexmage.)
On topic:
Maybe a few less lands?
Maybe Necrotic Slivers to recycle with the Sun Titans?
Maybe a few more win conditions or heavy hitters?
Like Divinity of Pride...
Really old school, only for originality points: Armor Thrull.
Possible nice sac outlet: Disciple of Griselbrand.
Every turn you can kill an extra time before having to pay 2. Plus if the ring gets destroyed the counters remain.
I understand the charm of Indestructability but the ring certainly has it's use.
Just sayin...