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  • posted a message on The [Un]Official "Buy or Sell?" Thread!
    Thoughts on LotV? With a possible reprint in eternal masters its crossed my mind to sell soon.
    Posted in: Market Street Café
  • posted a message on [Deck] UW(x) Stoneblade
    Been on this list as of late which I like a lot. Thinking of going from the 1 of Counter spell to add a 3rd pierce.

    4 stoneforge
    4 drs
    4 tnn
    2 snap

    4 brainstorm
    3 ponder
    1 library
    4 swords
    2 decay
    3 thoughtseize
    2 pierce
    1 counterspell
    4 fow

    1 jitte
    1 batterskull

    10 fetch
    2 u-sea
    3 tundra
    1 trop
    1 bayou
    1 scrub
    2 waste

    SB:
    2 rip
    2 containment priest
    1 flusterstorm
    3 m-mage
    2 lotv
    2 p-needle
    1 kgrip
    1 zealous-p
    1 SoFI
    Posted in: Midrange
  • posted a message on [Deck] UW(x) Stoneblade
    That stinks to hear! This is the build that I was referring too that seemed to have a decent run from time to time. Looks pretty similar to yours actually..

    http://magic.tcgplayer.com/db/deck.asp?deck_id=1208012
    Posted in: Midrange
  • posted a message on [Deck] UW(x) Stoneblade
    Quote from Lormador »
    I certainly agree with you on the manabase, this isn't one of those decks that can just play any blue fetchland and call it a day. Doing so would remove the deck's modest resilience to Wasteland and Blood Moon and make the prospect of building up to big 3+ mana plays untenable. It would be better to play Deathblade, accept the complex manabase, and hedge with Deathrite Shaman.

    I'd play Deathblade with the deep green myself if there weren't such a large population of steady Blood Moon and DnT players in every local tournament.

    One thing I've been wondering is how much sense it really makes for us to continue playing Stoneforge Mystic. I mean, I'm sort of stuck with it because Shardless Agent won't cast free Monastery Mentors, but everyone paying fair mana for these spells might do well to consider the monk tokens. I was having a hoot of a time with the bladeless Esper Mentor in the waning days of Dig Through Time, and I'd just switch the DTTs straight out if I didn't have this green build burning a hole in my pocket. Switching from Stoneforge to Mentor opens up useful design space. The package is smaller, for one thing, once the artifacts are gone. That means more of whatever component you think is most important, whether it be spot removal, discard, or sweepers. Even just some Baleful Strix cards go very well with these. In the sideboard, Null Rod and Stony Silence finally become options, and those cards are really devastating.

    A mirror match, for one thing, against "bladeless Blade" is harsh indeed, they've got these extra discard spells to fight the equipment in addition to Stony Silence.

    In your particular list, ltj999, are you sure you aren't a little too long on green mana? Tropical Island, Bayou, and Savannah together are a big commitment to the color, even with MD Abrupt Decays and Sylvan Library in the board. I wonder if there might not be some use of Life from the Loam possible here. The spell could live in the board, maybe switching -1 Creeping Tar Pit +1 Wasteland, and come in when you anticipate a fight over your mana sources.

    Personally, I've never really liked SoFnF as an anti-combo sword. It's just so slow that I don't feel it gets the job done, and its only real duty is to allow me to keep my Mystics in the main. However, including the Mystics, you've got about 13 cards that can conceivably come out against combo: 6 Mystic and targets, 2 TNNs, 2 Decays, 1 Souls, 3 StP. There are already 10 cards in the board that could come in, so I think you can actually get by without Feast and Famine.

    Finally, I think Meddling Mage deserves some attention, possibly even over the 4th Force of Will and 4th Thoughtseize (which could be a Therapy or Duress). You're already pretty strong on counter-based and discard-based disruption, adding some more hatebears to the mix will make it a nightmare to play combo against this thing.


    Thanks for your input. The list is certainly still in its beginning stages. I originally had a 3rd decay in the main but haven't come to a decision on it yet. I may be a little green heavy but when I have one of those decays in hand I REALLY want to be able to cast them. Only testing over time will tell. I like where you going with the loam though...

    I've thought about some mages in the board, possibly over the sword and maybe over the thoughtseize. I feel like if I'm running mages 3 is the correct number, but I wouldn't but sure what else to cut.

    As a side note the lands match-up is absolutely horrendous, not that I wasn't expecting it to be. But that match-up in particularly I think needs some thought in the sideboard outside of the usual RIP and Needle. That loam you mentioned from before...

    As for the mentors, I actually tested mentor deathblade during DTT. Deck just felt seriously clunky. It never runs enough cantrips to feel like I'm consistently cashing in mentor for a value but maybe my list needed work. I just felt like 3/4 times I cast mentor and my hand would be like thoughtseize, decay, etc. which was really tough to get as much value out of mentor with. Now in miracles on the other hand. I love mentor in that deck. So good.
    Posted in: Midrange
  • posted a message on [Deck] UW(x) Stoneblade
    Quote from Lormador »
    If you could be a little more specific about the location, it might be of help. There's remarkable diversity in the metagames of the northeastern United States. I could tell you what to expect in Massachusetts but pretty much nothing else.

    The thing that stands out to me about the list you posted is a paucity of answers suitable against Miracles. Equipment is good, but there are only two walkers to back it up. Mother of Runes and Lightning Bolt aren't where you want to be against Terminus, and the Stony Silence in the board awkwardly conflicts with what would otherwise be a great plan, more equipment.

    I think Engineered Explosives could be considered. It can clean out Chalice of the Void and resists Counterbalance, has value against Elves, and can do similar work against DnT. The only problem is that some of your own permanents are going to get hit by it, and it's particularly unfortunate to lose a Mother of Runes. You might cut the Moms for more spells, like Ponder... but I'm not sure. This is a Stifle/Wasteland list, which goes in the opposite direction of the way I like my own Blade decks. I generally make them very controlling and cut the tempo cards.

    ...

    EDIT: This is the pile I'm pushing these days.



    I'm sure it looks unusual, and it may not even belong in this thread. Despite the presence of Shardless Agent, however, I think this deck plays out strategically closer to the Stoneblade family than the black-heavy Shardless lists. There, Agent provides a source of card advantage that offsets Hymn to Tourach's natural tendencies. Here, Agent is a free (cardwise) recursive equipment carrier. The deck seeks out a slice of inevitability somewhere between Miracles and 12-Post. Thus while it will almost never beat Post, games against Miracles are occasions to celebrate. It's such fun to see them build up, cast whatever blasts they've got, and empty their hand before I rebuild my position via Academy Ruins and demonstrate the nullity of all that value. This is one of the few Stoneblade builds I've seen that is advantaged in both the middle and the late game against Miracles.

    I've got a little old-school Lands subtheme here, from back when they used to run Intuition. The usual pile is Life from the Loam, Academy Ruins, Engineered Explosives. If any of those has been drawn already, Thopter Foundry or some other artifact can be substituted so value isn't wasted. It's this Intuition plan that distinguishes my build from other versions of the deck, such as Bob Huang's or Rudy's, both of which leaned a little heavier on Enlightened Tutor.

    There are a few permanents that give this strategy trouble: Null Rod/Stony Silence, Rest In Peace, and to a lesser extent Blood Moon and related graveyard hate. That's why I've selected a pair of Krosan Grips as well as a Seal of Primordium for the sideboard. The former won't be triggered by Agent, and the later will wait on the field until it is needed. All can be cast with a single green mana (in addition to the colorless, of course), so the Forest is the first fetch target in those matchups.

    Combo decks are certainly the main weakness here. With the post-ban metagame in its current state of flux, I'm expecting (and hoping) most other folks reach for their fair decks. The only combo deck I think this pile could reasonably beat (some of the time) is Sneaky Show. With Detention Sphere, Bridge, and Karakas in the main, Enlightened Tutor to find the former two, and Humility + Seal of Primordium coming in out of the board along with the Meddling Mages, things might go my way more often than not. The rest of the combo matchups don't look pretty. This is the price paid for adding a color that doesn't interact much with combo (green) on top of Shardless Agent's already-stringent limitations.

    Comments and suggestions welcome. That's why I typed this out!


    This list is pretty sweet and something that T8 some SCG events about 1 1/2 years ago if I'm remembering correctly?

    I would build this list up in a second but I don't own mistys or a second trop which is a major $$ barrier to the deck as I think its unplayable without them and the ability to search up basic island/forest.

    I'm getting back onto the deathblade train and this is the list I'll be playtesting for the foreseeable future:

    4 Deathrite Shaman
    4 Stoneforge Mystic
    2 Snapcaster Mage
    2 True-Name Nemesis

    2 Jace, the Mind Sculptor
    1 Liliana of the Veil

    1 Umezawa's Jitte
    1 Batterskull

    4 Brainstorm
    3 Swords to Plowshares
    3 Force of Will
    2 Abrupt Decay
    3 Thoughtseize
    2 Ponder
    2 Spell Pierce
    1 Lingering Souls
    1 counterspell
    4 Flooded Strand
    4 Polluted Delta
    2 Underground Sea
    2 Tundra
    2 Wasteland
    2 Marsh Flats
    1 Bayou
    1 Tropical Island
    1 Savannah
    1 Karakas
    1 Tarpit
    Sideboard
    2 Rest in Peace
    2 Containment Priest
    1 v-clique
    1 Council's Judgment
    1 SoF&F
    1 Zealous Persecution
    1 Supreme Verdict
    1 Flusterstorm
    1 Force of Will
    1 Pithing Needle
    1 Notion Thief
    1 Sylvan Library
    1 Thoughtseize
    1 Krosan Grip
    Posted in: Midrange
  • posted a message on The PucaTrade Thread
    I guess I find it pretty annoying. I'm trying to trade for a Sylvan Library and a LotV and even with an offered trade bonus am finding it hard to get bites.
    Posted in: Market Street Café
  • posted a message on Burned on Pucatrade
    Always use tracking when sending high price items to have documentation of the delivery. I auto use tracking for anything over $8ish in value.
    Posted in: Market Street Café
  • posted a message on [[Official]] Legacy Ban List Discussion Thread (Read OP before Posting)
    I feel like a huge difference between brainstorm and Dig is that brainstorm, while yes is ubiquitous throughout legacy its power level clearly peaks with the skill of the player, while dig is much more of a blunt object in terms of its use and skill dependency.
    Posted in: Legacy (Type 1.5)
  • posted a message on Geist of St. Traft Trade or Hold?
    I've already traded away 2 as they have just been sitting in my binder for almost a year. Still have 2 left and the temptation to dump them is real.

    Thoughts?
    Posted in: Market Street Café
  • posted a message on Time to sell Zen Fetches?
    I know I missed the big boat with Zen Fetches a yearish ago, but how likely do people expect a zen fetch reprint in September? I would just hate to sell my tarns off, then not have a reprint to just have them skyrocket again.

    thoughts?
    Posted in: Market Street Café
  • posted a message on [[Official]] What [deck] should I play/buy/get into thread
    Hmmm it sounds like food chain might be your bet. Seems to hit all the areas your interested in, while not folding to combo, plus the cool synergies the deck has make it a blast to play.

    You could always throw together bug walkers, although that might have the same issues of not having a good combo match-up, although this could be slightly remedied post board.
    Posted in: Legacy (Type 1.5)
  • posted a message on Why do counterspells feel unfun to play against?
    Quote from EyeballFrog »

    2) The only answer to counterspells is more counterspells. W, G, B, and U have ways to grant indestructible, hexproof, or regeneration to get around removal, but only blue has a way to deal with counterspells.


    This. This is untrue. Sequencing your spells is a huge huge way to play around counters, in fact there is even reason to often intentionally play into counters. Legacy elves is a mono-green monster that can easily win through counter spells.
    Posted in: Magic General
  • posted a message on Long time legacy player in first vintage tournament
    So my lgs just announced another eternal weekend and as a long time legacy player I've decided to make the dive into the vintage tournament a month from now. So as someone with absolutely zero vintage experience I'm kinda stuck on what deck to play. The tournament is 15 proxy legal competitive REL. My card pool to choose from is my legacy collection of basically being able to build any UWR legacy deck, miracles/ stone blade and the likes. I also can borrow legacy merfolk from a friend to get access to that cardpool, and will certainly be able to invest in some of the cheaper vintage cards I would need (misstep, null rod, etc). I love to play jeskai control decks in all formats, but would be open to suggestions.

    Deck thoughts so far:
    UR landstill
    Blue angels
    Pyromancer gush
    Reel fish
    Some kind of UWR hatebear null rod brew


    Thanks for all your help!
    Posted in: Vintage (Type 1)
  • posted a message on [Primer] Azorius Midrange (UW Midrange)
    I had run something like this briefly with good results

    Creatures:
    4 geist
    4 snap
    2 clique
    3 resto
    1 Baneslayer

    Artifacts:
    2 Batterskull
    2 Engineered Explosives

    Spells:
    3 remand
    3 mana leak
    4 path
    3 serum visions
    3 dig through time
    2 Spell Pierce
    2 supreme verdict
    2 spell snare

    Lands:
    1 academy ruins
    23 other UW lands, maybe with one ru or rw shock to fetch for Explosives at 3.

    I loved the academy ruins, as the card advantage engine of the EE and batterskulls was awesome.
    Posted in: Modern Archives - Deck Creation
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