It's easier to understand that the creature has haste when it is written this way. If it was written the way you suggested, it might be overlooked sometimes. It might not seem that way, but it is simpler to divide the haste part.
But the complexity of Tarkir block is already pretty high, so couldn't they have just done it like that? Or is it that they want to do it like that so as to be consistent across complex and simple blocks?
So, if Dragonlord Ojutai can have kind-of two keywords, why couldn't Dragonlord Kolaghan's first two abilities read this?
"Flying
Creatures you control have haste."
In an optimal boardstate for Norin, they'll have Genesis Chamber out, thus making 2/2 myrs with this on the battlefield. Unfortunately, I think the fact that Norin otherwise invalidates the bolster triggers he creates will be enough of a problem to keep it out (though he'll exile himself before any other creature hits the field, so he at least doesn't invalidate her normal method of play, just the bonus she'd get off him.
Ahh, I didn't realize they were 2/2. It has been so long since I saw the deck, I thought they were 1/1.
They are 1/1's, but if she's out, you could put the bolster trigger from Norin on them, rather than on Norin, thus making them 2/2's.
Except she says "nontoken".
Bolster trigger from Norin. The trigger for Norin. Norin's trigger. The one from Norin entering the battlefield. /kronk
In an optimal boardstate for Norin, they'll have Genesis Chamber out, thus making 2/2 myrs with this on the battlefield. Unfortunately, I think the fact that Norin otherwise invalidates the bolster triggers he creates will be enough of a problem to keep it out (though he'll exile himself before any other creature hits the field, so he at least doesn't invalidate her normal method of play, just the bonus she'd get off him.
Ahh, I didn't realize they were 2/2. It has been so long since I saw the deck, I thought they were 1/1.
They are 1/1's, but if she's out, you could put the bolster trigger from Norin on them, rather than on Norin, thus making them 2/2's.
So according to Doug Beyer when you summon a creature you're making an aether and mana copy of it rather than just summoning the actual creature itself. You're creating an instance of "Sidisi-ness" if you will. Something like Silumgar or Niv-Mizzet, who aren't from different realities but just different points in the same time line would be easier to explain. I like Niv so I'll use him. I go to Ravnica during the time of City of the Guilds and am granted an audience with The Firemind. I memorize what I see before me and learn to craft an instance of "Niv-ness" from the aether. Later I go back to Ravnica to visit my old buddy because of his ramblings about some sort of maze and find he's changed in some ways but not in others and he's now a Dracogenius. I learn about this older Niv and come to be able to make him. When I craft both of them and summon creatures to fight for me they are technically different entities. They are different dragons that look and act an awful lot alike. I know that they each represent the same dragon from different points in his life time but they're just spells I created to mimic the real deal
Ok that makes a lot more sense. But then why do characters act differently when you summon then? Mortal enemies not trying to kill each other and/or Garruk, Apex Predator not trying to immediately kill you? And if you can alter their personalities in some way when you summon them, why can't you just access a Planeswalker's full power instead of having them be a certain amount loyal to you and only willing to do certain things?
I don't know if this has been asked before but do Keyrunes trigger Evolve? If I was asked that question, my initial response would be "No.", but my friends told me that the official tournament answer was "Yes."
For the card Realmwright (As Realmwright enters the battlefield, choose a basic land type. Lands you control are the chosen type in addition to their other types.), for example, if you choose and you only control Islands, does that mean that each land generates , (G/U), or still only ?
But the complexity of Tarkir block is already pretty high, so couldn't they have just done it like that? Or is it that they want to do it like that so as to be consistent across complex and simple blocks?
"Flying
Creatures you control have haste."
WOW, I'm stupid!
Except she says "nontoken".
Ok that makes a lot more sense. But then why do characters act differently when you summon then? Mortal enemies not trying to kill each other and/or Garruk, Apex Predator not trying to immediately kill you? And if you can alter their personalities in some way when you summon them, why can't you just access a Planeswalker's full power instead of having them be a certain amount loyal to you and only willing to do certain things?
Mods, if this in the incorrect place, please move it. I am fairly new to these forums and really only have looked at the Rumor Mill for new cards.
Landname
Land - Forest Plains
~ enters the battlefield tapped
Too powerful?