You are right, there are about 16 blue sources and that's plenty for a 6 drop.
Tower Defense would be a good sideboard card for Blue small flyers and sweepers. Nobody expects that.
Comparing Green/blue devotion to a deck that placed pretty well with Green/Red, it looks like you are mainly trading cheap planeswalkers for more big creatures. Red also gives nice sideboard options. You can trade Mizzium Mortars for Cyclonic Rift. Burning Earth is pretty good against Azorius though. I'm sure blue can give other nice options, Dissolve could be worth it.
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Oct 15, 2013That Green/Blue variant actually looks quite solid. The mana base works well in this build:Posted in: Standard Archives
Lands that ETB tapped don't hurt too much because you only have 4 1-drop.
4 Nykthos and BTE for colorless mana ain't too bad because most 2-drops are 1G.
Not sure about Prime Speaker Zegana, double blue is kinda hard to pull off. Worth it for the combo with Prophet though.
This deck definitely needs Mistcutter Hydra in the sideboard too.
What I fear is the death of a prophet. At 2/3 they are pretty hard to protect and if you lose it to something like Anger of the Gods, Mizzium Mortars or Supreme Verdict, most of the stuff you play in response will also die. Might need some countermagic or something.
Oct 12, 2013Came up with this list of nice cards. The idea is to build mana, control the board, be untouchable and draw lots of cards to control with. Also either kill with attrition or some Exquiste Blood combo.Posted in: The Rumor Mill
Oct 10, 2013Decklist time.Posted in: Standard Archives
What I'd like to add:
More Boon Satyr. They might replace a few Tuskers.
More Deadbridge Goliath, more Kalonian Hydra. Don't know where to cut though.
More Nylea's Disciple in the side.
Oct 10, 2013Posted in: Standard Archives
However, Gyre Sage is not real ramp in the sense that turn 2 Sage makes no mana turn 3. It has no counters so you cannot drop that 5/5 on turn 3. Isn't that a big problem?
Against aggro: depending on whether you have Experiment one or the elf turn 1 you either have 4 mana or likely a 3/3 and a 2/3 to block with.
Against control: same, but instead of blocking you attack for 2 more then a caryatid would before the wipe.
Getting a 3/4 or 4/5 out of your mana dork really helps you out.
Oct 8, 2013I'd like to adress the weak points listed above and how to minimize them.Posted in: Standard Archives
-If we lose a monster (big drop) against discard (Thoughtseize or Lifebane Zombie) we might get stuck;
The solution is to play plenty of threats. Sylvan Caryatid and Voyaging Satyr aren't. They are good cards but they don't help you much in a tight spot. Gyre Sage is a preferable ramp. Also the reason why I play 22 lands even though 23-24 might make it easier against control sometimes.
The deck is quite vulnerable to discard and removal, black is a though matchup. That's why I recommend Witchstalker mainboard.
-If we get swept, it takes a lot a hard work to rebuild in the face of more disruption;
Indeed. Planeswalker are pretty good here, but Garruk doesn't come cheap. Also, Nemesis of Mortals and Deadbirdge Goliath. Mutavault is also really great. Having 1 or two is often a pretty threatening clock vs control.
-The first wave is smaller as the Selesnya creatures that come out to play at that point;
My solution to this is playing lots of Evolving creatures (Exp One x4, Gyre Sage x4, Elusive Krasis x2) to start blocking. Nylea's Disciple is also a pretty solid SB card against racing decks, especially Red.
I'm not sold on splashing an other color. At first I though splashing Black might be good for Golgari Charm and other utility, but the manabase is really a strong point of the mono list. I don't like Sylvan Caryatid as I said earlier and Shocklands/Temple either slow you too much or deals damage you can't afford against aggro decks.
Oct 7, 2013Posted in: Standard ArchivesQuote from zeros_mayhemI see a lot of Fade into Antiquity in the sideboards and I understand the idea of having a way to deal with Gods...but isn't Bramblecrush just world's better than anything else for that slot? Sure it can't deal with a god but it get's just about everything else, including planeswalkers.
If mana costs are an issue then why not just play Naturalize at instant speed? I just don't see any real reason why it's important to pay an extra mana to exile an enchantment or artifact at sorcery speed.
Seriously, educate me if I'm just flat out wrong at my assessment.
You might be on to something. It seems god see very little play. Still, from the top 100 of most used cards in standard you have:
#19 Detention sphere
#60 Unflinching Courage
#70 Spear of Heliod
#72 Purphoros, God of the Forge
#74 Chained to the Rocks
#78 Hammer of Purphoros
#83 Whip of Erebos
#85 Heliod, God of the Sun
#87 Ratchet Bomb
#98 Underworld Connections
#100 Bow of Nylea
You can see that Gods are a non-neglectable subgroup here. I think Red and White Weenie is a good matchup tough, you don't really need to pack sideboard hate for them. I'd go with Bramblecrush, mainly for UW control. Imagine destroying that 3rd land on your 4 turn to avoid the verdict.
Oct 6, 2013Posted in: Standard ArchivesQuote from TheGrandArchitect
No offense meant, but you couldn't be more wrong. If you watched the SCG Open Cleveland, you probably observed the plethora of Mono green decks featured there, nearly all of them used Nykthos as their primary ramp, it allows this deck to actually work.
I meant in the deck that placed well in a tournament. The mana curve was pretty low and only Polukranos used X cost main board. 4 Mutavault is a much better colorless land to run if you go all in aggro like this.
I personally run 2 Shrines to Nyx in a ramp focused deck with 3 mistcutter hydra and heavy costs.
Oct 6, 2013Reverent hunter + BTE seems to work looking at the results. Something likePosted in: Standard Archives
2: Exp One, Tusker
3: Exp One, BTE, Hunter
9/9, 3x 2/2, 3/3 on turn 3. I can easily imagine getting an hunter in the 7-10 range pretty soon in this deck. That's why Nylea is a 4-of. You really need trample to get HP dissapearing.
Also, Nykthos has no purpose in this deck. Nykthos doesn't really accelerate you for spells under 5 mana. The only use I can see for it is with Garruk post sideboard to dump your newly drawn cards. A single one might be ok for this purpose since you still have 19 green sources and can't have multiples of the legendary land. Edit: Nykthos only shines with X spells (Polukranos, Mistcutter Hydra). There are mistcutter hydras in the side too but in the matchups where this is sided in (blue) you won't have much devotion with Supreme Verdict.
Oct 4, 2013The problem I have with the bow is that it's a slow card. Barring the synergy with Polukranos, you won't get a big impact on your board position when you play it at first.Posted in: Standard Archives
Almost everything should already die when it blocks (on turn 4-6 they'll need to block your big baddies if they want some HP left). Getting a counter to win a fight is pricey at 5 mana. Killing a flyer that can block you might come handy but again it's quite pricey.
Of course, it helps a lot with devotion and getting an effect every turn gets good fast. In this aggro variant I'd like better to play a Renagade Krasis for 3 mana or Arbor/Kalonian for 5. It's a solid card in more midrange variants though.
The interaction with Nylea is very good too. Mistcutter becomes unstoppable. It suffers the same problem as the Polukranos combo though, both are legendary and you can't count too much on it.
Also, what's great about running no spells is that Duress doesn't affect you.
Oct 4, 2013Here's my take on it. With lots of ramp and big threatsPosted in: Standard Archives
Running only creatures at first is a pretty good bet. Giant growth, ranger's guile and bow of Nylea are the main contenders but growth and the bow are quite situational. Guile is to protect the hydra but that's not too good against aggro or red.
The combo of bow + polukranos is nice but relies on 2 legendary. I don't like running more then 2-3 of each so the combo won't come online often enough in the matchup where it matters. I prefer to run it from the side.
Sylvan Caryatid is much worse then Gyre Sage in a slow aggro deck like this where every point of damage matters. Especially with Kalonian Hydra. I still run 1 because I feel I need at least 9 mana acceleration with all the big costs, mistcutter and polukranos. You really need to get 1-2 mana dorks early to get online fast.
Mistcutter is pretty good at triggering evolve too. You can drop it for 3-4 to evolve the gyre sages, and everybody.
Kalonian Hydra is so good that I'm pretty sure I need to run a 4th one, dunno where to cut though.
Karametra's Acolyte and Nykthos are beasts in this deck with mistcutter.
Nylea is a 2-of because I need trample but multiples are very bad (it's indestructible after all) and depending on matchups it's a very hit-or miss creature.
Deadbridge goliath and polukranos fit very well the 4 drop being 5/5, deadbridge is also quite solid against control.
Arbor Collossus is a beast. You need him for stormbreath dragon, otherwise you get slaugthered. Definitely a 3-4 of post side if reach is rellevant. I don't like the 2/2 flash for this purpose. It dies to everything and small flyers should not be a problem since you race faster.
Witchstalker is definitely the next card I want to include. I wasn't sold on him at first but I can forsee black being a very difficult matchup with thoughseize, lifebane zombie and removal that doesn't care about the size of things. Might replace boon satyr. The satyr hasn't proven itself too much, especially being a 3-of. Might go to only 1 for combat tricks.
Big mention to Nemesis of Mortals. This card is your get out of jail card against board wipe.
Sep 29, 2013Omenspeaker and Returned Phalanx are the only cards that will prevent this from being an expensive Fog against aggro and midrange.Posted in: New Card Discussion
A bit of a threat against control. Will any control not play Hero's Downfall though? You really need the ultimate after 5 turns, exiling cards is only midly annoying. Might be good enough at exiling finishers to be a sideboard card.
Sep 28, 2013I also don't get the thing with Giant Adephage. Isn't Kalonian Hydra almost strictly better? Attacks for 8 that doubles each turn, trample, 2 less mana cost. He's harder to remove after he hits, blocks better turn 1 and can hit through deathtouch but I'm not sure that's worth 2 mana.Posted in: Standard Archives
Also playing Worldspine Wurm is cool but that's hard to do without Garruk and it's a bit overkill. There's probably a better target that's more castable and just as hard to remove.
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