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  • posted a message on [ZNR] Scourge of the Skyclaves— Kenji Egashira preview
    I wonder if Rakdos, Lord of Riots EDH would like this. It can give a huge lifeswing, but then again it's probably a bit too "win-more" and that ability won't finish anyone off (unless they're already at 1 life...)

    But I like the overall design of this card. It seems obvious that the kicker works on casting, but for some reason it really feels neat to me.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Ladee Danger's party
    Oh, let me!

    Thank you, this is much better.

    the extreme focus on party kind of let's yo see a lot of adventurer's, but not so much the adventure itself.

    I get a feeling ZNR delivers only on half of the adventure trope with the vehemence of original ZEN. Quests and Traps didn't need to return, but they left a hole that needed filling.

    I agree the set has much more emphasis on adventurers and places than adventures themselves. I still think there's a bit more of adventure-feeling than what you let in (some of the MDFCs represent both a place and a peril that awaits there), but yeah, we didn't get a mechanic or a cycle that says "overcome this, have an adventure".

    I still think that between adventurers, places, perils and equipments there IS a distinct adventuring feel to ZNR, but also agree that more "pure adventure" cards would convey what Wizards promised better. But maybe that's the thing – it's a problem about communication, sadly not the first time that happened. I don't necessarily have a problem with a set that's more about adventurers than adventures, but WotC should have been more upfront about the emphasis of this set to avoid disappointment in players.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Leyline Tyrant— Brian Kibler preview
    Holy moly, that's a spicy mohawk reptile. It'll obviously find home at least in EDH.

    I guess getting cheaper is the last thing Braids of Fire is gonna do
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Lithoform Blight— @Wizards_Magic Instagram preview
    This is much worse than Spreading Seas. Spreading Seas could actually keep your opponent off of a colour, this never does this. Indeed I'm not sure what this meant to actually do, as has been said it turns a land into a better Mana Confluence, why would you want to do that exactly? So it's either a bad fixer on your own land or meant to be used against like Tron but there are much better options than this for that.


    Sure, Spreading Seas it is not. But it's a pseudo Spreading Seas for nonbasics with abilities other than adding mana (and there's more of those across formats than just Tron lands), that can also be a pseudo Mana Confluence for you if you need it, that also cantrips. It might be weaker than Seas, but it has more utility. Not the most exciting card ever, but also not something that should be dismissed right away.

    Also, if Ashaya decks ever become a thing, this could be a neat response. (A big if, perhaps, but I felt it's worth mentioning.)
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Ladee Danger's party
    Oh for the love of Thassa, is this mechanic all we have to look forward to in this set? Where are the traps, quests and expedition enchantments? Where is all the landfall?


    Why are you whining? We knew for a bit now that there will be no traps (and there weren't any in BfZ block, same with quest counters.) I too would like to see new quests, but there were no indications they will be in ZNR.

    We've got 16 landfall cards so far, which is just 10 short of the original Zendikar set (11 short of BfZ), the same as Worldwake, and eight times more than Oath – and we still have over 70 cards to go, there surely be at least a couple more. And among these we've got a legendary Avenger variant, an extra combat giver, an impulse draw enchantment, a new Omnath, Lotus Cobra reprint and a landfall planeswalker. Not to mention Ashaya which gives you landfall triggers off your creatures.

    Kicker might not be too exciting, but it also got new toys, and MDFCs definitely ate up a bit of the set's complexity/grokableness.

    All that said, party is a batching mechanic, it's components have to be widespread througout the set, or it just wouldn't work.

    To summarize: this set has more going for it than just party, it has cool new landfall cards, new kickers, and a brand new DFC subset. So if you really need to complain, at least try to find more compelling reasons for it, please.
    Posted in: The Rumor Mill
  • posted a message on Parhelion II
    The wrong neighbourhood came to you, mother-effer
    Posted in: Rumor Mill Archive
  • posted a message on Depose // Deploy - Nizzahon Magic preview
    This is a nice card. Maybe mono blue tempo will use it, maybe there will be Azorius Tempo with Dovin?

    I'm a bit disappointed that they didn't continue the guild champion//guild leader art convention they started in the last set.

    That convention was present on the rare split cards, not uncommons. I bet it will be continued on the rares.
    Posted in: The Rumor Mill
  • posted a message on Swarm Guildmage Day9 Spoiler
    Sooo, the guildmages this time around should be...

    red mana green mana Clans Guildmage
    green mana blue mana Combine Guildmage (?)
    green mana white mana Conclave Guildmage
    black mana red mana Cult Guildmage
    blue mana black mana House Guildmage (?)
    blue mana red mana League Guildmage
    red mana white mana Legion Guildmage
    white mana blue mana Senate Guildmage
    black mana green mana Swarm Guildmage
    white mana black mana Syndicate Guildmage


    Most of these sound cool and all, but man, would Combine Guildmage and House Guildmage be weird.
    Posted in: The Rumor Mill
  • posted a message on Vraska, Golgari Queen - TCGPlayer
    By the gods, she's gorgeous both in art and abilities Love is in the air

    My Ghave deck sure would love to include her Smile
    Posted in: The Rumor Mill
  • posted a message on Passwall Adept
    So a 1 mana cheaper, 2 power less Amphin Pathmage (with added bonus of Human tribal) and the same activation cost. Nothing too amazing, but fun nonetheless.
    Posted in: The Rumor Mill
  • posted a message on Full spoiler up
    Quote from theMarc »
    Quote from vandertroll »
    EDIT: Top isn't even critical in making the deck a little more streamlined. Just add more topdeck manipulation
    Like Soothsaying. That thing is years overdue for a reprint.

    I see I wasn't the only one mildly hoping for a reprint of Soothsaying... It's really weird they don't reprint it at all.
    Posted in: The Rumor Mill
  • posted a message on All The Tokens
    The blue Thopter could also be from Sharding Sphinx, and that would fit into the Izzet deck.
    Posted in: The Rumor Mill
  • posted a message on Night Incarnate
    Quote from Raptorchan »
    Quote from 13055 »
    Quote from Raptorchan »
    Come on, he is clearly a flamekin.

    The setting looks decidedly non-Lorwyn.

    Maybe elves have palaces here and there.

    Quote from Cainsson »
    There has to be at least a couple castles in not!ScotIreland. We just didn't see them last time because we were too busy looking at people become nightmare versions of themselves.

    There are castles in Lorwyn/Shadowmoor. Consult with Parapet Watchers' art.
    Posted in: The Rumor Mill
  • posted a message on Loyal Guardian MTGO Traders preview
    And Atraxa's friend... and Ghave's friend... and Vorel's...
    and any other at least partially green commander that cares about counters.
    Like whew, this is gonna be seen on so many tables.
    Posted in: The Rumor Mill
  • posted a message on Loyal Subordinate
    Oh my, Rakdos loves his new minion

    It might not be helping to cast him, but if he's on the field, the discounts will be just flowing
    Posted in: The Rumor Mill
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