Magic Market Index for Dec 28th, 2018
 
Magic Market Index for Dec 21st, 2018
 
Ultimate Masters: MMI Review
  • posted a message on New Quick Draft paper format modeled after Arena
    I actually really like best of one for limited, in all honesty. Sideboarding is marginal to completely pointless, die roll isn't as important, and you don't really have dead cards. The free mulligan takes away some of the feel bad of not opening a functional hand (Which is half the reason people lose limited games).
    Posted in: The Rumor Mill
  • posted a message on Prime Speaker Vannifar - Command Zone Preview
    Rhythm of the savages might push this card into a new standard archetype. The idea of going turn 1 elf, turn 2 Rhythm, turn 3 this sac elf for a two drop seems really strong. The explore engine props it up nicely, for your 2s and threes, and their's no shortage of good 4s, 5s and 6s in those colors.
    Posted in: The Rumor Mill
  • posted a message on Ravnica Allegiance Mechanics ( Spectacle, Afterlife, Adapt, Riot, Addendum)
    Interesting thing to note is that Addendum is a cast trigger a la cascade and the eldrazi. So even if the spell is countered, the addendum is still enforced. In the instance of the timetwister, pushing a busted permanent like Teferi through countermagic sounds pretty good.
    Posted in: The Rumor Mill
  • posted a message on Post Guilds of Ravnica: Jeskai Control
    Against esper it usually ended with an explosion to deck them out. This came up in both game 1s of the esper match, and oddly enough, against tokens. If you save your counterspells for the fight over explosion, usually by the end of the match both players have so many lands in play that explosion for 8 on them to deck them out with like 3-4 counters as back up. Having them main deck means you functionally have more countermagic pre board then they do, and can recover from counter battles better. Against tokens, they had gained so much life that making them draw 21 cards to deck out was more effective then trying to kill them with damage (End of turn make him draw 10, your turn make him draw 11, deck out). He had the flipped land that pumps out 1/1s and an active orazca that kept finding lords and I was running out of sweepers to protect my walkers. Had the game kept going I would have lost. Against Abzan, I used expansion to copy a vraska's contempt on my teferi to exile his Vivian. I remember explosion killing something and drawing 4 cards after that, but I forgot what.

    Even against the aggro deck I copied my own justice strike to kill two things on turn 4. It wasn't fantastic, but it was more useful than another random draw spell.

    I might give shivan fire a try over seal away, mostly because Justice strike worked better as a catchall and seal away didn't synergize well with anything else in the deck (And left me open to enchantment removal). Shivan Fire with Expansion seems like a good way to make expansion//explosion better against aggro game 1.
    Posted in: Proven (Standard)
  • posted a message on Post Guilds of Ravnica: Jeskai Control
    Quote from 9ta!lz »
    Quote from endgame1331 »


    Managed to bust out a 5-0 in a competitive league on magic online with this list. Played against Boros aggro, GW Tokens, Abzan Midrange, and 2 esper control decks. Really liked Expansion//Explosion a lot. Card won me several game all on it's own, some I had no business winning.


    Just a few questions.

    How with that Mana base? 11 sources of white? Is it hard to cast your settles and and novas?

    Why sabotage over ionize?

    No Shivan fire? Are the Justice strikes really over performing that you'd want 4 of them?



    Throughout the league I did notice a need for a bit more white mana, probably gonna ditch the one of mountain for a clifftop retreat and one island for a plains. I didn't really ever have an issue with casting blue or red spells though. Sabotage is just a better card. I acknowledge Ionize is easier to cast, but surveil 1 is just amazing. As for justice strike, the card has been fantastic in everything that requires killing creatures.

    I'm playing both Clarion and cannonade Captain. Expansion//Explosion was fantastic against everything that wasn't hyper aggro. It works great as a win con. I usually used the first two for utility, then either fireballed (or decked) my opponent with the third. Fire ball only really came up post board.
    Posted in: Proven (Standard)
  • posted a message on Post Guilds of Ravnica: Jeskai Control


    Managed to bust out a 5-0 in a competitive league on magic online with this list. Played against Boros aggro, GW Tokens, Abzan Midrange, and 2 esper control decks. Really liked Expansion//Explosion a lot. Card won me several game all on it's own, some I had no business winning.
    Posted in: Proven (Standard)
  • posted a message on Expansion // Explosion
    I actually like this card, though I'm not sure how well it will play in practice. The biggest issue I have with copy effects is they do nothing on there own, and the biggest issue I have with the draw x cards template is they're dead early. These two effects compliment each other very nicely. It is worth noting that if you put enough incidental burn in your deck you don't really need a win con. I think the counter burn style deck is at the point where it can burn someone out from 20.
    Posted in: The Rumor Mill
  • posted a message on Firemind's Research
    ...I kinda want to try out a few copies in the sideboard of modern storm. This feels like a good way to fight through heavy disruption, and doesn't get tagged by graveyard hate like the rest of storms back up plans. You can just drop this on two, cast a bunch of cantrips, use this to help you through a combo kill or just use the final ability to kill them. Definitely works well with the storm sideboard plans.
    Posted in: The Rumor Mill
  • posted a message on Deathrite Shaman and Gitaxian probe banned in legacy no other changes
    If you're looking for velocity, urza's/Mishra's bauble are free cantrips that also give you a bit of info for therapy, the issue is it's slower. Generally speaking the deathrite hit should make things easier so the reduced speed should be fine now that fifty percent of decks aren't packing incidental graveyard hate.
    Posted in: The Rumor Mill
  • posted a message on UW Control
    Storm is generally unfavorable. It's hard to get a handle on where to stop them and what spells you need to interact with. Jund and mardu are kind of even with the edge going slighty towards you in jund and slightly towards mardu in the mardu matchup. They have so much discard that it can sometimes just devolve into luck of the draw.

    Bogles depends on your build. I've found the match-up easy, but I'm also on the multiple cryptic and terminus plan. Normal U/W with a couple verdicts need blessed alliance to have more of a shot.If you do care about the match-up enough to side, blessed alliance is probably the best card to pick.
    Posted in: Control
  • posted a message on UW Control


    This is the list I've been playing for a bit and I thought share and get some feedback. It's got two 4/1 Magic Online leagues and three undefeated locals. Does anyone have tips for the blue tron match-up and hatebears? Those are the decks I've been having the most trouble with.
    Posted in: Control
  • posted a message on Pro Tour Dominaria/Richmond - Standard/Draft - 6/1-3
    I think a wait and see approach is required here. We went into this event thinking teferi would be the boogieman. I think waiting to see if other decks can adapt is a decent idea.

    And for the people clamoring for a Chainwhirler hit I have to ask why? The card does put a very harsh cost on deck building and although it may not seem like it with all the good cards in red at the moment once they leave, which they will in mass, chainwhirler will be left holding the bag going into a multicolored set on ravnica. The entirety of the red game plan will be leaving in three to four months. We'll be getting new toys to potentially combat it in a month from coreset 19, then standard will enter the weird limbo before rotation where no one wants to touch it anyway. Their's no sense in banning cards out of what is effectively a dead format, especially when that deck almost assuredly dies by rotation.
    Posted in: Standard (Type 2)
  • posted a message on Esper Control with Dominaria
    I think you're trying to skew control in a few too many different ways. Half of the deck is instant speed interaction that T. Gearhulk would love to help out with, and the other half is sorcery speed interaction, most of which is very expensive. I think you need to pick a direction and delve into it more. Either have a mostly disruptive deck with one big win con (Approach is a good choice) or work like an esper tapout deck that leverages it's walkers to victory. Trying to do both can lead to some very by-polar hands where you want to slam a karn on turn 4 but also hold up mana for commit or vraska's contempt.

    Furthermore, If you're trying to leverage karn, I recommend Treasure map as card you should probably play.
    Posted in: Standard Archives
  • posted a message on Banned and restricted announcement Feb 12 JtMS unbanned
    I'm actually kind of laughing a bit at all the doomsaying and end is naying over jace coming back. Jeskai will play him as a finisher, sure, and he might see some sideboard play in other decks, but honestly Jace isn't that terrifying in the face of humans, burn, storm, tron, et al. Death's shadow won't want to add a four drop to their very stream lined deck. The format is actively hostile to landing a jace and riding him to victory. He's not going to be rebanned in a half a month or so, because outside of jeskai and the random, bad, tapout control shells, no deck wants him in the main deck.

    I for one, am happy that one of magic's most iconic planeswalkers is coming off of the banlist, and is getting another reprint to make it more accessible (not much but a little). Just wait a bit and jace will go back to somewhat sane prices.
    Posted in: The Rumor Mill
  • posted a message on SCG Open Dallas-- Standard -- 1/20-21
    Was replying to colt...
    Posted in: Standard (Type 2)
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