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  • posted a message on Humans
    Have we considered G/W Humans, we do lose Inciter, Captain and Garrison but we do gain Rhoas (which alone has been great in testing), the two drop instant that gives our permanents indestructibility and hexproof , and a couple of great body 2 drops.
    Posted in: Standard Archives
  • posted a message on Control in Kaladesh Standard
    Quote from Draw_Gone »
    I agree, Jeskai with Nahiri, or Mardu with Nahiri, look very good, but they also look quite midrangey. They are very powerful decks though, and one should pay attention to them! I think jeskai has a little bit more card-draw power so I'd be inclined to go Jeskai.
    I think that Nahiri summoning emrakul could be a very powerful thing: a hasty, trampling, flying 13/13 w/protection form instants is nothing to laugh at, even without the cast trigger. And since she brings him back EOT they'd better have a counterspell or discard spell in hand because you'll be doing it all over again next turn (w/ cast trigger this time).


    Agreed, it might seem midrangey, but it can be controlly. Look at Modern Jeskai Nahiri. My list works really well.
    Posted in: Standard Archives
  • posted a message on W/x Humans
    Why not black humans? do they matter?
    Posted in: Standard Archives
  • posted a message on Control in Kaladesh Standard
    No one is mentioning Jeskai. Nahiri is a solid reason to run Jeskai. She is everything you want in a PW. She filters, she "can" impact the board the turn she is played, and her ultimate if ran correctly can end the game. Another card I think all control decks should consider or run... is Filigree Familiar. Its a 2/2 for 3, that gains life and replaces itself when it dies. What more could you want. It's literally Dovin's -1 for 3 and a 2/2 body. Its just value imo. I run 4 in my Jeskai list. I also run counters, but only 4, 3 Spell Shrivel's and the 4 drop next modual counter. As far as removal. Radiant Flames pre board is a house. Wipes everything relevant. I haven't lost a game yet. As far as removal, and draw I run the energy suite (Harnessed Lightning, GoG, and Aether Hub).

    I do run a two of Fevered Visions. Which has won me games as well. Adds pressure.
    Posted in: Standard Archives
  • posted a message on Naya Humans (post-rotation)
    Hop on the artifact/human theme, and run some artificers.
    Posted in: Standard Archives
  • posted a message on Is big red really competitive with Kaladesh, or is it too soon?
    The deck writes itself, here are our competitive mainboard options:

    1 Drops:
    Spark of Creativity - removal, also can be used to dig late game. I like the fact it gives you a choice. Though it does exile so I am not sure.
    Galvanic Bombardment - removal, gets better as the game goes on/more are in your graveyard. Definitely worth of including.
    Lightning Axe - removal, discard outlet. Probably a 4 of , somewhere in our 75.
    Insolent Neonate - usually hits for at least 1, replaces itself and is a discard outlet.

    2 Drops:
    Cathartic Reunion - In my opinion, its a mandatory 4 of. Its really good, strong red draw. In conjunction with madness, dark-dwellers, and bombardment. Just synergies well.
    Incendiary Flow - In a world in which we can't have Lightning Strike, we have this... it can do 3 to the face or to a creature. It is also very relevant in exiling the creature.
    Avacyn's Judgememt - madness card, it's sorcery speed and only two damage otherwise. Only drawback is this card only worth it when it is used in conjunction with other cards. Not even worth mainboard otherwise. Though we do have a lot of discard outlets.
    Tormenting Voice - Honestly don't know why you would run this instead of Reunion, but hey maybe we go all in and run both. Strange the amount of filtering red has right now.

    3 Drops:
    Collective Defiance - our jack of all trades card. Its hard not to include this, it does a little bit of everything. I am not sure if its a 4 of, but definitely needs to be represented.
    Nahiri's Wrath - Is it worth it, idk but it could be our boardwipe of choice. Very devastating on a board. It really depends on our converted mana cost etc.
    Shreds of Sanity - Honestly if this was attached to a creature it would be worth it, or even if it didn't have the exile clause, then you could get it back with dark-dwellers. I just don't know if it gets their just yet.
    Stromkirk Occultist - interesting card, doesn't trigger until combat damage, BUT it does have madness and considering the amount of discard cards we run this good be a decent card. We want to utilize value and synergy, that's the only way BIG RED will work.
    Fiery Temper - worth the consideration if we are going a discard/madness route, very good. Combined with Reunion or Voices on turn 3 is draw 2 deal 3 basically.
    Sin Prodder - A lot of people see differently on this card. In my opinion it still doesn't make the list. It's a 3/2, while probably needs to be answered, so it soaks up removal before we drop Chandra, it really isn't that good of a card. It gives the opponent a choice, which we already have enough of in this deck probably with Gearhulk. But maybe it will work.
    Matter Reshaper
    4 Drops:
    Chandra, defiance, - do I really need to say why this is a 4 of?
    Consuming Sinkhole - Hear me out, it might just be sideboard material, but has a very relevant ability. EXILE land creature.

    5 Drops:
    Goblin Darkdwellers - Great card, allows us to recast/reuse most of our instants and sorceries in our deck. Definitely worth the add.
    Reality Smasher -
    6 Drops:

    8 Drops:
    Bedlam Reveler - now we all know this will most likely not be a 8 drop, but definitely worth considering depending on the route we go. It can refuel our hand late game, has the discard synergy.

    Will finish later
    Posted in: Standard Archives
  • posted a message on [PRIMER] Naya Human Army
    why aren't we going more aggro with pumps and instants... their is almost no instant speed removal being ran. We need to punish people.
    Posted in: Standard Archives
  • posted a message on R/W Goggles aka Artificer Aggro
    Best deck ever. Honestly tho... the board!
    Posted in: Standard Archives
  • posted a message on Jeskai Control
    Hmm interesting choice of cards. I feel like with the new board wipe we can finally go more controlling.
    Posted in: Standard Archives
  • posted a message on Is Magic Online dying?
    I came here to see if Magic Online was dying or not... and I found myself on Dr. Phil! Oi!
    Posted in: Other Formats
  • posted a message on BR Thermo-Tower
    Quote from danron1376 »
    harnessed lightning seems good with dynavolt tower. it should have a slot over alchemist's greeting.


    Agreed, Id also take out Voice and add the new discard 2 and draw 3. As well as the black bump in the night card.
    Posted in: Standard Archives
  • posted a message on R/B burn with Chandra
    Cathartic Reunion ... are we a deck now? haha
    Posted in: Standard Archives
  • posted a message on Naya Human Army
    Umm it really comes down to mana base at this point imo. I think we should go aggro
    Posted in: Standard Archives
  • posted a message on R/W Goggles aka Artificer Aggro
    Why aren't we running Stonehaven's Outfitter... or the card that gives +1/+1 to all equipped creatures.
    Posted in: Standard Archives
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