I dont think that deck works. You've got 12 3's and 2 4's on 22 lands, which seems a little light to me. I also think Smuggler's Copter is key if you're running Souls + Mentor in order to speed up the clock / smooth your draws. 3 Tasigur without any thought scour also seems like a lot, and unnecessary with the rest of your late game. Also not a fan of Mana Leak + Path to Exile together.
Also, sideboards are so important in Modern I think it makes more sense to design 75 at a time than 60.
Just my two cents! Good luck.
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May 30, 2017What matchups do you have in mind? I've had the most trouble with Eldrazi tron -- though the 5 counters in the board seem like they should help, and I like Gideon in that matchup as a way to clock them before they peel another haymaker.Posted in: Midrange
May 28, 2017There were a couple awesome Esper Midrange decklists at GP Kobe. In the Top 8, Akibo Chiba had an interesting list with 4 Glory-Bound Initiates and 4 Painful Truths, but actually of interest to me more was Genta Sakamoto's 9-0 Day 1 list (11-5 overall) that had Monastery Mentor + Smuggler's Copter + Lingering Souls, which is the core of an Esper deck I've been working on for a while.Posted in: Midrange
One thing I didn't like about his list was the 4 Jace Vryn's Prodigy, which is great (and is a good 2-drop to play on 2, unlike Snapcaster Mage) but doesn't crew Smuggler's Copter; whenever I play my build I don't feel like I have enough cards to crew Copter reliably on 3 (which is why I've added 2 Meddling Mage).
Anyone have any thoughts on these decks?
Aug 24, 2016Yes!!! I have been exploring an Temur Eldritch Evolution build.Posted in: Deck Creation (Modern)
Since EldEvo is card disadvantage, I don't think you want play a control+value game with Electrolyze, Huntmaster, Pia and Kiran Nalaar, Eternal Witness etc. With those cards, Traverse is probably the better option. The advantage of Evolution is that you get to cheat on mana, so I want a more proactive game plan in the midgame. So....
(1) Use Remand, Bolt, Vendilion Clique, and Snapcaster in the early game to negate early plays.
(2) Try to lock the opponent out. We have Magus of the Moon for mostly-non-red decks, Sower of Temptation for creature decks, and Glen Elendra for combo/control as Evolution targets off of Snapcaster, Birds of Paradise in the early game.
(3) Turn the Eldritch Evolution sacrifice trigger into a benefit by grabbing opponents creatures with Sower, Vedalken Shackles to win through creatures. Thundermaw is available as a big evasive threat if you don't have the combo and want to win through damage.
(4) Play Deceiver Exarch into Evolution for Kiki-Jiki for the win.
Agree with the above poster that a relatively With Serum Visions, Remand, and Snapcasters, 22 land is fine.
I don't have a lot of local testers at the moment and don't play online so this mostly theorycraft, but it has performed pretty well in the initial results that I do have. Here's my current list. What do you guys think? What would this be soft too?
Up-to-date deck list here: http://tappedout.net/mtg-decks/temur-darwin/
Given that I've slanted more proactive, I'm not sure if maybe I should be playing more Goyfs, but they're not exactly an ideal Evolution sacrifice target.
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