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  • posted a message on [Variant] Human aristocrats
    I prefer Gather the townfolk over Revolt, just because they stay in play and I get to decide when to sac them for the most profit.
    Posted in: Standard Archives
  • posted a message on [[M14]] What would you first pick? (#9)
    Leaning towards Pacifism due to there being 2 solid green card which would both be great second picks and I would end up fighting over green in the next 2 packs, looking to possibly wheel master of diversion or one of the walls.
    Posted in: New Card Discussion
  • posted a message on [[M14]] What would you first pick? (#8)
    Would go with Lifebane Zombie, like the hand info with possible extra value on a near unblockable.
    Posted in: New Card Discussion
  • posted a message on [[Official]] The Aristocrats
    Running

    Creatures: 22
    4x Doom Traveler
    2x Knight of Imfany
    4x Cartel Aristocrat
    4x Blood Artist
    4x Boros Reckoneers
    4x Falkenrath Aristocrat

    Spells: 15
    4x Lingering Souls
    4x Tragic Slip
    3x Blasphemous Act
    3x Sorin, Lord of Innistrad
    1x Liliana of the Veil

    Land: 23
    4x Sacred Foundry
    4x Godless Shrine
    4x Isolated Chaple
    4x Blood Crypts
    4x Dragonskull Summit
    2x Plains
    1x Cavern of Souls


    Side Board: 15
    2x Slaughter Games
    2x Underworld Connections
    1x Electrickery
    1x Profit // Loss
    1x Blasphemous Act
    3x Mark of Mutany
    1x Thundermaw Hellkite
    1x Olivia Voldaren
    3x Searing Spear


    I keep hearing people say that Act 2 has a good match up against Act3/Junk, however I find it to be my hardest match up and has in fact been the only match up I've lost in the last 3 weeks of FnMs. Anyways, I was wondering how you would suggest side boarding against Act3/Junk and what are the key points that are supposed to make this a good match up for Act2.
    Posted in: Standard Archives
  • posted a message on [[MM]] Was your box worth it?
    Bought a case for 1050 and flipped it for 1500, was quite please with the investment. Altho I kind of wish I bought a box for personal draft usage.
    Posted in: New Card Discussion
  • posted a message on [General] Naya Blitz
    Took Nico Christiansen's list except with the Thalia's MB and the Growths in the SB to a LGS this weekend and it went well, took 2nd only losing in the finals. It's just I found myself really questioning which cards to take out for the SB techs I wanted to bring in as the deck is so smooth already a good amount of the time I just kept the starting 60 into game 2.
    Posted in: Standard Archives
  • posted a message on Playing a GTC league with Dimir
    The blinking effect on voidwalk is mostly for reusing Horror and Spy, and resetting simic creatures, right?
    Posted in: Limited Archives
  • posted a message on Playing a GTC league with Dimir
    Thoughts on Mortus Strider to combo with Corpse Blockade to keep triggering death touch?
    Posted in: Limited Archives
  • posted a message on Playing a GTC league with Dimir
    The grave dependent cards seem to hate me I always draw them early with no way to get things into their grave



    new cards
    Black:
    1x Walking Corpse
    1x Altar's Reap
    1x Gruesome Deformity
    1x Morkrut Banshee
    1x Vampire Interloper
    1x Curse of Death's Hold
    1x Moan of the Unhallowed
    1x Liliana of the Veil

    Blue:
    1x Armored Skaab
    1x Stitcher's Apprentice
    1x Delver of Secrets
    1x Selhoff Occultist

    Green:
    1x Grave Bramble
    1x Orchard Spirit
    1x Moonmist
    1x Ulvenwald Mystics

    Red:
    1x Furor of the Bitten
    1x Traitorous Blood

    White:
    1x Spectral Rider
    1x Unruly Mob
    1x Silverchase Fox
    2x Mausoleum Guard
    1x Smite the Monstrous

    Artifact:
    1x Blazing Torch
    1x Demonmail Hauberk
    1x One-Eyed Scarecrow

    Land:
    1x Ghost Quarter

    Total Pool:
    Black:
    1x Contaminated Ground
    2x Horror of the Dim
    2x Wight of Precinct Six
    1x Corpse Blockade
    1x Rise from the Grave
    1x Syndicate Enforcer
    1x Midnight Recovery
    1x Devour Flesh
    2x Death's Approach
    1x Smog Elemental
    2x Shadow Slice
    3x Grisly Spectacle
    3x Gutter Skulk
    2x Balustrade Spy
    1x Shadow Alley Denizen
    2x Homicidal Seclusion
    1x Human Frailty
    1x Mental Agony
    1x Unhollowed Pact
    1x Essence Harvest
    1x Hunted Ghoul
    1x Walking Corpse
    1x Altar's Reap
    1x Gruesome Deformity
    1x Morkrut Banshee
    1x Vampire Interloper
    1x Curse of Death's Hold
    1x Moan of the Unhallowed
    1x Liliana of the Veil

    Blue:
    3x Totally Lost
    3x Last Thoughts
    1x Mindeye Drake
    1x Sage's Row Denizen
    1x Jace's Phantasm
    1x Welkin Tern
    1x Vedalken Entrancer
    1x Voidwalk
    1x Clinging Anemones
    1x Metropolis Sprite
    1x Cloudfin Raptor
    1x Sapphire Drake
    1x Incursion Specialist
    1x Scatter Arc
    1x Spectral Prison
    1x Alchemist's Apprentice
    1x Elgaud Shieldmate
    1x Armored Skaab
    1x Stitcher's Apprentice
    1x Delver of Secrets
    1x Selhoff Occultist

    Green:
    2x Adaptive Snapjaw
    1x Tower Defense
    2x Miming Slime
    1x Predator's Rapport
    1x Disciple of the Old Ways
    1x Ivy Lane Denizen
    1x Verdant Haven
    1x Spire Tracer
    1x Descendant's Path
    1x Terrifying Presence
    1x Howlgeist
    1x Flowering Lumberknot
    1x Boarderland Ranger
    1x Wandering Wolf
    1x Trusted Forcemage
    1x Grave Bramble
    1x Orchard Spirit
    1x Moonmist
    1x Ulvenwald Mystics

    Red:
    4x Skinbrand Goblin
    1x Five-Alarm Fire
    1x Tin Street Market
    1x Massive Raid
    1x Homing Lightning
    1x Structural Collaspe
    1x Madcap Skills
    1x Rite of Ruin
    1x Lightning Prowess
    1x Malicious Intent
    1x Fervent Cathar
    1x Scalding Devil
    1x Furor of the Bitten
    1x Traitorous Blood

    White:
    2x Holy Mantle
    1x Smite
    3x Assault Griffin
    1x Guildscorn Ward
    1x Dutiful Thrull
    1x Angelic Edict
    1x Court Street Denizen
    1x Aerial Maneuver
    1x Boros Elite
    1x Call to Serve
    1x Moonlight Geist
    2x Spectral Guard
    1x Cathedral Sanctifier
    1x Spectral Rider
    1x Unruly Mob
    1x Silverchase Fox
    2x Mausoleum Guard
    1x Smite the Monstrous

    Multi-Color:
    1x Bane Alley Broker
    2x Deathcult Rogue
    1x Mortus Strider
    1x Duskmantle Guildmage
    1x Consuming Aberration
    3x Dinrova Horror
    3x Paranoid Delusions
    1x Whispering Madness
    2x Coerced Confession
    1x Hydroform
    1x Zameck Guildmage
    1x Elusive Krasis
    1x Fathom Mage
    2x Skyknight Legionnaire
    1x Skarrg Guildmage
    1x Threasury Thrull
    1x Orzhov Charm
    1x Ground Assault
    1x Signal the Clans
    1x Vizkopa Guildmage

    Artifacts:
    2x Dimir Keyrune
    1x Skyblinder Staff
    1x Razortip Whip
    1x Armored Transport
    1x Angel's Tomb
    1x Blazing Torch
    1x Demonmail Hauberk
    1x One-Eyed Scarecrow


    Lands:
    1x Simic Guildgate
    1x Orzhov Guildgate
    1x Boros Guildgate
    1x Dimir Guildgate
    1x Gruul Guildgate
    1x Ghost Quarter


    Deck: Dimir
    Lands: 25
    14x Swamp
    10x Island
    1x Dimir Guildgate

    Monsters: 21
    1x Jace's Phantasm
    1x Cloudfin Raptor
    1x Duskmantle Guildmage
    1x Welkin Tern
    2x Wight of Precinct Six
    1x Bane Ally Broker
    2x Deathcult Rogue
    2x Balutstrade Spy
    1x Syndicate Enforcer
    3x Dinrova Horror
    1x Sapphire Drake
    1x Consuming Aberration
    1x Smog Elemental
    1x Sage's Row Denizen
    1x Mindeye Drake
    1x Metropolis Sprite

    Spells: 14
    2x Death's Approach
    1x Devour Flesh
    3x Grisly Spectacle
    1x Shadow Slice
    2x Last Thoughts
    1x Rise from the Grave
    1x Voidwalk
    2x Dimir Keyrune
    1x Scatter Arc



    Deck: BWU
    Lands: 25
    1x Orzhov Guildgate
    1x Dimir Guildgate
    8x Swamp
    7x Plains
    8x Islands

    Monsters: 22
    1x Treasury Thrull
    1x Vizkopa Guildmage
    1x Duskmantle Guildmage
    1x Welkin Tern
    2x Wight of Precinct Six
    1x Bane Ally Broker
    3x Assault Griffin
    2x Deathcult Rogue
    2x Balutstrade Spy
    1x Syndicate Enforcer
    2x Dinrova Horror
    1x Sapphire Drake
    1x Consuming Aberration
    1x Smog Elemental
    1x Metropolis Sprite
    1x Dutiful Thrull

    Spells: 13
    2x Death's Approach
    1x Orzhov Charm
    3x Grisly Spectacle
    1x Shadow Slice
    1x Last Thoughts
    1x Rise from the Grave
    1x Smite
    2x Dimir Keyrune
    1x Angelic Edict

    Is delver worth playing solely as a 1drop that can flip or is there just not enough spells to make it a justifiable addition?
    Posted in: Limited Archives
  • posted a message on Playing a GTC league with Dimir
    Thanks again magicmerl, I played a very close to the "all in" cipher beatdown list and only lost 1 match for the week. Guess the idea of an aggro dimir went over my head.

    Anyways new week and more cards coming to the pool.

    New Cards (decided to go with avacyn packs, think I was trying to pull resto or cavern for my standard deck more than anything)
    Black:
    2x Homicidal Seclusion
    1x Human Frailty
    1x Mental Agony
    1x Unhollowed Pact
    1x Essence Harvest
    1x Hunted Ghoul

    Blue:
    1x Spectral Prison
    1x Alchemist's Apprentice
    1x Elgaud Shieldmate

    Green:
    1x Descendant's Path
    1x Terrifying Presence
    1x Howlgeist
    1x Flowering Lumberknot
    1x Boarderland Ranger
    1x Wandering Wolf
    1x Trusted Forcemage

    Red:
    1x Rite of Ruin
    1x Lightning Prowess
    1x Malicious Intent
    1x Fervent Cathar
    1x Scalding Devil

    White:
    1x Call to Serve
    1x Moonlight Geist
    2x Spectral Guard
    1x Cathedral Sanctifier

    Artifact:
    Angel's Tomb

    Just picked up the cards so haven't had a chance to try out anything yet, but was leaning towards the addition of Spectral Prison, Unhallowed Pact and Angel's Tomb.
    Posted in: Limited Archives
  • posted a message on Playing a GTC league with Dimir
    Been play testing with the white splashing and so far getting better results.

    Current Dimir splashing W build. Critiques welcomed.
    Deck: BWU
    Lands: 25
    1x Orzhov Guildgate
    1x Dimir Guildgate
    8x Swamp
    7x Plains
    8x Islands

    Monsters: 22
    1x Treasury Thrull
    1x Vizkopa Guildmage
    1x Duskmantle Guildmage
    1x Welkin Tern
    2x Wight of Precinct Six
    1x Bane Ally Broker
    3x Assault Griffin
    2x Deathcult Rogue
    2x Balutstrade Spy
    1x Syndicate Enforcer
    2x Dinrova Horror
    1x Sapphire Drake
    1x Consuming Aberration
    1x Smog Elemental
    1x Metropolis Sprite
    1x Dutiful Thrull

    Spells: 13
    2x Death's Approach
    1x Orzhov Charm
    3x Grisly Spectacle
    1x Shadow Slice
    1x Last Thoughts
    1x Rise from the Grave
    1x Smite
    2x Dimir Keyrune
    1x Angelic Edict

    Sealed pool

    Black:
    1x Contaminated Ground
    2x Horror of the Dim
    2x Wight of Precinct Six
    1x Corpse Blockade
    1x Rise from the Grave
    1x Syndicate Enforcer
    1x Midnight Recovery
    1x Devour Flesh
    2x Death's Approach
    1x Smog Elemental
    2x Shadow Slice
    3x Grisly Spectacle
    3x Gutter Skulk
    2x Balustrade Spy
    1x Shadow Alley Denizen

    Blue:
    3x Totally Lost
    3x Last Thoughts
    1x Mindeye Drake
    1x Sage's Row Denizen
    1x Jace's Phantasm
    1x Welkin Tern
    1x Vedalken Entrancer
    1x Voidwalk
    1x Clinging Anemones
    1x Metropolis Sprite
    1x Cloudfin Raptor
    1x Sapphire Drake
    1x Incursion Specialist
    1x Scatter Arc

    Green:
    2x Adaptive Snapjaw
    1x Tower Defense
    2x Miming Slime
    1x Predator's Rapport
    1x Disciple of the Old Ways
    1x Ivy Lane Denizen
    1x Verdant Haven
    1x Spire Tracer

    Red:
    4x Skinbrand Goblin
    1x Five-Alarm Fire
    1x Tin Street Market
    1x Massive Raid
    1x Homing Lightning
    1x Structural Collaspe
    1x Madcap Skills

    White:
    2x Holy Mantle
    1x Smite
    3x Assault Griffin
    1x Guildscorn Ward
    1x Dutiful Thrull
    1x Angelic Edict
    1x Court Street Denizen
    1x Aerial Maneuver
    1x Boros Elite

    Multi-Color:
    1x Bane Alley Broker
    2x Deathcult Rogue
    1x Mortus Strider
    1x Duskmantle Guildmage
    1x Consuming Aberration
    3x Dinrova Horror
    3x Paranoid Delusions
    1x Whispering Madness
    2x Coerced Confession
    1x Hydroform
    1x Zameck Guildmage
    1x Elusive Krasis
    1x Fathom Mage
    2x Skyknight Legionnaire
    1x Skarrg Guildmage
    1x Threasury Thrull
    1x Orzhov Charm
    1x Ground Assault
    1x Signal the Clans
    1x Vizkopa Guildmage

    Artifacts:
    2x Dimir Keyrune
    1x Skyblinder Staff
    1x Razortip Whip
    1x Armored Transport

    Lands:
    1x Simic Guildgate
    1x Orzhov Guildgate
    1x Boros Guildgate
    1x Dimir Guildgate
    1x Gruul Guildgate
    Posted in: Limited Archives
  • posted a message on Playing a GTC league with Dimir
    So week 1 is over, went a lot better than I thought it would only losing 2 close matches, one to a dimir mirror match and one to an orzhov. As it's the start of week 2 I was able to buy 2 more packs last night, unsure of where to really go I went with 2x GTC, up dated card pool listed below.
    Black:
    1x Contaminated Ground
    2x Horror of the Dim
    2x Wight of Precinct Six
    1x Corpse Blockade
    1x Rise from the Grave
    1x Syndicate Enforcer
    1x Midnight Recovery
    1x Devour Flesh
    2x Death's Approach
    1x Smog Elemental
    2x Shadow Slice
    3x Grisly Spectacle
    3x Gutter Skulk
    2x Balustrade Spy
    1x Shadow Alley Denizen

    Blue:
    3x Totally Lost
    3x Last Thoughts
    1x Mindeye Drake
    1x Sage's Row Denizen
    1x Jace's Phantasm
    1x Welkin Tern
    1x Vedalken Entrancer
    1x Voidwalk
    1x Clinging Anemones
    1x Metropolis Sprite
    1x Cloudfin Raptor
    1x Sapphire Drake
    1x Incursion Specialist
    1x Scatter Arc

    Green:
    2x Adaptive Snapjaw
    1x Tower Defense
    2x Miming Slime
    1x Predator's Rapport
    1x Disciple of the Old Ways
    1x Ivy Lane Denizen
    1x Verdant Haven
    1x Spire Tracer

    Red:
    4x Skinbrand Goblin
    1x Five-Alarm Fire
    1x Tin Street Market
    1x Massive Raid
    1x Homing Lightning
    1x Structural Collaspe
    1x Madcap Skills

    White:
    2x Holy Mantle
    1x Smite
    3x Assault Griffin
    1x Guildscorn Ward
    1x Dutiful Thrull
    1x Angelic Edict
    1x Court Street Denizen
    1x Aerial Maneuver
    1x Boros Elite

    Multi-Color:
    1x Bane Alley Broker
    2x Deathcult Rogue
    1x Mortus Strider
    1x Duskmantle Guildmage
    1x Consuming Aberration
    3x Dinrova Horror
    3x Paranoid Delusions
    1x Whispering Madness
    2x Coerced Confession
    1x Hydroform
    1x Zameck Guildmage
    1x Elusive Krasis
    1x Fathom Mage
    2x Skyknight Legionnaire
    1x Skarrg Guildmage
    1x Threasury Thrull
    1x Orzhov Charm
    1x Ground Assault
    1x Signal the Clans
    1x Vizkopa Guildmage

    Artifacts:
    2x Dimir Keyrune
    1x Skyblinder Staff
    1x Razortip Whip
    1x Armored Transport

    Lands:
    1x Simic Guildgate
    1x Orzhov Guildgate
    1x Boros Guildgate
    1x Dimir Guildgate
    1x Gruul Guildgate

    So I made a few changes to my last week deck. Below is the new deck list that I've currently play testing. Suggestions welcomed.

    Deck:
    Lands: 25
    14x Swamp
    10x Island
    1x Dimir Guildgate

    Monsters: 21
    1x Jace's Phantasm
    1x Cloudfin Raptor
    1x Duskmantle Guildmage
    1x Welkin Tern
    2x Wight of Precinct Six
    1x Bane Ally Broker
    2x Deathcult Rogue
    2x Balutstrade Spy
    1x Syndicate Enforcer
    3x Dinrova Horror
    1x Sapphire Drake
    1x Consuming Aberration
    1x Smog Elemental
    1x Sage's Row Denizen
    1x Mindeye Drake
    1x Metropolis Sprite

    Spells: 14
    2x Death's Approach
    1x Devour Flesh
    3x Grisly Spectacle
    1x Shadow Slice
    1x Totally Lost
    2x Last Thoughts
    1x Rise from the Grave
    1x Scatter Arc
    2x Dimir Keyrune
    1x Voidwalk

    Do you think there is enough quality in my card pool to reasonable justify splashing white?
    Posted in: Limited Archives
  • posted a message on Playing a GTC league with Dimir
    Thanks for the advice so far, very correct about the milling as it wasn't working in play testing at all. Updated the current list and play testing it now. Also as mentioned we get 2 boosters a week to add, think it would be best to continue with GTC as the cards have more synergy and could lead to being able to splash more into BUG or UBw as suggested above?
    Posted in: Limited Archives
  • posted a message on Playing a GTC league with Dimir
    So I joined a local GTC sealed league, we random rolled for guilds (of course I ended up with Dimir the only guild I haven't really drafted or played with or against much). Aside from the sealed 60card deck we get 2 GTC booster packs, and each week we get 2 more booster packs (The 2 packs can be picked from any of the current T2 sets). The league is set for 5weeks of 7matches each, with each game counting as 1 point, at the end of each week the highest point total gets some extra prizes and is qualified for the play offs which happen after week 5. The remaining 3 for the play offs will be decided by highest point totals of all 5 weeks combined, excluding those who already qualified due to having the highest weekly total.

    Anyways I thought it would be kind of interesting to see what kind of decks you would build using the same card pool.
    My card pool:
    Black:
    1x Contaminated Ground
    1x Horror of the Dim
    2x Wight of Precinct Six
    1x Corpse Blockade
    1x Rise from the Grave
    1x Syndicate Enforcer
    1x Midnight Recovery
    1x Devour Flesh
    2x Death's Approach
    1x Smog Elemental
    1x Shadow Slice
    3x Grisly Spectacle
    3x Gutter Skulk
    2x Balustrade Spy

    Blue:
    3x Totally Lost
    2x Lost Thoughts
    1x Mindeye Drake
    1x Sage's Row Denizen
    1x Jace's Phantasm
    1x Welkin Tern
    1x Vedalken Entrancer
    1x Voidwalk
    1x Clinging Anemones
    1x Metropolis Sprite
    1x Cloudfin Raptor
    1x Sapphire Drake
    1x Incursion Specialist

    Green:
    2x Adaptive Snapjaw
    1x Tower Defense
    1x Miming Slime
    1x Predator's Rapport
    1x Disciple of the Old Ways

    Red:
    3x Skinbrand Goblin
    1x Five-Alarm Fire
    1x Tin Street Market
    1x Massive Raid

    White:
    1x Holy Mantle
    1x Smite
    3x Assault Griffin
    1x Guildscorn Ward
    1x Dutiful Thrull

    Multi-Color:
    1x Bane Alley Broker
    2x Deathcult Rogue
    1x Mortus Strider
    1x Duskmantle Guildmage
    1x Consuming Aberration
    2x Dinrova Horror
    3x Paranoid Delusions
    1x Whispering Madness
    2x Coerced Confession
    1x Hydroform
    1x Zameck Guildmage
    1x Elusive Krasis
    1x Fathom Mage
    2x Skyknight Legionnaire
    1x Skarrg Guildmage
    1x Threasury Thrull
    1x Orzhov Charm
    1x Ground Assault
    1x Signal the Clans

    Artifacts:
    2x Dimir Keyrune
    1x Skyblinder Staff
    1x Razortip Whip
    1x Armored Transport

    Lands:
    1x Simic Guildgate
    1x Orzhov Guildgate
    1x Boros Guildgate
    1x Dimir Guildgate

    Current deck I'm play testing, critiques are welcomed:

    Deck:
    Lands: 25
    14x Swamp
    10x Island
    1x Dimir Guildgate

    Monsters: 22
    1x Jace's Phantasm
    1x Cloudfin Raptor
    1x Duskmantle Guildmage
    1x Welkin Tern
    2x Wight of Precinct Six
    1x Bane Ally Broker
    1x Mortus Strider
    1x Corpse Blockade
    2x Deathcult Rogue
    2x Balutstrade Spy
    1x Syndicate Enforcer
    2x Dinrova Horror
    1x Sapphire Drake
    1x Consuming Aberration
    1x Smog Elemental
    1x Sage's Row Denizen
    1x Mindeye Drake
    1x Metropolis Sprite

    Spells: 13
    2x Death's Approach
    1x Devour Flesh
    3x Grisly Spectacle
    1x Shadow Slice
    1x Totally Lost
    2x Last Thoughts
    1x Rise from the Grave
    1x Voidwalk
    2x Dimir Keyrune
    Posted in: Limited Archives
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