Leaning towards Pacifism due to there being 2 solid green card which would both be great second picks and I would end up fighting over green in the next 2 packs, looking to possibly wheel master of diversion or one of the walls.
Side Board: 15
2x Slaughter Games
2x Underworld Connections
1x Electrickery
1x Profit // Loss
1x Blasphemous Act
3x Mark of Mutany
1x Thundermaw Hellkite
1x Olivia Voldaren
3x Searing Spear
I keep hearing people say that Act 2 has a good match up against Act3/Junk, however I find it to be my hardest match up and has in fact been the only match up I've lost in the last 3 weeks of FnMs. Anyways, I was wondering how you would suggest side boarding against Act3/Junk and what are the key points that are supposed to make this a good match up for Act2.
Took Nico Christiansen's list except with the Thalia's MB and the Growths in the SB to a LGS this weekend and it went well, took 2nd only losing in the finals. It's just I found myself really questioning which cards to take out for the SB techs I wanted to bring in as the deck is so smooth already a good amount of the time I just kept the starting 60 into game 2.
The grave dependent cards seem to hate me I always draw them early with no way to get things into their grave
new cards
Black:
1x Walking Corpse
1x Altar's Reap
1x Gruesome Deformity
1x Morkrut Banshee
1x Vampire Interloper
1x Curse of Death's Hold
1x Moan of the Unhallowed
1x Liliana of the Veil
Thanks again magicmerl, I played a very close to the "all in" cipher beatdown list and only lost 1 match for the week. Guess the idea of an aggro dimir went over my head.
Anyways new week and more cards coming to the pool.
New Cards (decided to go with avacyn packs, think I was trying to pull resto or cavern for my standard deck more than anything)
Just picked up the cards so haven't had a chance to try out anything yet, but was leaning towards the addition of Spectral Prison, Unhallowed Pact and Angel's Tomb.
So week 1 is over, went a lot better than I thought it would only losing 2 close matches, one to a dimir mirror match and one to an orzhov. As it's the start of week 2 I was able to buy 2 more packs last night, unsure of where to really go I went with 2x GTC, up dated card pool listed below.
Black:
1x Contaminated Ground
2x Horror of the Dim
2x Wight of Precinct Six
1x Corpse Blockade
1x Rise from the Grave
1x Syndicate Enforcer
1x Midnight Recovery
1x Devour Flesh
2x Death's Approach
1x Smog Elemental
2x Shadow Slice
3x Grisly Spectacle
3x Gutter Skulk
2x Balustrade Spy
1x Shadow Alley Denizen
Thanks for the advice so far, very correct about the milling as it wasn't working in play testing at all. Updated the current list and play testing it now. Also as mentioned we get 2 boosters a week to add, think it would be best to continue with GTC as the cards have more synergy and could lead to being able to splash more into BUG or UBw as suggested above?
So I joined a local GTC sealed league, we random rolled for guilds (of course I ended up with Dimir the only guild I haven't really drafted or played with or against much). Aside from the sealed 60card deck we get 2 GTC booster packs, and each week we get 2 more booster packs (The 2 packs can be picked from any of the current T2 sets). The league is set for 5weeks of 7matches each, with each game counting as 1 point, at the end of each week the highest point total gets some extra prizes and is qualified for the play offs which happen after week 5. The remaining 3 for the play offs will be decided by highest point totals of all 5 weeks combined, excluding those who already qualified due to having the highest weekly total.
Anyways I thought it would be kind of interesting to see what kind of decks you would build using the same card pool.
My card pool:
Black:
1x Contaminated Ground
1x Horror of the Dim
2x Wight of Precinct Six
1x Corpse Blockade
1x Rise from the Grave
1x Syndicate Enforcer
1x Midnight Recovery
1x Devour Flesh
2x Death's Approach
1x Smog Elemental
1x Shadow Slice
3x Grisly Spectacle
3x Gutter Skulk
2x Balustrade Spy
Wasteland
Thoughtseize
Creatures: 22
4x Doom Traveler
2x Knight of Imfany
4x Cartel Aristocrat
4x Blood Artist
4x Boros Reckoneers
4x Falkenrath Aristocrat
Spells: 15
4x Lingering Souls
4x Tragic Slip
3x Blasphemous Act
3x Sorin, Lord of Innistrad
1x Liliana of the Veil
Land: 23
4x Sacred Foundry
4x Godless Shrine
4x Isolated Chaple
4x Blood Crypts
4x Dragonskull Summit
2x Plains
1x Cavern of Souls
Side Board: 15
2x Slaughter Games
2x Underworld Connections
1x Electrickery
1x Profit // Loss
1x Blasphemous Act
3x Mark of Mutany
1x Thundermaw Hellkite
1x Olivia Voldaren
3x Searing Spear
I keep hearing people say that Act 2 has a good match up against Act3/Junk, however I find it to be my hardest match up and has in fact been the only match up I've lost in the last 3 weeks of FnMs. Anyways, I was wondering how you would suggest side boarding against Act3/Junk and what are the key points that are supposed to make this a good match up for Act2.
new cards
1x Walking Corpse
1x Altar's Reap
1x Gruesome Deformity
1x Morkrut Banshee
1x Vampire Interloper
1x Curse of Death's Hold
1x Moan of the Unhallowed
1x Liliana of the Veil
Blue:
1x Armored Skaab
1x Stitcher's Apprentice
1x Delver of Secrets
1x Selhoff Occultist
Green:
1x Grave Bramble
1x Orchard Spirit
1x Moonmist
1x Ulvenwald Mystics
Red:
1x Furor of the Bitten
1x Traitorous Blood
White:
1x Spectral Rider
1x Unruly Mob
1x Silverchase Fox
2x Mausoleum Guard
1x Smite the Monstrous
Artifact:
1x Blazing Torch
1x Demonmail Hauberk
1x One-Eyed Scarecrow
Land:
1x Ghost Quarter
Total Pool:
1x Contaminated Ground
2x Horror of the Dim
2x Wight of Precinct Six
1x Corpse Blockade
1x Rise from the Grave
1x Syndicate Enforcer
1x Midnight Recovery
1x Devour Flesh
2x Death's Approach
1x Smog Elemental
2x Shadow Slice
3x Grisly Spectacle
3x Gutter Skulk
2x Balustrade Spy
1x Shadow Alley Denizen
2x Homicidal Seclusion
1x Human Frailty
1x Mental Agony
1x Unhollowed Pact
1x Essence Harvest
1x Hunted Ghoul
1x Walking Corpse
1x Altar's Reap
1x Gruesome Deformity
1x Morkrut Banshee
1x Vampire Interloper
1x Curse of Death's Hold
1x Moan of the Unhallowed
1x Liliana of the Veil
Blue:
3x Totally Lost
3x Last Thoughts
1x Mindeye Drake
1x Sage's Row Denizen
1x Jace's Phantasm
1x Welkin Tern
1x Vedalken Entrancer
1x Voidwalk
1x Clinging Anemones
1x Metropolis Sprite
1x Cloudfin Raptor
1x Sapphire Drake
1x Incursion Specialist
1x Scatter Arc
1x Spectral Prison
1x Alchemist's Apprentice
1x Elgaud Shieldmate
1x Armored Skaab
1x Stitcher's Apprentice
1x Delver of Secrets
1x Selhoff Occultist
Green:
2x Adaptive Snapjaw
1x Tower Defense
2x Miming Slime
1x Predator's Rapport
1x Disciple of the Old Ways
1x Ivy Lane Denizen
1x Verdant Haven
1x Spire Tracer
1x Descendant's Path
1x Terrifying Presence
1x Howlgeist
1x Flowering Lumberknot
1x Boarderland Ranger
1x Wandering Wolf
1x Trusted Forcemage
1x Grave Bramble
1x Orchard Spirit
1x Moonmist
1x Ulvenwald Mystics
Red:
4x Skinbrand Goblin
1x Five-Alarm Fire
1x Tin Street Market
1x Massive Raid
1x Homing Lightning
1x Structural Collaspe
1x Madcap Skills
1x Rite of Ruin
1x Lightning Prowess
1x Malicious Intent
1x Fervent Cathar
1x Scalding Devil
1x Furor of the Bitten
1x Traitorous Blood
White:
2x Holy Mantle
1x Smite
3x Assault Griffin
1x Guildscorn Ward
1x Dutiful Thrull
1x Angelic Edict
1x Court Street Denizen
1x Aerial Maneuver
1x Boros Elite
1x Call to Serve
1x Moonlight Geist
2x Spectral Guard
1x Cathedral Sanctifier
1x Spectral Rider
1x Unruly Mob
1x Silverchase Fox
2x Mausoleum Guard
1x Smite the Monstrous
Multi-Color:
1x Bane Alley Broker
2x Deathcult Rogue
1x Mortus Strider
1x Duskmantle Guildmage
1x Consuming Aberration
3x Dinrova Horror
3x Paranoid Delusions
1x Whispering Madness
2x Coerced Confession
1x Hydroform
1x Zameck Guildmage
1x Elusive Krasis
1x Fathom Mage
2x Skyknight Legionnaire
1x Skarrg Guildmage
1x Threasury Thrull
1x Orzhov Charm
1x Ground Assault
1x Signal the Clans
1x Vizkopa Guildmage
Artifacts:
2x Dimir Keyrune
1x Skyblinder Staff
1x Razortip Whip
1x Armored Transport
1x Angel's Tomb
1x Blazing Torch
1x Demonmail Hauberk
1x One-Eyed Scarecrow
Lands:
1x Simic Guildgate
1x Orzhov Guildgate
1x Boros Guildgate
1x Dimir Guildgate
1x Gruul Guildgate
1x Ghost Quarter
Deck: Dimir
Lands: 25
14x Swamp
10x Island
1x Dimir Guildgate
Monsters: 21
1x Jace's Phantasm
1x Cloudfin Raptor
1x Duskmantle Guildmage
1x Welkin Tern
2x Wight of Precinct Six
1x Bane Ally Broker
2x Deathcult Rogue
2x Balutstrade Spy
1x Syndicate Enforcer
3x Dinrova Horror
1x Sapphire Drake
1x Consuming Aberration
1x Smog Elemental
1x Sage's Row Denizen
1x Mindeye Drake
1x Metropolis Sprite
Spells: 14
2x Death's Approach
1x Devour Flesh
3x Grisly Spectacle
1x Shadow Slice
2x Last Thoughts
1x Rise from the Grave
1x Voidwalk
2x Dimir Keyrune
1x Scatter Arc
Deck: BWU
Lands: 25
1x Orzhov Guildgate
1x Dimir Guildgate
8x Swamp
7x Plains
8x Islands
Monsters: 22
1x Treasury Thrull
1x Vizkopa Guildmage
1x Duskmantle Guildmage
1x Welkin Tern
2x Wight of Precinct Six
1x Bane Ally Broker
3x Assault Griffin
2x Deathcult Rogue
2x Balutstrade Spy
1x Syndicate Enforcer
2x Dinrova Horror
1x Sapphire Drake
1x Consuming Aberration
1x Smog Elemental
1x Metropolis Sprite
1x Dutiful Thrull
Spells: 13
2x Death's Approach
1x Orzhov Charm
3x Grisly Spectacle
1x Shadow Slice
1x Last Thoughts
1x Rise from the Grave
1x Smite
2x Dimir Keyrune
1x Angelic Edict
Is delver worth playing solely as a 1drop that can flip or is there just not enough spells to make it a justifiable addition?
Anyways new week and more cards coming to the pool.
New Cards (decided to go with avacyn packs, think I was trying to pull resto or cavern for my standard deck more than anything)
2x Homicidal Seclusion
1x Human Frailty
1x Mental Agony
1x Unhollowed Pact
1x Essence Harvest
1x Hunted Ghoul
Blue:
1x Spectral Prison
1x Alchemist's Apprentice
1x Elgaud Shieldmate
Green:
1x Descendant's Path
1x Terrifying Presence
1x Howlgeist
1x Flowering Lumberknot
1x Boarderland Ranger
1x Wandering Wolf
1x Trusted Forcemage
Red:
1x Rite of Ruin
1x Lightning Prowess
1x Malicious Intent
1x Fervent Cathar
1x Scalding Devil
White:
1x Call to Serve
1x Moonlight Geist
2x Spectral Guard
1x Cathedral Sanctifier
Artifact:
Angel's Tomb
Just picked up the cards so haven't had a chance to try out anything yet, but was leaning towards the addition of Spectral Prison, Unhallowed Pact and Angel's Tomb.
Current Dimir splashing W build. Critiques welcomed.
Lands: 25
1x Orzhov Guildgate
1x Dimir Guildgate
8x Swamp
7x Plains
8x Islands
Monsters: 22
1x Treasury Thrull
1x Vizkopa Guildmage
1x Duskmantle Guildmage
1x Welkin Tern
2x Wight of Precinct Six
1x Bane Ally Broker
3x Assault Griffin
2x Deathcult Rogue
2x Balutstrade Spy
1x Syndicate Enforcer
2x Dinrova Horror
1x Sapphire Drake
1x Consuming Aberration
1x Smog Elemental
1x Metropolis Sprite
1x Dutiful Thrull
Spells: 13
2x Death's Approach
1x Orzhov Charm
3x Grisly Spectacle
1x Shadow Slice
1x Last Thoughts
1x Rise from the Grave
1x Smite
2x Dimir Keyrune
1x Angelic Edict
Sealed pool
Black:
1x Contaminated Ground
2x Horror of the Dim
2x Wight of Precinct Six
1x Corpse Blockade
1x Rise from the Grave
1x Syndicate Enforcer
1x Midnight Recovery
1x Devour Flesh
2x Death's Approach
1x Smog Elemental
2x Shadow Slice
3x Grisly Spectacle
3x Gutter Skulk
2x Balustrade Spy
1x Shadow Alley Denizen
Blue:
3x Totally Lost
3x Last Thoughts
1x Mindeye Drake
1x Sage's Row Denizen
1x Jace's Phantasm
1x Welkin Tern
1x Vedalken Entrancer
1x Voidwalk
1x Clinging Anemones
1x Metropolis Sprite
1x Cloudfin Raptor
1x Sapphire Drake
1x Incursion Specialist
1x Scatter Arc
Green:
2x Adaptive Snapjaw
1x Tower Defense
2x Miming Slime
1x Predator's Rapport
1x Disciple of the Old Ways
1x Ivy Lane Denizen
1x Verdant Haven
1x Spire Tracer
Red:
4x Skinbrand Goblin
1x Five-Alarm Fire
1x Tin Street Market
1x Massive Raid
1x Homing Lightning
1x Structural Collaspe
1x Madcap Skills
White:
2x Holy Mantle
1x Smite
3x Assault Griffin
1x Guildscorn Ward
1x Dutiful Thrull
1x Angelic Edict
1x Court Street Denizen
1x Aerial Maneuver
1x Boros Elite
Multi-Color:
1x Bane Alley Broker
2x Deathcult Rogue
1x Mortus Strider
1x Duskmantle Guildmage
1x Consuming Aberration
3x Dinrova Horror
3x Paranoid Delusions
1x Whispering Madness
2x Coerced Confession
1x Hydroform
1x Zameck Guildmage
1x Elusive Krasis
1x Fathom Mage
2x Skyknight Legionnaire
1x Skarrg Guildmage
1x Threasury Thrull
1x Orzhov Charm
1x Ground Assault
1x Signal the Clans
1x Vizkopa Guildmage
Artifacts:
2x Dimir Keyrune
1x Skyblinder Staff
1x Razortip Whip
1x Armored Transport
Lands:
1x Simic Guildgate
1x Orzhov Guildgate
1x Boros Guildgate
1x Dimir Guildgate
1x Gruul Guildgate
1x Contaminated Ground
2x Horror of the Dim
2x Wight of Precinct Six
1x Corpse Blockade
1x Rise from the Grave
1x Syndicate Enforcer
1x Midnight Recovery
1x Devour Flesh
2x Death's Approach
1x Smog Elemental
2x Shadow Slice
3x Grisly Spectacle
3x Gutter Skulk
2x Balustrade Spy
1x Shadow Alley Denizen
Blue:
3x Totally Lost
3x Last Thoughts
1x Mindeye Drake
1x Sage's Row Denizen
1x Jace's Phantasm
1x Welkin Tern
1x Vedalken Entrancer
1x Voidwalk
1x Clinging Anemones
1x Metropolis Sprite
1x Cloudfin Raptor
1x Sapphire Drake
1x Incursion Specialist
1x Scatter Arc
Green:
2x Adaptive Snapjaw
1x Tower Defense
2x Miming Slime
1x Predator's Rapport
1x Disciple of the Old Ways
1x Ivy Lane Denizen
1x Verdant Haven
1x Spire Tracer
Red:
4x Skinbrand Goblin
1x Five-Alarm Fire
1x Tin Street Market
1x Massive Raid
1x Homing Lightning
1x Structural Collaspe
1x Madcap Skills
White:
2x Holy Mantle
1x Smite
3x Assault Griffin
1x Guildscorn Ward
1x Dutiful Thrull
1x Angelic Edict
1x Court Street Denizen
1x Aerial Maneuver
1x Boros Elite
Multi-Color:
1x Bane Alley Broker
2x Deathcult Rogue
1x Mortus Strider
1x Duskmantle Guildmage
1x Consuming Aberration
3x Dinrova Horror
3x Paranoid Delusions
1x Whispering Madness
2x Coerced Confession
1x Hydroform
1x Zameck Guildmage
1x Elusive Krasis
1x Fathom Mage
2x Skyknight Legionnaire
1x Skarrg Guildmage
1x Threasury Thrull
1x Orzhov Charm
1x Ground Assault
1x Signal the Clans
1x Vizkopa Guildmage
Artifacts:
2x Dimir Keyrune
1x Skyblinder Staff
1x Razortip Whip
1x Armored Transport
Lands:
1x Simic Guildgate
1x Orzhov Guildgate
1x Boros Guildgate
1x Dimir Guildgate
1x Gruul Guildgate
So I made a few changes to my last week deck. Below is the new deck list that I've currently play testing. Suggestions welcomed.
Deck:
Lands: 25
14x Swamp
10x Island
1x Dimir Guildgate
Monsters: 21
1x Jace's Phantasm
1x Cloudfin Raptor
1x Duskmantle Guildmage
1x Welkin Tern
2x Wight of Precinct Six
1x Bane Ally Broker
2x Deathcult Rogue
2x Balutstrade Spy
1x Syndicate Enforcer
3x Dinrova Horror
1x Sapphire Drake
1x Consuming Aberration
1x Smog Elemental
1x Sage's Row Denizen
1x Mindeye Drake
1x Metropolis Sprite
Spells: 14
2x Death's Approach
1x Devour Flesh
3x Grisly Spectacle
1x Shadow Slice
1x Totally Lost
2x Last Thoughts
1x Rise from the Grave
1x Scatter Arc
2x Dimir Keyrune
1x Voidwalk
Do you think there is enough quality in my card pool to reasonable justify splashing white?
Anyways I thought it would be kind of interesting to see what kind of decks you would build using the same card pool.
My card pool:
1x Contaminated Ground
1x Horror of the Dim
2x Wight of Precinct Six
1x Corpse Blockade
1x Rise from the Grave
1x Syndicate Enforcer
1x Midnight Recovery
1x Devour Flesh
2x Death's Approach
1x Smog Elemental
1x Shadow Slice
3x Grisly Spectacle
3x Gutter Skulk
2x Balustrade Spy
Blue:
3x Totally Lost
2x Lost Thoughts
1x Mindeye Drake
1x Sage's Row Denizen
1x Jace's Phantasm
1x Welkin Tern
1x Vedalken Entrancer
1x Voidwalk
1x Clinging Anemones
1x Metropolis Sprite
1x Cloudfin Raptor
1x Sapphire Drake
1x Incursion Specialist
Green:
2x Adaptive Snapjaw
1x Tower Defense
1x Miming Slime
1x Predator's Rapport
1x Disciple of the Old Ways
Red:
3x Skinbrand Goblin
1x Five-Alarm Fire
1x Tin Street Market
1x Massive Raid
White:
1x Holy Mantle
1x Smite
3x Assault Griffin
1x Guildscorn Ward
1x Dutiful Thrull
Multi-Color:
1x Bane Alley Broker
2x Deathcult Rogue
1x Mortus Strider
1x Duskmantle Guildmage
1x Consuming Aberration
2x Dinrova Horror
3x Paranoid Delusions
1x Whispering Madness
2x Coerced Confession
1x Hydroform
1x Zameck Guildmage
1x Elusive Krasis
1x Fathom Mage
2x Skyknight Legionnaire
1x Skarrg Guildmage
1x Threasury Thrull
1x Orzhov Charm
1x Ground Assault
1x Signal the Clans
Artifacts:
2x Dimir Keyrune
1x Skyblinder Staff
1x Razortip Whip
1x Armored Transport
Lands:
1x Simic Guildgate
1x Orzhov Guildgate
1x Boros Guildgate
1x Dimir Guildgate
Current deck I'm play testing, critiques are welcomed:
Deck:
Lands: 25
14x Swamp
10x Island
1x Dimir Guildgate
Monsters: 22
1x Jace's Phantasm
1x Cloudfin Raptor
1x Duskmantle Guildmage
1x Welkin Tern
2x Wight of Precinct Six
1x Bane Ally Broker
1x Mortus Strider
1x Corpse Blockade
2x Deathcult Rogue
2x Balutstrade Spy
1x Syndicate Enforcer
2x Dinrova Horror
1x Sapphire Drake
1x Consuming Aberration
1x Smog Elemental
1x Sage's Row Denizen
1x Mindeye Drake
1x Metropolis Sprite
Spells: 13
2x Death's Approach
1x Devour Flesh
3x Grisly Spectacle
1x Shadow Slice
1x Totally Lost
2x Last Thoughts
1x Rise from the Grave
1x Voidwalk
2x Dimir Keyrune