- Teysa_Karlov
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Member for 11 years, 3 months, and 21 days
Last active Fri, Nov, 13 2020 14:45:26
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Dec 4, 2017Teysa_Karlov posted a message on The Dos and Don'ts of Silver-Border CommanderAnd as long as you have artifacts to sacrifice.Posted in: Articles
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Dec 4, 2017Teysa_Karlov posted a message on The Dos and Don'ts of Silver-Border CommanderDo: Re-read Magosi the Waterveil. It doesn't work the way you think it does. In the way you describe, you would be giving your opponents infinite turns, which seems counter-productive.Posted in: Articles
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Aug 25, 2016Teysa_Karlov posted a message on The Magic Market Index: Set Review of Conspiracy 2It doubles the damage your creatures deal, in the same vein as cards like Rage Reflection and True Conviction. There are a lot worse combat boosting enchantments that see play, and I see GratVio in a lot of combat based red EDH decks.Posted in: Articles
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Aug 25, 2016Teysa_Karlov posted a message on The Magic Market Index: Set Review of Conspiracy 2Ummm...Posted in: Articles
Gratuitous Violence is one-sided... -
Jan 18, 2016Teysa_Karlov posted a message on The Magic Market Index: Set Review of Oath of the GatewatchI have to ask...Posted in: Articles
How many instants and sorceries are you running that Oath of Nissa isn't reliably a "G: look at top 3 and draw a card"? It's one mana draw in standard, plus card selection. - To post a comment, please login or register a new account.
For general purpose, I would say Terminus would be the best, with Supreme Verdict just behind it.
Plus I'm a little skittish after seeing a player use Devour Flesh on a field of Restoration Angel and Ghost Dad, watched his opponent eat the Dad, gain 5, then drop the other one from his hand for a total 9 point swing. Feels bad man.
For us... every 12 weeks after a new set, I keep track of the standings (W-L-D, weighted, and appearances). At the end of the 12 weeks, the top 8 players play a single-elimination seeded playoff at the store on Saturday for prizing out of the stores pocket (last time 1st got a From The Vault: Realms for winning). I also pay for pizza and soda, and those who made it get to celebrate.
Appearances award more than anything (8 or more appearances increases that bonus by 75%), so its to award people who are willing to come to our little shop and play, and also put the effort into their decks to make it that far. By the end of Season 1, 4 of our 8 were players that had never played Magic before at the start of the season, but improved their game with decks built on the cheap because they had a goal worth striving for.
If I am doing anything illegal, please tell me.
OT: While it would be nice to see honesty in the reports section, removing players for misinformed opinions seems like a bad move.
Uh... it deals 5 damage... not 3...
1: Mountain
2: Mountain, Krenko's Command
3: Mountain, Fervor
4: Clifftop Retreat, Krenko, Mob Boss, use effect (He ate 14 this turn from a bloorushed Dreg Mangler)
5: Mountain, Five-Alarm fire, Krenko's Command, Krenko effect, swing with board, remove 10 counters for 10 extra damage. Opponent takes 22.
Not saying this a top table combo, but in RDW or Goblins, don't underestimate the work it can do at locals.
I plan to always post results, even if they are poor.
EDIT:
My store averages 18-22 people per tournament, minimum 15 max 28. We have two players that have winning records at SCG Opens (One went 6-2-1, the other went 5-4). We do have 4-6 new players and about 6 more than can't afford great cards. Everyone else pilots fairly decent decks (this season, anyway).
I also keep track of everyone's current season record and all-time records (we use Season records for a separate thing).
Because Blue can't be part of an aggro deck, right?
If FoW did come back, Aggro decks would use as much as control. Combo would be what it is in Legacy (Do you have Force? No? I Win. Yes? You win. Game 2).
Sorry, I don't want to play in a format where Geist of Saint Traft is beating me to death with Force of Will backing it up.
I will take that under strong consideration.
In testing against Eggs and Elf Combo, if Heartbeat comes down on 3 I will win on 4, but they get a turn with double mana. Elf deck could murder me in that case. If Heartbeat drops on 4, I can win on that turn about 67% of the time (Lotus Cobra in play make that closer to 95%). Every game is a win on 5. Problem is living that long is such a fast format.
[b]WHAT IS HEARTBEAT OF THE STORM?[/b]
Heartbeat of the Storm was a standard deck back in Kawigawa/Ravnica. It utilized the extreme mana pumped out by Heartbeat of Spring and Early Harvest to generate either a instant kill by itself, or playing eye of the storm and creating an endless loop of mana and damage that way.
[b]HOW DOES THE DECK FUNCTION[/b]
We are a G/U/b deck, with Cultivate, Harrow, and Lotus Cobra generating the mana needed to drop Heartbeat of Spring. Preferably with enough left over to finish the job, but sometimes that doesn't happen. Time of Need goes and finds our finisher, Maga, Traitor to Mortals, nice because he is essentially a Exsanguinate you can tutor for, and even continue the combo with.
[b]DO YOU NEED EYE OF THE STORM?[/b]
No. Heartbeat + Early Harvest should be enough (assuming 5 lands, or 4 lands with a cobra). Eye is there as an alternate way to make sure the combo gets through.
[B]Deck List[/B]
6 Forest
6 Island
2 Swamp
4 Misty Rainforest
2 Verdant Catacombs
Creatures (8)
1 Dosan, The Falling Leaf
1 Maga, Traitor to Mortals
4 Lotus Cobra
2 Snapcaster Mage
4 Harrow
2 Time of Need
3 Serum Visions
3 Cultivate
3 Mystical Teachings
4 Early Harvest
4 Delay
3 Forbidden Alchemy
4 Heartbeat of Spring
2 Eye of the Storm
[b]WHY DID YOU CHOOSE THE CARDS YOU DID?[/b]
Well, first of all, the lands have to be basic because Harrow and Cultivate only find basics, and they're a huge part of the combo.
[b]WhyDelayover Remand[/b]
Because of the few times they get a turn while HoS is out. Delay stops their spell cold, with no chance of coming back, since the combo should kill them long before the 3 turns run out.
[b]Why Forbidden Alchemy[/b]
Mystical Teachings finds it to continue the combo if EotS is out, and it digs further with less draw back than Thirst for Knowledge at the same cost (since I run no artifacts).
[b]Why Dosan, The Falling Leaf?
I'm not white, so Grand Abolisher can't help me, and Dosan can be fetched with Time of Need, and can stop my opponent from making use out of my combo if he has mana available.
[b]SIDEBOARD[/b]
Still a work in progress as the new modern scene shapes up.
[b]MATCHUPS[/b]
Thoughts, ideas, or is this deck just too old?
I like it too, though I don't use it. Saw a player drop Craterhoof, undying evil it, sac it with bone splinters, watched it undie, then attacked for 53 with Behemoth, a Strangleroot Geist, a Blood Artist and 2 Vorapedes.
Problem with that theory is the person who designed the current non-magical Guildpact (Teysa Karlov). She saw first hand with Argus and Szadek what happens when the original guildpact goes wrong and how easily it could be exploited. Remember, as the essential living head of the Orzhov, no one reads the fine print like Teysa. I doubt she would design the new one to trigger the same mistakes in the past.
On a side note, Teysa better be in DM.
You don't win through life gain. You win WITH life gain. Offsetting the damage dealt to you. Think of it this way: Every time Ghost Dad pops in, he damages your opponent, and undoes the work his Ash Zealot did earlier. Or are you such a l33t-Pr0 that your life total is always 20?
The deck is 16-1. In 16 wins, I have hit and killed my opponent with the infinite 8 times, including one situation where I was dead on board (I drew the Guildmage, and fired off the combo).