- Teysa_Karlov
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Member for 11 years, 3 months, and 19 days
Last active Fri, Nov, 13 2020 14:45:26
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Blair Phoenix posted a message on [CMR] Mothership 11/05— Triumphant Reckoning, Alharu, Hamza, and the entire main set*sigh* Still no legendary Phoenix :/Posted in: The Rumor Mill -
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FlossedBeaver posted a message on [CMR] Mothership 11/05— Triumphant Reckoning, Alharu, Hamza, and the entire main setPosted in: The Rumor MillQuote from Faruel »Yeah from all graveyards... not only your own.
This is too expensive I thing. I mean the cost where clear because all the spells form the cycle had the same cost. This just doesn't do enough. If you are playing an Enchantment deck you will most likely stick with Replenish. I mean it is a one sided Open the Vaults most of the times. So the costs are okayish? I don't know for 9 mana you need to get bonkers from your grave.
The Elephant is a funny build around.
Can I borrow ninety bucks? -
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Rosy Dumplings posted a message on [CMR] Soul of Eternity and Body of Knowledge— MTG Brazil previewsPosted in: The Rumor MillQuote from Ernart »Hoping the next commander legends would had expand the partner into a new mechanic like
Comrade (You can have this card as an additional commander if your commander has no assigned partner)
I was hoping for another white angel planeswalker with partner maybe next time.
I hope shadow and infect would be revisted as commanders
Dude... this would be broken as hell.
If comrade existed, everyone would be able to slap a comrade on all of their preexisting (non-partner) decks for zero cost to get an extra card in the command zone. If you've forgotten, Lutri was banned the day it was revealed because every Izzet deck could add it as an extra card you start with... and you want to print a whole bunch of those cards.
Even if the only comrade was Prismatic Piper (so you could expand the color identity of your decks by one color), that would still be too powerful.
Apologies if I'm not reading sarcasm but dang. -
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5colors posted a message on [CMR] Mothership 11/03—Sakashima of a Thousand Faces, his Protege, and his WillPosted in: The Rumor Mill -
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Borealis posted a message on [CMR] Jeweled LotusI mean its also a permanent and its also an artifact, and there is plenty of ways to either tutor for that or just recur that from the graveyard. Which means its hands down better than most rituals which are not artifacts.Posted in: The Rumor Mill
There is also the factor of it just costing 0, so it means your other mana is potentially freed up and it takes less cards to pull off a big explosive play which also is a factor towards card advantage.
Essentially what the purpose of a Jeweled Lotus serves is as a turbo-yet-narrow version of Lotus Petal but only for casting your commander. For example you can always go... Turn 1: Mountain, Jeweled Lotus, Purphoros, God of the Forge. Subsequent turns can be used to play other cards to crank up the pace of the game.
As any two-color, mono-color, or colorless commander that is 4 cmc or less now be played turn 1. And a lower CMC than 4 really only benefits 3 but also applies to 2 and 1 as you don't have to factor a land into the equation unless they are two-color. While for cards that cost 5 CMC or higher means they more or less have 1 or more turns being required to play it.
The common, tired, and intellectually dishonest argument to throw at this card is: "What if you draw it at the wrong time?". The reason its common is it parroted all the time as a way to try and show how a card is less likely to see use in a conversation around it. But the reason such an argumentative point is intellectually dishonest is that same argument can apply to many instances when the top card of your deck or your opening hand is not ideal in your current situation. After all how many times has the phrase "I was only [x] turns away from drawing [card]" when somebody loses? The retort one might try to bring up is that isn't the same, as certain cards always have value, but what if a boardsweeper is a dead draw because the current state of the game isn't really worth it and you would much rather have something else? And that is the thing that always gets missed about these situations is there is a lot of moving parts if your gonna say "what if you draw it at the wrong?" As the implication is there is an existing state that could be analyzed, but since there isn't this is like the equivalent of a Schrodinger's Magical Christmas Land in which it has technically everything but also nothing for you and your opponents exists, but since nobody has a concrete state of the game with actual information, it will always result in a pointless rabbit hole of argumenatation and wasted time. A sol ring in one scenario could be a dead draw, in another it can be the vital card needed to get a big play off the ground. -
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Melkor posted a message on [CMR] Esior, Hullbreacher, and Mana Drain reprint— Hareruyamtg previewsPosted in: The Rumor MillQuote from TheOnlyOne652089 »Oh its Mana Drain , again ... and again ... and again ...
These reprints of reprints of reprints are getting old really quick.
Yes its still expensive, but cmon, its not like we have no other cards to reprint, instead we get the same bunch of cards all over again on endless repeat ...
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For the "white" hate cards, i would have liked them all as White Multicolor cards.
Opposition Agent as a Orzhov/Dimir (could even be Esper color for that) would have been more in line of the effect, but they made it mono black to make it viable for more decks, cause its crazy power level (so the color identity principle of EDH is really hurting the design and balance aspects in that regard, as WotC is actively producing cards to be as viable for as many color combinations as possible).
Hullbreacher probably should have been at least white in its casting cost, and/or red.
Making it a WUR manacost would even be more inline with its effect, but once again, that would have restricted in what kind of decks this card could go, and once again WotC decides to make it mono blue to ensure people play it in as many decks as possible.
Adding FLASH to all these hate creatures is just icing on the powerlevel cake. Its absolutely not necessary, but it grants them free benefits.
How on EARTH is Mana Drain 'again and again and again'? It has been printed 3 times in 26 years. The original, a mythic in ONE masters set, ne of the worst and lower selling ones...and a Judge Promo. . It's one of those cards, as i keep explaining to people, that there are more copies of any given Ikoria mythic floating around out there, and Ikoria was released DURING lockdown over here in the US. I would guess that TOTAL, it has a similar number of copies to Rings of Brighthearth,it's like the best choice they are ALLOWED to reprint. -
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lookingupanddown posted a message on [CMR] Obeka, Brute Chronologist, Wrong Turn, Blasphemous Act, and Cuombajj Witches— Pinnoel previewsPosted in: The Rumor Mill
Yup, they definitely didn't put Pauper playables in this set. Nope, no playables in sight.Quote from Xcric »Quote from boombox_smk »Quote from Xcric »oh hooray, yet another blasphemous act reprint... how about some originality and print some other effective board wipe in red. we JUST got this in double masters. its all of 4 dollars. give it a rest for a bit.
at least it isn't another printing of comet storm i guess
i like the art for the ogre a lot, and she has a lot of fun build around me options
coumbajj witches is a total waste of an uncommon. in the grand scheme of uncommons this could've been, that the format needs reprint, and that players would actually play... this is not even close to being one. i generally love seb's works... but this one falls flat.
i like that wrong turn is instant quite a bit.
Actually Cuombajj Witches is a card played in pauper, and this will be the first foil printing. So I think its a great reprint for pauper players.
sure but this is an edh set. it sees zero play there and hasn't been on theme with anything other than belbe so far. -
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Tormented posted a message on [CMR] Imoti, Reshape the EarthPosted in: The Rumor MillQuote from seilaoque »Imoti has a pretty powerful effect.... but... 1 thoughness for 5 mana makes it nigh unplayable... dies to absolutely everything every time.
Your meta must be different from mine. 1 toughness may as well be 12 toughness. If you can't survive blasphemous act, austere command, ruinous ultimatum,cyclonic rift, damnation, all is dust,ultimatum, verdict, hallowed burial, any number of destroy a critter and sac a critter - you aren't safe. I think the last time 1 toughness was a death sentence was when a sword of fire and ice was wreaking havoc on 2 URX decks. And remember you aren't just getting a 3/1 - you also pick up a 0-4 cc off the cascade. -
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user-100006555 posted a message on [CMR] Two Oozes from SekappyMight be because it‘s in a Set called Commander Legends. I could be wrong tho...Posted in: The Rumor Mill -
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TheOnlyOne652089 posted a message on [CMR] Jeweled LotusPosted in: The Rumor MillQuote from Max Rebo »I guess I still don't get the Urza thing.
Turn 1 : land, Jeweled lotus, crack, Urza .... ok nothing else
Table kills urza
Turn 2 : Now your commander costs six
If we are always assuming god hands, I'll assume someone on the table has turn 1 removal as well
You play Urza, with a bazillion of artifacts.
Turn 1 Urza into artifacts means you have a insane advantage over the entire table and you threaten to win in short order after.
In cEDH especially you play a lot less creature removal, as the vast majority of threats are spells and not creatures slowly grinding around.
And theres a ton of free counters too for having your commander out.
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The entire power of this card is the SPEED it provides, and if that doesnt matter in the game you are playing, you could argue that banning all the Moxes, Lotus and power cards isnt actually meaningful anyway, as they provide just mana advantages compared to other spells.
Combo Commanders in general threaten to win the moment they resolve and the earlier and more surprisingly you can do that, the more of a threat they are.
If the table is full of removal, you still need the extra 3 mana to play the commander and have backup answers available.
With all the 1 mana counterspells and free counters, you can very well deal with the 2+ removal spells the table has against your commander, and if they fail to remove it, you untap and reap the rewards.
Especially as you are not the only enemy at the table, as all the other players will try to ramp into their commanders asap too, and the one that stick theirs is in a piloting position to win the game. - To post a comment, please login or register a new account.
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How did they Swords my equipped mono-black commander?
Unless you're saying Swords in response to equip, in which case every equipment ever is terrible because you can always respond to the equip, making it pointless.
Once the card is equipped, I'd wager players would be much happier with "Protection from 4+ colors" than "Do this kind of decent thing only if you manage to land damage and protection from 2 specific colors".
On a different note, this exact conversation is why people need to have what type of Magic they play somewhere on their profile. If you play CEDH, and therefore 99.999999999999% of all cards printed will never see any play whatsoever because it doesn't combo kill the board on Turn 5 with Force of Will to back it up, then cards like this are terrible. So are the swords. And every equipment ever made except for maybe Skullclamp.
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There are 11369 creatures in the game. All of them die to removal. That doesn't mean the creature is bad.
This is especially true if you force someone to commit 2 or 3 cards just to get rid of 1.
And while JL will not be in the opening hand every time, when it does is when the real problems arise. For many commanders, this creates a larger gap than Mana Crypt/Sol Ring/Mana Vault, which are highly controversial cards in the format as well. I am willing to bet there are going to be a lot more times where JL shows up Turn 1 or 2 and wrecks a game than times where it is drawn turn 9 and does literally nothing. I've heard that argument for Sol Ring too many times t count.
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I mean, he also lost in a 1v1 fight with Ajani of all people.
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The Orzhov loaned out to the most desperate with contract terms that were so tied up in legal mess that no one but the Advokist could hope to understand them. They were loan sharks, pure and simple.
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1) She has flaws. She is short-sighting, vain, and self-absorbed.
2) A key for a Mary Sue is that they cannot lose in any situation. She loses. She loses more than she wins, actually.
3) A key for a Mary Sue is that either everyone loves them, or if someone doesn't they are shown to be completely wrong to do so. Nissa hates her. Chandra dislikes her. Most of Innistrad hates her. Sorin dislikes her. Only Jace and Gideon are kind of on her side.
Stop using the term for situations that it doesn't apply.
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I thought we were talking about unfounded fears, not your favorite decks actual gameplan.
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So The Professor understand how Splinter Twin works. And what's your point exactly?
The way you undersell your favorite deck, I'm surprised Twin ever won any games. Having to win via Snapcaster and Bolts every game because Twin was so bad against so many decks, it's a wonder it won at all. But then mean old Wizards decided that you weren't allowed to have fun and banned the deck because they couldn't stand the idea of a deck that wins primarily through Snapcaster and Bolts mattering. And then you and Jimi Hendrix went on to slay the Jabberwocky and save Narnia.
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My most powerful deck is my Liliana, Heretical Healer deck. I would switch her out for Liliana of the Veil in a heartbeat.
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Because Legacy has Umezawa's Jitte and Force of Will, two cards that make SFM much more playable?
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So the only Magic that should be allowed is the kind you like?
I'd say that attitude damages the magic community as a whole.