Quote from Haile Selassie II »Wheel of Misfortune 2R
Each player secretly chooses a number. Then reveal those numbers. Wheel of Misfortune deals damage equal to the greatest chosen number to each player that chose it. Then, each player who didn't choose the smallest number discards their hands, then draws seven cards.
Let's say I propose this: I tell everyone I have this in my hand, then we make an agreement that everyone who doesn't want to Wheel chooses -1 and everyone else chooses 0. Anyone who breaks the agreement upon resolution of the spell forfeits the game. Is there any reason this shouldn't work from a rules perspective? If one were to literally rules lawyer this, my states allowed for legally binding verbal contracts, and Wizards has issued a statement before that the law supersedes the rules of Magic.
Correct, you could file this in civil court as a violation of a verbal agreement. After the hundreds of dollars you've spent filing this claim in court, hundreds if not thousands of dollars on lawyers to assist you in this, and your playgroup's knowledge that you are willing to go to litigation over a card game with presumably zero stakes, you have to decide if it was all worth it.