So I can see wanting to run Teferi, Hero of Dominaria as part of the wish package, and to be honest I have considered him before. The problem is that there is not very much room and you want to diversify your wish selection so that each card accomplishes a specific task. So lets break down Teferi, + 1 draw a card + untap two lands and - 3 tuck a permanent and - 8 win the game. The reason why you generally want to draw cards is to look for an answer or a threat. The problem is that you could just of easily just wished for an answer or threat to begin instead. Teferi's ultimate will win you the game, but the clock is still just as quick if you wish for a Sigarda, Host of Heron's and bring your opponent from 20 to 0. In the end, Teferi is redundant and doesn't accomplish anything unique. If Teferi untapped lands during your mainphase or Glittering Wish was an instant I may want to reconsider my position.
I believe that given the history of three mana planeswalkers Dovin Baan deserves at least a test drive. I mean he basically accomplishes everything this deck is about life gain card draw and permanents under three cmc. That said, I'm unsure if he will make any meaningful waves, may be good against Spirits though so theres that.
So, I did some playtesting with Teferi, Hero of Dominaria in leu of Gideon Jura a while ago. I am a little conflicted in my assessment of this walker. The best thing about Teferi was that combined with Field of Ruin he can permanently tuck a troublesome permanent, or he could also continuously draw cards for you to bury your opponent if left unchecked. However, before sideboard we don't have access to a critical mass of instants or creatures with flash to really take full advantage of his + 1 untap lands ability. We also lack Search for Azcanta, which can combo very nicely with him because of this. For us Teferi is + 1 draw a card or - 3 removal, not terrible but also not generally impactful enough in most matches I played. I would encourage you to test him yourself and see how it goes. Hope this helps!
I agree, I hope that Ravnica Allegiance gives us some new tools too. Already we kind of have Lavinia, Azorius Renegade, Tithe Taker, and Absorb as potential cards worth testing. Though I don't think that any of them will become a staple of our deck by any means.
Of course, go ahead and share your list whenever you feel comfortable. I'm sure that everyone here would love to see your list and hear your experiences piloting it. If you run into unfamiliar territory and need advice, ask away and we'll try to help.
Hey there! I hope you enjoy your stay, if you have any other questions don't hesitate to ask!
To answer your questions, yes and no, Lavinia will counter the spell an opponent attempts to cast through cascade. Lavinia will not counter the multiple copies of Grapeshot or Empty the Warrens. This is because those copies placed on the stack through the storm mechanic are not actually cast, so Lavinia has nothing to counter.
That said, Lavinia still makes Storm play a much more fair gameplan, they'll have to wait until four lands to cast a Gifts Ungiven and five lands to cast Past in Flames. Seventeen lands is not a lot, so even with cantrips trying to reach that will take time. This should allow us to get under them or at least establish a board presence. It is much more likely that the opponent will just Lightning Bolt or Grapeshot to deal with our hatebear. Lavinia in essence, will hopefully buy you at least one extra turn against storm.
I feel like she'll see play in most versions of Emeria. I think that first I'll test her in regular UW Emeria as a three of in the main. If I play her with the wish package though, it'll be as a 1 of in the main. I feel like Gaddock Teeg, from the sideboard, is probably better in most of the matches were Lavinia shines.
Well, UR Phionex has a lot of things going for it. It's explosive, consistant, and resilient. The amount of cantrips they play means they have a ridiculous amount of redundancy and can churn through almost their entire deck with ease. The good news is that in my experience, we are still favoured. Their creatures Arclight Phionex, Thing in the Ice, Bedlam Reveller, and Crackling Drake do not match up well against our exile / mass removal, or graveyard hate. You have to pace yourself, the odds are that they will see more threats than you do removal, especially if the game goes on long enough. Also be mindful of their reach, as they play both Lightning Bolt and Fiery Temper.
Obviously it'll see play, the question is, as a 1 - 3 of and are we mainboarding it or sideboarding it? It's good vs Tron to an extent, it still gets hosed by Oblivion Stone and Walking Balista.
Don't worry, being destructive and offering criticism are two very different things. Anyway, the wish package is a double edged sword. Not having access to as many sideboard slots for Damping Sphere is a big downside.
I've listed advantages and disadvantages before so I won't go into it. Put simply, the good is lumped in with the bad but I play it because it's fun and interesting. I would definitely encourage you to try the updated list if you're interested.
Gideon Jura is a holdover from GP Toronto where I lost my first round of day 2, to Ben Stark who was playing Burn. Originally, I wanted a Planeswalker to play through graveyard hate more easily and had decided to play Elspeth, Sun's Champion in that flex slot. Game one, I had a GotT emblem and had managed to tick Elspeth, Sun's Champion up to ult. I lost before I could, but would have won if she had been a Gideon Jura. That stuck with me, and Gideon Jura has been good to me since.
Fair enough, I can agree with what your saying. I will note that I feel my matches against the Control & Combo archetypes have improved. Rest in Peace can go a long way against KCI & Storm, as does Gaddock Teeg / Meddling Mage. Against control, having a Glittering Wish improves your average card quality and gives you a nice toolbox axis. This is good, because while it can be a game ending Geist of Saint Traft if they stumble, it can just as easily be a Detention Sphere to take out a problematic permanent. I find that in a lot of my matches it's better to have the right card than to have more cards. A great analogy would be that the UWish archetype is similar to charms, more versatility but also more mana intensive.
@Carcasanchez
I understand, comparing it to a thopter sword version was probably incorrect. I like some aspects, especially having a secondary win condition that isn't graveyard dependent. I hope it continues to work out well for you!
Also, MTG Tavern recently ran a few matches with a Jeskia Emeria list, definitely check it out if your interested!
I've never personally tried the Saheeli-Emeria version but would be interested to know as well. I like the idea of an having a secondary win condition that doesn't require the graveyard. That said, I've always steered away from it because I've imagined it being somewhat clunky, similar to the Emeria Thopter Foundry build. In your opinion, would gain more or less from going full on 4 color Sahieeli? Obviously there are deck building restrictions from both sides, as well as unique advantages and disadvantages. That said, regular 4 color Sahileei can still grind almost as hard as we can from the get go. The matches I've played have certainly been down to the wire.
The changes to the manabase were made because drawing non-plains with Emeria, the Sky Ruin always felt terrible. This deck is still base UW splashing G Glittering Wish. I don't think it's worth it to lower consistency trying playing around Blood Moon with basic forest. To note my sequencing with this deck is usually Hallowed Fountain, two basics, Canopy Vista, it's nice having an untapped green source that doesn't hurt you when you decide to cast a Glittering Wish in the mid to late game.
The changes to the maindeck were made because I realized that I was almost never upset to have multiple Glittering Wish in hand because they were so impactful and versatile. I also think that maximizing the chances of drawing the card I am quite literally splashing an additional color for is probably wise.
The changes to the sideboard were made because I found Dispel to be a little narrow. I also wanted lean into Rest in Peace as graveyard hate because Glittering Wish gives us a good alternate win condition. I also found myself wanting more cards to combat Tron and resolved planewalkers. The Gaddock Teeg was swapped for Meddling Mage because it's what I own irl and WWUG is much more atainable than WWGG, especially against Tron where you need to prioritize blue mana for Spreading Seas and countermagic.
Advantages
- able to play with and through powerful graveyard hate with ease
- draws are on average more impactful
- able to tailor a wishbaord plan and adjust it to meta
- redundancy
- a quicker clock
Disadvantages
- takes more damage on average through lands
- Blood Moon?
- less non wish sideboard slots available
- less utility lands i.e. Field of Ruin
Basically this deck plays very similarly to uw emeria but with a twist. I think this kind of build would preform best in a local metagame where you know which decks you will be playing against, as this will also impact how you construct your wish package. However one of the really big draws of the deck for me personally is that on average you draws are more redundant, much more powerful, and less reliant upon the graveyard to the point where you can afford to play Rest in Peace.
Yeah, I have unfortunately broken my streak and have lost to a variety of different decks since. Most notably I lost to RUG scapeshift on mtgo, which is to be expected for the most part. As you have little meaningful interaction in that match, and I didn't draw an early Glittering Wish to apply pressure. I also played in a semi local tournament over the weekend. My only changes were that I wasn't running Gaddock Teeg, instead Meddling Mage as Gaddock Teeg is expensive and I didn't have him on hand. I ended up going 3 - 3 and playing against Titan Breach, Ad Nauseam, Hollow One, Ad Nauseam, Blue Moon, and Amulet Titan. I was rushing to write the decklist, buy the cards for the green splash, and re-sleeve my entire deck. So because of this I don't think I got to shuffle enough, which lead to a bunch of awkward hands and plenty of mulligans. I did lean a few things though.
These were my results
2 - 0 Titan Breach
1 - 2 Ad Nauseam
0 - 2 Hollow One
2 - 0 Ad Nauseam
0 - 2 Blue Moon
2 - 0 Amulet Titan
In my match against Titan Breach I was able to press a quick clock with Geist of Saint Traft. Which was backed up by countermagic post board was enough to win it.
In my match against Blue Moon I searched for a basic plains off of a Path to Exile, the turn before a Blood Moon hit the field. In hindsight, only 4 other cards in my deck required a single white mana. Whereas there was 12 cards (post board) that could be cast of a single blue mana. Compounding that I am more likely to draw into one of five plains as opposed to a single island. Something to think about, but to be honest in most matchups you can usually deal with a Blood Moon through either Glittering Wish, Flickerwisp, Knight of Autumn, or Detention Sphere.
In my match against Ad Nauseam I was mana screwed and had only a Emeria, the Sky Ruin and a Flooded Strand. I wanted to cast Glittering Wish for a Meddling Mage and possibly be able to hold any countermagic I drew into but couldn't because I kept drawing basic plains. This could be a reason to include either Breading Pool or more fetch lands.
Also something to think about with this deck is that while uw is your primary color combination and the colors you're most likely to need early. You also need to prioritize double green. Think being able to cast Glittering Wish and Gaddock Teeg in the same turn, on turn four. This will require specifically WWGG, which is pretty mana intensive.
Anyway, this deck isn't perfect, you'll lose some percentage points against aggro and Blood Moon decks because of your manabase. However, it still plays very similarly to UW Emeria and I still think that Glittering Wish solves a lot of the issues that UW traditionly has. It has better card quality, can play with and through good graveyard hate, and is slightly more consistent in my experience.
The Storm matchup went sideways because of my draws. I had the tools to deal with what they were doing but just couldn't draw the lands cast them. In that matchup Gaddock Teeg is comparable to Meddling Mage because it essentially names three relevant cards (i.e. Past in Flames, Gifts Ungiven, Empty the Warrens. That said, unless you optimize your deck to beat Storm then it's going to be rough for most control archetypes.
On a side note Rest in Peace goes a very long way in that matchup.
I mentioned that Meddling Mage and Gaddock Teeg feel comparable. I think that they take the same slot in your wishboard and are interchangeable depending on your meta. I wouldn't play both for the same reason I wouldn't play a Dragonlord Ojutai with Sigarda, Host of Herons, they're redundant and any future Glittering Wish will not be likely to grab it.
I mentioned before how I feel about Wheel of Sun and Moon. Turn three is too slow to start interacting with dedicated graveyard decks. It's a trap and doesn't actually help in the matchups we want it too. If I was to devote a slot to it, I'd rather play a third Rest in Peace.
Dragonlord Dromoka, so I have mixed feelings on this card. I initially played it in leu of Sigarda, and can see a world where you play both. However, I found that against control, I would stick it, and then it would just eat removal. Whereas Sigarda will strait up win the game once resolved. That said, against most aggro to midrange this card is insurmountable once cast. So I can see playing it again.
Update!
This build is confirmed good, I'm up 19 wins in a row now. I'm kinda actually scared to play another match because I'm afraid of breaking the chain by losing. I have made changes, I swapped out Breeding Pool for a second Temple Garden. I'm still thinking of switching a Stony Silence for a third Rest in Peace too. Anyway, for the mana, the instances where you need UG in a single land are few and far between and I think it's better to have the plains for the emeria count. Also, if anyone has experience playing Engineered Explosives in this archetype I'd love to hear your thoughts before I splurge.
Hey everbody, so I played a few matches with the updated list today and I thought I would post the results. I ended up 4 - 1, playing against Lantern Control, Storm, Mono Green Devotion, Jund, and Tron. I'll dive right in and give my report.
Tron 2 - 1
Game one
I'm on the draw and keep a hand in the dark with a Field of Ruin, and Spreading Sea's drawing into Glittering Wish for my turn. I curve turn two Spreading Seas, into Field of Ruin, into glittering wish for Gaddok Teeg. They hardcast a Oblivion Stone and I use [c]Knight of Autumn to blow it up. They then conceed.
Game two
I mull to five looking for a Stony or Spreading Seas but don't find one. Keeping a hand with negate three lands, and Path to Exile. My opponent goes natural Tron into Wurmcoil Engine, which I path on drawstep, into Ulimog, the Ceasless Hunger hitting the only two lands that I have in play, I conceed.
Lantern Control 1 - 0
So my opponent is thinking thing through and taking their time, they play around artifact removal by attacking my hand with discard and being patient with their mill stones. I still win even through them having three Codex Shredder, two Pixis of Pandemonium a Lantern of Insight and two Ensnaring Bridge. This matchup is extreemly favored for us, they have to give us lands or give us spells and the amount of good interaction we have against Lantern Control is staggering. I won with an active emeria recuring Sun Titans and Flickerwisp utilizing multiple etb trigger with those dead wrath effects they fed me. They conceded in one because they were down ten minutes on clock. I can't stress enough that all the lines my opponent took were the optimal ones needed but the matchup seems to favor us increadibly.
Mono Green Devotion 1 - 1 - 0
Game one
I'm on the draw and my opponent has the nutter butter and goes off on turn two, spilling their hand with and pacting for a Carnage Tyrant. I flounder around a bit blocking with Wall of Omens, Court Hussar and gaining life with Lone Missionary. I'm looking for a wrath effect a wish, or a titan to turn things around. Even a Gideon Jura would have helped but I don't find any of that in the top twenty and die to an angry dinosour.
Game two
I keep a mulligan but keep a hand with Glittering Wish and Wrath of God, they regurgitate their hand, going off on turn three instead of turn two this time. I draw into a Supreme Verdict and cast it while their tapped out. They give a second hurrah and put lethal into play again, I wrath a second time then blow up their Kessig Wolf Run with my Field of Ruin and they conceed the match.
This match really comes down to asking if you have the wrath effect, if you do you win, if you don't your behind.
Storm 0 - 2
So I put my opponent on blue moon because for the first three turns they go Island, Steam Vents tapped, and triple cantrip. Then I tap out, they find a another Island, play a Baral and kill me.
Game two
So I mull for a RiP, wish, or countermagic and keep a one land hand with a Path to Exile, Dispel, Glittering Wish, and Detention Sphere.Unfortunetly I don't draw a second land, my opponent goes on the empty plan and I die. This match was frustrating because I felt like I had the tools to win but I stumbled and was very punished for it.
Jund 2 - 1
Game one
So this match was dangerously close, I drew a lot of top end without removal or card draw to back it up and the only thing that stabilized me at six life was using Glittering Wish for a Sigarda, Host of Herons. This card single handedly pulled me back from the brink of losing and won me the game.
Game three
Sun Titan and Emeria were the mvp in this matchup, grinding them out of the game. Though Glittering Wish sealed the deal with timely removal when my opponent overextended thier boardstate.
Thoughts on the matches, they were a lot of fun but I felt like I was got a little unlucky with mulligans. However I did get to showcase the power of the deck and was impressed overall. Glittering Wish really showed it's power and was a massive boon in a lot of matches. Some of my post thoughts are I'm wondering if a third Rest in Peace needs to be in the sideboard, along with a copy of Engineered Explosives somewhere in the 75. You definitely have some trade off by playing Glittering Wish. From experience, your game win percentage skyrockets against specific arctypes but against others that require a critical mass of varied sideboard slots, like combo, you may not be able to consistently pull off a win. However, I have played the Storm and Ad Nauseum match before and won with this deck, so I'm not sure.
@timtamthebadman
You are absolutely correct, the main reason why I wasn't running sea's was to playtest as many maybe cards as I could fit into the deck to see how they felt overall.
Here's a picture, I've done some more testing and it seems to run a lot smoother now. A couple things I'm not too sure about are the complete removal of Evolutionary Leap. This card was amazing against both midrange and control and may need a place in the sideboard but cutting it also allows me to be a little more liberal with the manabase, hence swaping Temple Garden for Field of Ruin. Glittering Wish, it's weird to only have three copies of the namesake card but I've found that on average you only need 1 - 2 copies, to take over the game. That said, having only three copies will impact your consistancy to a degree. However, I believe that Emeria plays enough card advantage and grinds late enough to reasonably assume drawing 1 - 2 per game.
Here's the updated picture! Thanks for the advice!
Update
So I've added a third Hallowed Fountain to the deck over a Windswept Heath. I did this because of Field of Ruin, I found that while playing 8 plains total I was always dangerously close to getting FoR off the emeria gameplan. Plus it's nice to have more than three shocklands that you actually want to tutor for.
I believe that given the history of three mana planeswalkers Dovin Baan deserves at least a test drive. I mean he basically accomplishes everything this deck is about life gain card draw and permanents under three cmc. That said, I'm unsure if he will make any meaningful waves, may be good against Spirits though so theres that.
What do you all think of Deputy of Detention? I mean it's essentially a Detention Sphere on a 1/3 body. This obviously synergises more with Emeria, the Sky Ruin but I'm not sure if that's worth the potential of being blown out by removal. It's also worth noting that while you can recur Detention Sphere through Grafdigger's Cage you cannot recur a Deputy of Detention, which is relevant. I'd love to hear your thoughts!
To answer your questions, yes and no, Lavinia will counter the spell an opponent attempts to cast through cascade. Lavinia will not counter the multiple copies of Grapeshot or Empty the Warrens. This is because those copies placed on the stack through the storm mechanic are not actually cast, so Lavinia has nothing to counter.
That said, Lavinia still makes Storm play a much more fair gameplan, they'll have to wait until four lands to cast a Gifts Ungiven and five lands to cast Past in Flames. Seventeen lands is not a lot, so even with cantrips trying to reach that will take time. This should allow us to get under them or at least establish a board presence. It is much more likely that the opponent will just Lightning Bolt or Grapeshot to deal with our hatebear. Lavinia in essence, will hopefully buy you at least one extra turn against storm.
Update!
The new spoiler Lavinia, Azorious Renigade
Obviously it'll see play, the question is, as a 1 - 3 of and are we mainboarding it or sideboarding it? It's good vs Tron to an extent, it still gets hosed by Oblivion Stone and Walking Balista.
This makes it a lot worse against Tron on the draw. You essentially lose - 2 Field of Ruin, - 2 Damping Sphere and Ceremonious Resection, Sorcerous Spyglass if you're playing it. On the play can you can still tutor for Gaddock Teeg and/or Geist of Saint Traft which are good against Tron.
I've listed advantages and disadvantages before so I won't go into it. Put simply, the good is lumped in with the bad but I play it because it's fun and interesting. I would definitely encourage you to try the updated list if you're interested.
Gideon Jura is a holdover from GP Toronto where I lost my first round of day 2, to Ben Stark who was playing Burn. Originally, I wanted a Planeswalker to play through graveyard hate more easily and had decided to play Elspeth, Sun's Champion in that flex slot. Game one, I had a GotT emblem and had managed to tick Elspeth, Sun's Champion up to ult. I lost before I could, but would have won if she had been a Gideon Jura. That stuck with me, and Gideon Jura has been good to me since.
@Carcasanchez
I understand, comparing it to a thopter sword version was probably incorrect. I like some aspects, especially having a secondary win condition that isn't graveyard dependent. I hope it continues to work out well for you!
Also, MTG Tavern recently ran a few matches with a Jeskia Emeria list, definitely check it out if your interested!
https://www.youtube.com/watch?v=bLkB95g4isA&t=1236s
Maindeck 60
Creature:
1 Lone Missionary
4 Wall of Omens
1 Phantasmal Image
2 Flickerwisp
3 Court Hussar
2 Kitchen Finks
3 Sun Titan
Instant // Sorcery: 11
4 Path to Exile
4 Glittering Wish
1 Settle the Wreckage
1 Wrath of God
1 Supreme Verdict
Enchantment: 5
4 Spreading Seas
1 Detention Sphere
Artifact: 1
1 Crucible of Worlds
Planeswalker: 3
2 Gideon of the Trials
1 Gideon Jura
Manabase: 24
1 Canopy Vista
3 Emeria, the Sky Ruin
2 Field of Ruin
4 Flooded Strand
3 Hallowed Fountain
1 Island
6 Plains
1 Temple Garden
3 Windswept Heath
Sideboard 15
3 Rest in Peace
2 Stony Silence
2 Negate
1 Meddling Mage
1 Sorcerous Spyglass
1 Detention Sphere
1 Geist of Saint Traft
1 Knight of Autumn
1 Supreme Verdict
1 Fracturing Gust
1 Sigarda, Host of Heron's
A more comprehensive list of the changes I made;
Manabase
- 1 Forest
- 1 Field of Ruin
- 1 Temple Garden
- 1 Breading Pool
+ 2 Windswept Heath
+ 1 Plains
+ 1 Canopy Vista
Maindeck
- 1 Knight of Autumn
+ 1 Glittering Wish
Sideboard
- 2 Dispel
- 1 Gaddock Teeg
+ 1 Meddling Mage
+ 1 Socerious Spyglass
+ 1 Rest in Peace
The changes to the manabase were made because drawing non-plains with Emeria, the Sky Ruin always felt terrible. This deck is still base UW splashing G Glittering Wish. I don't think it's worth it to lower consistency trying playing around Blood Moon with basic forest. To note my sequencing with this deck is usually Hallowed Fountain, two basics, Canopy Vista, it's nice having an untapped green source that doesn't hurt you when you decide to cast a Glittering Wish in the mid to late game.
The changes to the maindeck were made because I realized that I was almost never upset to have multiple Glittering Wish in hand because they were so impactful and versatile. I also think that maximizing the chances of drawing the card I am quite literally splashing an additional color for is probably wise.
The changes to the sideboard were made because I found Dispel to be a little narrow. I also wanted lean into Rest in Peace as graveyard hate because Glittering Wish gives us a good alternate win condition. I also found myself wanting more cards to combat Tron and resolved planewalkers. The Gaddock Teeg was swapped for Meddling Mage because it's what I own irl and WWUG is much more atainable than WWGG, especially against Tron where you need to prioritize blue mana for Spreading Seas and countermagic.
Advantages
- able to play with and through powerful graveyard hate with ease
- draws are on average more impactful
- able to tailor a wishbaord plan and adjust it to meta
- redundancy
- a quicker clock
Disadvantages
- takes more damage on average through lands
- Blood Moon?
- less non wish sideboard slots available
- less utility lands i.e. Field of Ruin
Basically this deck plays very similarly to uw emeria but with a twist. I think this kind of build would preform best in a local metagame where you know which decks you will be playing against, as this will also impact how you construct your wish package. However one of the really big draws of the deck for me personally is that on average you draws are more redundant, much more powerful, and less reliant upon the graveyard to the point where you can afford to play Rest in Peace.
These were my results
2 - 0 Titan Breach
1 - 2 Ad Nauseam
0 - 2 Hollow One
2 - 0 Ad Nauseam
0 - 2 Blue Moon
2 - 0 Amulet Titan
In my match against Titan Breach I was able to press a quick clock with Geist of Saint Traft. Which was backed up by countermagic post board was enough to win it.
In my match against Blue Moon I searched for a basic plains off of a Path to Exile, the turn before a Blood Moon hit the field. In hindsight, only 4 other cards in my deck required a single white mana. Whereas there was 12 cards (post board) that could be cast of a single blue mana. Compounding that I am more likely to draw into one of five plains as opposed to a single island. Something to think about, but to be honest in most matchups you can usually deal with a Blood Moon through either Glittering Wish, Flickerwisp, Knight of Autumn, or Detention Sphere.
In my match against Ad Nauseam I was mana screwed and had only a Emeria, the Sky Ruin and a Flooded Strand. I wanted to cast Glittering Wish for a Meddling Mage and possibly be able to hold any countermagic I drew into but couldn't because I kept drawing basic plains. This could be a reason to include either Breading Pool or more fetch lands.
Also something to think about with this deck is that while uw is your primary color combination and the colors you're most likely to need early. You also need to prioritize double green. Think being able to cast Glittering Wish and Gaddock Teeg in the same turn, on turn four. This will require specifically WWGG, which is pretty mana intensive.
Anyway, this deck isn't perfect, you'll lose some percentage points against aggro and Blood Moon decks because of your manabase. However, it still plays very similarly to UW Emeria and I still think that Glittering Wish solves a lot of the issues that UW traditionly has. It has better card quality, can play with and through good graveyard hate, and is slightly more consistent in my experience.
On a side note Rest in Peace goes a very long way in that matchup.
I mentioned that Meddling Mage and Gaddock Teeg feel comparable. I think that they take the same slot in your wishboard and are interchangeable depending on your meta. I wouldn't play both for the same reason I wouldn't play a Dragonlord Ojutai with Sigarda, Host of Herons, they're redundant and any future Glittering Wish will not be likely to grab it.
I mentioned before how I feel about Wheel of Sun and Moon. Turn three is too slow to start interacting with dedicated graveyard decks. It's a trap and doesn't actually help in the matchups we want it too. If I was to devote a slot to it, I'd rather play a third Rest in Peace.
Dragonlord Dromoka, so I have mixed feelings on this card. I initially played it in leu of Sigarda, and can see a world where you play both. However, I found that against control, I would stick it, and then it would just eat removal. Whereas Sigarda will strait up win the game once resolved. That said, against most aggro to midrange this card is insurmountable once cast. So I can see playing it again.
Update!
This build is confirmed good, I'm up 19 wins in a row now. I'm kinda actually scared to play another match because I'm afraid of breaking the chain by losing. I have made changes, I swapped out Breeding Pool for a second Temple Garden. I'm still thinking of switching a Stony Silence for a third Rest in Peace too. Anyway, for the mana, the instances where you need UG in a single land are few and far between and I think it's better to have the plains for the emeria count. Also, if anyone has experience playing Engineered Explosives in this archetype I'd love to hear your thoughts before I splurge.
Tron 2 - 1
Game one
I'm on the draw and keep a hand in the dark with a Field of Ruin, and Spreading Sea's drawing into Glittering Wish for my turn. I curve turn two Spreading Seas, into Field of Ruin, into glittering wish for Gaddok Teeg. They hardcast a Oblivion Stone and I use [c]Knight of Autumn to blow it up. They then conceed.
Sideboard
In
2 Stony Silence
2 Negate
1 Knight of Autumn
1 Sigarda, Host of Heron's
Out
2 Wall of Omens
1 Settle the Wreckage
1 Wrath of God
1 Supreme Verdict
1 Gideon Jura
Game two
I mull to five looking for a Stony or Spreading Seas but don't find one. Keeping a hand with negate three lands, and Path to Exile. My opponent goes natural Tron into Wurmcoil Engine, which I path on drawstep, into Ulimog, the Ceasless Hunger hitting the only two lands that I have in play, I conceed.
Game three
I have a hand with two fetches, a Stony Silence, Path to Exile, Field of Ruin, Negate and Glittering Wish. My opponent stumbles on lands for a couple turns and I am able to pressure them with Geist of Saint Traft backed up by countermagic and removal.
Lantern Control 1 - 0
So my opponent is thinking thing through and taking their time, they play around artifact removal by attacking my hand with discard and being patient with their mill stones. I still win even through them having three Codex Shredder, two Pixis of Pandemonium a Lantern of Insight and two Ensnaring Bridge. This matchup is extreemly favored for us, they have to give us lands or give us spells and the amount of good interaction we have against Lantern Control is staggering. I won with an active emeria recuring Sun Titans and Flickerwisp utilizing multiple etb trigger with those dead wrath effects they fed me. They conceded in one because they were down ten minutes on clock. I can't stress enough that all the lines my opponent took were the optimal ones needed but the matchup seems to favor us increadibly.
Mono Green Devotion 1 - 1 - 0
Game one
I'm on the draw and my opponent has the nutter butter and goes off on turn two, spilling their hand with and pacting for a Carnage Tyrant. I flounder around a bit blocking with Wall of Omens, Court Hussar and gaining life with Lone Missionary. I'm looking for a wrath effect a wish, or a titan to turn things around. Even a Gideon Jura would have helped but I don't find any of that in the top twenty and die to an angry dinosour.
Sideboard
In
2 Negate
Out
1 Crucible of Worlds
1 Kitchen Finks
Game two
I keep a mulligan but keep a hand with Glittering Wish and Wrath of God, they regurgitate their hand, going off on turn three instead of turn two this time. I draw into a Supreme Verdict and cast it while their tapped out. They give a second hurrah and put lethal into play again, I wrath a second time then blow up their Kessig Wolf Run with my Field of Ruin and they conceed the match.
This match really comes down to asking if you have the wrath effect, if you do you win, if you don't your behind.
Storm 0 - 2
So I put my opponent on blue moon because for the first three turns they go Island, Steam Vents tapped, and triple cantrip. Then I tap out, they find a another Island, play a Baral and kill me.
Sideboard
In
2 Dispel
2 Rest in Peace
2 Negate
1 Knight of Autumn
Out
4 Spreading Seas
1 Crucible of Worlds
1 Settle the Wreckage
1 Wrath of God
Game two
So I mull for a RiP, wish, or countermagic and keep a one land hand with a Path to Exile, Dispel, Glittering Wish, and Detention Sphere.Unfortunetly I don't draw a second land, my opponent goes on the empty plan and I die. This match was frustrating because I felt like I had the tools to win but I stumbled and was very punished for it.
Jund 2 - 1
Game one
So this match was dangerously close, I drew a lot of top end without removal or card draw to back it up and the only thing that stabilized me at six life was using Glittering Wish for a Sigarda, Host of Herons. This card single handedly pulled me back from the brink of losing and won me the game.
Sideboard
In
2 Negate
Out
2 Flickerwisp
Game two
I mulliganed to five with an awkward hand with only white mana and mutli colored spells. They ran me out of the game with a solid curve, Thoughtseize into Tarmogoyf, into Fulminator Mage into Bloodbraid Elf for Maelstrom Pulse.
Game three
Sun Titan and Emeria were the mvp in this matchup, grinding them out of the game. Though Glittering Wish sealed the deal with timely removal when my opponent overextended thier boardstate.
Thoughts on the matches, they were a lot of fun but I felt like I was got a little unlucky with mulligans. However I did get to showcase the power of the deck and was impressed overall. Glittering Wish really showed it's power and was a massive boon in a lot of matches. Some of my post thoughts are I'm wondering if a third Rest in Peace needs to be in the sideboard, along with a copy of Engineered Explosives somewhere in the 75. You definitely have some trade off by playing Glittering Wish. From experience, your game win percentage skyrockets against specific arctypes but against others that require a critical mass of varied sideboard slots, like combo, you may not be able to consistently pull off a win. However, I have played the Storm and Ad Nauseum match before and won with this deck, so I'm not sure.
You are absolutely correct, the main reason why I wasn't running sea's was to playtest as many maybe cards as I could fit into the deck to see how they felt overall.
@Boktor666
I've configured a new list, essentially I added + 1 Field of Ruin, + 4 Spreading Seas, + 1 Lone Missionary, + 2 Flickerwisp over Temple Garden, Thraben Inspectors, a Glittering Wish, the Evolutionary Leap, and Runed Halo.
Here's a picture, I've done some more testing and it seems to run a lot smoother now. A couple things I'm not too sure about are the complete removal of Evolutionary Leap. This card was amazing against both midrange and control and may need a place in the sideboard but cutting it also allows me to be a little more liberal with the manabase, hence swaping Temple Garden for Field of Ruin. Glittering Wish, it's weird to only have three copies of the namesake card but I've found that on average you only need 1 - 2 copies, to take over the game. That said, having only three copies will impact your consistancy to a degree. However, I believe that Emeria plays enough card advantage and grinds late enough to reasonably assume drawing 1 - 2 per game.
Here's the updated picture! Thanks for the advice!
Update
So I've added a third Hallowed Fountain to the deck over a Windswept Heath. I did this because of Field of Ruin, I found that while playing 8 plains total I was always dangerously close to getting FoR off the emeria gameplan. Plus it's nice to have more than three shocklands that you actually want to tutor for.