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  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Why wurmcoil over another Titan?
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    So, I realize this is a good meta-deck, but what is the best list for an open-meta?

    I pretty much only play on MTGO, so I'm not sure what the most efficient build would be
    Posted in: Midrange
  • posted a message on RG Super Vengevine
    How does deck compare to the RG hollow vine variants? For reference, I've been playing the Vengevine Zoo one from Dewaschina on Reddit
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] GW Hatebears
    This deck has sparked by interest quite a bit. How much worse does the deck become if I use birds of paradise over the Hierarchs?
    Posted in: Aggro & Tempo
  • posted a message on UR(W) Pyromancer Ascension
    Why do you think that is the key to this deck? We really only have blue cards with CMC of 1, and I'm not too certain what cards you'd want to be countering.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] UR Storm
    What are people's opinion on Thought Scour? I have read the last few pages and all of the discussion seems to be about Remand/Peer through depts and then I vaguely saw other cantrips (peek/opt) mentioned. Also, what is the consensus for the optimal number of kill cards (empty/grapeshot) mainboard.


    My current list has 7 medallion creatures, 3 kill spells, 12 rituals, 4 gifts, 2 PiF, 10 cantrips (2 thought scour), 3 remands, 1 noxious revival and 18 lands I have enough tickets that I could get 2 spirebloof canals, should I? I'm currently running 4 Flooded Strands, 4 Steam vents, 4 Shivan Reefs, 4 Island, 1 Hallowed Fountain (2 wear tear in the board) and 1 Mountain.

    I'm also curious on what you experienced MTGO players think the best SB should be?

    I'm really new to this deck, but I got my first 4-1 today in the Friendly Competitive league. Felt great!
    Posted in: Combo
  • posted a message on [Primer] Ritual Gifts
    Why do you think that the current builds are better? They are pretty different decks. One is straight up trying to storm you out before you can blink, while this deck is a control deck with a combo finish. You think that the straight up speed is better in this meta than the ability to interact with your opponent?
    Posted in: Deck Creation (Modern)
  • posted a message on Magic: Origins Spoilers - Modern Discussion
    Forgive me if there was already a thread, but I didn't see one when I did a search.
    Thoughts?
    Posted in: Modern
  • posted a message on Stompy
    Quote from PlainsAngels »
    I have seen a deck list or two that have a 1 of Surrak, the Hunt Caller. What's everyone's opinions on that?


    You're probably seeing that card in these lists because of that "Playing On a Budget" guy. That is how I discovered this deck, someone linked me this discussion and I've read it all.

    I know of one other person who mentioned a FAQ section, and I definitely think that this discussion needs that so people (most) won't ask about the same cards over and over.

    I'm still knew to this deck, and I haven't had the most experience playing aggro and I think it would be good general knowledge for new players to help understand how this deck actually works, since it isn't as easy as "play every creature and turn them all sideways". I've gathered a few tips along the way, but what are the most common lines of play that people should be familiar with?
    Posted in: Modern Archives - Established
  • posted a message on [Primer] Delver Blue
    Why is there such little discussion in this thread?
    Posted in: Established
  • posted a message on [Primer] Delver Blue
    Has anyone thought about cloudfin raptor?

    EDIT: I tested it, and it sucked. I was trying to picture already good scenarios with it. When it is good, it's great, when it's bad, it is horribly bad. And a horrible top deck.
    Posted in: Established
  • posted a message on [Primer] Delver Blue
    Well, my deck list is
    x4 Delver
    x4 Phantasmal Bear
    x4 Ninja of the Deep Hours
    x3 Cloud of Faeries
    x4 Spellstutter
    x4 Counterspell
    x1 Deprive
    x2 Gush
    x4 Preordain
    x2 Brainstorm
    x4 Gitaxian Probe
    x4 Vapor Snag
    x2 Stitched Drake
    x1 Force Spike
    x1 Piracy Charm
    x16 Islands

    SB
    x3 Coral Net
    x2 Dispel
    x2 Disrupt
    x2 Storm-bound Geist
    x3 Hydroblast
    x1 Negate
    x2 Piracy Charm

    I could swap some cards out of the sideboard, but I'm mainly just testing what I like in the 2 mans.
    Posted in: Established
  • posted a message on [Primer] Delver Blue
    What are some sideboard cards to help improve the MBC match up? I hate losing to them.
    Posted in: Established
  • posted a message on [Deck] UW(x) Miracle Control
    Flood plain is a fetch, slow, but it is a fetch :p
    Posted in: Legacy Archives
  • posted a message on Gaining control of cards that say "your opponent"
    Here's an example of what I mean. If I were to cast a mind control on a Jace's Phantasm (my graveyard has 6, and my opponent [the owner of Jace's Phantasm] has 10). What would happen?
    Posted in: Magic Rulings Archives
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