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Aug 28, 2013Posted in: Standard ArchivesQuote from gislasaHey, so I have a few questions about the mana base everyone seems to be using. It seems like most good jund decks are now running 2 wolf run, and 2 cavern of souls. Does this often cause you mana problems? Most of these same decks are running stuff like dreadbore, underworld connections (in the board), and Liliana OTV (in the board). Are people jamming 2 cavern mainly for the uncounterability when playing against UWR? Is this more of a meta choice, and maybe its more reasonable to drop it down to one cavern for typical tournies?
Most of the mainboard can be cast with 2 different dual lands with the exception of lifebane zombie (if you run them) or LotV. In a black hungry build (ie. mainboard LotV, Lifebane Zombie and/or Vampire Nighthawk) if might be correct to swap a Rootbound Crag or 2 with Drangonskull Summits.
I played with 2 Kessig Wolf Run, 1 Cavern of souls and 2 Vault of the Archangel with little mana problems although I've been told that I'm insanely greedy with that mana base.
Aug 27, 2013Made day 2 of GP Kitakyushu playing this list.Posted in: Standard Archives
Went undefeated in the first 6 rounds (with 2 byes) before dropping 2 matches and winning the last round to scrape into day 2.
My 2 losses came from Kibler Gruul.
Day 2 was disappointing as I went 2-4 losing to more Kibler Gruul and mirror matches.
Finished at #114 out of 1183.
Went off to split an 8 man win a box event.
Aug 15, 2013I'm going to try a 2/3 split of lifebane zombie/vampire nighthawk taking out 4 farseek and moving 1 bonfire to the side.Posted in: Standard Archives
Aug 15, 2013The problem with the demon is that without mutilate to wipe their board the sac is far less of a problem and by t4 all they need is a few more points of damage. That's why the demon is much better in a Bg build. It's not terrible by any means but IMO its not a replacement for huntmaster.Posted in: Standard Archives
Aug 13, 2013Posted in: Standard ArchivesQuote from SomadelnochaI dislike Huntmaster mostly due to how underwhelming he is. He *is* perfect to discard to Lilianas or to just bait a sweeper. I also understand that with cutting Farseek, t3 Huntmaster is less prevalent, so another strike against him.
I cut a Thragtusk due to the Farseeks being removed (since it's ONLY good on T2, and mediocre-to-TERRIBLE late) and to make room for the second Thundermaw. 7 5-drops (2 Garruk, 2 Thundermaw, 3 Thragtusk) is the MAX I want to cast.
I like Druid over Farseek due to being slightly better than all the 1-drop mana dorks (better potential source of damage, can beat board stalls while accelerating) and being relevant late, where Farseek is effectively a whiff. I understand that Farseek thinning the deck is a nudge to its power, but I frankly want to draw lands often, as that's usually the best way to keep pressure on.
Keyrune + Druid helps vs Burning Earth more than I can describe, but obviously you need to have them in play first
I didn't want Slip at ALL. Same goes for Doom Blade. I would play Slip if more 4/1 fliers with haste were present >.>, and I would cast Doom Blade once Olivia leaves.
Connections main was a nod to my local meta (a lot of UWR, Esper, and the mirror) but it could easily be swapped with a SB Return as necessary. I just wanted it MD as more cards usually gets you there since our spells are SO strong.
It sounds like your meta/lgs is control and midrange with very little aggro. In an aggro matchup huntmaster is usually your only out with t4 huntmaster t5 thragtusk as your only hope to stop them while they're curving out. The problem people have with your list is that its not competitive. It's tuned to what is currently playing in your lgs and wouldn't be able to hold its own in a larger tourney.
Aug 8, 2013Posted in: Standard ArchivesQuote from KoolMaqeIm going to go with the simplified version:
Extra Turns at the cheapest cost 1U, and is broken at that cost.
Extra Draws Cost 2 Life, Or U, and usually have an upside.
...I'll take the play, tyvm.
It's not quite that simple. An extra turn at the beginning of the game is a slight advantage, whereas an extra turn with 10+ mana in play is busted. I doubt they banned time walk because of turn 2 extra mana.
Aug 7, 2013If you play olivia with your opponent having one in play you might want to drink some coffee. but seriously, it's the same for any midrange mirror that plays value creatures. You just have to be smart about things and not give yourself card disadvantage.Posted in: Standard Archives
Jul 24, 2013Posted in: Standard ArchivesQuote from Kamahl, the FallenEnchantments on reckoned is garbage for us. Why? Because kind kills recliners enough as it is. Dies to removal is remarkably relevant in a match like kind that CAN kill whatever you throw at then.
I would run the WR enchantment over any enchant creatures if you want the extra buffs, it is less of a potential 2 for 1 and it buffs everything.
vigilance and bigger butt against aggro, flyer against midrange and she allows for man's to be open upon casting. She is actually really kind of effective when I see her. Effective enough, remains to be seen.
The 'dies to removal' argument has nothing to do with volcanic strength. The 2 for 1 does. The WR enchant is never a 2 for one and so if buffs and sweeper dodgers is what you want, that's a good way to go
May 29, 2013Posted in: Standard ArchivesQuote from DarkRitualGarruk Relentless is better vs aggro, so I would say it wasn't the wrong choice there.
Would you run 3 garruks and if so how would you split it? Weregarruk let's you stabilize so that primal garruk can take over the game but I have had games where I drew 3 garruks by t5. Sorry for all the questions but its been proven that my ideas for jund don't cut it in competitive tourneys
May 29, 2013I was talking about jund in an aggro heavy meta and by aggro I mean blitz 2/5ths of the time and my friend mentioned weregarruk as a 1 of with 2 primal hunters. It worked out well and I got 2nd at game day. Is it just a fluke or something everyone but me knows?Posted in: Standard Archives
May 26, 2013How is everyone liking keyrunes and what MUs would they shine in? I find that once on the board they are good against aggro but I rarely have the breathing space to cast it, let alone cast and have mana to activate it. And in the midrange MUs they really do nothing and I've sided them out so much I'm probably not going to continue using them although I have heard many great things about them...Posted in: Standard Archives
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