Here is a post of my fully updated decklist. I will keep posting here until I pick up every card and get some playtests in with the deck. Once that happens, I plan to move to posting about this deck in the multiplayer decks section.
It's going to be awesome in Norin! I actually really like this card from a design standpoint. It's going to be great in the right deck and quite bad in others.
I agree wholeheartedly. This is the deck for the card. Since we have access to a turn one commander, Mox Amber can produce mana on turn one. That said, I don't think it is strong enough to be worth picking up at the price tag it has right now as it is not necessary in Norin the Wary and is not great in other decks except for maybe Captain Sisay and Rhys the Redeemed.
I know that. You just have to not cast either at the same time until you know you can go off. It's still a neat interaction that give the deck more oomph.
I play Sprout Swarm in my Rith, the Awakener deck and it's always fun. Surprise blockers, constant sacrifice fodder, and occasionally a win condition, Sprout Swarm is always solid for me. It won't blow you away but it's a good role player, and it's totally on theme. I think it's worth a try at least. I have to assume it's better than Fungal Sprouting. That card just seems bad to me.
Ok, that makes sense. I mainly wanted to play Fungal Sprouting because it could create a lot of tokens and I like the artwork but based on what you are saying that is what I probably should replace with Sprout Swarm.
Two cards that I think are noticeably absent from your list are Seedborn Muse and Sprout Swarm. Seedborn lets you go crazy with your general, and Sprout Swarm gets out of hand quite quickly, especially when you add it to Doubling Season and/or Parallel Lives. I would also suggest adding Grim Backwoods. It's not great but sometimes you just run out of gas.
Completely never thought about Seedborn Muse, which is really odd. It should be on my list of cards I am currently not playing due to price but will eventually pick up. The reason Sprout Swarm is not on my list is due to me thinking it is too weak. I probably should be playing it at least to test if it is good enough or not.
Of the two I'd go for Harvester because it triggers on death of opponents' creatures as well. I think as far as replacements for Verdant Force goes, I don't really see the point in adding in token producers that aren't relevant to your build. You could always just add some classic draw, like Phyrexian Arena or Necropotence - even Dark Prophecy would be solid. I don't think you'll need to worry about life, you've got a steady stream coming in. The other thing I'd think about is more ramp - Farhaven Elf, Wood Elves, Lotus Cobra could even be decent, especially if you can land Life and Limb.
I think your right on needing more draw power. I'm not sure about Saproling Burst and Night Soil so they might be replaced by Fecundity and either Harvester of Souls or Grim Haruspex. I'm not sure if the bigger body or the earlier casting is better between the two draw creatures. Also, I think your are right on Verdant Force being over-costed for what you are getting from it. I think it should be replace by either Toxic Deluge, for another board wipe, or by another creature though I'm not sure which. Maybe Ophiomancer or Grave Titan even if they don't produce saproling tokens.
On the topic of doublers, I think that one permanent token doubler, namely Parallel Lives, is good but playing multiple is unnecessary so for both cmc and cost to purchase I don't think that Doubling Season is worth playing as there are no cards where counters matter except for Saproling Burst where the counters aspect of Doubling Season is necessary.
With what I have put together I think play-testing will best answer this question, but do you think that what I have posted is to light on removal? I do have Attrition + Dictate of Erebos plus some other spot removal but I do know how important being able to kill a specific threat is.
Lastly, my mana base was just thrown together so I could post a complete deck list but besides adding in more dual color lands, what utility lands do you think I should be playing that I have missed. I do think that with added draw cards like Fecundity I should be playing Reliquary Tower.
Edit: I just realized that Sporemound + Life and Limb is infinite token production when either a saproling token or a forest enters the battlefield.
I know its been a while, but I have made a decision. I may still make a Tana, the Bloodsower deck since I really want to play that commander, but for this saproling tribal idea I'm going to play Slimefoot the Stowaway and have come up with a first draft of a list that I would like to show.
Living Death makes every player sac every creature in play the t return everything that was already in the graveyard to the battlefield. With life and limb that’s all of your lands and all of your creatures. It’s a massive bleeder effect for all of your opponents with slimefoot in play. Plus it gives you a battlefield presence if they’re still standing afterwards - although strictly speaking it could be any sweeper. Decree of Pain, Damnation, whatever. I just like the reanimation LD offers.
That Makes sense. I just wasn't sure if Life and Limb made lands in the graveyard creatures but since it does I'm definitely playing Living Death.
I'll be honest, it's really not that difficult to make a 4-color mana base work, even on a budget. If you want to play WBRG but you're worried about the mana, just go for it.
My issue was not with the cost of a consistant WBRG mana base but of the consistency of playing the deck as a whole when the same play style and theme could be achieved with less colors.
I think Viscera Seer would be a better sac outlet than altar of dementia. The mill doesn't really fit the theme and all the scry could be great. Unless you just want the extra sac outlet. Free sacs are always good. Also Phyrexian Altar if you have one...otherwise it seems it would be out of your budget range. I saw Utopia Mycon awesome card for this list...basically an imitation Phyrexian altar.
Lightning Greaves may not really be necessary other than for an additional protection source. You don't really need the haste effect since most of your key creatures are there for the triggered or non-tap activated abilities. But again it is good cheap protection. I am not as sold on living death since most of your creatures are support in nature, but maybe it plays better in testing.
I think you probably can free up a slot with either torment of exsanguninate. Unless you just want redundancy. This has a lot of crossover with the deck I was putting together. Although Mazirek has a slightly different focus in that its goal is to just sac all your things and everyone elses things for mega +1 counters.
There may be cards I have missed or cards I'm thinking of playing that I shouldn't but this is what I have so far. The one thing I definitely think I may be missing is more free sac outlets. Are there any good ones I have not listed? Also why do you think that Living Death works really well with Life and Limb? They're both great cards but I don't see how they work together.
Wow. These are great suggestions. Certainly makes the idea of a Slimefoot EDH look so much better. I think I'm going to post a list, not a full decklist, or cards to play in the deck to get your thoughts.
That makes a lot of sense. There are good red cards to play but really the only reason I want to play red is for Tana, the Bloodsower and Purphoros, God of the Forge/Impact Tremors. Without playing red, my biggest question becomes is white worth playing? I would rather play Slimefoot as my commander but white seems really good for token decks that I may have to go with Ghave to have access to white. To let you know what I'm looking for in the deck is that I like the saproling tribal sub-theme but first and foremost I want the deck to competative. Any suggestions that you can work with off of that would be nice. I will make a final decision soon and post my full idea detailing cards I know I want to play and the style I want to play, be it combo, attrition, stax, etc..., as well.
Do you run fungus cards to make saprolings? If so Thelon of Havenwood is another decent card in green.
I hadn't thought of making the deck an almost fungus tribal deck but that might be very good. I was going to play Utopia Mycon and Psychotrope Thallid anyway but playing others, like the new one, Thallid Soothsayer, and Pallid Mycoderm would probalby be good as well. What other fungus creatures do you think are good to play?
I personally would consider running Ravos, Soultender as your other partner, since he doubles the size of your Saprolings, increases the number of Saprolings Tana gives you, recurs your Fungi, and gives you access to all of the Fungus colors (Tymna is great too, but I personally like Ravos' synergy more here).
Don't worry too much about being 4 colors, since Red will probably be more of a splash than anything if you're leaning hard on the Saproling theme (only 7 producers in red, not too much offered by Red that can't be handled by the other 3 colors). White gives you access to anthem effects and a handful of Saproling producers (I personally like Pallid Mycoderm, and I'd even consider Pollenbright Wings). Black gives you solid sac outlets, death triggers, and removal. Finish the deck with some equipment to make Tana easier (and more deadly) to connect with, some Cryptolith Rite effects, and some mana fixing and you should have a pile of cards that should be fun for casual play.
Of course you'll want to run Slimefoot and Ghave in the 98, but they shouldn't get you as much pre-emptive hate there as they otherwise would from people afraid of combo.
Thanks for the suggestions. As you mention, Ravos, Soultender is probably better than Tymna the Weaver. My reason for wanting to play her is that she does draw you cards and I own a Tymna but don't own a Ravos, though he is probably not that hard to pick up. The rest of what you said makes complete sense and I just have to make the card choices myself.
1 Slimefoot, the Stowaway
Creatures
2 Tendershoot Dryad
3 Mazirek, Kraul Death Priest
4 Nemata, Grove Guardian
5 Blood Artist
6 Zulaport Cutthroat
7 Utopia Mycon
8 Psychotrope Thallid
9 Smothering Abomination
10 Verdeloth the Ancient
11 Elves of Deep Shadow
12 Birds of Paradise
13 Korozda Guildmage
14 Sakura-Tribe Elder
15 Arbor Elf
16 Craterhoof Behemoth
17 Champion of Lambholt
18 Eternal Witness
19 Sidisi, Undead Vizier
20 Mycoloth
21 Jade Mage
22 Crypt Ghast
23 Viscera Seer
24 Skullmulcher
25 Harvester of Souls
26 Meren of Clan Nel Toth
27 Wood Elves
28 Sporemound
29 Ashnod's Altar
30 Sol Ring
31 Golgari Signet
32 Fellwar Stone
33 Skullclamp
34 Lightning Greaves
35 Heartstone
Enchantments
36 Necrogenesis
37 Life and Limb
38 Cryptolith Rite
39 Sylvan Library
40 Parallel Lives
41 Dictate of Erebos
42 Attrition
43 Golgari Germination
44 Fecundity
45 Concordant Crossroads
46 Growing Rites of Itlimoc
47 Path of Discovery
48 Phyrexian Reclamation
49 Tortured Existence
50 Necropotence
Instants
51 Second Harvest
52 Beast Within
53 Krosan Grip
54 Putrefy
55 Golgari Charm
56 Heroic Intervention
57 Sprout Swarm
58 Kodama's Reach
59 Cultivate
60 Saproling Symbiosis
61 Spontaneous Generation
62 Living Death
63 Torment of Hailfire
64 Splendid Reclamation
Lands
65 Overgrown Tomb
66 Woodland Cemetary
67 Golgari Rot Farm
68 Blooming Marsh
69 High Market
70 Llanowar Wastes
15x Forest
15x Swamp
I agree wholeheartedly. This is the deck for the card. Since we have access to a turn one commander, Mox Amber can produce mana on turn one. That said, I don't think it is strong enough to be worth picking up at the price tag it has right now as it is not necessary in Norin the Wary and is not great in other decks except for maybe Captain Sisay and Rhys the Redeemed.
In
Meren of Clan Nel Toth
Sprout Swarm
Out
Whisper, Blood Liturgist
Fungal Sprouting
Ok, that makes sense. I mainly wanted to play Fungal Sprouting because it could create a lot of tokens and I like the artwork but based on what you are saying that is what I probably should replace with Sprout Swarm.
Completely never thought about Seedborn Muse, which is really odd. It should be on my list of cards I am currently not playing due to price but will eventually pick up. The reason Sprout Swarm is not on my list is due to me thinking it is too weak. I probably should be playing it at least to test if it is good enough or not.
Also here is my update to the decklist I previously posted
In
Fecundity
Harvester of Souls
Tortured Existence
Necropotence
Out
Verdant Force
Saproling Burst
Harmonize
Night Soil
Adding in more draw to replace Verdant Force seems like a good idea. On the topic of ramp, I'm already playing Sol Ring, Birds of Paradise, Arbor Elf, Elves of Deep Shadow, Golgari Signet, Fellwar Stone, Cryptolith Rite, Life and Limb, Crypt Ghast, Sakura-Tribe Elder, Cultivate, and Kodama's Reach. Do I need any more?
Yeah, I think I should test before I change anything in thsi area but the two I like the most are Murderous Cut and Noxious Gearhulk
Edit: Maybe Sylvan Safekeeper is good as a way to protect our powerful creatures, especially Slimefoot, the Stowaway, Blood Artist, and Zulaport Cutthroat.
On the topic of doublers, I think that one permanent token doubler, namely Parallel Lives, is good but playing multiple is unnecessary so for both cmc and cost to purchase I don't think that Doubling Season is worth playing as there are no cards where counters matter except for Saproling Burst where the counters aspect of Doubling Season is necessary.
With what I have put together I think play-testing will best answer this question, but do you think that what I have posted is to light on removal? I do have Attrition + Dictate of Erebos plus some other spot removal but I do know how important being able to kill a specific threat is.
Lastly, my mana base was just thrown together so I could post a complete deck list but besides adding in more dual color lands, what utility lands do you think I should be playing that I have missed. I do think that with added draw cards like Fecundity I should be playing Reliquary Tower.
Edit: I just realized that Sporemound + Life and Limb is infinite token production when either a saproling token or a forest enters the battlefield.
1 Slimefoot, the Stowaway
Creatures
2 Tendershoot Dryad
3 Mazirek, Kraul Death Priest
4 Nemata, Grove Guardian
5 Blood Artist
6 Zulaport Cutthroat
7 Utopia Mycon
8 Psychotrope Thallid
9 Smothering Abomination
10 Verdeloth the Ancient
11 Elves of Deep Shadow
12 Birds of Paradise
13 Korozda Guildmage
14 Sakura-Tribe Elder
15 Arbor Elf
16 Craterhoof Behemoth
17 Champion of Lambholt
18 Eternal Witness
19 Sidisi, Undead Vizier
20 Mycoloth
21 Jade Mage
22 Crypt Ghast
23 Viscera Seer
24 Skullmulcher
25 Verdant Force
26 Whisper, Blood Liturgist
27 Thallid Soothsayer
28 Sporemound
29 Ashnod's Altar
30 Sol Ring
31 Golgari Signet
32 Fellwar Stone
33 Skullclamp
34 Lightning Greaves
35 Heartstone
Enchantments
36 Necrogenesis
37 Life and Limb
38 Cryptolith Rite
39 Sylvan Library
40 Parallel Lives
41 Dictate of Erebos
42 Attrition
43 Golgari Germination
44 Saproling Burst
45 Concordant Crossroads
46 Growing Rites of Itlimoc
47 Path of Discovery
48 Phyrexian Reclamation
49 Night Soil
Instants
50 Second Harvest
51 Beast Within
52 Krosan Grip
53 Putrefy
54 Golgari Charm
55 Heroic Intervention
56 Kodama's Reach
57 Cultivate
58 Fungal Sprouting
59 Saproling Symbiosis
60 Spontaneous Generation
61 Harmonize
62 Living Death
63 Torment of Hailfire
64 Splendid Reclamation
Lands
65 Overgrown Tomb
66 Woodland Cemetary
67 Golgari Rot Farm
68 Blooming Marsh
69 High Market
70 Llanowar Wastes
15x Forest
15x Swamp
Notable exclusions due to not owning them or wanting to spend the money on them right now
Phyrexian Tower
Phyrexian Altar
Volrath's Stronghold
That Makes sense. I just wasn't sure if Life and Limb made lands in the graveyard creatures but since it does I'm definitely playing Living Death.
My issue was not with the cost of a consistant WBRG mana base but of the consistency of playing the deck as a whole when the same play style and theme could be achieved with less colors.
This information is great. Path of discovery should be in my list, I just forgot to write it down. I completely forgot about Growing Rites of Itlimoc (which is playable since I can't afford a Gaea's Cradle) and Skullmulcher. Also, I can't believe I forgot Viscera Seer and your right, I probably shouldn't be playing Altar of Dementia since I'm not playing a big creature deck like other sac decks such as Chainer, Dementia Master and Karador, Ghost Chieftain.
1 Slimefoot, the Stowaway
Creatures
1 Tendershoot Dryad
1 Mazirek, Kraul Death Priest
1 Nemata, Grove Guardian
1 Blood Artist
1 Zulaport Cutthroat
1 Utopia Mycon
1 Psychotrope Thallid
1 Smothering Abomination
1 Verdeloth the Ancient
1 Elves of Deep Shadow
1 Birds of Paradise
1 Korozda Guildmage
1 Sakura-Tribe Elder
1 Arbor Elf
1 Craterhoof Behemoth
1 Champion of Lambholt
1 Eternal Witness
1 Sidisi, Undead Vizier
1 Mycoloth
1 Jade Mage
1 Crypt Ghast
1 Ashnod's Altar
1 Sol Ring
1 Golgari Signet
1 Fellwar Stone
1 Skullclamp
1 Lightning Greaves
1 Altar of Dementia
1 Heartstone
Enchantments
1 Necrogenesis
1 Life and Limb
1 Cryptolith Rite
1 Sylvan Library
1 Parallel Lives
1 Dictate of Erebos
1 Attrition
1 Golgari Germination
1 Saproling Burst
1 Dark Prophecy
1 Second Harvest
1 Beast Within
1 Krosan Grip
1 Putrefy
1 Golgari Charm
1 Heroic Intervention
Sorceries
1 Kodama's Reach
1 Cultivate
1 Fungal Sprouting
1 Saproling Symbiosis
1 Spontaneous Generation
1 Harmonize
1 Living Death
1 Torment of Hailfire
1 Exsanguinate
Cards I'm not playing due to their price
Phyrexian Altar
Phyrexian Tower
Doubling Season
There may be cards I have missed or cards I'm thinking of playing that I shouldn't but this is what I have so far. The one thing I definitely think I may be missing is more free sac outlets. Are there any good ones I have not listed? Also why do you think that Living Death works really well with Life and Limb? They're both great cards but I don't see how they work together.
1 Tana, the Bloodsower
1 Sidar Kondo of Jamuraa
Creatures
1 Mother of Runes
1 Grenzo, Havoc Raiser
1 Verdeloth the Ancient
1 Champion of Lambholt
1 Spawnwrithe
1 Tendershoot Dryad
1 Acidic Slime
1 Reclamation Sage
1 Avacyn's Pilgrim
1 Mirror Entity
1 Birds of Paradise
1 Craterhoof Behemoth
1 Lotus Cobra
1 Anger
1 Selfless Spirit
1 Eternal Witness
1 Arbor Elf
1 Sakura-Tribe Elder
1 Krosan Grip
1 Path to Exile
1 Aura Mutation
1 Artifact Mutation
1 Heroic Intervention
1 Second Harvest
1 Beast Within
1 Boros Charm
1 Naya Charm
1 Swords to Plowshares
1 Secure the Wastes
Sorceries
1 Farseek
1 Kodama's Reach
1 Cultivate
1 Harmonize
Enchantments
1 Mirari's Wake
1 Sylvan Library
1 Cathars' Crusade
1 Path of Discovery
1 Anointed Procession
1 Parallel Lives
1 Breath of Fury
1 Sunbird's Invocation
1 Cryptolith Rite
1 Intangible Virtue
1 Bower Passage
1 Impact Tremors
1 Fires of Yavimaya
1 Swiftfoot Boots
1 Sol Ring
1 Selesnya Signet
1 Boros Signet
1 Gruul Signet
1 Lightning Greaves
1 Skullclamp
Planeswalkers
1 Xenagos, the Reveler
Cards I'm looking to pick up if I keep playing red
Purphoros, God of the Forge
Rith, the Awakener
Cards to take out if I play 4 colors/stop playing Sidar Kondo
Breath of Fury
Grenzo, Havoc Raiser
Bower Passage
Spawnwrithe
Fires of Yavimaya
Cards to play if I play black
Slimefoot, the Stowaway
Ghave, Guru of Spores
Blood Artist
Zulaport Cutthroat
Necrogenesis
Smothering Abomination
Thelon of Havenwood (if I play fungus creatures)
Viscera Seer
Ashnod's Altar
I hadn't thought of making the deck an almost fungus tribal deck but that might be very good. I was going to play Utopia Mycon and Psychotrope Thallid anyway but playing others, like the new one, Thallid Soothsayer, and Pallid Mycoderm would probalby be good as well. What other fungus creatures do you think are good to play?
Thanks for the suggestions. As you mention, Ravos, Soultender is probably better than Tymna the Weaver. My reason for wanting to play her is that she does draw you cards and I own a Tymna but don't own a Ravos, though he is probably not that hard to pick up. The rest of what you said makes complete sense and I just have to make the card choices myself.