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    posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    The moxen won't come off the banlist anytime soon. They're pretty much free ramp spells that produce colored mana, not to mention the price tag on it.
    I don't think that Sol Ring should be banned simply because it's played in almost every optimized commander deck. Command tower is played in almost every commander deck and no one's complaining about it. Sol Ring is simply a good card in commander, and so is command tower. Should both be banned because both are good cards in Commander and because they are staples in almost every commander deck? I don't think so.
    Posted in: Commander Rules Discussion Forum
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    posted a message on
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    posted a message on Read the bones
    I like the OP's name though
    On topic: read the bones does fairly well for decks that want to draw specific cards, allowing you to dig up to 4 cards for 3 and 2 life.
    But do you really need the accuracy in card draw? If not, cut it and run something that can draw 2 for cheaper(don't run Dark Confidant because your curve is way to high for it, probably for 2 more whispers). If yes, keep it.
    It's a good card, but I'm not sure if it's better than night's whisper in your deck.
    Posted in: Modern
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    posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from LouCypher »
    I'm just imagining what Academy will do in my Niv-Mizzet deck. Which is, as you might've guessed, Izzet Artifice.

    The mental results are not pretty. I don't need to playtest that. I have thought about unbanning it, and I actually proposed it a few dozen pages back. But no, the way EDH is played out, it's not a good idea to set it loose.
    You shouldn't forget that it's incredibly easy especially in blue to actually get the Academy too. I have on various times done a Trinket Mage -> Expedition Map -> Academy Ruins chain. Then there's cards like Tolaria West, and various other tricks to snag that Map or the Academy itself. Just try and tell me, straight faced, that any blue Artifact based deck will NOT shove aside reason just to try and grab the Academy ASAP for insane mana bursts.

    Same could be said for Gaea's cradle in green:there's no reason to not run it.
    Honestly, unbanning academy might not be that bad.
    @Vise: Probably because of money, but the card can still get pretty crazy in decks that want to draw a lot of cards fast, as this just speeds them up for free.
    Posted in: Commander Rules Discussion Forum
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    posted a message on [[Official]] Current Modern Banlist Discussion (7/14/2014 - 1/19/2015)
    Warping the meta is when you mainboard hate, not sideboard it :p
    Posted in: Modern Archives
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    posted a message on Creeperhulk
    It's not good in tokens, but it's solid in decks that have a bunch of small utility creatures.
    Unlike Gigatomancer, Creeperhulk can actually swing and deal some damage. It also gives trample.
    Khamal's ability is only good if you have a lot of creatures and if you have 2GGG to spare
    Cratehoof is useless if you can't nuke someone.
    He's a solid and possibly a more consistent than the options above.
    Posted in: Commander (EDH)
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    posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from Slarg232 »


    Lots of good removal comes in the 1 mana flavor, namely Swords, Path, Lightning Bolt, and similar. Removal is actually surprisingly cheap, even in this format. You pay 12 mana for a Blightsteel Colossus, I pay 1 for a Swords/path, or 4 for Enter the Core.


    That;s not the point.
    The point is that just because it can be removed doesn't mean it's not broken.
    Griselbrand can also die to removal, and he also doesn't win you the game on the spot. Same goes with limited resources. Yet they are banned.
    You can also tap ring to get 2 mana and use that mana to cast something else.
    It's just a crazy card, and it doesn't cost that much to do it, just one mana. The other 2 cost life(mana crypt and mana vault).
    Posted in: Commander Rules Discussion Forum
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    posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    The "I can kill it, therefore it's not broken," is a silly argument. It essentially says, "oh look, mox jet isn't broken because I can kill it!" despite the fact that it's still a 1 for 1, and you probably used that mana anyways.
    The fact that you have to kill it if it comes early if you don't want to get the game to snowball out of control is never good. T1 sol ring gives you 3 mana, but you can still cast a signet to get 4 mana. Next turn, cast something that costs 5 while. There are also good cards that cost 4(Jace, Elbeth, etc) while everyone else can only cast something that costs 2.
    It's a card that sacrifices one card and gives you 2 mana, essentially making you profit one mana from that one play as well. Is rampant growth like that? No. You still slow yourself down for one turn to speed you up the next turn by one mana. Sol ring doesn't really do that. You cast it, you now have 2 mana open, and you can cast something for 2
    Posted in: Commander Rules Discussion Forum
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    posted a message on $100 in Store Credit to Burn
    There is Elsh norn, Grand Cenobite, who is a great finisher and destroy almost every toke-based deck.
    Posted in: Commander (EDH)
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    posted a message on Is Mindslaver hate worthy?
    Mindslaver is a perfectly legitament win condition. If TnN/any "I lock you down" card isn't a problem with your group, then Mindslaver shouldn't be.
    The one problem I have with Mindslaver lock is that if you don't lose, you're mindslavered for the rest of the game, and at which point you kind of have one player playing for 2 people. But it's perfectly acceptable to use it to win.
    Posted in: Commander (EDH)
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